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10 changed files with 164 additions and 33 deletions
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@ -8,6 +8,7 @@
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- Addition to InsectIncubator: Now fertilizes eggs once placed inside a host, and breeds out eggs twice as fast.
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- Many new icons
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- Custom background icons when Vanilla-Expanded-Framework is loaded
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- Sexual Age Drainer & Youth Fountain now change age as configured in XML
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**Internal:**
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@ -20,6 +21,7 @@
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- Cockeater now leaves a bite wound!
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- Pythokin-Patch checks for Licentialabs (#30)
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- Removed Sex-Change thoughts for pawns born or spawned with a gender-altering gene (Issue #32, PR #33 by @callavico)
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- More consistent behavior for genitalia resizing over multiple game-starts (Issue #34)
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**Queen & Caste Logic**
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@ -12,17 +12,17 @@
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</modExtensions>
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</GeneDef>
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<GeneDef ParentName="SpecialBaseBase">
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<GeneDef ParentName="SpecialBase">
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<defName>rjw_genes_orgasm_rush</defName>
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<label>Orgasm Rush</label>
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<description>On Orgasm, carriers of this gene get a boost in activity. (rest-need is partially filled)</description>
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<description>On orgasm, carriers of this gene get a boost in activity. (rest-need is partially filled)</description>
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<biostatCpx>1</biostatCpx>
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<biostatMet>-2</biostatMet>
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<iconPath>UI/Memes/FleshPurity</iconPath>
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<displayOrderInCategory>1</displayOrderInCategory>
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</GeneDef>
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<GeneDef ParentName="SpecialBaseBase">
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<GeneDef ParentName="SpecialBase">
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<defName>rjw_genes_youth_fountain</defName>
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<label>Youth Fountain</label>
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<description>Having sex with a carrier of this gene makes the partner slightly younger. (Partner stays adult)</description>
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@ -30,9 +30,16 @@
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<biostatMet>-2</biostatMet>
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<iconPath>UI/Ideoligions/FireLeaves</iconPath>
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<displayOrderInCategory>2</displayOrderInCategory>
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<modExtensions>
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<li Class="RJW_Genes.AgeTransferExtension">
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<!-- 60k = 1 day -->
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<ageTickChange>60000</ageTickChange>
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<minAgeInYears>18</minAgeInYears>
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</li>
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</modExtensions>
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</GeneDef>
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<GeneDef ParentName="SpecialBaseBase">
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<GeneDef ParentName="SpecialBase">
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<defName>rjw_genes_sex_age_drain</defName>
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<label>Sexual Age Drain</label>
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<description>Having sex transfers some of the partners life-time to themselves. (Pawn stays adult)</description>
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@ -40,9 +47,16 @@
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<biostatMet>-1</biostatMet>
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<iconPath>UI/Icons/ColonistBar/Idle</iconPath>
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<displayOrderInCategory>3</displayOrderInCategory>
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<modExtensions>
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<li Class="RJW_Genes.AgeTransferExtension">
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<!-- 120k = 2 days -->
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<ageTickChange>120000</ageTickChange>
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<minAgeInYears>18</minAgeInYears>
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</li>
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</modExtensions>
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</GeneDef>
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<GeneDef ParentName="SpecialBaseBase">
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<GeneDef ParentName="SpecialBase">
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<defName>rjw_genes_aphrodisiac_pheromones</defName>
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<label>Aphrodisiac Pheromones</label>
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<geneClass>RJW_Genes.Gene_Aphrodisiac_Pheromones</geneClass>
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@ -2,6 +2,20 @@
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Collection of Known Bugs and reasons for their origin.
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## My Youth Fountain / Age Drainer Pawns do not alter Ages!!!
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Issue: You had a pawn with Youth Fountain have Sex with another Pawn, and the other pawn did not get younger.
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Please Check:
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- Are both pawns in OK Age?
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- Did they maybe change age but you didn't notice? Default settings only change by days.
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- Did they finish sex? If they are interrupted, nothing happens
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Otherwise:
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Enable the Debug-Settings and provide me with a log.
