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https://github.com/vegapnk/RJW-Genes.git
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70 lines
No EOL
2.4 KiB
C#
70 lines
No EOL
2.4 KiB
C#
using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Parent Gene for Genitalia Resizing. All Resizing genes should inherit for this class.
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/// There is a companion-patch `Patch_ResizingOnAdulthood`.
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///
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/// This helps with some functions (e.g. "hasGenitaliaResizingGenes(pawn)") but also to fire genitalia resizing later in life for Pawns.
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/// (No Children with huge ding dongs, and I don't want kids with tight anuses I am not that degenerate)
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///
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///
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/// There was an Issue (#34) that re-sized the genitalia over multiple birthdays.
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/// Before the addition of `ExposeData`, it lost track whether the resizing was already run,
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/// leading to a change with every birthday over multiple game starts.
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/// </summary>
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public abstract class Gene_GenitaliaResizingGene : RJW_Gene
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{
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/// <summary>
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/// Whether or not the gene was already applied.
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/// If not, it is checked on every birthday and will be applied accordingly.
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/// </summary>
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private bool resizingWasApplied = false;
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public bool ResizingWasApplied { get => resizingWasApplied; set => resizingWasApplied = value; }
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public override void PostMake()
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{
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base.PostMake();
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if (pawn.ageTracker.AgeBiologicalYears >= RJW_Genes_Settings.rjw_genes_resizing_age)
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{
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Resize();
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ResizingWasApplied = true;
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}
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}
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public override void PostAdd()
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{
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base.PostAdd();
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if (pawn.ageTracker.AgeBiologicalYears >= RJW_Genes_Settings.rjw_genes_resizing_age)
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{
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Resize();
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ResizingWasApplied = true;
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref resizingWasApplied, "wasApplied");
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}
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/// <summary>
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/// Used to resize the pawns genitalia.
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/// All Logic should be put here:
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/// 1. Filters for Gender
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/// 2. Filters for Genitalia Existence
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/// 3. Selection of right Genitalia
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/// 4. Adjustment of Size
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///
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/// I kept it intentionally broad, so that e.g. the Penis Resize can resize multiple penises and or futas,
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/// while the breast-gene is female only.
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/// </summary>
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public abstract void Resize();
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}
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} |