forked from GeyserMC/Geyser
Microsoft account authentication (#1808)
Microsoft accounts can now use Geyser, while maintaining full backwards compatibility with Mojang accounts. Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
This commit is contained in:
parent
6aa74a2322
commit
1c0cc4622a
11 changed files with 338 additions and 153 deletions
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@ -132,6 +132,10 @@
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<groupId>com.github.steveice10</groupId>
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<artifactId>packetlib</artifactId>
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</exclusion>
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<exclusion>
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<groupId>com.github.steveice10</groupId>
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<artifactId>mcauthlib</artifactId>
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</exclusion>
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</exclusions>
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</dependency>
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<dependency>
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@ -198,6 +202,11 @@
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<version>4.13.1</version>
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<scope>test</scope>
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</dependency>
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<dependency>
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<groupId>com.github.GeyserMC</groupId>
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<artifactId>MCAuthLib</artifactId>
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<version>0e48a094f2</version>
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</dependency>
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</dependencies>
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<build>
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@ -86,6 +86,11 @@ public class GeyserConnector {
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public static final String GIT_VERSION = "DEV"; // A fallback for running in IDEs
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public static final String VERSION = "DEV"; // A fallback for running in IDEs
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/**
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* Oauth client ID for Microsoft authentication
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*/
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public static final String OAUTH_CLIENT_ID = "204cefd1-4818-4de1-b98d-513fae875d88";
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private static final String IP_REGEX = "\\b\\d{1,3}\\.\\d{1,3}\\.\\d{1,3}\\.\\d{1,3}\\b";
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private final List<GeyserSession> players = new ArrayList<>();
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@ -101,8 +106,8 @@ public class GeyserConnector {
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private final ScheduledExecutorService generalThreadPool;
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private BedrockServer bedrockServer;
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private PlatformType platformType;
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private GeyserBootstrap bootstrap;
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private final PlatformType platformType;
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private final GeyserBootstrap bootstrap;
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private Metrics metrics;
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@ -118,6 +118,8 @@ public interface GeyserConfiguration {
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String getAuthType();
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boolean isPasswordAuthentication();
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boolean isUseProxyProtocol();
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}
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@ -125,6 +127,12 @@ public interface GeyserConfiguration {
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String getEmail();
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String getPassword();
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/**
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* Will be removed after Microsoft accounts are fully migrated
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*/
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@Deprecated
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boolean isMicrosoftAccount();
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}
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interface IMetricsInfo {
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@ -149,17 +149,24 @@ public abstract class GeyserJacksonConfiguration implements GeyserConfiguration
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@JsonProperty("auth-type")
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private String authType = "online";
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@JsonProperty("allow-password-authentication")
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private boolean passwordAuthentication = true;
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@JsonProperty("use-proxy-protocol")
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private boolean useProxyProtocol = false;
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}
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@Getter
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@JsonIgnoreProperties(ignoreUnknown = true) // DO NOT REMOVE THIS! Otherwise, after we remove microsoft-account configs will not load
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public static class UserAuthenticationInfo implements IUserAuthenticationInfo {
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@AsteriskSerializer.Asterisk()
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private String email;
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@AsteriskSerializer.Asterisk()
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private String password;
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@JsonProperty("microsoft-account")
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private boolean microsoftAccount = false;
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}
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@Getter
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@ -161,6 +161,7 @@ public class UpstreamPacketHandler extends LoggingPacketHandler {
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if (info != null) {
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.stored_credentials", session.getAuthData().getName()));
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session.setMicrosoftAccount(info.isMicrosoftAccount());
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session.authenticate(info.getEmail(), info.getPassword());
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// TODO send a message to bedrock user telling them they are connected (if nothing like a motd
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@ -26,8 +26,12 @@
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package org.geysermc.connector.network.session;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.github.steveice10.mc.auth.exception.request.AuthPendingException;
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import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException;
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import com.github.steveice10.mc.auth.exception.request.RequestException;
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import com.github.steveice10.mc.auth.service.AuthenticationService;
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import com.github.steveice10.mc.auth.service.MojangAuthenticationService;
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import com.github.steveice10.mc.auth.service.MsaAuthenticationService;
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import com.github.steveice10.mc.protocol.MinecraftConstants;
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import com.github.steveice10.mc.protocol.MinecraftProtocol;
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import com.github.steveice10.mc.protocol.data.SubProtocol;
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@ -110,6 +114,10 @@ public class GeyserSession implements CommandSender {
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@Setter
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private BedrockClientData clientData;
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@Deprecated
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@Setter
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private boolean microsoftAccount;
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private final SessionPlayerEntity playerEntity;
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private PlayerInventory inventory;
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@ -257,7 +265,6 @@ public class GeyserSession implements CommandSender {
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/**
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* Controls whether the daylight cycle gamerule has been sent to the client, so the sun/moon remain motionless.
