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	Start of Cocoon Gene, minor fixes to cockeater
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					 12 changed files with 253 additions and 6 deletions
				
			
		
							
								
								
									
										12
									
								
								CHANGELOG.md
									
										
									
									
									
								
							
							
						
						
									
										12
									
								
								CHANGELOG.md
									
										
									
									
									
								
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			@ -1,4 +1,14 @@
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<<<<<<< HEAD
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# 1.2
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Changes:
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- Cocoon Weaver Gene
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Fixes: 
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- Cockeater Ability has now Icon of Cockeater Gene
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- Cockeater now leaves a bite wound!
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# 1.1.4
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Fixes: 
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			@ -4,7 +4,7 @@
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    <defName>rjw_genes_cockeater</defName>
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    <label>Eat Cock</label>
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    <description>Eat the cock of another pawn, restoring fertilin based on the size of the cock.</description>
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    <iconPath>Things/Mote/Heart</iconPath>
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    <iconPath>Genes/Icons/cockeater</iconPath>
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    <stunTargetWhileCasting>true</stunTargetWhileCasting>
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    <displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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    <disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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			@ -27,8 +27,7 @@
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      </targetParams>
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    </verbProperties>
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    <comps>
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      <li Class="RJW_Genes.CompProperties_AbilityCockEater"> <!-- namespace needs to be changed when copied to another mod-->
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      </li>
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      <li Class="RJW_Genes.CompProperties_AbilityCockEater"/> <!-- namespace needs to be changed when copied to another mod-->
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    </comps>
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  </AbilityDef>
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</Defs>
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										32
									
								
								Common/Defs/AbilityDefs/Ability_CocoonWeaver.xml
									
										
									
									
									
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								Common/Defs/AbilityDefs/Ability_CocoonWeaver.xml
									
										
									
									
									
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			@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <AbilityDef ParentName="AbilityTouchBase">
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    <defName>rjw_genes_cocoonweaver</defName>
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    <label>Cocoon</label>
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    <description>Weaves the victim into a (self-sustaining) cocoon. The victim cannot move, but can be bred.</description>
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    <iconPath>Things/Mote/Heart</iconPath>
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    <stunTargetWhileCasting>true</stunTargetWhileCasting>
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    <displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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    <disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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    <warmupMote>Mote_CocoonStencil</warmupMote>
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    <warmupEffecter>CocoonWeave</warmupEffecter>
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    <jobDef>CastAbilityOnThingMelee</jobDef>
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    <displayOrder>403</displayOrder>
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    <verbProperties>
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      <verbClass>Verb_CastAbilityTouch</verbClass>
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      <drawAimPie>false</drawAimPie>
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      <range>-1</range>
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      <warmupTime>15</warmupTime>
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      <targetParams>
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        <canTargetAnimals>true</canTargetAnimals>
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        <canTargetSelf>false</canTargetSelf>
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        <canTargetBuildings>false</canTargetBuildings>
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        <canTargetMechs>false</canTargetMechs>
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        <canTargetBloodfeeders>true</canTargetBloodfeeders>
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      </targetParams>
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    </verbProperties>
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    <comps>
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      <li Class="RJW_Genes.CompProperties_AbilityCocoonWeaver"/>
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    </comps>
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  </AbilityDef>
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</Defs>
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										78
									
								
								Common/Defs/Effects/cocoonweave.xml
									
										
									
									
									
