Only notify debuggers that parsing GameProfile data failed and use the default skin and cape

This commit is contained in:
Tim203 2019-10-10 23:27:30 +02:00
parent 46cb14fc0a
commit 0e97e52337

View file

@ -67,6 +67,7 @@ public class SkinUtils {
private boolean alex; private boolean alex;
public static GameProfileData from(GameProfile profile) { public static GameProfileData from(GameProfile profile) {
try {
GameProfile.Property skinProperty = profile.getProperty("textures"); GameProfile.Property skinProperty = profile.getProperty("textures");
JsonObject skinObject = SkinProvider.GSON.fromJson(new String(Base64.getDecoder().decode(skinProperty.getValue()), Charsets.UTF_8), JsonObject.class); JsonObject skinObject = SkinProvider.GSON.fromJson(new String(Base64.getDecoder().decode(skinProperty.getValue()), Charsets.UTF_8), JsonObject.class);
@ -84,6 +85,11 @@ public class SkinUtils {
} }
return new GameProfileData(skinUrl, capeUrl, isAlex); return new GameProfileData(skinUrl, capeUrl, isAlex);
} catch (Exception exception) {
// return default skin with default cape when texture data is invalid
Geyser.getLogger().debug("Got invalid texture data for " + profile.getName() + " " + exception.getMessage());
return new GameProfileData("", "", false);
}
} }
} }