rjw-genes/Source/Genes/Hive/Thoughts/ThoughtWorker_RivalQueen_Social.cs

39 lines
1.1 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_RivalQueen_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
if (!p.RaceProps.Humanlike)
return (ThoughtState)false;
if (!other.RaceProps.Humanlike)
return (ThoughtState)false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
{
return (ThoughtState)false;
}
if(HiveUtility.IsAdultQueen(p) && HiveUtility.IsAdultQueen(other))
{
return (ThoughtState)true;
}
return (ThoughtState)false;
}
}
}