Compare commits

...

7 commits

12 changed files with 262 additions and 52 deletions

View file

@ -1,4 +1,4 @@
# 2.2.0
# 2.2.0 (dd-mm-2024)
**Genetic Diseases**
@ -12,6 +12,7 @@ Infections can be
- Chances are adjustable per XML per Gene
By turning their spread off, you effectively have a set of normal negative genes.
Dead pawns can spread diseases, but cannot receive them. For all you necros out there.
*Why???*
@ -19,20 +20,26 @@ Most of the genes so far were positive or neutral,
so I got some fair requests to introduce negative genes to keep xenotypes balanced.
I know that this is some overlap with the STD mod, but well ... you are free to turn things off?
**Additions**
**Additions:**
- Passive Gene: *Genetic Disease Immunity* - cannot get infected by any genetic diseases, and won't be affected by some other genes (see relevant genes)
- Disease Gene: Vulnerability. Pawn is likelier to be raped
- Disease Gene: Infectious Hypersexuality
- Disease Gene: Infectious Homosexuality & Bisexuality
- Disease Gene: Fluctual Sexual Need. (Configurable) Chance to reset sex-need to near-zero and gain a bit of rest-need.
- Disease Gene: Fluctual Sexual Need. (Configurable) Chance to reset sex-need to near-zero and gain a bit of rest-need.
- Disease Gene: Size Blinded. Pawns have a higher chance for hooking up with pawns with a big cock, lower chance for small cocks.
**Internal**
**Fixes:**
- Fixed an Issue where pawns would always get the Pheromone social boost, unless they had the pheromone (#113)
**Internal:**
- GenderFluid-Gene now uses a generalized `TickBasedChanceExtension` over its unique special `GenderFluidExtension`
- Introduced a `ModLog.Debug` Function that checks for the settings before printing - trying to spread it over the whole project.
- Removed TODO File. I have enough to do.
# 2.1.0
# 2.1.0 (27-06-2024)
**Additions**:
@ -79,7 +86,7 @@ I know that this is some overlap with the STD mod, but well ... you are free to
- Some new Icons thanks to Kira-Bad-Artist
- Some new Icons thanks to Archer
# 2.0.0
# 2.0.0 (30-05-2024)
**Summary**:
@ -126,20 +133,20 @@ I know that this is some overlap with the STD mod, but well ... you are free to
- Patches to RJW-Pregnancy Helper to account for Male Pregs.
- Some replacements from `hasGene` to `hasActiveGene`
# 1.3.3
# 1.3.3 (02-11-2023)
**Fixes:**
- Added another check to the AG Malachai Xenotype (Fixes #68)
- Fixed the `GatheredCum`Fertilin Ingestion Patch throwing an Error for people without Sexperience (Fixes #69 (nice))
# 1.3.2
# 1.3.2 (24-10-2023)
**Fixes:**
- Removed patch for Malachai, needs a different patching operator but I don't want to have broken fixes for now (Tracked in a new Issue)
# 1.3.1
# 1.3.1 (22-10-2023)
**Changes**
@ -178,7 +185,7 @@ The pawns that are gender fluid can get pregnant.
However, with RJW 5.3.7 these pregnancies disappear.
This is a change needed upstream, but I will have a look.
# 1.2.1
# 1.2.1 (18-06-2023)
**Fixes**:
@ -258,9 +265,9 @@ And I am aware that the TiTs-Myr work different than the things I made now.
- Mostly Patches and Changes to the Halamyr Defs
- Some re-arranging and mayRequires for other mods
# 1.1.4
# 1.1.4 (06-04-2023)
Fixes:
**Fixes:**
- Youth Fountain and Age Drainer **really** "stop" at 18 (#26, #28) and never age pawns
- Drastically reduced vomiting time due to an missunderstanding (#29). `0.4` instead of `0.01`
@ -268,37 +275,37 @@ Fixes:
Sometimes life is like that, and you have to fix the fixes.
It was never really broken, life is just very long.
# 1.1.3
# 1.1.3 (28-03-2023)
Changes:
**Changes:**
- Youth Fountain and Age Drainer "stop" at 18 (#26)
- Youth Fountain and Age Drainer activate only for pawns at 18 (#26)
- Drained Pawns vomit less (from mtb 0.05 to 0.01)(#29)
Fixes:
**Fixes:**
- InsectBreeder would mess with normal Pawn-Animal pregancy for egg laying animals (#23)
# 1.1.2
# 1.1.2 (19-03-2023)
Changes:
**Changes:**
- Added more cool images from WasMachenDennSachen (#22)
Fixes:
**Fixes:**
- Aphrodisiac Pheromones checks for children and other conditions (#25)
# 1.1.1
# 1.1.1 (10-03-2023)
Changes:
**Changes:**
- Drastically increased mood-penalty for Fertilin-Loss (if the pawn is still too happy, there will never be a breakdown for missing fertilin)
- No-Breast Genes add Nipples
- Featureless Chest Gene (No Nipples at all, adds the RJW Featureless Chest as requested per some Kobold fetishists)
Fixes:
**Fixes:**
- Small and Big Male Genitalia had images wrong way round
- Fertilin should activate at a MinAge of 18