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								Common/Defs/Effects/cocoonweave.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <EffecterDef>
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    <defName>CocoonWeave</defName>
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    <children>
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      <li>
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        <subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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        <moteDef>Mote_WeaveA</moteDef>
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        <burstCount>1</burstCount>
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        <chancePerTick>0.05</chancePerTick>
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        <scale>0.25~0.5</scale>
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        <spawnLocType>RandomDrawPosOnTarget</spawnLocType>
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        <attachToSpawnThing>true</attachToSpawnThing>
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      </li>
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      <li>
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        <subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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        <moteDef>Mote_WeaveB</moteDef>
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        <burstCount>1</burstCount>
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        <chancePerTick>0.05</chancePerTick>
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        <scale>0.25~0.5</scale>
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        <spawnLocType>RandomDrawPosOnTarget</spawnLocType>
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        <attachToSpawnThing>true</attachToSpawnThing>
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      </li>
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    </children>
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  </EffecterDef>
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  <ThingDef ParentName="MoteBase" Name="MoteCocoonBase" Abstract="True">
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    <thingClass>MoteAttached</thingClass>
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    <altitudeLayer>MoteOverhead</altitudeLayer>
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    <mote>
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      <solidTime>0.45</solidTime>
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      <fadeInTime>0.1</fadeInTime>
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      <fadeOutTime>0.2</fadeOutTime>
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    </mote>
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    <graphicData>
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      <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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      <shaderType>PawnSilhouetteStencilColorAnimated</shaderType>
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      <drawSize>(0.65, 0.65)</drawSize>
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      <shaderParameters>
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        <_NumFrames>5</_NumFrames>
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        <_FramesPerSec>7.5</_FramesPerSec>
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      </shaderParameters>
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    </graphicData>
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  </ThingDef>
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  <ThingDef ParentName="MoteBase">
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    <defName>Mote_CocoonStencil</defName>
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    <thingClass>MoteAttached</thingClass>
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    <altitudeLayer>Terrain</altitudeLayer>
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    <mote>
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      <fadeInTime>0.1</fadeInTime>
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      <fadeOutTime>0.1</fadeOutTime>
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      <solidTime>999999</solidTime>
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      <needsMaintenance>True</needsMaintenance>
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    </mote>
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    <graphicData>
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      <graphicClass>Graphic_PawnBodySilhouette</graphicClass>
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      <shaderType>PawnSilhouetteStencil</shaderType>
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      <texPath>Things/Mote/Transparent</texPath>
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    </graphicData>
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  </ThingDef>
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  <ThingDef ParentName="MoteCocoonBase">
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    <defName>Mote_WeaveA</defName>
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    <graphicData>
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      <texPath>Things/Mote/Cocoon/WeaveA</texPath>
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    </graphicData>
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  </ThingDef>
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  <ThingDef ParentName="MoteCocoonBase">
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    <defName>Mote_WeaveB</defName>
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    <graphicData>
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      <texPath>Things/Mote/Cocoon/WeaveB</texPath>
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    </graphicData>
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  </ThingDef>
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</Defs>
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			@ -67,6 +67,11 @@
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    <displayPriorityInXenotype>8</displayPriorityInXenotype>
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  </GeneCategoryDef>
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  <GeneCategoryDef>
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    <defName>rjw_genes_hive</defName>
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    <label>Hive</label>
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    <displayPriorityInXenotype>7</displayPriorityInXenotype>
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  </GeneCategoryDef>
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</Defs>
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										22
									
								
								Common/Defs/GeneDefs/GeneDefs_Hive.xml
									
										
									
									
									
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								Common/Defs/GeneDefs/GeneDefs_Hive.xml
									
										
									
									
									
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			@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<GeneDef>
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		<defName>rjw_genes_cocoonweaver</defName>
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		<label>Cocoon Weaver</label>
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		<labelShortAdj>cocooner</labelShortAdj>
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		<description>Carriers of this gene can produce a cocoon to prepare helpless victims for breeding.</description>
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		<iconPath>Things/Mote/Heart</iconPath>
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		<displayOrderInCategory>11</displayOrderInCategory>
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		<displayCategory>rjw_genes_hive</displayCategory>
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		<abilities>
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			<li>rjw_genes_cocoonweaver</li>
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		</abilities>
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		<descriptionHyperlinks>
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			<AbilityDef>rjw_genes_cocoonweaver</AbilityDef>
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		</descriptionHyperlinks>
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		<biostatCpx>1</biostatCpx>
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		<biostatMet>-1</biostatMet>
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	</GeneDef>
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</Defs>
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								Common/Textures/Things/Mote/Cocoon/WeaveA.psd
									
										
									
									
									
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								Common/Textures/Things/Mote/Cocoon/WeaveB.psd
									
										
									
									
									
