forked from GeyserMC/Geyser
Prevent swimming animation from appearing on older servers (#692)
The swimming animation could be played on older servers since that was a legacy value for using an item.
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1 changed files with 1 additions and 1 deletions
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@ -210,7 +210,7 @@ public class Entity {
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metadata.getFlags().setFlag(EntityFlag.ON_FIRE, (xd & 0x01) == 0x01);
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metadata.getFlags().setFlag(EntityFlag.ON_FIRE, (xd & 0x01) == 0x01);
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metadata.getFlags().setFlag(EntityFlag.SNEAKING, (xd & 0x02) == 0x02);
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metadata.getFlags().setFlag(EntityFlag.SNEAKING, (xd & 0x02) == 0x02);
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metadata.getFlags().setFlag(EntityFlag.SPRINTING, (xd & 0x08) == 0x08);
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metadata.getFlags().setFlag(EntityFlag.SPRINTING, (xd & 0x08) == 0x08);
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metadata.getFlags().setFlag(EntityFlag.SWIMMING, (xd & 0x10) == 0x10);
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metadata.getFlags().setFlag(EntityFlag.SWIMMING, ((xd & 0x10) == 0x10) && metadata.getFlags().getFlag(EntityFlag.SPRINTING)); // Otherwise swimming is enabled on older servers
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metadata.getFlags().setFlag(EntityFlag.GLIDING, (xd & 0x80) == 0x80);
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metadata.getFlags().setFlag(EntityFlag.GLIDING, (xd & 0x80) == 0x80);
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if ((xd & 0x20) == 0x20) {
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if ((xd & 0x20) == 0x20) {
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