mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
149 lines
6.6 KiB
C#
149 lines
6.6 KiB
C#
using HarmonyLib;
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Patches the method `ApplyBirthOutcome` from `PregnancyUtility`.
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///
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/// The 'ApplyBirthOutcome' returns the finished baby, for which we alter the pawn according to our xenotypes.
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/// </summary>
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[HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.ApplyBirthOutcome))]
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public class Patch_BirthOutcome_SetHiveGenes
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{
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[HarmonyPostfix]
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static void HandleHiveBasedInheritance(ref Thing __result)
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{
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// Check: Was the born thing a pawn?
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if (__result == null || !(__result is Pawn))
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
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return;
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}
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Pawn pawn = (Pawn)__result;
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// Important: Not all pawns have mother/father. Some Pawns are born in Growth-Vats or born from mod.
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bool hasQueenParent = TryFindParentQueenXenotype(pawn) != null;
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bool hasDroneParent = TryFindParentDroneXenotype(pawn) != null;
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if (hasQueenParent)
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix PregnancyUtility::ApplyBirthOutcome - Checking Hive Inheritance because {pawn} has a queen parent.");
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XenotypeDef queenDef = TryFindParentQueenXenotype(pawn);
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HiveOffspringChanceDef hiveOffspringChanceDef = HiveUtility.LookupHiveInheritanceChances(queenDef);
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// Case 1: Mother is Queen, Father is something else. Produce Worker.
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if (!hasDroneParent)
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)");
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MakeWorker(pawn, queenDef);
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}
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// Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance.
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else
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{
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double roll = (new Random()).NextDouble();
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// Case 2.a: New Queen born
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if (roll < hiveOffspringChanceDef.queenChance)
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{
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pawn.genes.SetXenotype(queenDef);
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new queen with xenotype {queenDef.defName} ({hiveOffspringChanceDef.queenChance * 100}% chance,rolled {roll})");
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// TODO: Make a letter ?
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}
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// Case 2.b: New Drone born
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else if (roll < hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance)
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{
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XenotypeDef droneDef = TryFindParentDroneXenotype(pawn);
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pawn.genes.SetXenotype(droneDef);
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new drone with xenotype {droneDef.defName} ({(hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) * 100}% chance,rolled {roll}))");
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}
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// Case 2.c: Worker
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else {
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(hiveOffspringChanceDef.workerChance) * 100}% chance,rolled {roll}))");
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MakeWorker(pawn, queenDef);
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}
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}
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}
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}
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/// <summary>
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/// Turns a given pawn into a worker, by looking up the relevant genes as per queen.
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///
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/// If the queen xenotype has no mapping, the "rjw_genes_default_worker_xenotype" are used instead.
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/// The genes are added as endogenes, so the worker can still become a xenotype.
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/// </summary>
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/// <param name="pawnTobeWorker">The pawn for which the genes are added.</param>
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/// <param name="queenDef">The xenotype of the queen, used for lookup.</param>
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private static void MakeWorker(Pawn pawnTobeWorker, XenotypeDef queenDef)
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{
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if (pawnTobeWorker == null)
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return;
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var mappings = HiveUtility.GetQueenWorkerMappings();
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var genes = mappings.TryGetValue(queenDef, HiveUtility.LookupDefaultWorkerGenes());
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foreach (var gene in genes)
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pawnTobeWorker.genes.AddGene(gene, false);
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}
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/// <summary>
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/// Looks up if there is a Xenotype with Drone-Gene for the pawns parents.
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/// This is to account that maybe father or mother are the drone (instead of hardcoding things for father).
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/// If both are drones, the mothers is returned.
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/// </summary>
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/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
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/// <returns>The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred.</returns>
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private static XenotypeDef TryFindParentDroneXenotype(Pawn pawn)
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{
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if (pawn == null)
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return null;
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var motherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetMother());
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var fatherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetFather());
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if (motherXenotype != null)
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return motherXenotype;
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if (fatherXenotype != null)
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return fatherXenotype;
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return null;
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}
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/// <summary>
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/// Looks up if there is a Xenotype with Queen-Gene for the pawns parents.
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/// This is to account that maybe father or mother are the queen (instead of hardcoding things for father).
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/// If both are queens, the mothers is returned.
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/// </summary>
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/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
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/// <returns>The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred.</returns>
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private static XenotypeDef TryFindParentQueenXenotype(Pawn pawn)
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{
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if (pawn == null)
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return null;
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var motherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetMother());
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var fatherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetFather());
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if (motherXenotype != null)
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return motherXenotype;
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if (fatherXenotype != null)
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return fatherXenotype;
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return null;
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}
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}
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}
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