rjw-genes/Source/Genes/Breeding/ConditionalStatAffecters/ConditionalStatAffecter_ManyChildren.cs

38 lines
1.2 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ConditionalStatAffecter_ManyChildren : ConditionalStatAffecter
{
public override string Label => (string)"StatsReport_ManyChildren".Translate();
public const int THRESHOLD_FOR_CHILDREN = 3;
public override bool Applies(StatRequest req)
{
if (req == null || req.Thing == null || !req.Thing.Spawned) return false;
if (req.Thing is Pawn pawn)
{
// Do nothing if Pawn is Baby or Child (#25)
if (!pawn.ageTracker.Adult)
return false;
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_hardwired_progenity))
{
// This "middle" Conditional Stat Affecter only fires if the other one does not apply
return pawn.relations.ChildrenCount >= THRESHOLD_FOR_CHILDREN
&& pawn.relations.ChildrenCount < ConditionalStatAffecter_VeryManyChildren.THRESHOLD_FOR_CHILDREN;
}
}
return false;
}
}
}