rjw-genes/Source/Genes/Hive/Helpers/HiveBirthLogic.cs

134 lines
6 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class HiveBirthLogic
{
/// <summary>
/// Central function for the Hive-Birth logic used in Patches.
/// *Only* run this, if the pawn has a queen parent (either as mother/father, or as implanter in case of egg-logic).
/// Covers the following behavior:
/// 1. look up the Defs for the mother and HiveOffspringChances (or defaults)
/// 2. If there is no drone involved, default to worker
/// 3. Roll a random dice
/// 3.1 Make a queen
/// 3.2 Make a drone
/// 3.3 Make a worker
/// </summary>
/// <param name="pawn">The pawn born, that maybe becomes a hive-xenotype.</param>
/// <param name="hasDroneParent">whether there was a drone parent involved</param>
public static void ManageHiveBirth(Pawn pawn, bool hasDroneParent = false)
{
XenotypeDef queenDef = TryFindParentQueenXenotype(pawn);
HiveOffspringChanceDef hiveOffspringChanceDef = HiveUtility.LookupHiveInheritanceChances(queenDef);
// Case 1: Mother is Queen, Father is something else. Produce Worker.
if (!hasDroneParent)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)");
MakeWorker(pawn, queenDef);
}
// Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance.
else
{
double roll = (new Random()).NextDouble();
// Case 2.a: New Queen born
if (roll < hiveOffspringChanceDef.queenChance)
{
pawn.genes.SetXenotype(queenDef);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new queen with xenotype {queenDef.defName} ({hiveOffspringChanceDef.queenChance * 100}% chance,rolled {roll})");
// TODO: Make a letter ?
}
// Case 2.b: New Drone born
else if (roll < hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance)
{
XenotypeDef droneDef = TryFindParentDroneXenotype(pawn);
pawn.genes.SetXenotype(droneDef);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new drone with xenotype {droneDef.defName} ({(hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) * 100}% chance,rolled {roll}))");
}
// Case 2.c: Worker
else
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(hiveOffspringChanceDef.workerChance) * 100}% chance,rolled {roll}))");
MakeWorker(pawn, queenDef);
}
}
}
/// <summary>
/// Turns a given pawn into a worker, by looking up the relevant genes as per queen.
///
/// If the queen xenotype has no mapping, the "rjw_genes_default_worker_xenotype" are used instead.
/// The genes are added as endogenes, so the worker can still become a xenotype.
/// </summary>
/// <param name="pawnTobeWorker">The pawn for which the genes are added.</param>
/// <param name="queenDef">The xenotype of the queen, used for lookup.</param>
private static void MakeWorker(Pawn pawnTobeWorker, XenotypeDef queenDef)
{
if (pawnTobeWorker == null)
return;
var mappings = HiveUtility.GetQueenWorkerMappings();
var genes = mappings.TryGetValue(queenDef, HiveUtility.LookupDefaultWorkerGenes());
foreach (var gene in genes)
pawnTobeWorker.genes.AddGene(gene, false);
}
/// <summary>
/// Looks up if there is a Xenotype with Drone-Gene for the pawns parents.
/// This is to account that maybe father or mother are the drone (instead of hardcoding things for father).
/// If both are drones, the mothers is returned.
/// </summary>
/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
/// <returns>The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred.</returns>
public static XenotypeDef TryFindParentDroneXenotype(Pawn pawn)
{
if (pawn == null)
return null;
var motherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetMother());
var fatherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetFather());
if (motherXenotype != null)
return motherXenotype;
if (fatherXenotype != null)
return fatherXenotype;
return null;
}
/// <summary>
/// Looks up if there is a Xenotype with Queen-Gene for the pawns parents.
/// This is to account that maybe father or mother are the queen (instead of hardcoding things for father).
/// If both are queens, the mothers is returned.
/// </summary>
/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
/// <returns>The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred.</returns>
public static XenotypeDef TryFindParentQueenXenotype(Pawn pawn)
{
if (pawn == null)
return null;
var motherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetMother());
var fatherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetFather());
if (motherXenotype != null)
return motherXenotype;
if (fatherXenotype != null)
return fatherXenotype;
return null;
}
}
}