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*/
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@Setter
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private boolean daylightCycle = true;
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private boolean reducedDebugInfo = false;
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@ -443,139 +450,22 @@ public class GeyserSession implements CommandSender {
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new Thread(() -> {
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try {
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if (password != null && !password.isEmpty()) {
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protocol = new MinecraftProtocol(username, password);
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AuthenticationService authenticationService;
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if (microsoftAccount) {
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authenticationService = new MsaAuthenticationService(GeyserConnector.OAUTH_CLIENT_ID);
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} else {
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authenticationService = new MojangAuthenticationService();
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}
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authenticationService.setUsername(username);
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authenticationService.setPassword(password);
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authenticationService.login();
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protocol = new MinecraftProtocol(authenticationService);
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} else {
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protocol = new MinecraftProtocol(username);
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}
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boolean floodgate = connector.getAuthType() == AuthType.FLOODGATE;
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final PublicKey publicKey;
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if (floodgate) {
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PublicKey key = null;
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try {
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key = EncryptionUtil.getKeyFromFile(
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connector.getConfig().getFloodgateKeyPath(),
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PublicKey.class
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);
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} catch (IOException | InvalidKeySpecException | NoSuchAlgorithmException e) {
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connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.bad_key"), e);
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}
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publicKey = key;
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} else publicKey = null;
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if (publicKey != null) {
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.loaded_key"));
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}
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// Start ticking
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tickThread = connector.getGeneralThreadPool().scheduleAtFixedRate(this::tick, 50, 50, TimeUnit.MILLISECONDS);
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downstream = new Client(remoteServer.getAddress(), remoteServer.getPort(), protocol, new TcpSessionFactory());
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if (connector.getConfig().getRemote().isUseProxyProtocol()) {
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downstream.getSession().setFlag(BuiltinFlags.ENABLE_CLIENT_PROXY_PROTOCOL, true);
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downstream.getSession().setFlag(BuiltinFlags.CLIENT_PROXIED_ADDRESS, upstream.getAddress());
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}
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// Let Geyser handle sending the keep alive
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downstream.getSession().setFlag(MinecraftConstants.AUTOMATIC_KEEP_ALIVE_MANAGEMENT, false);
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downstream.getSession().addListener(new SessionAdapter() {
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@Override
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public void packetSending(PacketSendingEvent event) {
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//todo move this somewhere else
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if (event.getPacket() instanceof HandshakePacket && floodgate) {
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String encrypted = "";
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try {
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encrypted = EncryptionUtil.encryptBedrockData(publicKey, new BedrockData(
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clientData.getGameVersion(),
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authData.getName(),
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authData.getXboxUUID(),
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clientData.getDeviceOS().ordinal(),
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clientData.getLanguageCode(),
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clientData.getCurrentInputMode().ordinal(),
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upstream.getSession().getAddress().getAddress().getHostAddress()
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));
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} catch (Exception e) {
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connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.encrypt_fail"), e);
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}
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HandshakePacket handshakePacket = event.getPacket();
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event.setPacket(new HandshakePacket(
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handshakePacket.getProtocolVersion(),
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handshakePacket.getHostname() + '\0' + BedrockData.FLOODGATE_IDENTIFIER + '\0' + encrypted,
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handshakePacket.getPort(),
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handshakePacket.getIntent()
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));
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}
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}
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@Override
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public void connected(ConnectedEvent event) {
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loggingIn = false;
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loggedIn = true;
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if (protocol.getProfile() == null) {
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// Java account is offline
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disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.remote.invalid_account", clientData.getLanguageCode()));
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return;
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}
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.connect", authData.getName(), protocol.getProfile().getName(), remoteServer.getAddress()));
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playerEntity.setUuid(protocol.getProfile().getId());
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playerEntity.setUsername(protocol.getProfile().getName());
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String locale = clientData.getLanguageCode();
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// Let the user know there locale may take some time to download
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// as it has to be extracted from a JAR
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if (locale.toLowerCase().equals("en_us") && !LocaleUtils.LOCALE_MAPPINGS.containsKey("en_us")) {
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// This should probably be left hardcoded as it will only show for en_us clients
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sendMessage("Loading your locale (en_us); if this isn't already downloaded, this may take some time");
