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Author SHA1 Message Date
Vegapnk
f1e2826f35 Updated docs 2023-05-10 21:06:41 +02:00
Vegapnk
2a7a1be7e1 Added a configurable AgeTransferExtension for AgeDrain and YouthFountain, some logging #35 2023-05-10 20:57:49 +02:00
Vegapnk
d00834049b Expose of ResizingGenes, fixing #34 2023-05-10 16:19:45 +02:00
10 changed files with 164 additions and 33 deletions

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@ -8,6 +8,7 @@
- Addition to InsectIncubator: Now fertilizes eggs once placed inside a host, and breeds out eggs twice as fast.
- Many new icons
- Custom background icons when Vanilla-Expanded-Framework is loaded
- Sexual Age Drainer & Youth Fountain now change age as configured in XML
**Internal:**
@ -20,6 +21,7 @@
- Cockeater now leaves a bite wound!
- Pythokin-Patch checks for Licentialabs (#30)
- Removed Sex-Change thoughts for pawns born or spawned with a gender-altering gene (Issue #32, PR #33 by @callavico)
- More consistent behavior for genitalia resizing over multiple game-starts (Issue #34)
**Queen & Caste Logic**

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@ -12,17 +12,17 @@
</modExtensions>
</GeneDef>
<GeneDef ParentName="SpecialBaseBase">
<GeneDef ParentName="SpecialBase">
<defName>rjw_genes_orgasm_rush</defName>
<label>Orgasm Rush</label>
<description>On Orgasm, carriers of this gene get a boost in activity. (rest-need is partially filled)</description>
<description>On orgasm, carriers of this gene get a boost in activity. (rest-need is partially filled)</description>
<biostatCpx>1</biostatCpx>
<biostatMet>-2</biostatMet>
<iconPath>UI/Memes/FleshPurity</iconPath>
<displayOrderInCategory>1</displayOrderInCategory>
</GeneDef>
<GeneDef ParentName="SpecialBaseBase">
<GeneDef ParentName="SpecialBase">
<defName>rjw_genes_youth_fountain</defName>
<label>Youth Fountain</label>
<description>Having sex with a carrier of this gene makes the partner slightly younger. (Partner stays adult)</description>
@ -30,9 +30,16 @@
<biostatMet>-2</biostatMet>
<iconPath>UI/Ideoligions/FireLeaves</iconPath>
<displayOrderInCategory>2</displayOrderInCategory>
<modExtensions>
<li Class="RJW_Genes.AgeTransferExtension">
<!-- 60k = 1 day -->
<ageTickChange>60000</ageTickChange>
<minAgeInYears>18</minAgeInYears>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="SpecialBaseBase">
<GeneDef ParentName="SpecialBase">
<defName>rjw_genes_sex_age_drain</defName>
<label>Sexual Age Drain</label>
<description>Having sex transfers some of the partners life-time to themselves. (Pawn stays adult)</description>
@ -40,9 +47,16 @@
<biostatMet>-1</biostatMet>
<iconPath>UI/Icons/ColonistBar/Idle</iconPath>
<displayOrderInCategory>3</displayOrderInCategory>
<modExtensions>
<li Class="RJW_Genes.AgeTransferExtension">
<!-- 120k = 2 days -->
<ageTickChange>120000</ageTickChange>
<minAgeInYears>18</minAgeInYears>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="SpecialBaseBase">
<GeneDef ParentName="SpecialBase">
<defName>rjw_genes_aphrodisiac_pheromones</defName>
<label>Aphrodisiac Pheromones</label>
<geneClass>RJW_Genes.Gene_Aphrodisiac_Pheromones</geneClass>

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@ -2,6 +2,20 @@
Collection of Known Bugs and reasons for their origin.
## My Youth Fountain / Age Drainer Pawns do not alter Ages!!!
Issue: You had a pawn with Youth Fountain have Sex with another Pawn, and the other pawn did not get younger.
Please Check:
- Are both pawns in OK Age?
- Did they maybe change age but you didn't notice? Default settings only change by days.
- Did they finish sex? If they are interrupted, nothing happens
Otherwise:
Enable the Debug-Settings and provide me with a log.
## I changed Parts of a pawn and my genes do not apply!
Issue: You had a pawn with "huge genitalia" and add a horse-cock with licentia or surgery. This new genitalia is not huge.

