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2 Commits
be05766fba
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c93ae89695
Author | SHA1 | Date |
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lutepickle | c93ae89695 | |
lutepickle | 3bdf881533 |
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@ -658,7 +658,7 @@ namespace RJW_Menstruation
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opcache = -1;
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opcache = -1;
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if (Pawn.genes == null || !ModsConfig.BiotechActive) return;
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if (Pawn.genes == null || !ModsConfig.BiotechActive) return;
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foreach (MenstruationModExtension extension in Pawn.genes.GenesListForReading.Select(gene => gene.def.GetModExtension<MenstruationModExtension>()).Where(ext => ext != null))
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foreach (MenstruationModExtension extension in Pawn.genes.GenesListForReading.Where(gene => gene.Active).Select(gene => gene.def.GetModExtension<MenstruationModExtension>()).Where(ext => ext != null))
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{
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{
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eggLifeSpanTicks = (int)(eggLifeSpanTicks * extension.eggLifeTimeFactor);
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eggLifeSpanTicks = (int)(eggLifeSpanTicks * extension.eggLifeTimeFactor);
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if (extension.alwaysEstrus) estrusLevel = EstrusLevel.Visible;
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if (extension.alwaysEstrus) estrusLevel = EstrusLevel.Visible;
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@ -94,7 +94,10 @@ namespace RJW_Menstruation
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Pawn baby = PawnGenerator.GeneratePawn(request);
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Pawn baby = PawnGenerator.GeneratePawn(request);
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if (baby == null) break;
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if (baby == null) break;
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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PregnancyCommon.SetupBabyXenotype(mother, father, baby); // Probably redundant with Biotech post-birth xenotyping
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// baby.Drawer.renderer.graphics.ResolveAllGraphics();
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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if (division > 1)
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if (division > 1)
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{
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{
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if (i == 0)
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if (i == 0)
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@ -332,7 +332,8 @@ namespace RJW_Menstruation
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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PregnancyCommon.SetupBabyXenotype(mother, father, baby);
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// HAR and some xenotype mods don't randomize graphics until it's rendered
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// So poke it early
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// So poke it early
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// baby.Drawer.renderer.graphics.ResolveAllGraphics();
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baby.Drawer.renderer.renderTree.EnsureInitialized(PawnRenderFlags.DrawNow);
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if (division > 1)
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if (division > 1)
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{
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{
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if (i == 0)
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if (i == 0)
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