Enzygotic twins get the same inherited traits

This commit is contained in:
lutepickle 2022-03-17 08:17:42 -07:00
parent 8013481634
commit 531313f5d2
2 changed files with 106 additions and 96 deletions

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@ -176,6 +176,101 @@ namespace RJW_Menstruation
//baby.story.birthLastName = last_name;
}
// From RJW's trait code
protected List<Trait> GetInheritableTraits(Pawn mother, Pawn father)
{
List<Trait> traitpool = new List<Trait>();
List<Trait> momtraits = new List<Trait>();
List<Trait> poptraits = new List<Trait>();
List<Trait> traits_to_inherit = new List<Trait>();
System.Random rd = new System.Random();
int rand_trait_index = 0;
float max_num_momtraits_inherited = RJWPregnancySettings.max_num_momtraits_inherited;
float max_num_poptraits_inherited = RJWPregnancySettings.max_num_poptraits_inherited;
float max_num_traits_inherited = max_num_momtraits_inherited + max_num_poptraits_inherited;
int i = 1;
int j = 1;
if (xxx.has_traits(mother) && mother.RaceProps.Humanlike)
{
foreach (Trait momtrait in mother.story.traits.allTraits)
{
if (!non_genetic_traits.Contains(momtrait.def.defName) && !momtrait.ScenForced)
momtraits.Add(momtrait);
}
}
if (father != null && xxx.has_traits(father) && father.RaceProps.Humanlike)
{
foreach (Trait poptrait in father.story.traits.allTraits)
{
if (!non_genetic_traits.Contains(poptrait.def.defName) && !poptrait.ScenForced)
poptraits.Add(poptrait);
}
}
if (!momtraits.NullOrEmpty())
{
i = 1;
while (momtraits.Count > 0 && i <= max_num_momtraits_inherited)
{
rand_trait_index = rd.Next(0, momtraits.Count);
traits_to_inherit.Add(momtraits[rand_trait_index]);
momtraits.RemoveAt(rand_trait_index);
}
}
if (!poptraits.NullOrEmpty())
{
j = 1;
while (poptraits.Count > 0 && j <= max_num_poptraits_inherited)
{
rand_trait_index = rd.Next(0, poptraits.Count);
traits_to_inherit.Add(poptraits[rand_trait_index]);
poptraits.RemoveAt(rand_trait_index);
}
}
if (poptraits.NullOrEmpty() || momtraits.NullOrEmpty())
{
foreach (Trait traits in traits_to_inherit)
{
traitpool.Add(traits);
}
}
else
{
if (traits_to_inherit.Count() != max_num_traits_inherited)
{
if (momtraits.Count != 0 && i != max_num_momtraits_inherited)
{
while (poptraits != null && momtraits.Count() > 0 && i <= max_num_momtraits_inherited)
{
rand_trait_index = rd.Next(0, momtraits.Count);
if (!traits_to_inherit.Contains(momtraits[rand_trait_index]))
{
traits_to_inherit.Add(momtraits[rand_trait_index]);
}
momtraits.RemoveAt(rand_trait_index);
}
}
if (poptraits != null && poptraits.Count != 0 && j != max_num_poptraits_inherited)
{
while (poptraits.Count > 0 && i < max_num_poptraits_inherited)
{
rand_trait_index = rd.Next(0, poptraits.Count);
if (!traits_to_inherit.Contains(poptraits[rand_trait_index]))
{
traits_to_inherit.Add(poptraits[rand_trait_index]);
}
poptraits.RemoveAt(rand_trait_index);
}
}
}
foreach (Trait traits in traits_to_inherit)
{
traitpool.Add(traits);
}
}
return traitpool;
}
protected override void GenerateBabies()
{
AddNewBaby(pawn, father);
@ -253,10 +348,12 @@ namespace RJW_Menstruation
CrownType firstcrown = CrownType.Undefined;
string firstheadpath = null;
string firstHARcrown = null;
int traitSeed = Rand.Int;
List <Trait> parentTraits = GetInheritableTraits(mother, father);
while (Rand.Chance(Configurations.EnzygoticTwinsChance) && division < Configurations.MaxEnzygoticTwins) division++;
for (int i = 0; i < division; i++)
{
Pawn baby = GenerateBaby(request, mother, father);
Pawn baby = GenerateBaby(request, mother, father, parentTraits, traitSeed);
if (division > 1)
{
if (i == 0 && baby.story != null)
@ -307,7 +404,7 @@ namespace RJW_Menstruation
}
public Pawn GenerateBaby(PawnGenerationRequest request, Pawn mother, Pawn father)
public Pawn GenerateBaby(PawnGenerationRequest request, Pawn mother, Pawn father, List<Trait> parentTraits, int traitSeed)