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@ -1,16 +1,34 @@
namespace RJW_Genes
using Verse;
namespace RJW_Genes
{
/// <summary>
/// Parent Gene for Genitalia Resizing. All Resizing genes should inherit for this class.
/// There is a companion-patch `Patch_ResizingOnAdulthood`.
///
/// This helps with some functions (e.g. "hasGenitaliaResizingGenes(pawn)") but also to fire genitalia resizing later in life for Pawns.
/// (No Children with huge ding dongs, and I don't want kids with tight anuses I am not that degenerate)
///
///
/// There was an Issue (#34) that re-sized the genitalia over multiple birthdays.
/// Before the addition of `ExposeData`, it lost track whether the resizing was already run,
/// leading to a change with every birthday over multiple game starts.
/// </summary>
public abstract class Gene_GenitaliaResizingGene : RJW_Gene
{
/// <summary>
/// The age (in years) at which the Pawns Genes will take effect, resizing their genitalia.
/// </summary>
public const int RESIZING_AGE = 20;
public bool WasApplied { get; set; }
/// <summary>
/// Whether or not the gene was already applied.
/// If not, it is checked on every birthday and will be applied accordingly.
/// </summary>
private bool resizingWasApplied = false;
public bool ResizingWasApplied { get => resizingWasApplied; set => resizingWasApplied = value; }
public override void PostMake()
{
@ -18,7 +36,7 @@
if (pawn.ageTracker.AgeBiologicalYears >= RESIZING_AGE)
{
Resize();
WasApplied = true;
ResizingWasApplied = true;
}
}
@ -28,19 +46,25 @@
if (pawn.ageTracker.AgeBiologicalYears >= RESIZING_AGE)
{
Resize();
WasApplied = true;
ResizingWasApplied = true;
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref resizingWasApplied, "wasApplied");
}
/// <summary>
/// Used to resize the pawns genitalia.
/// All Logic should be put here:
/// 1. Filters for Gender
/// 2. Filters for Genitalia Existance
/// 2. Filters for Genitalia Existence
/// 3. Selection of right Genitalia
/// 4. Adjustment of Size
///
/// I kept it intentionally broad, so that e.g. the Penis Resize can resize multiple penises and also for futas,
/// I kept it intentionally broad, so that e.g. the Penis Resize can resize multiple penises and or futas,
/// while the breast-gene is female only.
/// </summary>
public abstract void Resize();

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@ -7,6 +7,8 @@ namespace RJW_Genes
/// This Patch adds behavior to all resizing genes:
/// At Age RESIZING_MIN_AGE the Pawns Resizing Genes will trigger again, if not already triggered somewhere else.
/// This is meant to allow kids to grow up without resized genitals, and resize later (Fixing #11).
///
/// See `Gene_GenitaliaResizingGene` for a short summary of Issue #34.
/// </summary>
[HarmonyPatch(typeof(Pawn_AgeTracker), "BirthdayBiological")]
public class Patch_ResizingOnAdulthood
@ -18,10 +20,10 @@ namespace RJW_Genes
{
foreach(Gene_GenitaliaResizingGene gene in GeneUtility.GetGenitaliaResizingGenes(___pawn))
{
if (!gene.WasApplied)
if (!gene.ResizingWasApplied)
{
gene.Resize();
gene.WasApplied = true;
gene.ResizingWasApplied = true;
}
}
}