View file

@ -186,4 +186,20 @@
</modExtensions>
</GeneDef>
<GeneDef ParentName="RJWGeneDisease">
<defName>rjw_genes_size_blinded</defName>
<label>size blinded</label>
<description>This genetic disease makes the carrier dramatically more drawn to pawns with huge cocks.</description>
<iconPath>UI/Icons/ColonistBar/Idle</iconPath>
<biostatCpx>1</biostatCpx>
<biostatMet>1</biostatMet>
<displayOrderInCategory>11</displayOrderInCategory>
<modExtensions>
<li Class="RJW_Genes.GeneticDiseaseExtension">
<infectionChance>0.1</infectionChance>
</li>
</modExtensions>
</GeneDef>
</Defs>

View file

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThoughtDef>
<defName>rjw_genes_appealing_cock</defName>
<thoughtClass>Thought_SituationalSocial</thoughtClass>
<workerClass>RJW_Genes.ThoughtWorker_SizeBlinded_Social</workerClass>
<validWhileDespawned>true</validWhileDespawned>
<stages>
<li>
<label>small cock</label>
<baseOpinionOffset>-10</baseOpinionOffset>
</li>
<li>
<label>big cock</label>
<baseOpinionOffset>10</baseOpinionOffset>
</li>
<li>
<label>monster cock</label>
<baseOpinionOffset>20</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
</Defs>

View file

@ -126,6 +126,7 @@ namespace RJW_Genes
public static readonly GeneDef rjw_genes_minor_vulnerability;
public static readonly GeneDef rjw_genes_major_vulnerability;
public static readonly GeneDef rjw_genes_fluctual_sexual_needs;
public static readonly GeneDef rjw_genes_size_blinded;
//Other Defs
public static readonly XenotypeDef rjw_genes_succubus;

View file

@ -43,6 +43,11 @@ namespace RJW_Genes.Genes.Diseases.Patches
ModLog.Debug($"{infected} is immune to genetic diseases");
return;
}
if (infected.Dead)
{
// Dead people can spread, but not receive, diseases.
return;
}
foreach (GeneDef disease in GetGeneticDiseaseGenes(infector)) {
ModLog.Debug($"Found genetic disease {disease} in {infector}, trying to infect {infected}");

