forked from GeyserMC/Geyser
Fix bedrock clients not able to connect when the client thinks the server is full
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1 changed files with 7 additions and 0 deletions
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@ -80,6 +80,13 @@ public class ConnectorServerEventHandler implements BedrockServerEventHandler {
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pong.setMotd(config.getBedrock().getMotd1());
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pong.setMotd(config.getBedrock().getMotd2());
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}
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//Bedrock will not even attempt a connection if the client thinks the server is full
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//so we have to fake it not being full
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if (pong.getPlayerCount() >= pong.getMaximumPlayerCount()) {
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pong.setMaximumPlayerCount(pong.getPlayerCount() + 1);
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}
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return pong;
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}
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