rjw-genes/Common/Defs/AbilityDefs/Ability_ParalysingKiss.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_ability_paralysingkiss</defName>
<label>paralysing kiss</label>
<description>Paralyse someone briefly with a kiss.</description>
<iconPath>Genes/Icons/rjw_genes_lips</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<statBases>
<Ability_Duration>5</Ability_Duration>
</statBases>
<warmupMote>Mote_CoagulateStencil</warmupMote>
<warmupEffecter>Coagulate</warmupEffecter>
<warmupStartSound>Coagulate_Cast</warmupStartSound>
<displayOrder>402</displayOrder>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>1</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityEffectWithDuration">
<compClass>CompAbilityEffect_Stun</compClass>
<goodwillImpact>-15</goodwillImpact>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>rjw_genes_lips</fleckDef> <!--Will change to kiss when I have a good icon/fleck for it-->
</li>
<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
<fertilinCost>0.1</fertilinCost>
</li>
</comps>
</AbilityDef>
</Defs>