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}
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// Download and load the language for the player
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LocaleUtils.downloadAndLoadLocale(locale);
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}
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@Override
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public void disconnected(DisconnectedEvent event) {
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loggingIn = false;
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loggedIn = false;
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.disconnect", authData.getName(), remoteServer.getAddress(), event.getReason()));
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if (event.getCause() != null) {
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event.getCause().printStackTrace();
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}
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upstream.disconnect(MessageTranslator.convertMessageLenient(event.getReason()));
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}
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@Override
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public void packetReceived(PacketReceivedEvent event) {
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if (!closed) {
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// Required, or else Floodgate players break with Bukkit chunk caching
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if (event.getPacket() instanceof LoginSuccessPacket) {
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GameProfile profile = ((LoginSuccessPacket) event.getPacket()).getProfile();
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playerEntity.setUsername(profile.getName());
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playerEntity.setUuid(profile.getId());
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// Check if they are not using a linked account
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if (connector.getAuthType() == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
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SkinManager.handleBedrockSkin(playerEntity, clientData);
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}
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}
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PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this);
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}
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}
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@Override
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public void packetError(PacketErrorEvent event) {
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connector.getLogger().warning(LanguageUtils.getLocaleStringLog("geyser.network.downstream_error", event.getCause().getMessage()));
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if (connector.getConfig().isDebugMode())
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event.getCause().printStackTrace();
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event.setSuppress(true);
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}
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});
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downstream.getSession().connect();
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connector.addPlayer(this);
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connectDownstream();
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} catch (InvalidCredentialsException | IllegalArgumentException e) {
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.invalid", username));
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disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.invalid.kick", getClientData().getLanguageCode()));
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@ -585,6 +475,199 @@ public class GeyserSession implements CommandSender {
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}).start();
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}
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/**
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* Present a form window to the user asking to log in with another web browser
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*/
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public void authenticateWithMicrosoftCode() {
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if (loggedIn) {
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connector.getLogger().severe(LanguageUtils.getLocaleStringLog("geyser.auth.already_loggedin", getAuthData().getName()));
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return;
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}
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loggingIn = true;
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// new thread so clients don't timeout
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new Thread(() -> {
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try {
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MsaAuthenticationService msaAuthenticationService = new MsaAuthenticationService(GeyserConnector.OAUTH_CLIENT_ID);
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MsaAuthenticationService.MsCodeResponse response = msaAuthenticationService.getAuthCode();
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LoginEncryptionUtils.showMicrosoftCodeWindow(this, response);
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// This just looks cool
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SetTimePacket packet = new SetTimePacket();
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packet.setTime(16000);
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sendUpstreamPacket(packet);
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// Wait for the code to validate
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attemptCodeAuthentication(msaAuthenticationService);
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} catch (InvalidCredentialsException | IllegalArgumentException e) {
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.login.invalid", getAuthData().getName()));
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disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.invalid.kick", getClientData().getLanguageCode()));
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} catch (RequestException ex) {
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ex.printStackTrace();
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}
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}).start();
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}
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/**
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* Poll every second to see if the user has successfully signed in
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*/
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private void attemptCodeAuthentication(MsaAuthenticationService msaAuthenticationService) {
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if (loggedIn || closed) {
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return;
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}
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try {
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msaAuthenticationService.login();
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protocol = new MinecraftProtocol(msaAuthenticationService);
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connectDownstream();
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} catch (RequestException e) {
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if (!(e instanceof AuthPendingException)) {
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e.printStackTrace();
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} else {
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// Wait one second before trying again
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connector.getGeneralThreadPool().schedule(() -> attemptCodeAuthentication(msaAuthenticationService), 1, TimeUnit.SECONDS);
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}
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}
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}
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/**
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* After getting whatever credentials needed, we attempt to join the Java server.