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## I changed Parts of a pawn and my genes do not apply!
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Issue: You had a pawn with "huge genitalia" and add a horse-cock with licentia or surgery. This new genitalia is not huge.
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@ -1,16 +1,34 @@
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namespace RJW_Genes
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Parent Gene for Genitalia Resizing. All Resizing genes should inherit for this class.
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/// There is a companion-patch `Patch_ResizingOnAdulthood`.
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///
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/// This helps with some functions (e.g. "hasGenitaliaResizingGenes(pawn)") but also to fire genitalia resizing later in life for Pawns.
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/// (No Children with huge ding dongs, and I don't want kids with tight anuses I am not that degenerate)
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///
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///
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/// There was an Issue (#34) that re-sized the genitalia over multiple birthdays.
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/// Before the addition of `ExposeData`, it lost track whether the resizing was already run,
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/// leading to a change with every birthday over multiple game starts.
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/// </summary>
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public abstract class Gene_GenitaliaResizingGene : RJW_Gene
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{
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/// <summary>
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/// The age (in years) at which the Pawns Genes will take effect, resizing their genitalia.
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/// </summary>
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public const int RESIZING_AGE = 20;
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public bool WasApplied { get; set; }
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/// <summary>
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/// Whether or not the gene was already applied.
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/// If not, it is checked on every birthday and will be applied accordingly.
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/// </summary>
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private bool resizingWasApplied = false;
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public bool ResizingWasApplied { get => resizingWasApplied; set => resizingWasApplied = value; }
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public override void PostMake()
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{
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@ -18,7 +36,7 @@
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if (pawn.ageTracker.AgeBiologicalYears >= RESIZING_AGE)
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{
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Resize();
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WasApplied = true;
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ResizingWasApplied = true;
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}
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}
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@ -28,19 +46,25 @@
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if (pawn.ageTracker.AgeBiologicalYears >= RESIZING_AGE)
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{
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Resize();
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WasApplied = true;
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ResizingWasApplied = true;
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref resizingWasApplied, "wasApplied");
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}
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/// <summary>
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/// Used to resize the pawns genitalia.
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/// All Logic should be put here:
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/// 1. Filters for Gender
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/// 2. Filters for Genitalia Existance
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/// 2. Filters for Genitalia Existence
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/// 3. Selection of right Genitalia
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/// 4. Adjustment of Size
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///
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/// I kept it intentionally broad, so that e.g. the Penis Resize can resize multiple penises and also for futas,
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/// I kept it intentionally broad, so that e.g. the Penis Resize can resize multiple penises and or futas,
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/// while the breast-gene is female only.
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/// </summary>
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public abstract void Resize();
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@ -7,6 +7,8 @@ namespace RJW_Genes
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/// This Patch adds behavior to all resizing genes:
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/// At Age RESIZING_MIN_AGE the Pawns Resizing Genes will trigger again, if not already triggered somewhere else.
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/// This is meant to allow kids to grow up without resized genitals, and resize later (Fixing #11).
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///
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/// See `Gene_GenitaliaResizingGene` for a short summary of Issue #34.
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/// </summary>
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[HarmonyPatch(typeof(Pawn_AgeTracker), "BirthdayBiological")]
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public class Patch_ResizingOnAdulthood
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@ -18,10 +20,10 @@ namespace RJW_Genes
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{
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foreach(Gene_GenitaliaResizingGene gene in GeneUtility.GetGenitaliaResizingGenes(___pawn))
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{
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if (!gene.WasApplied)
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if (!gene.ResizingWasApplied)
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{
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gene.Resize();
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gene.WasApplied = true;
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gene.ResizingWasApplied = true;
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}
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}
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}
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17
Source/Genes/Special/AgeTransferExtension.cs
Normal file
17
Source/Genes/Special/AgeTransferExtension.cs
Normal file
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@ -0,0 +1,17 @@
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using Verse;
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namespace RJW_Genes
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{
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public class AgeTransferExtension : DefModExtension
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{
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/// <summary>
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/// Amount by which the Biological Age Ticks will be changed.
