mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
1.5 update
This commit is contained in:
parent
7d9e399a47
commit
e6db43f31d
231 changed files with 95 additions and 6968 deletions
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@ -9,7 +9,6 @@ using HarmonyLib;
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using rjw;
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using RimWorld;
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using Verse;
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using LicentiaLabs;
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namespace RJW_Genes
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{
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@ -9,7 +9,7 @@ using HarmonyLib;
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using rjw;
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using RimWorld;
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using Verse;
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using LicentiaLabs;
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namespace RJW_Genes
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{
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@ -29,13 +29,6 @@ namespace RJW_Genes
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// I could have done some transpiler stuff, but that is scary and might need to be adjusted quite a lot
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// Hence, I simply re-book the nutrition back to the giver in the Postfix. That should be robust and easy.
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if (GeneUtility.IsGenerousDonor(giver)) {
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float donatedNutrition = CumflationHelper.CalculateNutritionAmount(giver, cumAmount);
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// TODO: In theory, there could be something weird happening if the donor has food less than X and the "IgnoreThermodynamics" is set on.
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// Then it can happen that the donor ends up with more food than he had before cumshot, but I think that is somewhat funny given that you have ignore Thermodynamics on.
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Need_Food inflatorFood = giver.needs.TryGetNeed<Need_Food>();
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inflatorFood.CurLevel += donatedNutrition;
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}
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}
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}
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}
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@ -1,51 +0,0 @@
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using LicentiaLabs;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// This Gene adds Licentia-Labs Elasticised Hediff to a Pawn.
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/// Note: I had a HarmonyPatch first, similar to skipping cumflation, but the Stretching Logic is called quite a lot and for both pawns actually.
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/// Hence, I think choosing the Elasticiced Hediff was good as then everything is covered by "Licentia-Logic".
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/// </summary>
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public class Gene_Elasticity : Gene
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{
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private const int RESET_INTERVAL = 60000; // 60k should be 1 day
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public override void PostAdd()
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{
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base.PostAdd();
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// Doing it like this will add the hediff with a severity of ~0.5, but it will decay.
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// Hence we check with the Ticks to update.
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this.pawn.health.AddHediff(Licentia.HediffDefs.Elasticised);
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ResetSeverity();
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}
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public override void Tick()
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{
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base.Tick();
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if (pawn.IsHashIntervalTick(RESET_INTERVAL))
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ResetSeverity();
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}
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public override void PostRemove()
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{
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Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
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if (candidate != null)
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{
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pawn.health.RemoveHediff(candidate);
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}
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base.PostRemove();
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}
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private void ResetSeverity(float severity = 0.7f)
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{
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Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
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if (candidate != null)
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{
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candidate.Severity = severity;
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}
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}
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}
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}
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63
Source/Genes/ExtraGenitalia/Gene_Femboy.cs
Normal file
63
Source/Genes/ExtraGenitalia/Gene_Femboy.cs
Normal file
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@ -0,0 +1,63 @@
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using Verse;
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using rjw;
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using RimWorld;
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namespace RJW_Genes
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{
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public class Gene_Femboy : RJW_Gene
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{
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// Token: 0x06000335 RID: 821 RVA: 0x0000401D File Offset: 0x0000221D
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public override void PostMake()
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{
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base.PostMake();
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if (GenderUtility.IsMale(this.pawn) && this.additional_genital == null)
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{
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this.CreateAndAddVagina();
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}
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}
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// Token: 0x06000336 RID: 822 RVA: 0x00004040 File Offset: 0x00002240
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public override void PostAdd()
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{
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base.PostAdd();
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if (this.pawn.gender == Gender.Male && this.additional_genital == null)
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{
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this.CreateAndAddVagina();
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}
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}
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// Token: 0x06000337 RID: 823 RVA: 0x0000EE4C File Offset: 0x0000D04C
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internal void CreateAndAddVagina()
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{
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if (this.pawn.gender != Gender.Female)
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{
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GenderHelper.ChangeSex(this.pawn, delegate ()
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{
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this.pawn.gender = Gender.Female;
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GenitaliaChanger.RemoveAllGenitalia(this.pawn);
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Sexualizer.sexualize_pawn(this.pawn);
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});
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GenderUtility.AdjustBodyToTargetGender(this.pawn, Gender.Female);
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}
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BodyPartRecord bodyPartRecord = Genital_Helper.get_genitalsBPR(this.pawn);
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Hediff hediff = Genital_Helper.get_AllPartsHediffList(this.pawn).FindLast((Hediff x) => Genital_Helper.is_vagina(x));
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if (hediff != null)
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{
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this.pawn.health.RemoveHediff(hediff);
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}
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HediffDef penisForGene = GenitaliaUtility.GetPenisForGene(GenitaliaUtility.GetGenitaliaTypeGeneForPawn(this.pawn));
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BodyPartRecord part = Genital_Helper.get_genitalsBPR(this.pawn);
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this.additional_genital = HediffMaker.MakeHediff(penisForGene, this.pawn, null);
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CompHediffBodyPart compHediffBodyPart = this.additional_genital.TryGetComp<CompHediffBodyPart>();
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if (compHediffBodyPart != null)
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{
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compHediffBodyPart.initComp(this.pawn, false);
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compHediffBodyPart.updatesize(0f);
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}
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this.pawn.health.AddHediff(this.additional_genital, part, null, null);
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}
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// Token: 0x040001B0 RID: 432
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internal Hediff additional_genital;
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}
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}
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@ -69,7 +69,6 @@ namespace RJW_Genes
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}
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// Force Redraw at the spot
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pawn.Drawer.renderer.graphics.SetAllGraphicsDirty();
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}
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// Fetch these once at load time because they don't change inside RJW
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@ -138,7 +138,6 @@ namespace RJW_Genes
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SwitchBreasts();
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RemoveLicentiaVaginaHediffs();
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}
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@ -199,38 +198,7 @@ namespace RJW_Genes
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/// Checks the pawn if it has any of the vagina-related hediffs (e.g. stretched) and removes them.
