Fix Spawn position not using offset. (#1015)

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bundabrg 2020-07-25 22:38:00 +08:00 committed by GitHub
parent 5b1116b15a
commit fffac8a552
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@ -62,7 +62,7 @@ public class JavaPlayerPositionRotationTranslator extends PacketTranslator<Serve
RespawnPacket respawnPacket = new RespawnPacket();
respawnPacket.setRuntimeEntityId(entity.getGeyserId());
respawnPacket.setPosition(pos);
respawnPacket.setPosition(entity.getPosition());
respawnPacket.setState(RespawnPacket.State.SERVER_READY);
session.sendUpstreamPacket(respawnPacket);
@ -79,7 +79,7 @@ public class JavaPlayerPositionRotationTranslator extends PacketTranslator<Serve
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(pos);
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(Vector3f.from(packet.getPitch(), packet.getYaw(), 0));
movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN); //TODO: PROBABLY RIGHT BUT STILL CHECK