Commit Graph

7 Commits

Author SHA1 Message Date
RednedEpic 31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
Camotoy 94ecb2c6c7
Block entity rewrite (#382)
* Initial attempt

* Rewrite of the rewrite

* First working implementation

* Far better working implementation

* Clean up imports

* Remove commented code

* Cleanup code; change things

* Remove unused imports

* Cleanup code

* Add licenses; add comment

* More cleanup

* Clarifications

* It complained about a JavaDoc comment

* Update access permissions

* Switch from reflections to iteration over BlockEntityTranslators
2020-04-21 00:32:32 -05:00
DoctorMacc e8a441d667 Update various copyright dates 2020-04-15 15:37:53 -04:00
RednedEpic be9396f585 Merge branch 'master' into inventory 2020-04-02 17:01:17 -05:00
RednedEpic e0f6c8a170 Fix chests and potentially other block entities 2020-01-25 23:51:29 -06:00
RednedEpic a59e330db9 Add default tags for campfire block entity 2019-12-31 12:33:42 -06:00
RednedEpic bc2df705ef Fix campfires 2019-12-31 11:53:42 -06:00