rjw-genes/1.6/Source/Genes/Breeding/ConditionalStatAffecters/ConditionalStatAffecter_NoChildren.cs
Telanda-DDS dde1c98b18 - Incremented version to 2.5.1
- Removed DDS Files
- Added Initial Support for Rimworld 1.6
- Added Additional mod requirement to PatchBSShared.xml to prevent premature loading.
- Refactored Cumpilation integration to make it optional rather then a Required Mod.
- Disabled succubus tail interactions pending rewrite for RJW's new interactions system.
- Disabled Quirks pending rewrite RJW separating them into their own mod.
2025-07-17 21:07:51 +10:00

43 lines
1.3 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This conditional stat affecter "fires" if the pawn has no children.
///
/// DevNote: I salvaged this from 1.3.3 Halamyr Conditional Stat Affecters.
/// It seems that with RW 1.5 there was a change how these work, as the req.Pawn seems to be null.
/// Now, the pawn is in req.Thing.
/// </summary>
public class ConditionalStatAffecter_NoChildren : ConditionalStatAffecter
{
public override string Label => (string)"StatsReport_NoChildren".Translate();
public override bool Applies(StatRequest req)
{
if (req == null || req.Thing == null || !req.Thing.Spawned) return false;
if (req.Thing is Pawn pawn)
{
// Do nothing if Pawn is Baby or Child (#25)
if (!pawn.ageTracker.Adult)
return false;
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_hardwired_progenity))
{
return pawn.relations.ChildrenCount == 0;
}
}
return false;
}
}
}