mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
132 lines
5 KiB
C#
132 lines
5 KiB
C#
using LicentiaLabs;
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using System.Collections.Generic;
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using Verse;
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using Verse.AI;
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using UnityEngine;
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using System;
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using rjw;
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using RimWorld;
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namespace RJW_Genes
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{
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/// <summary>
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/// Shamelessly stolen from LicentaLabs
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/// [Jaals Fork] https://gitgud.io/Jaaldabaoth/licentia-labs/-/blob/master/Source/LicentiaLabs/LicentiaLabs/JobDriver_VomitCum.cs
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/// </summary>
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class JobDriver_ProcessingCumbucket : JobDriver_Vomit
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{
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public override bool CanBeginNowWhileLyingDown()
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{
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return true;
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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if (!ModsConfig.IsActive("rjw.sexperience"))
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yield break;
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Toil toil = new Toil();
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toil.initAction = delegate ()
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{
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this.ticksLeft = Rand.Range(150, 600);
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int num = 0;
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IntVec3 c;
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for (; ; )
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{
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c = this.pawn.Position + GenAdj.AdjacentCellsAndInside[Rand.Range(0, 9)];
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num++;
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if (num > 12)
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{
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break;
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}
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if (c.InBounds(this.pawn.Map) && c.Standable(this.pawn.Map))
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{
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// DevNote: I am not 100% what this all means, but IL_77 is a jump to the case below (it says IL_77).
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// basically, this calls the next part of the function, but I am not super sure why this has to be like this.
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// JobDrivers are scary.
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goto IL_77;
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}
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}
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c = this.pawn.Position;
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IL_77:
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this.job.targetA = c;
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this.pawn.pather.StopDead();
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};
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toil.tickAction = delegate ()
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{
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if (this.ticksLeft % 150 == 149)
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{
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if (!sourceName.NullOrEmpty())
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{
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if (ModsConfig.IsActive("LustLicentia.RJWLabs"))
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FilthMaker.TryMakeFilth(this.job.targetA.Cell, base.Map, Licentia.ThingDefs.FilthCum, sourceName);
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SpawnCum(this.pawn, this.job.targetA.Cell, base.Map);
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}
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else
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{
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if (ModsConfig.IsActive("LustLicentia.RJWLabs"))
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FilthMaker.TryMakeFilth(this.job.targetA.Cell, base.Map, Licentia.ThingDefs.FilthCum);
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SpawnCum(this.pawn, this.job.targetA.Cell, base.Map);
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}
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}
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this.ticksLeft--;
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if (this.ticksLeft <= 0)
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{
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base.ReadyForNextToil();
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TaleRecorder.RecordTale(Licentia.TaleDefs.VomitedCum, new object[]
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{
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this.pawn
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});
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}
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};
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toil.defaultCompleteMode = ToilCompleteMode.Never;
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toil.WithEffect(EffecterDefOf.Vomit, TargetIndex.A, new Color(100f, 100f, 100f, 0.5f));
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toil.PlaySustainerOrSound(() => SoundDefOf.Vomit, 1f);
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yield return toil;
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yield break;
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}
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private void SpawnCum(Pawn pawn, IntVec3 cell, Map map)
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{
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ThingDef cumDef = DefDatabase<ThingDef>.GetNamed("GatheredCum", true);
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Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_filled_living_cumbucket);
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if (hediff == null)
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{
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ModLog.Warning($"{pawn} has the JobDriver_ProcessCumbucket but does not have the Hediff for filled cumbucket.");
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return;
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}
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// Case 1: "Normal Severity", just puke out a bit of cum here and there.
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if (hediff.Severity <= 10)
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{
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (stacks / 50);
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} else
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// Case 2: Reserviour mode, put out a lot of cum at once but less often.
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{
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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while (stacks > 0)
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{
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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var curStacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (curStacks / 50);
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stacks -= curStacks;
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}
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}
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}
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private int ticksLeft;
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public string sourceName;
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}
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}
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