mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
Updated Documents for 1.1
This commit is contained in:
parent
785791c208
commit
f5541963bd
5 changed files with 25 additions and 3 deletions
|
@ -2,6 +2,16 @@
|
|||
|
||||
Collection of Known Bugs and reasons for their origin.
|
||||
|
||||
## Pawn does not refresh empty Fertilin!
|
||||
|
||||
Issue: A pawn has 0 (or low) Fertilin, and a mood debuff. But they do not do anything about it.
|
||||
|
||||
Reason: Pawns might go on a mental break when their fertilin is low to rape people. However, if your pawn is generally happy, they will not have a mental break. Then they run around with low fertilin.
|
||||
|
||||
Workarounds / Solutions: Depending on your Gene-Setup, you might consider a cum-based diet. You can also tweak sex-settings for more sex need and hookups. Lastly, you can edit the xml to give higher mood penalties, which will lead to more mental breakdowns.
|
||||
|
||||
In general, I am happy to hear your feedback. If you have other ideas how to change this to be a bit tricky but not too punishing please let me know.
|
||||
|
||||
## Fertilin does not go up after Sex!
|
||||
|
||||
Error: An Incubus or Succubus had sex with another pawn, but did not gain Fertilin.
|
||||
|
@ -22,6 +32,7 @@ Error: You have a succubus using seduce on a hostile pawn, they start sex but im
|
|||
Things to Consider:
|
||||
|
||||
1. Is your Succubus drafted? If not, they might have a flight-mode set and are scared of the enemy.
|
||||
2. Do you have mods changing combat AI? (CAI5000 or Combat Extended)
|
||||
|
||||
It seems that things changing Enemy Combat AI also affect this. One report was about CAI5000 and we also expect Combat Extended to be incompatible.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue