rjw-genes/Source/Genes/Cum/Patch_TransferNutrition.cs

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No EOL
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using rjw;
using RimWorld;
using Verse;
using LicentiaLabs;
namespace RJW_Genes
{
/// <summary>
/// Changes LicentiaLabs (if Present) to alter the TransferNutrition for rjw_genes_generous_donor.
/// This code is exercised / loaded in the HarmonyInit.
/// Patched File: https://gitgud.io/John-the-Anabaptist/licentia-labs/-/blob/master/Source/LicentiaLabs/LicentiaLabs/Cumflation.cs
/// </summary>
///
class Patch_TransferNutrition
{
// This patch does not need the normal Harmony Targetting,
// as it needs to be added only on demand (See HarmonyInit.cs)
public static void Postfix(Pawn giver, Pawn receiver, float cumAmount)
{
// Design decision:
// I could have done some transpiler stuff, but that is scary and might need to be adjusted quite a lot
// Hence, I simply re-book the nutrition back to the giver in the Postfix. That should be robust and easy.
if (GeneUtility.IsGenerousDonor(giver)) {
float donatedNutrition = CumflationHelper.CalculateNutritionAmount(giver, cumAmount);
// TODO: In theory, there could be something weird happening if the donor has food less than X and the "IgnoreThermodynamics" is set on.
// Then it can happen that the donor ends up with more food than he had before cumshot, but I think that is somewhat funny given that you have ignore Thermodynamics on.
Need_Food inflatorFood = giver.needs.TryGetNeed<Need_Food>();
inflatorFood.CurLevel += donatedNutrition;
}
}
}
}