Merge pull request #370 from ForceUpdate1/interact

Fix interact at
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Redned 2020-04-18 14:07:19 -05:00 committed by GitHub
commit 40feb0880f
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@ -85,11 +85,23 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
if (entity == null) if (entity == null)
return; return;
//https://wiki.vg/Protocol#Interact_Entity
switch (packet.getActionType()) {
case 0: //Interact
Vector3f vector = packet.getClickPosition(); Vector3f vector = packet.getClickPosition();
ClientPlayerInteractEntityPacket entityPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.values()[packet.getActionType()], vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND); InteractAction.INTERACT, Hand.MAIN_HAND);
ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
session.getDownstream().getSession().send(entityPacket); InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND);
session.getDownstream().getSession().send(interactPacket);
session.getDownstream().getSession().send(interactAtPacket);
break;
case 1: //Attack
ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(),
InteractAction.ATTACK);
session.getDownstream().getSession().send(attackPacket);
break;
}
break; break;
} }
} }