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	Draft for Pregnancy Overwrite
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								Source/Genes/Special/Patches/Patch_PregnancyOverwrite.cs
									
										
									
									
									
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								Source/Genes/Special/Patches/Patch_PregnancyOverwrite.cs
									
										
									
									
									
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using HarmonyLib;
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using static HarmonyLib.Code;
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namespace RJW_Genes
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{
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    [HarmonyPatch(typeof(SexUtility), "Aftersex")]
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    public class Patch_PregnancyOverwrite
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    {
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        public const int FACTION_GOODWILL_CHANGE = -5;
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        public static void Postfix(SexProps props)
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        {
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            if (props == null || props.pawn == null || props.partner == null || props.partner.IsAnimal())
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            {
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                return;
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            }
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            Pawn pawn = props.pawn;
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            Pawn partner = props.partner;
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            if (pawn.genes == null || partner.genes == null) return;
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            // If both have the swap gene, nothing happens
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            if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_pregnancy_overwrite)
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                && GeneUtility.HasGeneNullCheck(partner, GeneDefOf.rjw_genes_pregnancy_overwrite))
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                return;
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            // If both are pregnant, we have some weird interaction. Exit Early 
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            if (pawn.IsPregnant() && partner.IsPregnant())
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                return;
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            // If neither are pregnant, nothing can happen.
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            if (!pawn.IsPregnant() && !partner.IsPregnant())
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                return;
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            ModLog.Debug("Firing Pregnancy Overwrite Patch - Passed Simple NullChecks");
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            if (pawn.IsPregnant() 
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                && GeneUtility.HasGeneNullCheck(partner, GeneDefOf.rjw_genes_pregnancy_overwrite))
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                    TryReplacePregnancy(partner, pawn);
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            if (partner.IsPregnant() 
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                && GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_pregnancy_overwrite))
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                TryReplacePregnancy(pawn, partner);
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        }
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        public static void TryReplacePregnancy(Pawn replacer, Pawn pregnant)
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        {
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            // TODO: This mostly works, but needs some more checks.
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            // - Check if there is a pregnancy occurring
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            // - Check for Disease Immunity
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            // - Add Faction Penalties
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            ModLog.Debug($"Firing Pregnancy Overwrite for {replacer} and {pregnant}");
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            // The "CanImpregnate" does not work as I want, as the pawn is already pregnant, so it wont allow to be pregnated. 
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            //PregnancyHelper.CanImpregnate(pawn, partner, props.sexType)
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            Hediff pregnancyHediff = PregnancyUtility.GetPregnancyHediff(pregnant);
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            if (pregnancyHediff == null)
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                return;
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            float gestationProgress = pregnancyHediff.Severity;
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            PregnancyUtility.ForceEndPregnancy(pregnant);
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            PregnancyHelper.StartVanillaPregnancy(pregnant, replacer);
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            Hediff replacementPregnancyHediff = PregnancyUtility.GetPregnancyHediff(pregnant);
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            replacementPregnancyHediff.Severity = gestationProgress;
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        }
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    }
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}
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