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*/
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private void connectDownstream() {
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boolean floodgate = connector.getAuthType() == AuthType.FLOODGATE;
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final PublicKey publicKey;
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if (floodgate) {
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PublicKey key = null;
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try {
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key = EncryptionUtil.getKeyFromFile(
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connector.getConfig().getFloodgateKeyPath(),
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PublicKey.class
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);
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} catch (IOException | InvalidKeySpecException | NoSuchAlgorithmException e) {
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connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.bad_key"), e);
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}
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publicKey = key;
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} else publicKey = null;
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if (publicKey != null) {
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.loaded_key"));
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}
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// Start ticking
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tickThread = connector.getGeneralThreadPool().scheduleAtFixedRate(this::tick, 50, 50, TimeUnit.MILLISECONDS);
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downstream = new Client(remoteServer.getAddress(), remoteServer.getPort(), protocol, new TcpSessionFactory());
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if (connector.getConfig().getRemote().isUseProxyProtocol()) {
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downstream.getSession().setFlag(BuiltinFlags.ENABLE_CLIENT_PROXY_PROTOCOL, true);
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downstream.getSession().setFlag(BuiltinFlags.CLIENT_PROXIED_ADDRESS, upstream.getAddress());
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}
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// Let Geyser handle sending the keep alive
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downstream.getSession().setFlag(MinecraftConstants.AUTOMATIC_KEEP_ALIVE_MANAGEMENT, false);
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downstream.getSession().addListener(new SessionAdapter() {
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@Override
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public void packetSending(PacketSendingEvent event) {
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//todo move this somewhere else
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if (event.getPacket() instanceof HandshakePacket && floodgate) {
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String encrypted = "";
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try {
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encrypted = EncryptionUtil.encryptBedrockData(publicKey, new BedrockData(
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clientData.getGameVersion(),
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authData.getName(),
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authData.getXboxUUID(),
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clientData.getDeviceOS().ordinal(),
|
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clientData.getLanguageCode(),
|
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clientData.getCurrentInputMode().ordinal(),
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upstream.getSession().getAddress().getAddress().getHostAddress()
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));
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} catch (Exception e) {
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connector.getLogger().error(LanguageUtils.getLocaleStringLog("geyser.auth.floodgate.encrypt_fail"), e);
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}
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HandshakePacket handshakePacket = event.getPacket();
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event.setPacket(new HandshakePacket(
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handshakePacket.getProtocolVersion(),
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handshakePacket.getHostname() + '\0' + BedrockData.FLOODGATE_IDENTIFIER + '\0' + encrypted,
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handshakePacket.getPort(),
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handshakePacket.getIntent()
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));
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}
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}
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@Override
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public void connected(ConnectedEvent event) {
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loggingIn = false;
