rjw-genes/Source/Animal_Inheritance/Patches/Patch_RJW_BestialityPregnan...

52 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
using rjw;
namespace RJW_BGS
{
[HarmonyPatch(typeof(Hediff_BasePregnancy), "Initialize")]
public static class Patch_RJW_BestialityPregnancyUtility
{
[HarmonyPostfix]
public static void AddGenes(Pawn mother, Pawn dad, ref Hediff_BasePregnancy __instance)
{
if (!RJW_BGSSettings.rjw_bgs_enabled)
{
return;
}
foreach (Pawn baby in __instance.babies)
{
if (baby.RaceProps.Humanlike)
{
if (baby.genes == null)
{
baby.genes = new Pawn_GeneTracker(baby);
}
//Remove the hair and skin genes pawns always start with, should get correct ones from human parent anyway.
for (int i = baby.genes.Endogenes.Count - 1; i >= 0; i--)
{
baby.genes.RemoveGene(baby.genes.Endogenes[i]);
}
List<GeneDef> humangenes = PregnancyUtility.GetInheritedGenes(dad, mother);
List<GeneDef> beastgenes = InheritanceUtility.AnimalInheritedGenes(dad, mother);
InheritanceUtility.AddGenes(baby, beastgenes);
InheritanceUtility.AddGenes(baby, humangenes);
// The mix-breed babies should be labelled hybrids
baby.genes.hybrid = true;
baby.genes.xenotypeName = "Hybrid";
}
}
}
}
}