mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
106 lines
4.7 KiB
C#
106 lines
4.7 KiB
C#
using Verse;
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using rjw;
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using RimWorld;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using HarmonyLib;
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namespace RJW_Genes
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{
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public class GenderUtility
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{
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/// <summary>
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/// Returns if a Pawn is female (Gender==Female) or if it should be (Gene==FemaleOnly)
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/// This is used as a small helper, as the genes might fire in different orders.
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/// </summary>
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public static bool IsFemale(Pawn pawn)
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{
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return
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pawn.gender == Gender.Female || pawn.genes.GenesListForReading.Any(gene => gene.def.defName.EqualsIgnoreCase(GeneDefOf.rjw_genes_female_only.defName));
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}
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/// <summary>
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/// Returns if a Pawn is male (Gender==Male) or if it should be (Gene==MaleOnly)
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/// This is used as a small helper, as the genes might fire in different orders.
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/// </summary>
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public static bool IsMale(Pawn pawn)
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{
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return
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pawn.gender == Gender.Male || pawn.genes.GenesListForReading.Any(gene => gene.def.defName.EqualsIgnoreCase(GeneDefOf.rjw_genes_male_only.defName));
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}
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/// <summary>
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/// Adjusts the Body Type to match the given target gender.
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/// This is only for "drawing" attributes of the pawn, the genitalia are untouched at this point.
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/// (for male and female only, baby,child and hulks don't change)
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/// </summary>
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/// <param name="pawn"></param>
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/// <param name="targetGender"></param>
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public static void AdjustBodyToTargetGender(Pawn pawn, Gender targetGender)
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{
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if (pawn == null)
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return;
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if (pawn.story.bodyType == BodyTypeDefOf.Baby || pawn.story.bodyType == BodyTypeDefOf.Hulk || pawn.story.bodyType == BodyTypeDefOf.Child)
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return;
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if (targetGender == Gender.Male)
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{
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pawn.story.bodyType = BodyTypeDefOf.Male;
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}
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else if (targetGender == Gender.Female)
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{
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pawn.story.bodyType = BodyTypeDefOf.Female;
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pawn.style.beardDef = BeardDefOf.NoBeard;
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}
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// Re-Choose heads if it is wrong gender
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if (pawn.story.headType.gender == Gender.None || pawn.story.headType.gender == targetGender)
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{
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// Do nothing, Gender of Heat is Neutral or matches
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}
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else
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{
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// Below line tries to get (and set) an available head from the backstory, if it returns true everything worked if it returns false we log it
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if(! pawn.story.TryGetRandomHeadFromSet(DefDatabase<HeadTypeDef>.AllDefs.Where((Func<HeadTypeDef, bool>)(x => x.randomChosen))))
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{
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Log.Message("Failed to retrieve a correct-gender head for the pawn " + pawn.Name);
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};
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}
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// Force Redraw at the spot
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pawn.Drawer.renderer.graphics.SetAllGraphicsDirty();
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}
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// Fetch these once at load time because they don't change inside RJW
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private static readonly List<HediffDef> wasSexThoughts = Traverse.Create(typeof(GenderHelper)).Field("old_sex_list").GetValue<List<HediffDef>>();
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private static readonly List<HediffDef> sexChangeThoughts = Traverse.Create(typeof(GenderHelper)).Field("SexChangeThoughts").GetValue<List<HediffDef>>();
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/// <summary>
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/// This method removes all RJW-Sexchange-Hediffs from the pawn.
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/// It used with the RJW_Gene.Notify_OnPawnGeneration() to check for pawns on spawn.
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///
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/// Fixes Issue #32, where pawns that spawn fresh with a "all female" gene may have m2f thoughts.
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/// </summary>
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/// <param name="pawn">The pawn that needs to have SexChange-Thoughts removed.</param>
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public static void RemoveAllSexChangeThoughts(Pawn pawn)
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{
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// Shouldn't ever be true in the normal case, but this stops someone from calling this with an incorrect setup
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if (pawn?.health == null)
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return;
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if(wasSexThoughts == null || sexChangeThoughts == null || !wasSexThoughts.Any() || !sexChangeThoughts.Any())
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{
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Log.Warning($"Couldn't get values from RJW.\nold_sex_list: {wasSexThoughts.ToStringSafeEnumerable()}\nSexChangeThoughts: {sexChangeThoughts.ToStringSafeEnumerable()}");
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return;
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}
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foreach(var def in wasSexThoughts.Concat(sexChangeThoughts))
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{
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var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(def);
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if (hediff != null)
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pawn.health.RemoveHediff(hediff);
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}
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}
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}
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}
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