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loggedIn = true;
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if (protocol.getProfile() == null) {
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// Java account is offline
|
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disconnect(LanguageUtils.getPlayerLocaleString("geyser.network.remote.invalid_account", clientData.getLanguageCode()));
|
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return;
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}
|
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.connect", authData.getName(), protocol.getProfile().getName(), remoteServer.getAddress()));
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playerEntity.setUuid(protocol.getProfile().getId());
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playerEntity.setUsername(protocol.getProfile().getName());
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|
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String locale = clientData.getLanguageCode();
|
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|
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// Let the user know there locale may take some time to download
|
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// as it has to be extracted from a JAR
|
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if (locale.toLowerCase().equals("en_us") && !LocaleUtils.LOCALE_MAPPINGS.containsKey("en_us")) {
|
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// This should probably be left hardcoded as it will only show for en_us clients
|
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sendMessage("Loading your locale (en_us); if this isn't already downloaded, this may take some time");
|
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}
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|
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// Download and load the language for the player
|
||||
LocaleUtils.downloadAndLoadLocale(locale);
|
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}
|
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|
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@Override
|
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public void disconnected(DisconnectedEvent event) {
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loggingIn = false;
|
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loggedIn = false;
|
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connector.getLogger().info(LanguageUtils.getLocaleStringLog("geyser.network.remote.disconnect", authData.getName(), remoteServer.getAddress(), event.getReason()));
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if (event.getCause() != null) {
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event.getCause().printStackTrace();
|
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}
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|
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upstream.disconnect(MessageTranslator.convertMessageLenient(event.getReason()));
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}
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|
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@Override
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public void packetReceived(PacketReceivedEvent event) {
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if (!closed) {
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// Required, or else Floodgate players break with Bukkit chunk caching
|
||||
if (event.getPacket() instanceof LoginSuccessPacket) {
|
||||
GameProfile profile = ((LoginSuccessPacket) event.getPacket()).getProfile();
|
||||
playerEntity.setUsername(profile.getName());
|
||||
playerEntity.setUuid(profile.getId());
|
||||
|
||||
// Check if they are not using a linked account
|
||||
if (connector.getAuthType() == AuthType.OFFLINE || playerEntity.getUuid().getMostSignificantBits() == 0) {
|
||||
SkinManager.handleBedrockSkin(playerEntity, clientData);
|
||||
}
|
||||
}
|
||||
|
||||
PacketTranslatorRegistry.JAVA_TRANSLATOR.translate(event.getPacket().getClass(), event.getPacket(), GeyserSession.this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void packetError(PacketErrorEvent event) {
|
||||
connector.getLogger().warning(LanguageUtils.getLocaleStringLog("geyser.network.downstream_error", event.getCause().getMessage()));
|
||||
if (connector.getConfig().isDebugMode())
|
||||
event.getCause().printStackTrace();
|
||||
event.setSuppress(true);
|
||||
}
|
||||
});
|
||||
|
||||
if (!daylightCycle) {
|
||||
setDaylightCycle(true);
|
||||
}
|
||||
downstream.getSession().connect();
|
||||
connector.addPlayer(this);
|
||||
}
|
||||
|
||||
public void disconnect(String reason) {
|
||||
if (!closed) {
|
||||
loggedIn = false;
|
||||
|
@ -872,6 +955,18 @@ public class GeyserSession implements CommandSender {
|
|||
reducedDebugInfo = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the daylight cycle gamerule on the client
|
||||
* This is used in the login screen along-side normal usage
|
||||
*
|
||||
* @param doCycle If the cycle should continue
|
||||
*/
|
||||
public void setDaylightCycle(boolean doCycle) {
|
||||
