mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using rjw;
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using rjw.Modules.Interactions.Enums;
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using rjw.Modules.Interactions.Helpers;
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using rjw.Modules.Interactions.Objects;
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using rjw.Modules.Interactions.Contexts;
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using rjw.Modules.Interactions.Implementation;
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namespace RJW_Genes
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{
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//Modified JobDriver_SexBaseRecieverLoved from rjw
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public class JobDriver_SexOnSpotReciever : JobDriver_SexBaseReciever
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{
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protected override IEnumerable<Toil> MakeNewToils()
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{
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base.setup_ticks();
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this.parteners.Add(base.Partner);
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if (this.pawn.relations.OpinionOf(base.Partner) < 0)
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{
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this.ticks_between_hearts += 50;
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}
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else if (this.pawn.relations.OpinionOf(base.Partner) > 60)
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{
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this.ticks_between_hearts -= 25;
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}
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this.FailOnDespawnedOrNull(this.iTarget);
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this.FailOn(() => !base.Partner.health.capacities.CanBeAwake);
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this.FailOn(() => this.pawn.Drafted);
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this.FailOn(() => base.Partner.Drafted);
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yield return Toils_Reserve.Reserve(this.iTarget, 1, 0, null);
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Toil toil2 = this.MakeSexToil();
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toil2.handlingFacing = false;
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yield return toil2;
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yield break;
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}
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private Toil MakeSexToil()
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{
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Toil toil = new Toil();
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toil.defaultCompleteMode = ToilCompleteMode.Never;
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toil.socialMode = RandomSocialMode.Off;
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toil.handlingFacing = true;
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toil.tickAction = delegate ()
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{
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if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
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{
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base.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
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}
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};
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toil.AddEndCondition(delegate
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{
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if (this.parteners.Count <= 0)
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{
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return JobCondition.Succeeded;
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}
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return JobCondition.Ongoing;
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});
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toil.AddFinishAction(delegate
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{
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GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(this.pawn);
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Hediff submitting = this.pawn.health.hediffSet.GetFirstHediffOfDef(xxx.submitting);
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if (submitting != null)
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{
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this.pawn.health.RemoveHediff(submitting);
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this.pawn.stances.stunner.StunFor(60, this.pawn, true, true);
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}
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});
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toil.socialMode = RandomSocialMode.Off;
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return toil;
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}
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}
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}
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