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@ -0,0 +1,17 @@
using Verse;
namespace RJW_Genes
{
public class AgeTransferExtension : DefModExtension
{
/// <summary>
/// Amount by which the Biological Age Ticks will be changed.
/// </summary>
public int ageTickChange;
/// <summary>
/// Minimum Age for youthing to take place - pawns cannot end up underaged.
/// </summary>
public int minAgeInYears;
}
}

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@ -5,6 +5,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace RJW_Genes.Genes.Special
{
@ -18,9 +20,9 @@ namespace RJW_Genes.Genes.Special
* I am not sure how I feel about this, but as some people that I consider "normal" asked me about this I changed it as requested in #26 and #28
*/
const long AGE_TRANSFERED = 120000; // 120k == 2 days
const long AGE_TRANSFERED_FALLBACK = 120000; // 120k == 2 days
// 18 Years * 60 Days / Year * 60k Ticks/Day + 1 for safety
const long MINIMUM_AGE = 18 * 60 * 60000 + 1;
const long MINIMUM_AGE_FALLBACK = 18 * 60 * 60000 + 1;
public static void Postfix(SexProps props)
{
@ -28,18 +30,50 @@ namespace RJW_Genes.Genes.Special
{
return;
}
if (GeneUtility.IsAgeDrainer(props.pawn) && props.pawn.ageTracker.AgeBiologicalTicks > MINIMUM_AGE)
Pawn pawn = props.pawn;
Pawn partner = props.partner;
if (GeneUtility.IsAgeDrainer(pawn) && !GeneUtility.IsAgeDrainer(partner))
{
var pawnAge = props.pawn.ageTracker.AgeBiologicalTicks;
//ModLog.Error($"Firing Age Drain \nMinimum Age is \t{MINIMUM_AGE} \nPawn Age is \t{pawnAge} \nTransferred \t{AGE_TRANSFERED}\nResulting in \t{pawnAge - AGE_TRANSFERED}");
// Make Partner older
props.partner.ageTracker.AgeBiologicalTicks += AGE_TRANSFERED;
// Make Pawn younger if he is older than minimum age
if (pawnAge - AGE_TRANSFERED > MINIMUM_AGE)
props.pawn.ageTracker.AgeBiologicalTicks = Math.Max(MINIMUM_AGE, (pawnAge - AGE_TRANSFERED));
TransferAge(pawn, partner);
}
else if (GeneUtility.IsAgeDrainer(partner) && !GeneUtility.IsAgeDrainer(pawn))
{
TransferAge(partner,pawn);
}
else if (GeneUtility.IsAgeDrainer(partner) && GeneUtility.IsAgeDrainer(pawn) && RJW_Genes_Settings.rjw_genes_detailed_debug)
{
ModLog.Message($"[Sexual Age Drainer] both {pawn} and {partner} are sexual-age-drainers - nothing happens.");
}
}
/// <summary>
/// Transfers age from the giver to the receiver.
/// </summary>
/// <param name="receiver">The pawn that will receive biological-Age-Ticks, and becomes younger if they are not already young. </param>
/// <param name="giver">The pawn that will be giving biological-Age-Ticks. This pawn is always aged, even if the other pawn is too young.</param>
private static void TransferAge(Pawn receiver, Pawn giver)
{
AgeTransferExtension transferExt = GeneDefOf.rjw_genes_sex_age_drain.GetModExtension<AgeTransferExtension>();
long age_transfered = transferExt?.ageTickChange ?? AGE_TRANSFERED_FALLBACK;
long minimum_age = transferExt?.minAgeInYears * 60 * 60000 + 1 ?? MINIMUM_AGE_FALLBACK;
var pawnAge = receiver.ageTracker.AgeBiologicalTicks;
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"[Sexual Age Drainer] {receiver} is aging {giver} by {age_transfered} ({Math.Round(age_transfered / 60000.0, 2)} days)");
// Giver ALWAYS ages
giver.ageTracker.AgeBiologicalTicks += age_transfered;
// Make Receiver younger if they are older than minimum age
