Add various debug actions

This commit is contained in:
lutepickle 2022-03-17 09:19:19 -07:00
parent 531313f5d2
commit 26b49379b1
3 changed files with 58 additions and 0 deletions

Binary file not shown.

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
#pragma warning disable IDE0051 // Remove unused private members
namespace RJW_Menstruation
{
public static class DebugToolsMenstruation
{
[DebugAction("RJW Menstruation", "Set pawn's state to follicular", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetFollicular(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Follicular;
}
[DebugAction("RJW Menstruation", "Set pawn's state to ovulatory", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetOvulatory(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
}
[DebugAction("RJW Menstruation", "Set pawn's state to luteal", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetLuteal(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
}
[DebugAction("RJW Menstruation", "Set pawn's state to bleeding", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void SetBleeding(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Bleeding;
}
/*
[DebugAction("RJW Menstruation", "Set pawn's state to recovering", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void setRecover(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Recover;
}
[DebugAction("RJW Menstruation", "Set pawn's state to young", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void setYoung(Pawn p)
{
p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Young;
}
*/
[DebugAction("RJW Menstruation", "Add egg to pawn's next ovulation", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
private static void AddEgg(Pawn p)
{
p.GetMenstruationComp().eggstack++;
}
}
}
#pragma warning restore IDE0051 // Remove unused private members

View File

@ -60,6 +60,7 @@
<ItemGroup>
<Compile Include="Configurations.cs" />
<Compile Include="Cum.cs" />
<Compile Include="DebugActions.cs" />
<Compile Include="HediffComps\MenstruationUtility.cs" />
<Compile Include="IngestionOutcomeDoers.cs" />
<Compile Include="Recipe_Surgery.cs" />