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/// Anal Soreness, Stretching etc. remains.
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/// </summary>
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private void RemoveLicentiaVaginaHediffs()
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{
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try
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{
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if (ModsConfig.IsActive("LustLicentia.RJWLabs")){
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Hediff cumflation = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.Cumflation);
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if (cumflation != null)
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pawn.health.RemoveHediff(cumflation);
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Hediff stretched = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.Stretched);
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if (stretched != null && stretched.Part != Genital_Helper.get_anusBPR(pawn))
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pawn.health.RemoveHediff(stretched);
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Hediff torn = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.StretchTear);
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if (torn != null && torn.Part != Genital_Helper.get_anusBPR(pawn))
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pawn.health.RemoveHediff(torn);
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Hediff prolapsed = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.Prolapse);
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if (prolapsed != null && prolapsed.Part != Genital_Helper.get_anusBPR(pawn))
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pawn.health.RemoveHediff(prolapsed);
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Hediff extremeProlapsed = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.ExtremeProlapse);
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if (extremeProlapsed != null && extremeProlapsed.Part != Genital_Helper.get_anusBPR(pawn))
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pawn.health.RemoveHediff(extremeProlapsed);
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};
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}
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//TODO: Don't make this an "catch all" Exception!
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catch (Exception ex)
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{
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// To be expected for people without Licentia Labs, do nothing.
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}
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}
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/// <summary>
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@ -252,8 +220,6 @@ namespace RJW_Genes
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|| (pawn.jobs.curDriver is JobDriver_SexQuick)
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|| (pawn.jobs.curDriver is JobDriver_SexBaseRecieverQuickie)
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|| (pawn.jobs.curDriver is JobDriver_SexOnSpot)
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|| (pawn.jobs.curDriver is JobDriver_SexOnSpotReciever)
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|| (pawn.jobs.curDriver is JobDriver_Knotted)
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|| (pawn.jobs.curDriver is JobDriver_Mate)
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@ -7,81 +7,10 @@ namespace RJW_Genes
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public class GeneUtility
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{
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//Split function so I can offsetlifeforce from gene without needing to look for the gene agian (for the constant drain tick)
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public static Gene_LifeForce GetLifeForceGene(Pawn pawn)
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{
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Pawn_GeneTracker genes = pawn.genes;
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Gene_LifeForce gene_LifeForce = genes.GetFirstGeneOfType<Gene_LifeForce>();
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return gene_LifeForce;
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}
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public static void OffsetLifeForce(IGeneResourceDrain drain, float offset)
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{
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if (drain.Resource != null && drain.Resource.Active) {
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float old_value = drain.Resource.Value;
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drain.Resource.Value += offset;
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PostOffSetLifeForce(drain, old_value);
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}
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}
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public static void PostOffSetLifeForce(IGeneResourceDrain drain, float old_value)
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{
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if (drain.Resource != null && drain.Resource.Active)
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{
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if (old_value > 0.2f && drain.Resource.Value <= 0.2f)
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{
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//TODO: Mood debuff
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}
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else if (old_value > 0f && drain.Resource.Value <= 0f)
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{
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Pawn pawn = drain.Pawn;
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if (!drain.Pawn.health.hediffSet.HasHediff(HediffDefOf.rjw_genes_fertilin_craving))
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{
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drain.Pawn.health.AddHediff(HediffDefOf.rjw_genes_fertilin_craving);
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}
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}
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}
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}
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public static bool HasLowLifeForce(Pawn pawn)
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{
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if (HasLifeForce(pawn))
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{
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Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
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if (gene == null || !gene.Active)
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return false;
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if (gene.Resource.Value < gene.targetValue)
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{
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return true;
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}
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}
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return false;
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}
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public static bool HasCriticalLifeForce(Pawn pawn)
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{
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if (HasLifeForce(pawn))
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{
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Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
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if (gene == null || !gene.Active)
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return false;
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if (gene.Resource.Value < gene.MinLevelForAlert)
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{
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return true;
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}
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}
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return false;
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}
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public static float MaxEggSizeMul(Pawn pawn)
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{
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float MaxEggSize = 1;
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if (IsInsectIncubator(pawn))
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{
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MaxEggSize *= 2;
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}
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return MaxEggSize;
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}
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public static List<Gene_GenitaliaResizingGene> GetGenitaliaResizingGenes(Pawn pawn)
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@ -115,21 +44,13 @@ namespace RJW_Genes
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return pawn.genes.HasGene(genedef);
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}
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public static bool HasLifeForce(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_lifeforce); }
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public static bool IsMechbreeder(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_mechbreeder); }
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public static bool IsInsectIncubator(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_insectincubator); }
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public static bool IsYouthFountain(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_youth_fountain); }
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public static bool IsAgeDrainer(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_sex_age_drain); }
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public static bool IsInsectBreeder(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_insectbreeder); }
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public static bool IsElastic(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_elasticity); }
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public static bool IsCumflationImmune(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_cumflation_immunity); }
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public static bool IsGenerousDonor(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_generous_donor); }
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public static bool IsPussyHealer(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_pussyhealing); }
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public static bool IsUnbreakable(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_unbreakable); }
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public static bool HasParalysingKiss(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_paralysingkiss); }
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public static bool HasSeduce(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_seduce); }
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public static bool IsSexualDrainer(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_drainer); }
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public static bool IsCumEater(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_cum_eater); }
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}
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}
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@ -1,81 +0,0 @@
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using Verse;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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/// <summary>
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/// The CocoonWeaver Ability applies the RJW-Cocoon to a pawn.