{
Pawn baby = PawnGenerator.GeneratePawn(request);
if (baby != null)
@ -324,99 +421,11 @@ namespace RJW_Menstruation
}
}
// re-use the trait code from base RJW's rjw.Hediff_BasePregnancy.GenerateBabies()
List<Trait> traitpool = new List<Trait>();
List<Trait> momtraits = new List<Trait>();
List<Trait> poptraits = new List<Trait>();
List<Trait> traits_to_inherit = new List<Trait>();
System.Random rd = new System.Random();
int rand_trait_index = 0;
float max_num_momtraits_inherited = RJWPregnancySettings.max_num_momtraits_inherited;
float max_num_poptraits_inherited = RJWPregnancySettings.max_num_poptraits_inherited;
float max_num_traits_inherited = max_num_momtraits_inherited + max_num_poptraits_inherited;
int i = 1;
int j = 1;
if (xxx.has_traits(pawn) && pawn.RaceProps.Humanlike)
{
foreach (Trait momtrait in pawn.story.traits.allTraits)
{
if(!non_genetic_traits.Contains(momtrait.def.defName) && !momtrait.ScenForced)
momtraits.Add(momtrait);
}
}
if (father != null && xxx.has_traits(father) && father.RaceProps.Humanlike)
{
foreach (Trait poptrait in father.story.traits.allTraits)
{
if(!non_genetic_traits.Contains(poptrait.def.defName) && !poptrait.ScenForced)
poptraits.Add(poptrait);
}
}
if(!momtraits.NullOrEmpty())
{
i = 1;
while (momtraits.Count > 0 && i <= max_num_momtraits_inherited)
{
rand_trait_index = rd.Next(0, momtraits.Count);
traits_to_inherit.Add(momtraits[rand_trait_index]);
momtraits.RemoveAt(rand_trait_index);
}
}
if(!poptraits.NullOrEmpty())
{
j = 1;
while (poptraits.Count > 0 && j <= max_num_poptraits_inherited)
{
rand_trait_index = rd.Next(0, poptraits.Count);
traits_to_inherit.Add(poptraits[rand_trait_index]);
poptraits.RemoveAt(rand_trait_index);
}
}
if(poptraits.NullOrEmpty() || momtraits.NullOrEmpty())
{
foreach(Trait traits in traits_to_inherit)
{
traitpool.Add(traits);
}
}
else
{
if (traits_to_inherit.Count() != max_num_traits_inherited)
{
if (momtraits.Count != 0 && i != max_num_momtraits_inherited)
{
while (poptraits != null && momtraits.Count() > 0 && i <= max_num_momtraits_inherited)
{
rand_trait_index = rd.Next(0, momtraits.Count);
if (!traits_to_inherit.Contains(momtraits[rand_trait_index]))
{
traits_to_inherit.Add(momtraits[rand_trait_index]);
}
momtraits.RemoveAt(rand_trait_index);
}
}
if (poptraits != null && poptraits.Count != 0 && j != max_num_poptraits_inherited)
{
while (poptraits.Count > 0 && i < max_num_poptraits_inherited)
{
rand_trait_index = rd.Next(0, poptraits.Count);
if (!traits_to_inherit.Contains(poptraits[rand_trait_index]))
{
traits_to_inherit.Add(poptraits[rand_trait_index]);
}
poptraits.RemoveAt(rand_trait_index);
}
}
}
foreach (Trait traits in traits_to_inherit)
{
traitpool.Add(traits);
}
}
updateTraits(baby, traitpool);
// Ensure the same inherited traits are chosen each run
// Has to happen right here so GeneratePawn up there still gets unique results
Rand.PushState(traitSeed); // With a seed just to make sure that fraternal twins *don't* get trait-duped
updateTraits(baby, parentTraits);
Rand.PopState();
}
else if (baby.relations != null)
{
@ -606,6 +615,7 @@ namespace RJW_Menstruation
/// </summary>
/// <param name="pawn"></param>
/// <param name="parenttraits"></param>
///
public void updateTraits(Pawn pawn, List<Trait> parenttraits)
{
if (pawn?.story?.traits == null) return;
@ -623,9 +633,9 @@ namespace RJW_Menstruation
res.AddRange(forcedTraits);
var comparer = new TraitComparer(); // trait comparision implementation, because without game compares traits *by reference*, makeing them all unique.
while (res.Count < traitlist.Count && traitlist.Count > 0)
{
// Has to be the only use of Rand in the function for the push/pop trick to work right
int index = Rand.Range(0, traitlist.Count); // getting trait and removing from the pull
var trait = traitlist[index];
traitlist.RemoveAt(index);