rjw-genes/Source/Genes/Hive/Thoughts/ThoughtWorker_WorkerDespised_Social.cs
2023-04-25 07:49:35 +02:00

39 lines
1.2 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_WorkerDespised_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
// p is the pawn `thinking`, and other is the pawn being thought about.
// here: p = queen, other = potential worker
if (!p.RaceProps.Humanlike)
return (ThoughtState) false;
if (!other.RaceProps.Humanlike)
return (ThoughtState) false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState) false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen) && GeneUtility.HasGeneNullCheck(other, GeneDefOf.rjw_genes_worker))
{
return (ThoughtState)true;
}
return (ThoughtState)false;
}
}
}