rjwanimaddons-animalpatch/Patches/StevesAnimalsAKABastyon.xml

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<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Bastyon</li>
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<li>Steves Animals</li>
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</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd"><!--Fucking Animals(4legs)-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="Beast_DoggystyleF" or defName="Beast_DoggystyleM" or defName="Beast_CowgirlM" or defName="Beast_CowgirlF" or defName="BeastxBeast_Doggystyle"]/actors/li[2]/bodyDefTypes</xpath>
<success>Always</success>
<value>
<li>Bast_BahlrinBody</li>
<li>Bast_LimblessGelatinous</li>
<li>Bast_LimblessHovering</li>
<li>Bast_Spider</li>
<li>Bast_Ant</li>
<li>Bast_SnippingSnail</li>
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</value>
</li>
<li Class="PatchOperationAdd"><!--Fucked Animals(4legs)-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Beast_Doggystyle2" or defName="BeastxBeast_Doggystyle" or defName="Beast_Oral" or defName="Beast_Muzzlefuck"]/actors/li[1]/bodyDefTypes</xpath>
<success>Always</success>
<value>
<li>Bast_BahlrinBody</li>
<li>Bast_LimblessGelatinous</li>
<li>Bast_LimblessHovering</li>
<li>Bast_Spider</li>
<li>Bast_Ant</li>
<li>Bast_SnippingSnail</li>
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</value>
</li>
<li Class="PatchOperationAdd"><!--Fucking Animals(2legs)-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="HumanoidBeastDoggystyleF" or defName="HumanoidBeastDoggystyleM" or defName="HumanoidBeastxHumanoidBeastDoggystyle"]/actors/li[2]/bodyDefTypes</xpath>
<success>Always</success>
<value>
<li>Bast_Critter</li>
<li>Bast_SvarogBody</li>
<li>Bast_LightningElementalBody</li>
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</value>
</li>
<li Class="PatchOperationAdd"><!--Fucked Animals(2legs)-->
<xpath>/Defs/Rimworld_Animations.AnimationDef[defName="Mech_DoggystyleF" or defName="Mech_DoggystyleM" or defName="HumanoidBeastDoggystyle2" or defName="HumanoidBeastxHumanoidBeastDoggystyle"]/actors/li[1]/bodyDefTypes</xpath>
<success>Always</success>
<value>
<li>Bast_Critter</li>
<li>Bast_SvarogBody</li>
<li>Bast_LightningElementalBody</li>
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</value>
</li>
</operations>
</match>
</Operation>
</Patch>