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/// Friendly Pawns can always be cocooned, neutral and hostile pawns must be downed.
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/// </summary>
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public class CompAbilityEffect_CocoonWeaver : CompAbilityEffect
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{
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private new CompProperties_AbilityCocoonWeaver Props
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{
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get
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{
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return (CompProperties_AbilityCocoonWeaver)this.props;
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}
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}
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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Pawn CocooningPawn = this.parent.pawn;
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Pawn PawnToCocoon = target.Pawn;
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// Error Case - Null Pawn
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if (PawnToCocoon == null)
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{
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return;
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}
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PawnToCocoon.health.AddHediff(HediffDef.Named("RJW_Cocoon"));
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}
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/// <summary>
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/// For validity, there are a few checks:
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/// 0. Target is not already cocooned
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/// 1. Target is either Colonist / Prisoner
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/// 2. If the Target is an enemy or neutral, it must be downed.
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/// </summary>
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public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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{
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Pawn cocoonTarget = target.Pawn;
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if (cocoonTarget != null)
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{
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bool CocoonTargetIsColonistOrPrisoner = cocoonTarget.Faction == this.parent.pawn.Faction || cocoonTarget.IsPrisonerOfColony;
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bool CocoonTargetIsHostile = cocoonTarget.HostileTo(this.parent.pawn);
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bool CocoonTargetIsDowned = cocoonTarget.Downed;
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if (cocoonTarget.health.hediffSet.hediffs.Any(t => t.def.defName == "RJW_Cocoon"))
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{
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if (throwMessages)
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Messages.Message(cocoonTarget.Name + " is already cocooned.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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return false;
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}
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if (!CocoonTargetIsColonistOrPrisoner && !(CocoonTargetIsHostile && CocoonTargetIsDowned))
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{
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if (throwMessages)
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{
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if(CocoonTargetIsHostile && !CocoonTargetIsDowned)
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{
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Messages.Message(cocoonTarget.Name + " is hostile, but not downed.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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}
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else if (!CocoonTargetIsColonistOrPrisoner)
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{
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Messages.Message(cocoonTarget.Name + " is not a part of the colony or hostile.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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}
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}
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return false;
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}
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}
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return base.Valid(target, throwMessages);
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}
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}
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}
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@ -1,80 +0,0 @@
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using Verse;
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using RimWorld;
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using rjw;
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using RimWorld.Planet;
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using System;
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namespace RJW_Genes
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{
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/// <summary>
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/// Spawns tame spelopedes at the caster.
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///
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/// TODO: Play some sound? I think this can be done with some CompProperties.
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/// </summary>
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public class CompAbilityEffect_SpawnSpelopede : CompAbilityEffect
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{
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public CompProperties_AbilitySpawnSpelopede Props => (CompProperties_AbilitySpawnSpelopede) this.props;
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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int spelopedesToSpawn = CalculateSpelopedeAmount();
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Using Spelopede Spawn, spawning {spelopedesToSpawn}");
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for (int i = 0; i < spelopedesToSpawn; i++) {
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var request = new PawnGenerationRequest(
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this.Props.pawnKindDef,
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faction: this.parent.pawn.Faction,
|
||||
forceGenerateNewPawn: true,
|
||||
fixedBiologicalAge: 0.0f,
|
||||
fixedChronologicalAge: 0.0f,
|
||||
canGeneratePawnRelations: false,
|
||||
colonistRelationChanceFactor: 0.0f
|
||||
);
|
||||
|
||||
|
||||
Pawn insect = PawnGenerator.GeneratePawn(request);
|
||||
PawnUtility.TrySpawnHatchedOrBornPawn(insect, this.parent.pawn);
|
||||
|
||||
if (Props.tamed)
|
||||
{
|
||||
insect.training.Train(TrainableDefOf.Tameness, this.parent.pawn, true);
|
||||
insect.training.Train(TrainableDefOf.Obedience, this.parent.pawn, true);
|
||||
insect.training.Train(TrainableDefOf.Release, this.parent.pawn, true);
|
||||
|
||||
// I could do bonding here, but I think it's nicer if the queen is not "bonded" to their offspring.