View file

@ -0,0 +1,56 @@
using HarmonyLib;
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This patch helps with the gene `rjw_genes_size_blinded`.
/// Within RJW the CasualSexHelper utilizes the basefunction "pawn.relations.SecondaryRomanceChanceFactor"
/// https://gitgud.io/Ed86/rjw/-/blob/master/1.5/Source/Common/Helpers/CasualSex_Helper.cs
///
/// We check on hookup for the other pawn if they have a penis.
/// If yes, we modulate the romance chance based on the following:
/// (Severity * BodySize - 0.5) * romance_multiplier
/// So pawns with a cock smaller than 0.5 will be penalized, while pawns with more than 0.5 will be preferred.
/// </summary>
[HarmonyPatch(typeof(Pawn_RelationsTracker), "SecondaryRomanceChanceFactor")]
public class Patch_SecondaryRomanceChanceFactor_Gene_SizeBlinded
{
const float romance_multiplier = 2f;
public static void Postfix( Pawn ___pawn, Pawn otherPawn, ref float __result)
{
if (otherPawn == null || ___pawn == null || ___pawn.genes == null || otherPawn.genes == null)
{
return;
}
if (___pawn.genes.HasActiveGene(GeneDefOf.rjw_genes_size_blinded) && Genital_Helper.has_penis_fertile(otherPawn) || (Genital_Helper.has_penis_infertile(otherPawn)))
{
Hediff biggest_cock = GenitaliaUtility.GetBiggestPenis(otherPawn);
if (biggest_cock != null)
{
float bodysize = GenitaliaUtility.GetBodySizeOfSexPart(biggest_cock);
// Bodysize can only be a bonus, not a minus.
bodysize = Math.Max(1.0f, bodysize);
float attraction_bonus = (biggest_cock.Severity * bodysize - 0.5f) * romance_multiplier;
float result_backup = __result;
__result += attraction_bonus;
// Don't make it smaller than 0, to not get issues.
__result = __result < 0 ? 0.0f : __result;
ModLog.Debug($"Gene_SizeBlind: Modulate Romance-Chance {___pawn}-->{otherPawn} from {result_backup} by {attraction_bonus} to {__result}");
}
}
}
}
}

View file

@ -0,0 +1,70 @@
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_SizeBlinded_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn pawn, Pawn other)
{
// Return for trivial errors
if (pawn == null || other == null || pawn == other)
return (ThoughtState)false;
// Check for position-existance
if (pawn.Position == null || other.Position == null || pawn.Map == null || other.Map == null)
return (ThoughtState)false;
// Do nothing if pawn is carried
if (pawn.CarriedBy != null)
return (ThoughtState)false;
// Do nothing if Pawn is Baby or Child (#25)
if (!pawn.ageTracker.Adult)
return (ThoughtState)false;
if (!other.ageTracker.Adult)
return (ThoughtState)false;
// Only check if they are spawned humans
if (!pawn.Spawned || !other.Spawned)
return (ThoughtState)false;
if (!pawn.RaceProps.Humanlike)
return (ThoughtState)false;
if (!other.RaceProps.Humanlike)
return (ThoughtState)false;
// Pawns that have not "met" wont give each other Mali
// Known-Each-Other is a key-word for Rimworld that shows they have had any interaction and stored each other in relations.
if (!RelationsUtility.PawnsKnowEachOther(pawn, other))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!MapUtility.PawnIsOnHomeMap(pawn))
return (ThoughtState)false;
//ModLog.Debug($"ThoughtWorker Checks Size Blinded {pawn} -> {other}");
// Do nothing if there is no size-blinded involved
if (!GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_size_blinded))
return (ThoughtState)false;
else
ModLog.Debug($"{pawn} has the size blinded gene");
// Iff the pawn has a penis, retrieve it's size.
var penis = GenitaliaUtility.GetBiggestPenis(other);
// Do Nothing if the other pawn has no penis
if (penis == null) return (ThoughtState)false;
var bodysize = GenitaliaUtility.GetBodySizeOfSexPart(penis);
if (penis.Severity + (bodysize) - 1.0 > 1.0)
return ThoughtState.ActiveAtStage(2);
else if (penis.Severity >= 0.8f)
return ThoughtState.ActiveAtStage(1);
else
return ThoughtState.ActiveAtStage(0);
}
}
}