if (pawnAge - age_transfered > minimum_age)
receiver.ageTracker.AgeBiologicalTicks = Math.Max(minimum_age, (pawnAge - age_transfered));
else {
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"[Sexual Age Drainer] {receiver} was too young ({receiver.ageTracker.AgeBiologicalYears}), and remains unchanged.");
}
}
}
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes.Genes.Special
{
@ -18,9 +19,9 @@ namespace RJW_Genes.Genes.Special
* I am not sure how I feel about this, but as some people that I consider "normal" asked me about this I changed it as requested in #26 and #28
*/
const long AGE_REDUCTION = 60000; // 60k == 1 day
const long AGE_REDUCTION_FALLBACK = 60000; // 60k == 1 day
// 18 Years * 60 Days / Year * 60k Ticks/Day + 1 for safety
const long MINIMUM_AGE = 18 * 60 * 60000 + 1;
const long MINIMUM_AGE_FALLBACK = 18 * 60 * 60000 + 1;
public static void Postfix(SexProps props)
{
@ -28,16 +29,36 @@ namespace RJW_Genes.Genes.Special
{
return;
}
if (GeneUtility.IsYouthFountain(props.pawn) && props.pawn.ageTracker.AgeBiologicalTicks >= MINIMUM_AGE)
if (GeneUtility.IsYouthFountain(props.pawn))
{
var partnerAge = props.partner.ageTracker.AgeBiologicalTicks;
if(partnerAge - AGE_REDUCTION > MINIMUM_AGE)
props.partner.ageTracker.AgeBiologicalTicks = Math.Max(MINIMUM_AGE, partnerAge - AGE_REDUCTION);
}
ChangeAgeForPawn(props.partner, props.pawn);
}
if (GeneUtility.IsYouthFountain(props.partner))
{
ChangeAgeForPawn(props.pawn,props.partner);
}
}
private static void ChangeAgeForPawn(Pawn ToYouth, Pawn YouthingPawn)
{
AgeTransferExtension transferExt = GeneDefOf.rjw_genes_youth_fountain.GetModExtension<AgeTransferExtension>();
long age_reduction = transferExt?.ageTickChange ?? AGE_REDUCTION_FALLBACK;
long minimum_age = transferExt?.minAgeInYears * 60 * 60000 + 1 ?? MINIMUM_AGE_FALLBACK;
var partnerAge = ToYouth.ageTracker.AgeBiologicalTicks;
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"Firing Youth Fountain - {YouthingPawn} is youthing {ToYouth} by {age_reduction} ({Math.Round(age_reduction / 60000.0, 2)} days)");
if (partnerAge - age_reduction > minimum_age) {
ToYouth.ageTracker.AgeBiologicalTicks = Math.Max(minimum_age, partnerAge - age_reduction);
}
else if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"[Youth Fountain] {ToYouth} was too young ({ToYouth.ageTracker.AgeBiologicalYears}), and remains unchanged.");
}
}
}

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@ -137,6 +137,7 @@
<Compile Include="Genes\Life_Force\JobGivers\JobGiver_GetLifeForce.cs" />
<Compile Include="Genes\Life_Force\ThinkNodes\ThinkNode_NewFlirtTarget.cs" />
<Compile Include="Genes\Patch_AddNotifyOnGeneration.cs" />
<Compile Include="Genes\Special\AgeTransferExtension.cs" />
<Compile Include="Genes\Special\Patch_AgeDrain.cs" />
<Compile Include="Interactions\SuccubusTailjob\CompAbility_SexInteractionRequirements.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_PussyHeal.cs" />

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@ -8,6 +8,8 @@ Any help is very appreciated, even if it is just pointing me to existing similar
**Incubi** - Add a forced striptease Ability
**Age Transfer Genes** - Add (configurable) option to satisfy Bodymodders and their AgeReversalDemand
## Planned Genes
**Adjustable Cock-Size** like e.g. artificial genitalia have