mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace RJW_BGS
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{
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public class InheritanceUtility
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{
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public static List<GeneDef> AnimalInheritedGenes(Pawn father, Pawn mother)
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{
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List<GeneDef> genelist = new List<GeneDef>();
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//If Both are Humans, or Both are animals, do nothing & return empty GeneList
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if (!mother.RaceProps.Humanlike && !father.RaceProps.Humanlike)
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return genelist;
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if (mother.RaceProps.Humanlike && father.RaceProps.Humanlike)
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return genelist;
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//One parent must be an animal and the other must be human, so only one needs to return
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if (father != null && !father.RaceProps.Humanlike)
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{
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return SelectGenes(father);
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}
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if (mother != null && !mother.RaceProps.Humanlike)
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{
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return SelectGenes(mother);
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}
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return genelist;
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}
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/// <summary>
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/// Looks up potential genes for an animal,
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/// checks their chance and returns all 'triggered' genes.
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/// </summary>
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/// <param name="pawn">The animal for which to look up genes (Animals are Pawns in RW)</param>
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/// <returns>The genes that will be inherited from this animal.</returns>
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public static List<GeneDef> SelectGenes(Pawn pawn)
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{
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List<GeneDef> genelist = new List<GeneDef>();
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RaceGeneDef raceGeneDef = RaceGeneDef_Helper.GetRaceGeneDefInternal(pawn);
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if (raceGeneDef != null)
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{
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foreach (BestialityGeneInheritanceDef gene in raceGeneDef.genes)
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{
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if (gene.chance * RJW_BGSSettings.global_gene_chance >= Rand.Range(0.01f,1f))
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{
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genelist.Add(DefDatabase<GeneDef>.GetNamed(gene.defName));
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}
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}
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}
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return genelist;
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}
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public static void AddGenes(Pawn pawn, List<GeneDef> genes)
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{
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foreach (GeneDef gene in genes)
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{
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pawn.genes.AddGene(gene, false);
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}
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}
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//For ParchRJWHediffInsect_egg
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public static void NewGenes(Pawn mother, Pawn dad, Pawn baby)
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{
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if (!RJW_BGSSettings.enabled)
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{
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return;
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}
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if (baby.RaceProps.Humanlike)
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{
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if (baby.genes == null)
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{
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baby.genes = new Pawn_GeneTracker(baby);
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}
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//Remove the hair and skin genes pawns always start with, should get correct ones from human parent anyway.
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for (int i = baby.genes.Endogenes.Count - 1; i >= 0; i--)
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{
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baby.genes.RemoveGene(baby.genes.Endogenes[i]);
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}
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List<GeneDef> genes = PregnancyUtility.GetInheritedGenes(dad, mother);
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List<GeneDef> beastgenes = InheritanceUtility.AnimalInheritedGenes(dad, mother);
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InheritanceUtility.AddGenes(baby, beastgenes);
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InheritanceUtility.AddGenes(baby, genes);
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if(baby.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin) == null)
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{
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AddSkinColor(mother, dad, baby);
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}
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}
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}
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public static void AddSkinColor(Pawn mother, Pawn father, Pawn baby)
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{
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if (mother != null && mother.genes != null)
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{
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GeneDef gene = mother.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
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if (gene != null)
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{
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baby.genes.AddGene(gene, false);
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}
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}
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else if (father != null && father.genes != null)
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{
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GeneDef gene = father.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
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if (gene != null)
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{
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baby.genes.AddGene(gene, false);
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}
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}
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else
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{
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Log.Message("Could not find skincolor of " + baby.Name + "'s parents, giving random skincolor.");
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baby.genes.AddGene(PawnSkinColors.RandomSkinColorGene(baby), false);
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}
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}
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}
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}
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