sendGameRule("dodaylightcycle", doCycle);
|
||||
// Save the value so we don't have to constantly send a daylight cycle gamerule update
|
||||
this.daylightCycle = doCycle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a gamerule value to the client
|
||||
*
|
||||
|
|
|
@ -81,7 +81,7 @@ public class JavaPlayerPositionRotationTranslator extends PacketTranslator<Serve
|
|||
|
||||
ChunkUtils.updateChunkPosition(session, pos.toInt());
|
||||
|
||||
session.getConnector().getLogger().info(LanguageUtils.getLocaleStringLog("geyser.entity.player.spawn", packet.getX(), packet.getY(), packet.getZ()));
|
||||
session.getConnector().getLogger().debug(LanguageUtils.getLocaleStringLog("geyser.entity.player.spawn", packet.getX(), packet.getY(), packet.getZ()));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,17 +46,10 @@ public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimeP
|
|||
session.sendUpstreamPacket(setTimePacket);
|
||||
if (!session.isDaylightCycle() && time >= 0) {
|
||||
// Client thinks there is no daylight cycle but there is
|
||||
setDoDaylightCycleGamerule(session, true);
|
||||
session.setDaylightCycle(true);
|
||||
} else if (session.isDaylightCycle() && time < 0) {
|
||||
// Client thinks there is daylight cycle but there isn't
|
||||
setDoDaylightCycleGamerule(session, false);
|
||||
session.setDaylightCycle(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void setDoDaylightCycleGamerule(GeyserSession session, boolean doCycle) {
|
||||
session.sendGameRule("dodaylightcycle", doCycle);
|
||||
// Save the value so we don't have to constantly send a daylight cycle gamerule update
|
||||
session.setDaylightCycle(doCycle);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -29,19 +29,18 @@ import com.fasterxml.jackson.databind.DeserializationFeature;
|
|||
import com.fasterxml.jackson.databind.JsonNode;
|
||||
import com.fasterxml.jackson.databind.ObjectMapper;
|
||||
import com.fasterxml.jackson.databind.node.JsonNodeType;
|
||||
import com.github.steveice10.mc.auth.service.MsaAuthenticationService;
|
||||
import com.nimbusds.jose.JWSObject;
|
||||
import com.nukkitx.network.util.Preconditions;
|
||||
import com.nukkitx.protocol.bedrock.packet.LoginPacket;
|
||||
import com.nukkitx.protocol.bedrock.packet.ServerToClientHandshakePacket;
|
||||
import com.nukkitx.protocol.bedrock.util.EncryptionUtils;
|
||||
import org.geysermc.common.window.CustomFormBuilder;
|
||||
import org.geysermc.common.window.CustomFormWindow;
|
||||
import org.geysermc.common.window.FormWindow;
|
||||
import org.geysermc.common.window.SimpleFormWindow;
|
||||
import org.geysermc.common.window.*;
|
||||
import org.geysermc.common.window.button.FormButton;
|
||||
import org.geysermc.common.window.component.InputComponent;
|
||||
import org.geysermc.common.window.component.LabelComponent;
|
||||
import org.geysermc.common.window.response.CustomFormResponse;
|
||||
import org.geysermc.common.window.response.ModalFormResponse;
|
||||
import org.geysermc.common.window.response.SimpleFormResponse;
|
||||
import org.geysermc.connector.GeyserConnector;
|
||||
import org.geysermc.connector.network.session.GeyserSession;
|
||||
|
@ -156,13 +155,21 @@ public class LoginEncryptionUtils {
|
|||
session.sendUpstreamPacketImmediately(packet);
|
||||
}
|
||||
|
||||
private static int AUTH_FORM_ID = 1336;
|
||||
private static int AUTH_DETAILS_FORM_ID = 1337;
|
||||
private static final int AUTH_MSA_DETAILS_FORM_ID = 1334;
|
||||
private static final int AUTH_MSA_CODE_FORM_ID = 1335;
|
||||
private static final int AUTH_FORM_ID = 1336;
|
||||
private static final int AUTH_DETAILS_FORM_ID = 1337;
|
||||
|
||||
public static void showLoginWindow(GeyserSession session) {
|
||||
// Set DoDaylightCycle to false so the time doesn't accelerate while we're here
|
||||
session.setDaylightCycle(false);
|
||||
|
||||
String userLanguage = session.getLocale();
|
||||
SimpleFormWindow window = new SimpleFormWindow(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.title", userLanguage), LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.desc", userLanguage));
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.btn_login", userLanguage)));
|
||||
if (session.getConnector().getConfig().getRemote().isPasswordAuthentication()) {
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.btn_login.mojang", userLanguage)));
|
||||
}
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.btn_login.microsoft", userLanguage)));
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.btn_disconnect", userLanguage)));
|
||||
|
||||
session.sendForm(window, AUTH_FORM_ID);
|
||||
|
@ -179,12 +186,33 @@ public class LoginEncryptionUtils {
|
|||
session.sendForm(window, AUTH_DETAILS_FORM_ID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompts the user between either OAuth code login or manual password authentication
|
||||
*/
|
||||
public static void showMicrosoftAuthenticationWindow(GeyserSession session) {
|
||||
String userLanguage = session.getLocale();
|
||||
SimpleFormWindow window = new SimpleFormWindow(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.btn_login.microsoft", userLanguage), "");
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.method.browser", userLanguage)));
