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Add various debug actions
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1.3/source/RJW_Menstruation/RJW_Menstruation/DebugActions.cs
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1.3/source/RJW_Menstruation/RJW_Menstruation/DebugActions.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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#pragma warning disable IDE0051 // Remove unused private members
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namespace RJW_Menstruation
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{
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public static class DebugToolsMenstruation
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{
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[DebugAction("RJW Menstruation", "Set pawn's state to follicular", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetFollicular(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Follicular;
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to ovulatory", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetOvulatory(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to luteal", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetLuteal(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to bleeding", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetBleeding(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Bleeding;
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}
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/*
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[DebugAction("RJW Menstruation", "Set pawn's state to recovering", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void setRecover(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Recover;
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to young", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void setYoung(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Young;
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}
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*/
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[DebugAction("RJW Menstruation", "Add egg to pawn's next ovulation", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void AddEgg(Pawn p)
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{
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p.GetMenstruationComp().eggstack++;
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}
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}
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}
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#pragma warning restore IDE0051 // Remove unused private members
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@ -60,6 +60,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Configurations.cs" />
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<Compile Include="Configurations.cs" />
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<Compile Include="Cum.cs" />
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<Compile Include="Cum.cs" />
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<Compile Include="DebugActions.cs" />
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<Compile Include="HediffComps\MenstruationUtility.cs" />
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<Compile Include="HediffComps\MenstruationUtility.cs" />
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<Compile Include="IngestionOutcomeDoers.cs" />
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<Compile Include="IngestionOutcomeDoers.cs" />
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<Compile Include="Recipe_Surgery.cs" />
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<Compile Include="Recipe_Surgery.cs" />
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