mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
262bef48c6
Fixed error when loading save, added jobgiver flirt, uses chitchat for now, each interaction slightly reduces sexneed of target
108 lines
4.4 KiB
C#
108 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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public class IncidentWorker_SuccubusDreamVisit : IncidentWorker
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{
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//This incidint will only fire if there is a pawn asleep and sexneed is lower than 0.25
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protected override bool CanFireNowSub(IncidentParms parms)
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{
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if (!base.CanFireNowSub(parms))
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{
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return false;
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}
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Map map = (Map)parms.target;
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if (!map.mapTemperature.SeasonAcceptableFor(ThingDefOf.Human))
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{
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return false;
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}
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foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
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{
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if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
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{
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return true;
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}
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}
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return false;
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}
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protected override bool TryExecuteWorker(IncidentParms parms)
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{
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Map map = (Map)parms.target;
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Pawn victim = ValidVictims(map).RandomElement();
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if (victim == null)
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{
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return false;
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}
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IntVec3 loc = victim.Position;
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Faction faction;
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if (!this.TryFindFormerFaction(out faction))
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{
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return false;
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}
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//Spawn succubus at pawn
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Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1,
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false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
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null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
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DevelopmentalStage.Adult, null, null, null, false));
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succubus.SetFaction(null, null);
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GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
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//Set succubus behaviour
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List<Pawn> list = new List<Pawn> {succubus};
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LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
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//Make succubus rape victim.
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if (RJWSettings.rape_enabled)
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{
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succubus.pather.StopDead();
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succubus.jobs.StopAll();
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Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
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succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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}
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//Broken for now
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//Sends letter
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//string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel;
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//TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate();
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//TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
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//TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst();
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//PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus);
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//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
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return true;
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}
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private IEnumerable<Pawn> ValidVictims(Map map)
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{
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foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
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{
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if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
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{
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yield return pawn;
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}
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}
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yield break;
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}
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private bool TryFindFormerFaction(out Faction formerFaction)
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{
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return Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out formerFaction, false, true, TechLevel.Undefined, false);
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}
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protected virtual LordJob_SuccubusVisit CreateLordJob(IncidentParms parms, Pawn succubus, Pawn target)
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{
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return new LordJob_SuccubusVisit(target);
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}
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}
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}
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