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	Applying hediffs by Gene works
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								Source/Common/Defs/HediffIncreaseOnSexExtension.cs
									
										
									
									
									
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								Source/Common/Defs/HediffIncreaseOnSexExtension.cs
									
										
									
									
									
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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    public class HediffIncreaseOnSexExtension: DefModExtension
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    {
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        public HediffDef hediffDef;
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        public float severityIncrease;
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        public float applicationChance;
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        public bool canCreateHediff;
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        public bool applicableForWomen;
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        public bool applicableForMen;
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        public bool requiresPenetrativeSex;
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    }
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}
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								Source/Common/patches/Patch_HediffIncreaseOnSex.cs
									
										
									
									
									
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								Source/Common/patches/Patch_HediffIncreaseOnSex.cs
									
										
									
									
									
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using HarmonyLib;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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    /// <summary>
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    /// This patch "only" applies the hediff increase on sex. 
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    /// It checks for the hediff, creates it if necessary and applicable, 
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    /// and increases it based on the severity, chance and genders specified in the Extension. 
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    /// 
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    /// Some hediffs want follow up logic, e.g. the Feminization Gene, 
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    /// which is handled in an extra patch (that requires the hediff to be present already). 
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    /// </summary>
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    [HarmonyPatch(typeof(SexUtility), "Aftersex")]
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    public class Patch_HediffIncreaseOnSex
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    {
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        public static void Postfix(SexProps props)
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        {
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            if (props == null || props.pawn == null || props.partner == null || props.partner.IsAnimal() || props.pawn.IsAnimal())
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            {
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                return;
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            }
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            Pawn pawn = props.pawn;
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            Pawn partner = props.partner;
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            if (pawn.genes == null || partner.genes == null) return;
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            TryApplyHediffsOfSex(pawn, partner, props);
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            TryApplyHediffsOfSex(partner, pawn, props);
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        }
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        /// <summary>
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        /// Checks for every gene in a pawn if it applies a hediff or the severity of an existing hediff in a sexual partner. 
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        /// If the checks pass, the hediff is added or changed accordingly. 
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        /// </summary>
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        /// <param name="pawn">Pawn that holds (one or many) genes that might apply a hediff change</param>
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        /// <param name="partner">Pawn that will receive or alter any hediffs, if applicable</param>
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        /// <param name="props">The Sexprops, used for checking if sex is penetrative</param>
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        static void TryApplyHediffsOfSex(Pawn pawn, Pawn partner, SexProps props)
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        {
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            var random = new Random();
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            foreach (Gene gene in pawn.genes.GenesListForReading)
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            {
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                HediffIncreaseOnSexExtension ext = gene.def.GetModExtension<HediffIncreaseOnSexExtension>();
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                if (ext == null) continue;
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                if (DiseaseHelper.IsImmuneAgainstGeneticDisease(partner, gene.def)) continue;
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                if (ext.requiresPenetrativeSex && DiseaseHelper.IsPenetrativeSex(props)) continue;
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                if (!ext.applicableForMen && partner.gender == Gender.Male) continue;
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                if (!ext.applicableForWomen && partner.gender == Gender.Female) continue;
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                if (random.NextDouble() >= ext.applicationChance) continue;
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                Hediff hediff = partner.health.hediffSet.GetFirstHediffOfDef(ext.hediffDef);
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                if (hediff == null)
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                {
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                    if (!ext.canCreateHediff) continue;
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                    hediff = partner.health.GetOrAddHediff(ext.hediffDef);
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                    hediff.Severity = 0.01f;
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                    ModLog.Debug($"{partner} got hediff {hediff.def.defName} from Patch_HediffIncreaseOnSex ({gene.def.defName}) upon sex with {pawn}");
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                }
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                float initial_severity = hediff.Severity;
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                ModLog.Debug($"{partner}s hediff {hediff.def.defName} was changed by Patch_HediffIncreaseOnSex ({gene.def.defName}) upon sex with {pawn} [from {initial_severity} to {initial_severity + ext.severityIncrease}]");
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                hediff.Severity += ext.severityIncrease;
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                // DevNote: I also want to have "negative" hediff changes here, but I think its not necessary. Once the severity reaches 0, or below, the hediff should remove itself. 
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            }
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        }
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    }
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}
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			@ -58,6 +58,7 @@
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    <Compile Include="Animal_Inheritance\Defs\BestialityGeneInheritanceDef.cs" />
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    <Compile Include="Common\Defs\ChanceExtension.cs" />
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    <Compile Include="Common\Defs\DistanceExtension.cs" />
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    <Compile Include="Common\Defs\HediffIncreaseOnSexExtension.cs" />
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    <Compile Include="Common\Defs\ModExtensionHelper.cs" />
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    <Compile Include="Common\Defs\MultiplierExtension.cs" />
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    <Compile Include="Common\Defs\TickBasedChanceExtension.cs" />
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			@ -68,6 +69,7 @@
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    <Compile Include="Common\ModLog.cs" />
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    <Compile Include="Common\Defs\TickIntervalExtension.cs" />
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    <Compile Include="Common\Patches\PatchImplants.cs" />
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    <Compile Include="Common\Patches\Patch_HediffIncreaseOnSex.cs" />
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    <Compile Include="Common\Patches\Patch_ParentRelationUtility_GetParents.cs" />
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    <Compile Include="Genes\Breeding\Abilities\CompAbilityEffect_MatingCall.cs" />
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    <Compile Include="Genes\Breeding\Abilities\CompAbilityEffect_PheromoneSpit.cs" />
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