1.5 update

This commit is contained in:
Jaaldabaoth 2024-05-24 00:33:37 +02:00
parent 7d9e399a47
commit e6db43f31d
231 changed files with 95 additions and 6968 deletions

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using HarmonyLib;
using rjw;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Patch hooks after "SatisfyPersonal"(i.E. when the pawn finished fucking) and covers LifeForceGain.
/// If the pawn has LifeForce, all relevant Genes are checked and applied.
/// </summary>
[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
public static class Patch_SatisfyPersonal_LifeForceGain
{
public const float LIFEFORCE_GAINED_FROM_DRAINER_GENE = 0.25f;
public static void Postfix(SexProps props)
{
// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
if (props.pawn == null || !props.hasPartner())
return;
// Exit if pawn has fertilin themself, it won't give any if it has lifeforce themself.
if (GeneUtility.HasLifeForce(props.pawn))
{
return;
}
//Summary//
//We use the positions of the pawn (dom or sub) and based on that which interactions will transfer fertilin
//By checking isreceiver we know if the succubus is the dom or the sub and if the situation is reverse we also swap the function we use
float absorb_factor = 0f;
if (GeneUtility.HasLifeForce(props.partner))
{
Pawn PawnWithLifeForce = props.partner;
if (!props.isRevese)
{
if (props.isReceiver)
{
// Scenario Dom Succubus, normal
absorb_factor = BaseDom(props, PawnWithLifeForce);
}
else
{
// Scenario Sub Succubus, normal
absorb_factor = BaseSub(props, PawnWithLifeForce);
}
}
else
{
if (props.isReceiver)
{
// Scenario Dom Succubus, Reverse
absorb_factor = BaseSub(props, PawnWithLifeForce);
}
else
{
// Scenario Sub Succubus, Reverse
absorb_factor = BaseDom(props, PawnWithLifeForce);
}
}
// If we remove this check fertilin is always lost, but the succubus doesn't always gain any
if (absorb_factor != 0f)
{
TransferFertilin(props, absorb_factor);
}
// Handle Gene: Sexual_Drainer
// to be drained, a pawn must not-be-drained-already and drainers cannot be drained either.
if (GeneUtility.IsSexualDrainer(PawnWithLifeForce)
&& !props.pawn.health.hediffSet.HasHediff(HediffDefOf.rjw_genes_succubus_drained)
&& !GeneUtility.IsSexualDrainer(props.pawn))
{
if (GeneUtility.IsGenerousDonor(props.pawn) && RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode)
{
// Cheatmode is on, do not drain but give life
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(PawnWithLifeForce), LIFEFORCE_GAINED_FROM_DRAINER_GENE);
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{props.pawn.Name} was not (sexually) drained by {PawnWithLifeForce.Name}, because Cheatmode for Generous Donors is on");
} else
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{props.pawn.Name} has been (sexually) drained by {PawnWithLifeForce.Name}");
props.pawn.health.AddHediff(HediffDefOf.rjw_genes_succubus_drained);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(PawnWithLifeForce), LIFEFORCE_GAINED_FROM_DRAINER_GENE);
}
}
}
}
public static void TransferFertilin(SexProps props, float absorb_percentage = 1f)
{
Pawn_GeneTracker genes = props.partner.genes;
Gene_LifeForce gene = genes.GetFirstGeneOfType<Gene_LifeForce>();
Hediff fertilin_lost = props.pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_fertilin_lost);
//Around quarter get ejected everytime pawn cums
float multiplier = Rand.Range(0.10f, 0.40f);
if (GeneUtility.IsGenerousDonor(props.pawn) && RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode)
{
// Do nothing, Cheatmode is on
multiplier = 1;
}
else
{
//Create a new ferilin_lost hediff or increase it
if (fertilin_lost == null)
{
Hediff new_fertilin_lost = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_fertilin_lost, props.pawn);
props.pawn.health.AddHediff(new_fertilin_lost);
new_fertilin_lost.Severity = multiplier;
} else
{
multiplier *= 1 - fertilin_lost.Severity;
fertilin_lost.Severity += multiplier;
}
}
multiplier *= absorb_percentage;
//Currently taking the sum of all penises, maybe I should just consider one at random
float valuechange = TotalFertilinAmount(props, multiplier);
if (props.partner.IsAnimal())
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"Fertilin-Source of {props.pawn.Name} was an Animal, Fertilin-Gain is being adjusted by {RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor}%");
valuechange *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
}
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(props.partner), valuechange);
}
public static float TotalFertilinAmount(SexProps props, float multiplier)
{
float total_fluid = CumUtility.GetTotalFluidAmount(props.pawn) / 100;
//More in the tank means more to give
if (props.pawn.Has(Quirk.Messy))
{
total_fluid *= 2;
}
if (props.pawn.RaceProps.Animal)
{
total_fluid *= 0.1f; //Should make this settable in settings
}
return total_fluid;
}
/// <summary>
/// Handles the Case that the Life-Force wielder initiated the Sex (They are "Dom").
/// </summary>
/// <param name="props">The summary of the sex act, used for checking conditions.</param>
/// <param name="PawnWithLifeForce">The pawn that might gain LifeForce through this method.</param>
/// <returns>A factor between 0 and 1 how much of output-fertilin will be used for input-lifeforce</returns>
public static float BaseDom(SexProps props, Pawn PawnWithLifeForce)
{
float absorb_factor = 0f;
if (props.sexType == xxx.rjwSextype.Sixtynine && GeneUtility.IsCumEater(PawnWithLifeForce))
{
absorb_factor += 1f;
}
return absorb_factor;
}
/// <summary>
/// Handles the Case that the Life-Force wielder got initiated into sex (They are "Sub").
/// </summary>
/// <param name="props">The summary of the sex act, used for checking conditions.</param>
/// <param name="PawnWithLifeForce">The pawn that might gain LifeForce through this method.</param>
/// <returns>A factor between 0 and 1 how much of output-fertilin will be used for input-lifeforce</returns>
public static float BaseSub(SexProps props, Pawn PawnWithLifeForce)
{
float absorb_factor = 0f;
if ((props.sexType == xxx.rjwSextype.Oral || props.sexType == xxx.rjwSextype.Fellatio || props.sexType == xxx.rjwSextype.Sixtynine)
&& GeneUtility.IsCumEater(PawnWithLifeForce))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Vaginal && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Anal && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.DoublePenetration && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Scissoring || props.sexType == xxx.rjwSextype.Cunnilingus)
{
//with vaginal cum absorbtion
//absorb_factor += 1f;
}
return absorb_factor;
}
}
}