|
||||
}
|
||||
}
|
||||
|
||||
MakeDirt(1);
|
||||
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("Finished Spelopede Spawn");
|
||||
|
||||
}
|
||||
|
||||
private int CalculateSpelopedeAmount()
|
||||
{
|
||||
Pawn caster = this.parent.pawn;
|
||||
float spelopedes = Props.sensitivityMultiplier * caster.psychicEntropy.PsychicSensitivity;
|
||||
return (spelopedes > 1.49f) ? (int)Math.Round(spelopedes) : 1;
|
||||
}
|
||||
|
||||
private void MakeDirt(int multiplier = 1)
|
||||
{
|
||||
Pawn caster = this.parent.pawn;
|
||||
|
||||
FilthMaker.TryMakeFilth(caster.Position, caster.Map, ThingDefOf.Filth_AmnioticFluid, caster.LabelIndefinite(), count: Rand.Range(5,5*multiplier));
|
||||
}
|
||||
|
||||
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
|
||||
{
|
||||
if (!target.Cell.Filled(this.parent.pawn.Map) && (target.Cell.GetEdifice(this.parent.pawn.Map) == null))
|
||||
return true;
|
||||
if (throwMessages)
|
||||
Messages.Message((string)("CannotUseAbility".Translate((NamedArgument)this.parent.def.label) + ": " + "AbilityOccupiedCells".Translate()), (LookTargets)target.ToTargetInfo(this.parent.pawn.Map), MessageTypeDefOf.RejectInput, false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompProperties_AbilityCocoonWeaver : CompProperties_AbilityEffect
|
||||
{
|
||||
public CompProperties_AbilityCocoonWeaver()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_CocoonWeaver);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompProperties_AbilitySpawnSpelopede : CompProperties_AbilityEffect
|
||||
{
|
||||
public PawnKindDef pawnKindDef;
|
||||
public float sensitivityMultiplier;
|
||||
public bool tamed;
|
||||
public CompProperties_AbilitySpawnSpelopede()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_SpawnSpelopede);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class HiveOffspringChanceDef : Def
|
||||
{
|
||||
|
||||
public string queenXenotype;
|
||||
|
||||
// Chance of the below should be 1 when summed up!
|
||||
// Otherwise the roll-logic fails.
|
||||
|
||||
public double queenChance;
|
||||
public double droneChance;
|
||||
public double workerChance;
|
||||
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// This def covers the birth of workers for each queen-xenotype.
|
||||
///
|
||||
/// It is used when a baby is born to a pawn with the queen-xenotype;
|
||||
/// There is a random check for the type of the baby, and if the baby is born to be a worker,
|
||||
/// additional genes are looked up here.
|
||||
/// </summary>
|
||||
public class QueenWorkerMappingDef : Def
|
||||
{
|
||||
public string queenXenotype;
|
||||
public List<string> workerGenes;
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Checks if there are multiple queens on the map.
|
||||
/// </summary>
|
||||
public class ConditionalStatAffecter_MultipleQueens : ConditionalStatAffecter
|
||||
{
|
||||
public override string Label => (string)"StatsReport_MultipleQueens".Translate();
|
||||
|
||||
public override bool Applies(StatRequest req)
|
||||
{
|
||||
if (req.Pawn == null || !req.Pawn.Spawned)
|
||||
return false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
|
||||
return false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty))
|
||||
{
|
||||
return HiveUtility.QueensOnMap() >= 2;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Checks if there is no queen on the map.
|
||||
/// </summary>
|
||||
public class ConditionalStatAffecter_QueenAbsent : ConditionalStatAffecter
|
||||
{
|
||||
public override string Label => (string)"StatsReport_QueenAbsent".Translate();
|
||||
|
||||
public override bool Applies(StatRequest req)
|
||||
{
|
||||
if (req.Pawn == null || !req.Pawn.Spawned)
|
||||
return false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
|
||||
return false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty))
|
||||
{
|
||||
return HiveUtility.QueensOnMap() == 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Checks if there is (exactly) one queen nearby.
|
||||
/// If the pawn is a queen itself, it's checked if there are OTHER queens nearby.
|
||||
/// While this is used for mostly positive things for workers and drones, for queens it checks if there is a rival nearby.
|
||||
/// </summary>
|
||||
public class ConditionalStatAffecter_QueenCloseBy : ConditionalStatAffecter
|
||||
{
|
||||
|
||||
const float EFFECT_DISTANCE = 10.0f;
|
||||
|
||||
public override string Label => (string)"StatsReport_QueenCloseBy".Translate();
|
||||
|
||||
public override bool Applies(StatRequest req)
|
||||
{
|
||||
if (req.Pawn == null || !req.Pawn.Spawned)
|
||||
return false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
|
||||
return false;
|
||||
|
||||
// Case A: Check for Loyal Pawns if their One Queen is nearby
|
||||
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
|
||||
{
|
||||
Pawn queen = HiveUtility.GetQueensOnMap()[0];
|
||||
|
||||
return req.Pawn.Position.DistanceTo(queen.Position) <= EFFECT_DISTANCE;
|
||||
}
|
||||
|
||||
// Case A: Check for Queen if another Queen is nearby
|
||||
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() >= 2)
|
||||
{
|
||||
foreach (Pawn queen in HiveUtility.GetQueensOnMap())
|
||||
{
|
||||
if (queen != req.Pawn && req.Pawn.Position.DistanceTo(queen.Position) <= EFFECT_DISTANCE)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Verse;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Manages the rjw_genes_fervent_ovipositor to grow eggs much faster.
|
||||
///
|
||||
/// TODO: Move the Multiplier into XML
|
||||
/// TODO: This gene only works after the first egg, the first egg for two new pawns spawns at the same time (strange).
|
||||
/// </summary>
|
||||
public class Gene_FerventOvipositor : Gene
|
||||
{
|
||||
|
||||
const int MULTIPLIER = 3; // Tick 3 times as much, making a pawn with this Gene Produce Eggs 4 times as fast as the normal.
