forked from GeyserMC/Geyser
Merge pull request #305 from AJ-Ferguson/block-placement-fix
Fix block placement for stairs, slabs, etc.
This commit is contained in:
commit
9c736d23df
2 changed files with 22 additions and 15 deletions
|
@ -33,12 +33,10 @@ import org.geysermc.connector.network.translators.PacketTranslator;
|
||||||
import org.geysermc.connector.network.translators.Translator;
|
import org.geysermc.connector.network.translators.Translator;
|
||||||
|
|
||||||
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
|
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
|
||||||
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
|
|
||||||
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
|
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
|
||||||
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
|
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
|
||||||
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
|
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
|
||||||
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
|
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
|
||||||
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
|
|
||||||
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
|
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
|
||||||
import com.nukkitx.math.vector.Vector3i;
|
import com.nukkitx.math.vector.Vector3i;
|
||||||
import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
|
import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
|
||||||
|
@ -101,10 +99,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
||||||
session.getDownstream().getSession().send(stopSleepingPacket);
|
session.getDownstream().getSession().send(stopSleepingPacket);
|
||||||
break;
|
break;
|
||||||
case BLOCK_INTERACT:
|
case BLOCK_INTERACT:
|
||||||
ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(position,
|
// Handled in BedrockInventoryTransactionTranslator
|
||||||
BlockFace.values()[packet.getFace()],
|
|
||||||
Hand.MAIN_HAND, 0, 0, 0, false);
|
|
||||||
session.getDownstream().getSession().send(blockPacket);
|
|
||||||
break;
|
break;
|
||||||
case START_BREAK:
|
case START_BREAK:
|
||||||
ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(),
|
ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(),
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
|
|
||||||
package org.geysermc.connector.network.translators.bedrock;
|
package org.geysermc.connector.network.translators.bedrock;
|
||||||
|
|
||||||
|
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
|
||||||
import org.geysermc.connector.entity.Entity;
|
import org.geysermc.connector.entity.Entity;
|
||||||
import org.geysermc.connector.network.session.GeyserSession;
|
import org.geysermc.connector.network.session.GeyserSession;
|
||||||
import org.geysermc.connector.network.translators.PacketTranslator;
|
import org.geysermc.connector.network.translators.PacketTranslator;
|
||||||
|
@ -41,7 +42,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
|
||||||
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
|
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
|
||||||
import com.nukkitx.math.vector.Vector3f;
|
import com.nukkitx.math.vector.Vector3f;
|
||||||
import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
|
import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
|
||||||
import org.geysermc.connector.network.translators.block.BlockTranslator;
|
|
||||||
|
|
||||||
@Translator(packet = InventoryTransactionPacket.class)
|
@Translator(packet = InventoryTransactionPacket.class)
|
||||||
public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
|
public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
|
||||||
|
@ -50,14 +50,26 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
|
||||||
public void translate(InventoryTransactionPacket packet, GeyserSession session) {
|
public void translate(InventoryTransactionPacket packet, GeyserSession session) {
|
||||||
switch (packet.getTransactionType()) {
|
switch (packet.getTransactionType()) {
|
||||||
case ITEM_USE:
|
case ITEM_USE:
|
||||||
if (packet.getActionType() == 1) {
|
switch (packet.getActionType()) {
|
||||||
ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
|
case 0:
|
||||||
session.getDownstream().getSession().send(useItemPacket);
|
ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(
|
||||||
} else if (packet.getActionType() == 2) {
|
new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()),
|
||||||
PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
|
BlockFace.values()[packet.getFace()],
|
||||||
Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
|
Hand.MAIN_HAND,
|
||||||
ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
|
packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(),
|
||||||
session.getDownstream().getSession().send(breakPacket);
|
false);
|
||||||
|
session.getDownstream().getSession().send(blockPacket);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
|
||||||
|
session.getDownstream().getSession().send(useItemPacket);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
|
||||||
|
Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());
|
||||||
|
ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getFace()]);
|
||||||
|
session.getDownstream().getSession().send(breakPacket);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ITEM_RELEASE:
|
case ITEM_RELEASE:
|
||||||
|
|
Loading…
Reference in a new issue