Add block break sounds for blocks with 0 hardness, and refactor some things

The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
This commit is contained in:
RednedEpic 2020-04-29 15:01:53 -05:00
parent efcf739973
commit 31be608038
74 changed files with 873 additions and 598 deletions

View file

@ -60,6 +60,15 @@ allow-third-party-capes: true
# The default locale if we dont have the one the client requested
default-locale: en_us
# Configures if chunk caching should be enabled or not. This keeps an individual
# record of each block the client loads in. While this feature does allow for a few
# things such as block break animations to show up in creative mode and among others,
# it is HIGHLY recommended you disable this on a production environment as it can eat
# up a lot of RAM. However, when using the Bukkit version of Geyser, support for features
# or implementations this allows is automatically enabled without the additional caching as
# Geyser has direct access to the server itself.
cache-chunks: false
# bStats is a stat tracker that is entirely anonymous and tracks only basic information
# about Geyser, such as how many people are online, how many servers are using Geyser,
# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.