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	Merge branch 'feature/beautify_surgery' into develop
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						2a8ed18132
					
				
					 5 changed files with 107 additions and 0 deletions
				
			
		
										
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								Defs/Recipe_Surgery/Recipes_Surgery_Beautify.xml
									
										
									
									
									
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								Defs/Recipe_Surgery/Recipes_Surgery_Beautify.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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	<RecipeDef Name="Surgery_Beautify_X" Abstract="True">
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		<defName>Surgery_Beautify</defName>
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		<label>beautify</label>
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		<description>Surgically beautifies the pawn.</description>
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		<jobString>beautifying</jobString>
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		<effectWorking>Surgery</effectWorking>
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		<soundWorking>Recipe_Surgery</soundWorking>
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		<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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		<workSkill>Medicine</workSkill>
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		<workSkillLearnFactor>0.2</workSkillLearnFactor>
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		<workAmount>400</workAmount>
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		<anesthetize>true</anesthetize>
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		<recipeUsers>
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			<li>Human</li>
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		</recipeUsers>
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		<surgerySuccessChanceFactor>95</surgerySuccessChanceFactor>
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		<ingredients>
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			<li>
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				<filter>
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					<categories>
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						<li>Medicine</li>
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					</categories>
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				</filter>
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				<count>1</count>
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			</li>
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		</ingredients>
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		<fixedIngredientFilter>
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			<categories>
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				<li>Medicine</li>
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			</categories>
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		</fixedIngredientFilter>
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	</RecipeDef>
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	<RecipeDef ParentName="Surgery_Beautify_X">
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		<defName>Surgery_Beautify_Beautiful</defName>
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		<label>beautify (beautiful)</label>
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		<description>Surgically beautifies the pawn.</description>
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		<workerClass>RJW_PlasticSurgeries.Recipe_Surgery_Beautify_Beautiful</workerClass>
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		<jobString>beautify the pawn.</jobString>
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	</RecipeDef>
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</Defs>
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			@ -73,6 +73,7 @@
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Compile Include="Recipe_Surgery_Mammoplasty.cs" />
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    <Compile Include="Recipe_Surgery_Sphinctoplasty.cs" />
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    <Compile Include="Recipe_Surgery_Beautify.cs" />
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    <Compile Include="Recipe_Surgery_Vaginoplasty.cs" />
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  </ItemGroup>
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  <ItemGroup>
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			@ -82,6 +83,9 @@
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    <Content Include="..\..\About\Manifest.xml">
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      <Link>About\Manifest.xml</Link>
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    </Content>
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    <Content Include="..\..\Defs\Recipe_Surgery\Recipes_Surgery_Beautify.xml">
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      <Link>Defs\Recipe_Surgery\Recipes_Surgery_Beautify.xml</Link>
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    </Content>
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    <Content Include="..\..\Defs\Recipe_Surgery\Recipes_Surgery_Mammoplasty.xml">
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      <Link>Defs\Recipe_Surgery\Recipes_Surgery_Mammoplasty.xml</Link>
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    </Content>
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										60
									
								
								Source/RJW_PlasticSurgeries/Recipe_Surgery_Beautify.cs
									
										
									
									
									
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								Source/RJW_PlasticSurgeries/Recipe_Surgery_Beautify.cs
									
										
									
									
									
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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using static RimWorld.TraitDefOf;
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namespace RJW_PlasticSurgeries
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{
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    /// <inheritdoc />
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    public abstract class Recipe_Surgery_Beautify : Recipe_Surgery
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    {
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        /// <inheritdoc />
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        public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
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        {
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            if (!pawn.story.traits.HasTrait(Beauty) ||
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                pawn.story.traits.HasTrait(Beauty) && pawn.story.traits.GetTrait(Beauty).Degree < 2)
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                yield return pawn.RaceProps.body.corePart;
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        }
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        /// <inheritdoc />
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        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients,
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            Bill bill)
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        {
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            if (billDoer != null)
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            {
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                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
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                SurgeryResult(pawn);
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            }
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="pawn"></param>
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        public abstract void SurgeryResult(Pawn pawn);
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        /// <summary>
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        /// Setts the severity of the Beautiful trait for the selected pawn.
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        /// If the trait doesn't exist in the pawns traits, it will be added.
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        /// </summary>
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        /// <param name="pawn">the pawn to modify</param>
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        /// <param name="severity">the new severity of the pawn's Beautiful trait</param>
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        protected void SurgeryX(Pawn pawn, int severity)
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        {
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            if (pawn.story.traits.HasTrait(Beauty))
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            {
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                pawn.story.traits.allTraits.FindAll(t => Beauty.ConflictsWith(t))
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                    .ForEach(t => pawn.story.traits.RemoveTrait(t));
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                pawn.story.traits.RemoveTrait(pawn.story.traits.allTraits.Find(t => t.def == Beauty));
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            }
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            pawn.story.traits.GainTrait(new Trait(Beauty, severity));
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        }
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    }
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    /// <inheritdoc />
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    public class Recipe_Surgery_Beautify_Beautiful : Recipe_Surgery_Beautify
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    {
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        /// <inheritdoc />
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        public override void SurgeryResult(Pawn pawn) => SurgeryX(pawn, 2);
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    }
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}
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