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	beautifying surgery
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					 4 changed files with 32 additions and 21 deletions
				
			
		
										
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			@ -34,10 +34,10 @@
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		</fixedIngredientFilter>
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	</RecipeDef>
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	<RecipeDef ParentName="Surgery_Beautify_X">
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		<defName>Surgery_Beautify_Base</defName>
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		<label>beautify (base)</label>
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		<defName>Surgery_Beautify_Beautiful</defName>
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		<label>beautify (beautiful)</label>
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		<description>Surgically beautifies the pawn.</description>
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		<workerClass>RJW_PlasticSurgeries.Recipe_Surgery_Beautify_Base</workerClass>
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		<workerClass>RJW_PlasticSurgeries.Recipe_Surgery_Beautify_Beautiful</workerClass>
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		<jobString>beautify the pawn.</jobString>
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	</RecipeDef>
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</Defs>
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			@ -1,22 +1,19 @@
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using System;
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using System.Collections.Generic;
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using RimWorld;
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using rjw;
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using System.Collections.Generic;
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using Dyspareunia;
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using Verse;
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using static RimWorld.TraitDefOf;
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namespace RJW_PlasticSurgeries
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{
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    /// <inheritdoc />
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    public abstract class Recipe_Surgery_Beautify : Recipe_Surgery
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    {
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        /// <inheritdoc />
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        public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
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        {
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            var part = Genital_Helper.get_genitalsBPR(pawn);
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            if (part != null)
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            {
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                var hediffs = Genital_Helper.get_PartsHediffList(pawn, part);
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                if (Genital_Helper.has_vagina(pawn, hediffs)) yield return part;
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            }
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            if (!pawn.story.traits.HasTrait(Beauty) ||
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                pawn.story.traits.HasTrait(Beauty) && pawn.story.traits.GetTrait(Beauty).Degree < 2)
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                yield return pawn.RaceProps.body.corePart;
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        }
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        /// <inheritdoc />
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			@ -30,20 +27,34 @@ namespace RJW_PlasticSurgeries
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            }
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="pawn"></param>
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        public abstract void SurgeryResult(Pawn pawn);
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        protected void SurgeryX(Pawn pawn, float severity)
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        /// <summary>
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        /// Setts the severity of the Beautiful trait for the selected pawn.
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        /// If the trait doesn't exist in the pawns traits, it will be added.
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        /// </summary>
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        /// <param name="pawn">the pawn to modify</param>
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        /// <param name="severity">the new severity of the pawn's Beautiful trait</param>
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        protected void SurgeryX(Pawn pawn, int severity)
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        {
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            // pawn.story.traits.HasTrait(Beautiful)
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            // pawn.random_pick_a_trait()
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            if (pawn.story.traits.HasTrait(Beauty))
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            {
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                pawn.story.traits.allTraits.FindAll(t => Beauty.ConflictsWith(t))
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                    .ForEach(t => pawn.story.traits.RemoveTrait(t));
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                pawn.story.traits.RemoveTrait(pawn.story.traits.allTraits.Find(t => t.def == Beauty));
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            }
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            pawn.story.traits.GainTrait(new Trait(Beauty, severity));
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        }
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    }
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    public class Recipe_Surgery_Beautify_Base : Recipe_Surgery_Beautify
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    /// <inheritdoc />
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    public class Recipe_Surgery_Beautify_Beautiful : Recipe_Surgery_Beautify
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    {
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        public override void SurgeryResult(Pawn pawn)
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        {
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            this.SurgeryX(pawn, 0.1f);
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        }
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        /// <inheritdoc />
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        public override void SurgeryResult(Pawn pawn) => SurgeryX(pawn, 2);
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    }
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}
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