View file

@ -73,5 +73,48 @@ namespace RJW_Genes
{
return candidate.def.defName.ToLower().Contains("breast");
}
/// <summary>
/// Returns the biggest penis of a pawn.
/// In case of a identical severity, the highest body size is returned.
/// For women, or pawns without a penis, null is returned.
/// </summary>
/// <param name="pawn"></param>
/// <returns>The biggest penis of a pawn. Null on women or error.</returns>
public static Hediff GetBiggestPenis(Pawn pawn)
{
Hediff best = null;
var parts = Genital_Helper.get_AllPartsHediffList(pawn);
foreach (var part in parts)
{
if (Genital_Helper.is_sex_part(part) && Genital_Helper.is_penis(part))
{
if (best == null) best = part;
// On a draw of size, we check the body-size.
if (part.Severity == best.Severity) {
var partSize = part.TryGetComp<rjw.CompHediffBodyPart>();
var bestSize = part.TryGetComp<rjw.CompHediffBodyPart>();
if (partSize == null || bestSize == null) { continue; }
best = partSize.SizeOwner > bestSize.SizeOwner ? part : best;
} else if (part.Severity > best.Severity) {
best = part;
}
}
}
return best;
}
public static float GetBodySizeOfSexPart(Hediff part)
{
if (part == null || part.TryGetComp<rjw.CompHediffBodyPart>() == null)
return 0.0f;
else
return part.TryGetComp<rjw.CompHediffBodyPart>().SizeOwner;
}
}
}

View file

@ -40,10 +40,20 @@ namespace RJW_Genes
// If the pawn is not on Map (e.g. caravan), no mali
if (!MapUtility.PawnIsOnHomeMap(pawn))
return (ThoughtState)false;
// Do nothing for pawns that also have pheromones
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
// Do nothing if the pawn does not have the pheromones
if (!GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
return (ThoughtState)false;
// Do nothing for others that also have pheromones
if (GeneUtility.HasGeneNullCheck(other, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
return (ThoughtState)false;
// Do nothing for pawns that wear Gas-Masks
if (other.apparel != null && other.apparel.AnyApparel)
if (other.apparel.WornApparel.Any(apparel => apparel.def == RimWorld.ThingDefOf.Apparel_GasMask))
return (ThoughtState)false;
// Actual Logic:
// Pawn qualifies in right distance and needs line of sight.
var pos = other.Position;

View file

@ -78,6 +78,8 @@
<Compile Include="Genes\Diseases\Defs\GeneticDiseaseExtension.cs" />
<Compile Include="Genes\Diseases\Genes\Gene_FluctualSexualNeed.cs" />
<Compile Include="Genes\Diseases\Patches\Patch_AftersexUtility_TransferGeneticDiseases.cs" />
<Compile Include="Genes\Diseases\Patches\Patch_SecondaryRomanceChanceFactor_Gene_SizeBlinded.cs" />
<Compile Include="Genes\Diseases\Thoughts\ThoughtWorker_SizeBlinded_Social.cs" />
<Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusVisit.cs" />
<Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\DomSuccubusTailCustomRequirementHandler.cs" />

View file

@ -15,6 +15,8 @@ namespace RJW_Genes
public static readonly ThoughtDef rjw_genes_pheromone_carrier_nearby;
public static readonly ThoughtDef rjw_genes_appealing_cock;
//Others with same names but other defs than in genedefof
public static readonly InteractionDef rjw_genes_flirt;
}

View file

@ -1,29 +0,0 @@
# ToDos and Planned Genes
Any help is very appreciated, even if it is just pointing me to existing similar projects.
## Planned / Wanted Genes
**Adjustable Cock-Size** like e.g. artificial genitalia have
**Infectious Hypersexuality Gene** (Maybe?) add Hypersexuality Gene through sex with a certain chance.
**Cum Addiction** add Cum-Addiction from Sexperience, slowly loose conciousness while addiction is not attended.
**Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction)
**Death-Rest** until the pawn is cumflated. I would have liked
**STD Immunity** & maybe a potential to be carrier, but not suffer effects. I just don't play with STDs
## Genes with Abilities and more Effects
There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here:
- Genitalia deal damage as per size (on normal sex-use) - This started in the branch `GenitaliaDamage` but prooves a bit overboarding!
- Genitalia can cause Terror (as ability)
- Cumshot Sniper Abilities. Scale damage with body size and genitalia size, scale distance by cum-amount (relative to the damage - high damage projectiles need more cum per meter).
## Cleanups:
- Change Project structure to the 1.3, 1.4 Structure of other mods