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/// </summary>
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public int ageTickChange;
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/// <summary>
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/// Minimum Age for youthing to take place - pawns cannot end up underaged.
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/// </summary>
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public int minAgeInYears;
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}
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}
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace RJW_Genes.Genes.Special
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{
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@ -18,9 +20,9 @@ namespace RJW_Genes.Genes.Special
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* I am not sure how I feel about this, but as some people that I consider "normal" asked me about this I changed it as requested in #26 and #28
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*/
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const long AGE_TRANSFERED = 120000; // 120k == 2 days
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const long AGE_TRANSFERED_FALLBACK = 120000; // 120k == 2 days
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// 18 Years * 60 Days / Year * 60k Ticks/Day + 1 for safety
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const long MINIMUM_AGE = 18 * 60 * 60000 + 1;
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const long MINIMUM_AGE_FALLBACK = 18 * 60 * 60000 + 1;
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public static void Postfix(SexProps props)
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{
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@ -28,18 +30,50 @@ namespace RJW_Genes.Genes.Special
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{
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return;
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}
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if (GeneUtility.IsAgeDrainer(props.pawn) && props.pawn.ageTracker.AgeBiologicalTicks > MINIMUM_AGE)
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{
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var pawnAge = props.pawn.ageTracker.AgeBiologicalTicks;
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//ModLog.Error($"Firing Age Drain \nMinimum Age is \t{MINIMUM_AGE} \nPawn Age is \t{pawnAge} \nTransferred \t{AGE_TRANSFERED}\nResulting in \t{pawnAge - AGE_TRANSFERED}");
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// Make Partner older
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props.partner.ageTracker.AgeBiologicalTicks += AGE_TRANSFERED;
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// Make Pawn younger if he is older than minimum age
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if (pawnAge - AGE_TRANSFERED > MINIMUM_AGE)
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props.pawn.ageTracker.AgeBiologicalTicks = Math.Max(MINIMUM_AGE, (pawnAge - AGE_TRANSFERED));
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Pawn pawn = props.pawn;
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Pawn partner = props.partner;
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if (GeneUtility.IsAgeDrainer(pawn) && !GeneUtility.IsAgeDrainer(partner))
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{
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TransferAge(pawn, partner);
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}
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else if (GeneUtility.IsAgeDrainer(partner) && !GeneUtility.IsAgeDrainer(pawn))
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{
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TransferAge(partner,pawn);
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}
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else if (GeneUtility.IsAgeDrainer(partner) && GeneUtility.IsAgeDrainer(pawn) && RJW_Genes_Settings.rjw_genes_detailed_debug)
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{
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ModLog.Message($"[Sexual Age Drainer] both {pawn} and {partner} are sexual-age-drainers - nothing happens.");
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}
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}
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/// <summary>
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/// Transfers age from the giver to the receiver.
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/// </summary>
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/// <param name="receiver">The pawn that will receive biological-Age-Ticks, and becomes younger if they are not already young. </param>
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/// <param name="giver">The pawn that will be giving biological-Age-Ticks. This pawn is always aged, even if the other pawn is too young.</param>
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private static void TransferAge(Pawn receiver, Pawn giver)
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{
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AgeTransferExtension transferExt = GeneDefOf.rjw_genes_sex_age_drain.GetModExtension<AgeTransferExtension>();
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long age_transfered = transferExt?.ageTickChange ?? AGE_TRANSFERED_FALLBACK;
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long minimum_age = transferExt?.minAgeInYears * 60 * 60000 + 1 ?? MINIMUM_AGE_FALLBACK;
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var pawnAge = receiver.ageTracker.AgeBiologicalTicks;
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Message($"[Sexual Age Drainer] {receiver} is aging {giver} by {age_transfered} ({Math.Round(age_transfered / 60000.0, 2)} days)");
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// Giver ALWAYS ages
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giver.ageTracker.AgeBiologicalTicks += age_transfered;
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// Make Receiver younger if they are older than minimum age
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if (pawnAge - age_transfered > minimum_age)