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			@ -0,0 +1,81 @@
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using Verse;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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	/// <summary>
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	/// The CocoonWeaver Ability applies the RJW-Cocoon to a pawn.
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	/// Friendly Pawns can always be cocooned, neutral and hostile pawns must be downed. 
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	/// </summary>
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	public class CompAbilityEffect_CocoonWeaver : CompAbilityEffect
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	{
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		private new CompProperties_AbilityCocoonWeaver Props
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		{
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			get
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			{
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				return (CompProperties_AbilityCocoonWeaver)this.props;
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			}
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		}
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		public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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		{
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			base.Apply(target, dest);
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			Pawn CocooningPawn = this.parent.pawn;
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			Pawn PawnToCocoon = target.Pawn;
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			// Error Case - Null Pawn
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			if (PawnToCocoon == null)
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			{
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				return;
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			}
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			PawnToCocoon.health.AddHediff(HediffDef.Named("RJW_Cocoon"));
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		}
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		/// <summary>
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		/// For validity, there are a few checks:
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		/// 0. Target is not already cocooned 
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		/// 1. Target is either Colonist / Prisoner 
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		/// 2. If the Target is an enemy or neutral, it must be downed. 
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		/// </summary>
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		public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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		{
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			Pawn cocoonTarget = target.Pawn;
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			if (cocoonTarget != null)
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			{
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				bool CocoonTargetIsColonistOrPrisoner = cocoonTarget.Faction == this.parent.pawn.Faction || cocoonTarget.IsPrisonerOfColony;
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				bool CocoonTargetIsHostile = cocoonTarget.HostileTo(this.parent.pawn);
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				bool CocoonTargetIsDowned = cocoonTarget.Downed;
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				if (cocoonTarget.health.hediffSet.hediffs.Any(t => t.def.defName == "RJW_Cocoon"))
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				{
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					if (throwMessages)
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						Messages.Message(cocoonTarget.Name + " is already cocooned.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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					return false;
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                }
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				if (!CocoonTargetIsColonistOrPrisoner && !(CocoonTargetIsHostile && CocoonTargetIsDowned))
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				{
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					if (throwMessages)
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					{
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						if(CocoonTargetIsHostile && !CocoonTargetIsDowned)
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                        {
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							Messages.Message(cocoonTarget.Name + " is hostile, but not downed.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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						}
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						else if (!CocoonTargetIsColonistOrPrisoner)
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						{
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							Messages.Message(cocoonTarget.Name + " is not a part of the colony or hostile.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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						}
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					}
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					return false;
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				}
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			}
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			return base.Valid(target, throwMessages);
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		}
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	}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace RJW_Genes
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{
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	public class CompProperties_AbilityCocoonWeaver : CompProperties_AbilityEffect
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	{
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		public CompProperties_AbilityCocoonWeaver()
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		{
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			this.compClass = typeof(CompAbilityEffect_CocoonWeaver);
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		}
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	}
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}
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			@ -51,9 +51,9 @@ namespace RJW_Genes
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                        }
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						// Increase LifeForce for Biter
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						GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(CockBiter), gained_lifeforce);
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						// Handle Damage for Bitten 
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						CockBittenPawn.health.RemoveHediff(part);
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						CockBittenPawn.TakeDamage(new DamageInfo(DamageDefOf.Bite, 99999f, 999f, hitPart: Genital_Helper.get_genitalsBPR(CockBittenPawn)));
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						//CockBittenPawn.health.RemoveHediff(part);
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						CockBittenPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, CockBittenPawn, null);
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						//Only one penis at the time
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			@ -87,6 +87,8 @@
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    <Compile Include="Genes\Genitalia\Gene_DemonicGenitalia.cs" />
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    <Compile Include="Genes\Genitalia\Gene_EquineGenitalia.cs" />
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    <Compile Include="Genes\Genitalia\GenitaliaChanger.cs" />
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    <Compile Include="Genes\Hive\Abilities\CompAbilityEffect_CocoonWeaver.cs" />
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    <Compile Include="Genes\Hive\Abilities\CompProperties_AbilityCocoonWeaver.cs" />
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    <Compile Include="Genes\Life_Force\Abilities\AbilityUtility.cs" />
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    <Compile Include="Genes\Life_Force\UI\Alert_LowFertilin.cs" />
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    <Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_CasterIsNaked.cs" />
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		||||
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						 | 
				
			
			
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