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
|
||||
if (pawn == null) return;
|
||||
|
||||
Hediff_PartBaseNatural OvipositorF = (Hediff_PartBaseNatural) pawn.health.hediffSet.GetFirstHediffOfDef(rjw.Genital_Helper.ovipositorF);
|
||||
|
||||
if (OvipositorF == null) return;
|
||||
|
||||
OvipositorF.nextEggTick = Math.Max(OvipositorF.nextEggTick - MULTIPLIER, -1);
|
||||
|
||||
// DevNote: I first had a for-loop calling OviPositorF.tick(), but I fear that would be a performance sink.
|
||||
// Also, it would double other aspects as well, such as bleeding out through your insect-PP or dropping out the eggs.
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
using RimWorld;
|
||||
using rjw;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This Gene checks for all parasitic Insect-Eggs in a Pawn:
|
||||
/// 1. Is it fertilized ? => tick it down "extra".
|
||||
/// 2. Is it not fertilized? => fertilize it with the Incubator as parent
|
||||
///
|
||||
/// To save performance, this gene fires (default) every 0.5h, which also means a slight delay until fertilization happens.
|
||||
///
|
||||
/// Important: The other half of the behavior for the gene (more egg-capacity) is in `Patch_InsectINcubator_PregnancyHelper`.
|
||||
/// </summary>
|
||||
public class Gene_InsectIncubator : Gene
|
||||
{
|
||||
|
||||
const int TICK_INTERVAL = 60000 / 48; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
|
||||
// Don't check too often, only in the HashTickInterval to safe some computing power
|
||||
if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
|
||||
{
|
||||
List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
|
||||
pawn.health.hediffSet.GetHediffs<Hediff_InsectEgg>(ref eggs);
|
||||
// This part works as intended and shows Non-Human Eggs too
|
||||
//if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Gene_InsectIncubator: Found {eggs.Count} Hediff_InsectEgg in {pawn}");
|
||||
|
||||
|
||||
foreach (Hediff_InsectEgg egg in eggs)
|
||||
{
|
||||
// The implanter check checks if the egg is still in an ovipositor.
|
||||
if (egg.implanter == null || egg.implanter == pawn)
|
||||
continue;
|
||||
|
||||
if (!egg.fertilized && egg.implanter != null) {
|
||||
egg.Fertilize(pawn);
|
||||
// DevNote Issue 38: Sometimes Eggs are not fertilized here, because the normal Fertilize Function is called which has an upper Limit on Gestation.
|
||||
// I will not do anything about it here, maybe upstream, but I print here.
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
{
|
||||
if (egg.fertilized)
|
||||
ModLog.Message($"Gene_InsectIncubator: fertilized egg {egg} in {pawn}");
|
||||
else if (egg.GestationProgress > 0.5)
|
||||
ModLog.Message($"Gene_InsectIncubator: Failed to fertilize {egg} in {pawn} due to high gestation progress");
|
||||
else
|
||||
ModLog.Message($"Gene_InsectIncubator: failed to fertiliz egg {egg} in {pawn}");
|
||||
}
|
||||
}
|
||||
// DevNote: There is an issue with Eggs reaching too much gestation progress (>100%), which causes DownStream bugs. To avoid this, there are some extra checks in place.
|
||||
else if (egg.fertilized && egg.GestationProgress <= .93)
|
||||
{
|
||||
egg.lastTick += TICK_INTERVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,202 +0,0 @@
|
|||
using RimWorld;
|
||||
using rjw;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// DevNote: Issue #37 came along because I checked for getMother() and getFather(), but it can happen that a pawn has two mothers.
|
||||
/// They are called Mother if they have a ParentRelation and are female.
|
||||
/// New behaviour iterates over all parents and returns the first queen/drone or null.
|
||||
/// </summary>
|
||||
public class HiveBirthLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// Central function for the Hive-Birth logic used in Patches.
|
||||
/// *Only* run this, if the pawn has a queen parent (either as mother/father, or as implanter in case of egg-logic).
