1.5 update

This commit is contained in:
Jaaldabaoth 2024-05-24 00:33:37 +02:00
parent 7d9e399a47
commit e6db43f31d
231 changed files with 95 additions and 6968 deletions

View file

@ -1,51 +0,0 @@
using LicentiaLabs;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Gene adds Licentia-Labs Elasticised Hediff to a Pawn.
/// Note: I had a HarmonyPatch first, similar to skipping cumflation, but the Stretching Logic is called quite a lot and for both pawns actually.
/// Hence, I think choosing the Elasticiced Hediff was good as then everything is covered by "Licentia-Logic".
/// </summary>
public class Gene_Elasticity : Gene
{
private const int RESET_INTERVAL = 60000; // 60k should be 1 day
public override void PostAdd()
{
base.PostAdd();
// Doing it like this will add the hediff with a severity of ~0.5, but it will decay.
// Hence we check with the Ticks to update.
this.pawn.health.AddHediff(Licentia.HediffDefs.Elasticised);
ResetSeverity();
}
public override void Tick()
{
base.Tick();
if (pawn.IsHashIntervalTick(RESET_INTERVAL))
ResetSeverity();
}
public override void PostRemove()
{
Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
if (candidate != null)
{
pawn.health.RemoveHediff(candidate);
}
base.PostRemove();
}
private void ResetSeverity(float severity = 0.7f)
{
Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
if (candidate != null)
{
candidate.Severity = severity;
}
}
}
}