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receiver.ageTracker.AgeBiologicalTicks = Math.Max(minimum_age, (pawnAge - age_transfered));
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else {
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Message($"[Sexual Age Drainer] {receiver} was too young ({receiver.ageTracker.AgeBiologicalYears}), and remains unchanged.");
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes.Genes.Special
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{
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@ -18,9 +19,9 @@ namespace RJW_Genes.Genes.Special
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* I am not sure how I feel about this, but as some people that I consider "normal" asked me about this I changed it as requested in #26 and #28
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*/
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const long AGE_REDUCTION = 60000; // 60k == 1 day
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const long AGE_REDUCTION_FALLBACK = 60000; // 60k == 1 day
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// 18 Years * 60 Days / Year * 60k Ticks/Day + 1 for safety
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const long MINIMUM_AGE = 18 * 60 * 60000 + 1;
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const long MINIMUM_AGE_FALLBACK = 18 * 60 * 60000 + 1;
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public static void Postfix(SexProps props)
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{
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@ -28,16 +29,36 @@ namespace RJW_Genes.Genes.Special
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{
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return;
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}
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if (GeneUtility.IsYouthFountain(props.pawn) && props.pawn.ageTracker.AgeBiologicalTicks >= MINIMUM_AGE)
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{
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var partnerAge = props.partner.ageTracker.AgeBiologicalTicks;
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if(partnerAge - AGE_REDUCTION > MINIMUM_AGE)
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props.partner.ageTracker.AgeBiologicalTicks = Math.Max(MINIMUM_AGE, partnerAge - AGE_REDUCTION);
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if (GeneUtility.IsYouthFountain(props.pawn))
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{
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ChangeAgeForPawn(props.partner, props.pawn);
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}
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if (GeneUtility.IsYouthFountain(props.partner))
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{
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ChangeAgeForPawn(props.pawn,props.partner);
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}
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}
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private static void ChangeAgeForPawn(Pawn ToYouth, Pawn YouthingPawn)
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{
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AgeTransferExtension transferExt = GeneDefOf.rjw_genes_youth_fountain.GetModExtension<AgeTransferExtension>();
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long age_reduction = transferExt?.ageTickChange ?? AGE_REDUCTION_FALLBACK;
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long minimum_age = transferExt?.minAgeInYears * 60 * 60000 + 1 ?? MINIMUM_AGE_FALLBACK;
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var partnerAge = ToYouth.ageTracker.AgeBiologicalTicks;
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Message($"Firing Youth Fountain - {YouthingPawn} is youthing {ToYouth} by {age_reduction} ({Math.Round(age_reduction / 60000.0, 2)} days)");
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if (partnerAge - age_reduction > minimum_age) {
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ToYouth.ageTracker.AgeBiologicalTicks = Math.Max(minimum_age, partnerAge - age_reduction);
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}
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else if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Message($"[Youth Fountain] {ToYouth} was too young ({ToYouth.ageTracker.AgeBiologicalYears}), and remains unchanged.");
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}
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}
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}
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@ -137,6 +137,7 @@
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<Compile Include="Genes\Life_Force\JobGivers\JobGiver_GetLifeForce.cs" />
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<Compile Include="Genes\Life_Force\ThinkNodes\ThinkNode_NewFlirtTarget.cs" />
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<Compile Include="Genes\Patch_AddNotifyOnGeneration.cs" />
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<Compile Include="Genes\Special\AgeTransferExtension.cs" />
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<Compile Include="Genes\Special\Patch_AgeDrain.cs" />
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<Compile Include="Interactions\SuccubusTailjob\CompAbility_SexInteractionRequirements.cs" />
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<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_PussyHeal.cs" />
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2
TODOS.md
2
TODOS.md
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@ -8,6 +8,8 @@ Any help is very appreciated, even if it is just pointing me to existing similar
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**Incubi** - Add a forced striptease Ability
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**Age Transfer Genes** - Add (configurable) option to satisfy Bodymodders and their AgeReversalDemand
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## Planned Genes
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**Adjustable Cock-Size** like e.g. artificial genitalia have
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