|
||||
/// Covers the following behavior:
|
||||
/// 1. look up the Defs for the mother and HiveOffspringChances (or defaults)
|
||||
/// 2. If there is no drone involved, default to worker
|
||||
/// 3. Roll a random dice
|
||||
/// 3.1 Make a queen
|
||||
/// 3.2 Make a drone
|
||||
/// 3.3 Make a worker
|
||||
/// </summary>
|
||||
/// <param name="pawn">The pawn born, that maybe becomes a hive-xenotype.</param>
|
||||
/// <param name="hasDroneParent">whether there was a drone parent involved</param>
|
||||
public static void ManageHiveBirth(Pawn pawn, bool hasDroneParent = false, Either<XenotypeDef, CustomXenotype> fallbackQueenDef = null, Either<XenotypeDef, CustomXenotype> fallbackDroneDef = null)
|
||||
{
|
||||
Either<XenotypeDef,CustomXenotype> queenDef = TryFindParentQueenXenotype(pawn);
|
||||
if (queenDef == null) queenDef = fallbackQueenDef;
|
||||
HiveOffspringChanceDef hiveOffspringChanceDef = HiveUtility.LookupHiveInheritanceChances(queenDef);
|
||||
|
||||
// Case 1: Mother is Queen, Father is something else. Produce Worker.
|
||||
if (!hasDroneParent)
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)");
|
||||
MakeWorker(pawn, queenDef);
|
||||
}
|
||||
// Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance.
|
||||
else
|
||||
{
|
||||
double roll = (new Random()).NextDouble();
|
||||
// Case 2.a: New Queen born
|
||||
if (roll < hiveOffspringChanceDef.queenChance)
|
||||
{
|
||||
MakeQueen(pawn, queenDef);
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Queen Chance: {hiveOffspringChanceDef.queenChance * 100}% chance,rolled { roll}");
|
||||
}
|
||||
// Case 2.b: New Drone born
|
||||
else if (roll < hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance)
|
||||
{
|
||||
var droneDef = TryFindParentDroneXenotype(pawn);
|
||||
MakeDrone(pawn,droneDef);
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Drone Chance ({(hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) * 100}% chance,rolled {roll}))");
|
||||
}
|
||||
// Case 2.c: Worker
|
||||
else
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(hiveOffspringChanceDef.workerChance) * 100}% chance,rolled {roll}))");
|
||||
MakeWorker(pawn, queenDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void MakeQueen(Pawn pawnToBeQueen, Either<XenotypeDef,CustomXenotype> queenDef) {
|
||||
if (queenDef == null && pawnToBeQueen == null)
|
||||
return;
|
||||
if (queenDef.isLeft) {
|
||||
var xenotype = queenDef.left;
|
||||
pawnToBeQueen.genes.SetXenotype(xenotype);
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeQueen} born as a new queen with Xenotype {xenotype.defName}");
|
||||
} else {
|
||||
var customXenotype = queenDef.right;
|
||||
|
||||
foreach (var gene in customXenotype.genes)
|
||||
pawnToBeQueen.genes.AddGene(gene, true);
|
||||
|
||||
pawnToBeQueen.genes.xenotypeName = customXenotype.name;
|
||||
pawnToBeQueen.genes.iconDef = customXenotype.iconDef;
|
||||
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeQueen} born as a new queen with custom Xenotype {customXenotype.name}");
|
||||
}
|
||||
|
||||
MakeQueenBornLetter(pawnToBeQueen);
|
||||
}
|
||||
|
||||
|
||||
private static void MakeDrone(Pawn pawnToBeDrone, Either<XenotypeDef, CustomXenotype> droneDef)
|
||||
{
|
||||
if (droneDef == null && pawnToBeDrone == null)
|
||||
return;
|
||||
if (droneDef.isLeft)
|
||||
{
|
||||
var xenotype = droneDef.left;
|
||||
pawnToBeDrone.genes.SetXenotype(xenotype);
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeDrone} born as a new drone with Xenotype {xenotype.defName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
var customXenotype = droneDef.right;
|
||||
|
||||
foreach (var gene in customXenotype.genes)
|
||||
pawnToBeDrone.genes.AddGene(gene, true);
|
||||
|
||||
pawnToBeDrone.genes.xenotypeName = customXenotype.name;
|
||||
pawnToBeDrone.genes.iconDef = customXenotype.iconDef;
|
||||
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeDrone} born as a new drone with custom Xenotype {customXenotype.name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turns a given pawn into a worker, by looking up the relevant genes as per queen.
|
||||
///
|
||||
/// If the queen xenotype has no mapping, the "rjw_genes_default_worker_xenotype" are used instead.
|
||||
/// The genes are added as endogenes, so the worker can still become a xenotype.
|
||||
/// </summary>
|
||||
/// <param name="pawnTobeWorker">The pawn for which the genes are added.</param>
|
||||
/// <param name="queenDef">The xenotype of the queen, used for lookup.</param>
|
||||
private static void MakeWorker(Pawn pawnTobeWorker, Either<XenotypeDef, CustomXenotype> queenDef)
|
||||
{
|
||||
if (pawnTobeWorker == null)
|
||||
return;
|
||||
|
||||
var mappings = HiveUtility.GetQueenWorkerMappings();
|
||||
String queenDefName = HiveUtility.GetXenotypeDefName(queenDef);
|
||||
if (queenDef == null || mappings.NullOrEmpty())
|
||||
return;
|
||||
|
||||
var genes = mappings.TryGetValue(queenDefName, HiveUtility.LookupDefaultWorkerGenes());
|
||||
if (genes == null)
|
||||
return;
|
||||
|
||||
foreach (var gene in genes)
|
||||
pawnTobeWorker.genes.AddGene(gene, false);
|
||||
|
||||
pawnTobeWorker.genes.xenotypeName = "Worker";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up if there is a Xenotype with Drone-Gene for the pawns parents.
