rjw-genes/Source/Genes/Special/Gene_Aphrodisiac_Pheromones_.cs
2023-01-16 13:14:13 +01:00

77 lines
2.9 KiB
C#

using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Gene_Aphrodisiac_Pheromones : Gene
{
//Summary once every one hour check for all pawns nearby and in line of sight (same room) and add/renew a hediff which lasts for 1 hour.
public override void Tick()
{
base.Tick();
if (this.pawn.IsHashIntervalTick(2500) && this.pawn.Map != null)
{
//Only spread pheromones if sexdrive above 1
float sexfrequency = this.pawn.GetStatValue(StatDef.Named("SexFrequency"));
if(sexfrequency > 1f)
{
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
{
this.InduceAphrodisiac(pawn, sexfrequency);
}
}
}
}
//Creatus an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with aphrodisiac pheromones gene are skipped (to prevent loops).
private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
{
foreach (Pawn pawn in map.mapPawns.AllPawns)
{
if (pawn != null && this.pawn != null && pawn != this.pawn && pos.DistanceTo(pawn.Position) < 5 && GenSight.LineOfSight(pos, pawn.Position, pawn.Map) && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
{
yield return pawn;
}
}
//IEnumerator<Pawn> enumerator = null;
yield break;
}
//Applies or renews a hediff which increases sexdrive for 1 hours
private void InduceAphrodisiac(Pawn pawn, float sexfrequency)
{
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Aphrodisiac_Pheromone);
if (hediff != null)
{
hediff.Severity = 1f;
}
else
{
Hediff aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.Aphrodisiac_Pheromone, pawn);
foreach (StatModifier stat in aphrodisiac.CurStage.statFactors)
{
if (stat.stat.defName == "SexFrequency")
{
stat.value = ModifySexfrequency(pawn, sexfrequency);
pawn.health.AddHediff(aphrodisiac);
}
}
}
}
//Function to modify aphrodisiac strength, currently has no effect, but it's an easy hook for other modders.
public float ModifySexfrequency(Pawn pawn, float sexfrequency)
{
return sexfrequency;
}
}
}