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using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This patch enables cum-eater pawns to drain cumflations for more fertilin drain by passively having sex.
/// It is hooked after RJWs Change-Psyfocus so that pawns that are having prolonged sex (e.g. by overdrive) can fully drain the cumflation over time.
///
/// It is conditionally loaded only when LicentiaLabs is enabled, as this is the necessary source for cumflation-hediffs.
/// The patched function is: [HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))]
/// </summary>
public static class Patch_SexTicks_ChangePsyfocus
{
public const float LIFEFORCE_GAIN_PER_TICK = 0.05f;
public const float CUMFLATION_SEVERITY_LOSS_PER_TICK = 0.1f;
//Using ChangePsyfocus as it is something that fires every 60 ticks
public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
{
SexProps props = __instance.Sexprops;
if (props != null && props.sexType == xxx.rjwSextype.Cunnilingus && props.partner != null && target != null)
{
Pawn pawn2 = target as Pawn;
// Case 1: Pawn is "drinking" and has CumEater Gene
if (props.isRevese && GeneUtility.IsCumEater(pawn))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{pawn.Name} is draining {pawn2.Name}'s cumflation for additional fertilin (CumEater-Gene ChangePsyFocus-Trigger).");
DrinkCumflation(pawn2, pawn);
}
// Case 2: Pawn2 is "drinking" and has CumEater Gene
else if (GeneUtility.IsCumEater(pawn2))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{pawn.Name} is draining {pawn2.Name}'s cumflation for additional fertilin (CumEater-Gene ChangePsyFocus-Trigger).");
DrinkCumflation(pawn, pawn2);
}
}
}
public static void DrinkCumflation(Pawn source, Pawn consumer)
{
if (GeneUtility.HasLifeForce(consumer) && GeneUtility.IsCumEater(consumer)
&& source.health.hediffSet.HasHediff(HediffDef.Named("Cumflation")))
{
Hediff cumflation = source.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
Gene_LifeForce gene_LifeForce = consumer.genes.GetFirstGeneOfType<Gene_LifeForce>();
cumflation.Severity = Math.Max(0f,cumflation.Severity - CUMFLATION_SEVERITY_LOSS_PER_TICK);
gene_LifeForce.Resource.Value += LIFEFORCE_GAIN_PER_TICK;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Patch is applied to add a absorption gene for fertilin if it has none, but it does have the fertilin gene
/// First tries to get one from the parents else chooses one of them at random
/// the genes are determined and "simply added".
///
/// This fixes the potential problem that Pawns could inherit Fertilin, but no gene to gain Fertilin.
/// </summary>
[HarmonyPatch(typeof(PregnancyUtility), "GetInheritedGeneSet", new Type[]
{
typeof(Pawn),
typeof(Pawn)
}
)]
public static class Patch_Vanilla_Inheritance_Fertilin
{
[HarmonyPostfix]
public static void InheritedGenes(Pawn father, Pawn mother, ref GeneSet __result)
{
//Also make a setting for this
if (__result.GenesListForReading.Contains(GeneDefOf.rjw_genes_lifeforce))
{
List<GeneDef> babies_genes = __result.GenesListForReading;
//If there is no absorption gene get one from the parents, else a random one
if(!Has_Fertilin_Source_Gene(babies_genes))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"Child of ({father.Name};{mother.Name}) has Genes with LifeForce-Resource but no Source-Gene, adding one of parents random if possible or any random otherwise.");
// Gather Parents Source-Genes
List<GeneDef> absorption_genes_parents = new List<GeneDef>();
foreach (GeneDef geneDef in FertilinSourceGenes)
{
if(mother.genes != null && mother.genes.HasGene(geneDef))
absorption_genes_parents.Add(geneDef);
if (father.genes != null && father.genes.HasGene(geneDef))
absorption_genes_parents.Add(geneDef);
}
// Parents had Genes - Pick a random one of them
if (!absorption_genes_parents.NullOrEmpty())
__result.AddGene(absorption_genes_parents.RandomElement());
// Create a fully random one for your little Cumfueled missbreed
else
__result.AddGene(FertilinSourceGenes.RandomElement());
}
}
}
private static List<GeneDef> FertilinSourceGenes = new List<GeneDef>() {
GeneDefOf.rjw_genes_drainer,
GeneDefOf.rjw_genes_cum_eater,
GeneDefOf.rjw_genes_fertilin_absorber,
GeneDefOf.rjw_genes_cockeater
};
private static bool Has_Fertilin_Source_Gene(List<GeneDef> genes)
{
foreach (GeneDef gene in genes)
{
if (FertilinSourceGenes.Contains(gene))
{
return true;
}
}
return false;
}
}
}