|
||||
/// This is to account that maybe father or mother are the drone (instead of hardcoding things for father).
|
||||
/// If both are drones, the mothers is returned.
|
||||
/// </summary>
|
||||
/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
|
||||
/// <returns>The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred.</returns>
|
||||
public static Either<XenotypeDef,CustomXenotype> TryFindParentDroneXenotype(Pawn pawn)
|
||||
{
|
||||
if (pawn == null)
|
||||
return null;
|
||||
|
||||
List<DirectPawnRelation> parentRelations = pawn.relations.DirectRelations.FindAll(rel => rel.def.Equals(PawnRelationDefOf.Parent));
|
||||
foreach (DirectPawnRelation parent in parentRelations)
|
||||
{
|
||||
var xenotype = HiveUtility.TryGetDroneXenotype(parent.otherPawn);
|
||||
if (xenotype != null) return xenotype;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void MakeQueenBornLetter(Pawn bornQueen)
|
||||
{
|
||||
if (bornQueen == null) return;
|
||||
|
||||
var letter = LetterMaker.MakeLetter(
|
||||
"rjw_genes_queenbirth_letter_label".Translate(),
|
||||
string.Format("rjw_genes_queenbirth_letter_description".Translate(), xxx.get_pawnname(bornQueen)),
|
||||
LetterDefOf.NeutralEvent, bornQueen);
|
||||
Find.LetterStack.ReceiveLetter(letter);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up if there is a Xenotype with Queen-Gene for the pawns parents.
|
||||
/// This is to account that maybe father or mother are the queen (instead of hardcoding things for father).
|
||||
/// If both are queens, the first is returned.
|
||||
/// </summary>
|
||||
/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
|
||||
/// <returns>The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred.</returns>
|
||||
public static Either<XenotypeDef,CustomXenotype> TryFindParentQueenXenotype(Pawn pawn)
|
||||
{
|
||||
if (pawn == null)
|
||||
return null;
|
||||
|
||||
List<DirectPawnRelation> parentRelations = pawn.relations.DirectRelations.FindAll(rel => rel.def.Equals(PawnRelationDefOf.Parent));
|
||||
foreach (var parent in parentRelations)
|
||||
{
|
||||
var xenotype = HiveUtility.TryGetQueenXenotype(parent.otherPawn);
|
||||
if (xenotype != null) return xenotype;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,274 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
internal class HiveUtility
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Checks for existance of the RJW-Gene `queen`, if the pawn is spawned and if the pawn has reached adulthood.
|
||||
/// Despite the naming, a Queen can also be male.
|
||||
/// </summary>
|
||||
/// <param name="pawn">The pawn that could be an Adult Queen</param>
|
||||
/// <returns>Whether the pawn is an adult queen.</returns>
|
||||
public static bool IsAdultQueen(Pawn pawn)
|
||||
{
|
||||
|
||||
if (pawn == null || !pawn.Spawned)
|
||||
return false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_queen))
|
||||
{
|
||||
return pawn.ageTracker.Adult;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static int QueensOnMap() => GetQueensOnMap().Count;
|
||||
|
||||
/// <summary>
|
||||
/// Checks for all pawns on the Players Home Map if they are an adult queen.
|
||||
/// Adultness is determined by Base-Game Logic, Queen is determined by the rjw_genes_queen GeneDefOf (Not Xenotype).
|
||||
/// </summary>
|
||||
/// <returns>A list of queens on the players HomeMap</returns>
|
||||
public static List<Pawn> GetQueensOnMap()
|
||||
{
|
||||
Map map = Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).First();
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
List<Pawn> playersPawns = map.mapPawns.SpawnedPawnsInFaction(Faction.OfPlayer);
|
||||
return playersPawns.FindAll(pawn => pawn.Spawned && IsAdultQueen(pawn));
|
||||
}
|
||||
// Fallback: Something is wrong with Map
|
||||
return new List<Pawn>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pawn is on the players home map.
|
||||
///
|
||||
/// Reason is that drones should only be punished for absence of queen if they are on the map and there is no queen.
|
||||
/// If they are on a mission, transport-pod etc. they should not get boni or mali.
|
||||
/// </summary>
|
||||
/// <param name="pawn">The pawn for which to check map-presence.</param>
|
||||
/// <returns>True if the pawn is on the home-map, False otherwise.</returns>
|
||||
public static bool PawnIsOnHomeMap(Pawn pawn)
|
||||
{
|
||||
if (Find.Maps.NullOrEmpty() || !Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).Any()) {
|
||||
return false;
|
||||
}
|
||||
Map homeMap = Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).First();
|
||||
return
|
||||
homeMap != null && pawn != null
|
||||
&& pawn.Spawned
|
||||
&& pawn.Map == homeMap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Xenotype of a pawn if the pawn has a xenotype with the queen gene.
|
||||
/// Null otherwise.
