Add players able to sleep in beds (#575)

* Add players able to sleep in beds

This commit sets the correct metadata and flags when the Java pose changes to sleeping.

* Player view while sleeping now works

* Fixed bed offset for other players
This commit is contained in:
Camotoy 2020-05-23 17:09:11 -04:00 committed by GitHub
parent fc6532732d
commit 714c450291
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 33 additions and 1 deletions

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@ -27,14 +27,17 @@ package org.geysermc.connector.entity;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.MetadataType;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockState;
import com.github.steveice10.mc.protocol.data.message.TextMessage;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.EntityData;
import com.nukkitx.protocol.bedrock.data.EntityDataMap;
import com.nukkitx.protocol.bedrock.data.EntityFlag;
@ -50,7 +53,9 @@ import org.geysermc.connector.entity.living.ArmorStandEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.item.ItemTranslator;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import org.geysermc.connector.utils.AttributeUtils;
import org.geysermc.connector.utils.ChunkUtils;
import org.geysermc.connector.utils.MessageUtils;
import java.util.ArrayList;
@ -264,6 +269,32 @@ public class Entity {
case 5: // no gravity
metadata.getFlags().setFlag(EntityFlag.HAS_GRAVITY, !(boolean) entityMetadata.getValue());
break;
case 6: // Pose change
if (entityMetadata.getValue().equals(Pose.SLEEPING)) {
metadata.getFlags().setFlag(EntityFlag.SLEEPING, true);
// Has to be a byte or it does not work
metadata.put(EntityData.CAN_START_SLEEP, (byte) 2);
if (entityId == session.getPlayerEntity().getEntityId()) {
Vector3i lastInteractionPos = session.getLastInteractionPosition();
metadata.put(EntityData.BED_RESPAWN_POS, lastInteractionPos);
if (session.getConnector().getConfig().isCacheChunks()) {
BlockState bed = session.getConnector().getWorldManager().getBlockAt(session, lastInteractionPos.getX(),
lastInteractionPos.getY(), lastInteractionPos.getZ());
// Bed has to be updated, or else player is floating in the air
ChunkUtils.updateBlock(session, bed, lastInteractionPos);
}
} else {
metadata.put(EntityData.BED_RESPAWN_POS, Vector3i.from(position.getFloorX(), position.getFloorY() - 2, position.getFloorZ()));
}
metadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.2f);
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.2f);
} else if (metadata.getFlags().getFlag(EntityFlag.SLEEPING)) {
metadata.getFlags().setFlag(EntityFlag.SLEEPING, false);
metadata.put(EntityData.BOUNDING_BOX_WIDTH, getEntityType().getWidth());
metadata.put(EntityData.BOUNDING_BOX_HEIGHT, getEntityType().getHeight());
metadata.put(EntityData.CAN_START_SLEEP, (byte) 0);
}
break;
case 7: // blocking
if (entityMetadata.getType() == MetadataType.BYTE) {
byte xd = (byte) entityMetadata.getValue();

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@ -132,6 +132,8 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
} // Handled in Entity.java
ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
session.sendDownstreamPacket(useItemPacket);
// Used for sleeping in beds
session.setLastInteractionPosition(packet.getBlockPosition());
break;
case 2:
BlockState blockState = session.getConnector().getWorldManager().getBlockAt(session, packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ());

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@ -103,7 +103,6 @@ public class JavaBlockChangeTranslator extends PacketTranslator<ServerBlockChang
}
String identifier = BlockTranslator.getJavaIdBlockMap().inverse().get(packet.getRecord().getBlock());
session.setInteracting(false);
session.setLastInteractionPosition(null);
BlockSoundInteractionHandler.handleBlockInteraction(session, lastInteractPos.toFloat(), identifier);
}
}