8/23/2023: 1.6.0 Updated Biomes! patches (Again), Added AsparagusDragons, [VK]Twst Grim, Kenshi Fauna and even more all thanks to Middle_aged_dragon, adding Middle_aged_dragon as an author due to writing almost half the patches
7/22/2021: 1.5.5 Added 1.3 tag. Added URI to manifest to keep track of future versions in mod manager Added Hybrid Animals patch, updated Bastyon patch. fixed requireGender error for 1.1 users
8/24/2020: 1.1.1 Moving homes, added 1.2 support in About.xml, adds patches for Kyulen-NinetailFox, SacredWhiteFox
7/20/2020: 1.1.0 Major update, adds support for c0ffee's new cowgirl anim. Adds patches for AlienVsPredator, AnimalCollabProj, CallofCthulhu-CosmicHorrors, Dragon'sDescent, FalloutRacesTheRobotsPack, ForsakensFauna, GeneticRimCosmicHorrorsPatch, Horrors(Continued), MagicalMenagerie, MorrowRim, TheZerg!, [O21]PokemonRim.
7/13/2020: 1.0.1 Added support for male sounds from Voice Patch. Overwrites default animations in favor of new gender detected versions
7/11/2020: Major update, it's now a patch mod that actually patches content! Imagine that... Animal Patch... patching. It now only loads modded animals that it detects in your game. Uses the much smaller animal body defName list to load faster and increase mod support. I also adjusted the human on animal animation, human should be standing now and uses the fuck sound when fucking
7/8/2020: Added experimental version that uses BodyTypes instead of Race. Should load more efficiently
7/3/2020: Hotfix forgot to include vatgrown insects in Vanilla Factions Expanded - Insects (oops)
7/3/2020: Added lots more modded animals (I have a lot of free time)
6/30/2020: Added Animations_Beast2.xml file for male/futa on animal animations (will likely need tweaks using offset manager)