rjw-genes/Source/Genes/Special/Gene_Aphrodisiac_Pheromones.cs

70 lines
2.6 KiB
C#

using System.Collections.Generic;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Gene_Aphrodisiac_Pheromones : Gene
{
// Default XML Setting is that it looses 4 Severity per day - so a "fully libido" gives 6h boost.
// This means that adding +.25 equals 1.5h of Libido.
// Tick Speed is hence set to 0.5h
const int APHRODISIAC_DISTANCE = 25;
const int TICK_INTERVAL = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
const float SEXFREQ_THRESHOLD = 0.5f;
// Summary: once every one hour check for all pawns nearby and in line of sight (same room) and add/renew a hediff which lasts for 1 hour.
public override void Tick()
{
base.Tick();
if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
{
// Only spread pheromones if sexdrive above 1
float sexfrequency = this.pawn.GetStatValue(StatDef.Named("SexFrequency"));
if(sexfrequency > SEXFREQ_THRESHOLD)
{
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
{
this.InduceAphrodisiac(pawn);
}
}
}
}
// Creates an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with aphrodisiac pheromones gene are skipped (to prevent loops).
private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
{
foreach (Pawn pawn in map.mapPawns.AllPawns)
{
if (pawn != null && this.pawn != null && pawn != this.pawn
&& pos.DistanceTo(pawn.Position) < APHRODISIAC_DISTANCE && GenSight.LineOfSight(pos, pawn.Position, pawn.Map)
&& !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
{
yield return pawn;
}
}
yield break;
}
private void InduceAphrodisiac(Pawn pawn)
{
Hediff aphrodisiac = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_aphrodisiac_pheromone);
if (aphrodisiac != null)
{
aphrodisiac.Severity += 0.25f;
}
else
{
aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_aphrodisiac_pheromone, pawn);
aphrodisiac.Severity = 0.5f;
pawn.health.AddHediff(aphrodisiac);
}
}
}
}