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.method.password", userLanguage))); // This form won't show if password authentication is disabled
|
||||
window.getButtons().add(new FormButton(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.notice.btn_disconnect", userLanguage)));
|
||||
session.sendForm(window, AUTH_MSA_DETAILS_FORM_ID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the code that a user must input into their browser
|
||||
*/
|
||||
public static void showMicrosoftCodeWindow(GeyserSession session, MsaAuthenticationService.MsCodeResponse response) {
|
||||
ModalFormWindow msaCodeWindow = new ModalFormWindow("%xbox.signin", "%xbox.signin.website\n%xbox.signin.url\n%xbox.signin.enterCode\n" +
|
||||
response.user_code, "Done", "%menu.disconnect");
|
||||
session.sendForm(msaCodeWindow, LoginEncryptionUtils.AUTH_MSA_CODE_FORM_ID);
|
||||
}
|
||||
|
||||
public static boolean authenticateFromForm(GeyserSession session, GeyserConnector connector, int formId, String formData) {
|
||||
WindowCache windowCache = session.getWindowCache();
|
||||
if (!windowCache.getWindows().containsKey(formId))
|
||||
return false;
|
||||
|
||||
if(formId == AUTH_FORM_ID || formId == AUTH_DETAILS_FORM_ID) {
|
||||
if (formId == AUTH_MSA_DETAILS_FORM_ID || formId == AUTH_FORM_ID || formId == AUTH_DETAILS_FORM_ID || formId == AUTH_MSA_CODE_FORM_ID) {
|
||||
FormWindow window = windowCache.getWindows().remove(formId);
|
||||
window.setResponse(formData.trim());
|
||||
|
||||
|
@ -205,16 +233,50 @@ public class LoginEncryptionUtils {
|
|||
showLoginDetailsWindow(session);
|
||||
}
|
||||
} else if (formId == AUTH_FORM_ID && window instanceof SimpleFormWindow) {
|
||||
boolean isPasswordAuthentication = session.getConnector().getConfig().getRemote().isPasswordAuthentication();
|
||||
int microsoftButton = isPasswordAuthentication ? 1 : 0;
|
||||
int disconnectButton = isPasswordAuthentication ? 2 : 1;
|
||||
SimpleFormResponse response = (SimpleFormResponse) window.getResponse();
|
||||
if (response != null) {
|
||||
if (response.getClickedButtonId() == 0) {
|
||||
if (isPasswordAuthentication && response.getClickedButtonId() == 0) {
|
||||
session.setMicrosoftAccount(false);
|
||||
showLoginDetailsWindow(session);
|
||||
} else if(response.getClickedButtonId() == 1) {
|
||||
} else if (response.getClickedButtonId() == microsoftButton) {
|
||||
session.setMicrosoftAccount(true);
|
||||
if (isPasswordAuthentication) {
|
||||
showMicrosoftAuthenticationWindow(session);
|
||||
} else {
|
||||
// Just show the OAuth code
|
||||
session.authenticateWithMicrosoftCode();
|
||||
}
|
||||
} else if (response.getClickedButtonId() == disconnectButton) {
|
||||
session.disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.disconnect", session.getLocale()));
|
||||
}
|
||||
} else {
|
||||
showLoginWindow(session);
|
||||
}
|
||||
} else if (formId == AUTH_MSA_DETAILS_FORM_ID && window instanceof SimpleFormWindow) {
|
||||
SimpleFormResponse response = (SimpleFormResponse) window.getResponse();
|
||||
if (response != null) {
|
||||
if (response.getClickedButtonId() == 0) {
|
||||
session.authenticateWithMicrosoftCode();
|
||||
} else if (response.getClickedButtonId() == 1) {
|
||||
showLoginDetailsWindow(session);
|
||||
} else if (response.getClickedButtonId() == 2) {
|
||||
session.disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.disconnect", session.getLocale()));
|
||||
}
|
||||
} else {
|
||||
showLoginWindow(session);
|
||||
}
|
||||
} else if (formId == AUTH_MSA_CODE_FORM_ID && window instanceof ModalFormWindow) {
|
||||
ModalFormResponse response = (ModalFormResponse) window.getResponse();
|
||||
if (response != null) {
|
||||
if (response.getClickedButtonId() == 1) {
|
||||
session.disconnect(LanguageUtils.getPlayerLocaleString("geyser.auth.login.form.disconnect", session.getLocale()));
|
||||
}
|
||||
} else {
|
||||
showMicrosoftAuthenticationWindow(session);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,9 @@ remote:
|
|||
port: 25565
|
||||
# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
|
||||
auth-type: online
|
||||
# Allow for password-based authentication methods through Geyser. Only useful in online mode.
|
||||
# If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
|
||||
allow-password-authentication: true
|
||||
# Whether to enable PROXY protocol or not while connecting to the server.
|
||||
# This is useful only when:
|
||||
# 1) Your server supports PROXY protocol (it probably doesn't)
|
||||
|
@ -52,10 +55,12 @@ floodgate-key-file: public-key.pem
|
|||
# BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
|
||||
# email: javaccountemail@example.com # Your Minecraft: Java Edition email
|
||||
# password: javaccountpassword123 # Your Minecraft: Java Edition password
|
||||
# microsoft-account: true # Whether the account is a Mojang or Microsoft account.
|
||||
#
|
||||
# bluerkelp2:
|
||||
# email: not_really_my_email_address_mr_minecrafter53267@gmail.com
|
||||
# password: "this isn't really my password"
|
||||
# microsoft-account: false
|
||||
|
||||
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
|
||||
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 1a00766840baf1f512d98f5a75c177c8bcfba6f3
|
||||
Subproject commit 6f246c24ddbd543a359d651e706da470fe53ceeb
|
Loading…
Reference in a new issue