|
||||
/// </summary>
|
||||
/// <param name="pawn"></param>
|
||||
/// <returns>A xenotype with a queen gene, or null.</returns>
|
||||
public static Either<XenotypeDef,CustomXenotype> TryGetQueenXenotype(Pawn pawn)
|
||||
{
|
||||
if (pawn == null)
|
||||
return null;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_queen))
|
||||
{
|
||||
var potentialXenotype = pawn.genes.Xenotype;
|
||||
if (potentialXenotype != null && potentialXenotype.genes.Contains(GeneDefOf.rjw_genes_queen))
|
||||
{
|
||||
return new Either<XenotypeDef,CustomXenotype>(potentialXenotype);
|
||||
}
|
||||
|
||||
var potentialCustomXenotype = pawn.genes.CustomXenotype;
|
||||
if (potentialCustomXenotype != null && potentialCustomXenotype.genes.Contains(GeneDefOf.rjw_genes_queen))
|
||||
{
|
||||
return new Either<XenotypeDef, CustomXenotype>(potentialCustomXenotype);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Xenotype of a pawn if the pawn has a xenotype with the drone gene.
|
||||
/// Null otherwise.
|
||||
/// </summary>
|
||||
/// <param name="pawn"></param>
|
||||
/// <returns>A xenotype with a drone gene, or null.</returns>
|
||||
public static Either<XenotypeDef,CustomXenotype> TryGetDroneXenotype(Pawn pawn)
|
||||
{
|
||||
if (pawn == null)
|
||||
return null;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_drone))
|
||||
{
|
||||
var potentialXenotype = pawn.genes.Xenotype;
|
||||
if (potentialXenotype != null && potentialXenotype.genes.Contains(GeneDefOf.rjw_genes_drone))
|
||||
{
|
||||
return new Either<XenotypeDef,CustomXenotype>(potentialXenotype);
|
||||
}
|
||||
|
||||
var potentialCustomXenotype = pawn.genes.CustomXenotype;
|
||||
if (potentialCustomXenotype != null && potentialCustomXenotype.genes.Contains(GeneDefOf.rjw_genes_drone))
|
||||
{
|
||||
return new Either<XenotypeDef, CustomXenotype>(potentialCustomXenotype);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up the Queen-WorkerMappings and returns a cleaned / updated dictionary.
|
||||
///
|
||||
/// This method takes care of genes maybe not existing (from other mods) or misspellings etc.
|
||||
/// Prints a bigger piece of information when debug printing is enabled.
|
||||
/// </summary>
|
||||
/// <returns>A mapping which Queen-Xenotypes should produce which worker genes.</returns>
|
||||
public static Dictionary<String,List<GeneDef>> GetQueenWorkerMappings()
|
||||
{
|
||||
IEnumerable<QueenWorkerMappingDef> mappingDefs = DefDatabase<QueenWorkerMappingDef>.AllDefs;
|
||||
|
||||
Dictionary<string, List<GeneDef>> results = new Dictionary<string, List<GeneDef>>();
|
||||
|
||||
// Dev-Note: I first a nice lambda here, but I used nesting in favour of logging.
|
||||
foreach (QueenWorkerMappingDef mappingDef in mappingDefs)
|
||||
{
|
||||
// Option A) This is the default worker genes, expected, just ignore.
|
||||
if (mappingDef.defName == "rjw_genes_default_worker_genes")
|
||||
{
|
||||
// Do nothing, there is no lookup but this entry is fine and should not log a warning.
|
||||
continue;
|
||||
}
|
||||
// Option B) The Xenotype is a "static" Xenotype, from a mod or something.
|
||||
XenotypeDef queenDef = DefDatabase<XenotypeDef>.GetNamed(mappingDef.queenXenotype);
|
||||
string defName = null;
|
||||
if (queenDef != null)
|
||||
{
|
||||
defName = queenDef.defName;
|
||||
}
|
||||
else if (Current.Game != null && Current.Game.customXenotypeDatabase != null)
|
||||
{
|
||||
// Option C) The Xenotype is a Custom Xenotype, created by the player
|
||||
CustomXenotype customQueenDef = Current.Game.customXenotypeDatabase.customXenotypes.Find(f => f.name == mappingDef.defName);
|
||||
defName = customQueenDef?.name;
|
||||
}
|
||||
if (defName != null)
|
||||
{
|
||||
List<GeneDef> workerGenes = new List<GeneDef>();
|
||||
foreach (string geneName in mappingDef.workerGenes)
|
||||
{
|
||||
GeneDef workerGene = DefDatabase<GeneDef>.GetNamed(geneName);
|
||||
if (workerGene != null)
|
||||
workerGenes.Add(workerGene);
|
||||
else if(RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Warning($"Could not look up Gene {geneName} for {mappingDef.queenXenotype}.");
|
||||
}
|
||||
results.Add(defName, workerGenes);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Option D) Fallback, unknown
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Warning($"Did not find a matching xenotype for {mappingDef.queenXenotype}! Defaulting to rjw_genes_default_worker_genes.");
|
||||
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up the default genes for any queen offspring that has no other definition for it.
|
||||
/// This is done by looking for the mapping with *exactly* defName rjw_genes_default_worker_genes.
|
||||
///
|
||||
/// The idea is that players can edit the default types, but that this is a protected keyword.
|
||||
/// </summary>
|
||||
/// <returns>A list of genes for workers that do not have specific mappings defined.</returns>
|
||||
public static List<GeneDef> LookupDefaultWorkerGenes()
|
||||
{
|
||||
IEnumerable<QueenWorkerMappingDef> mappingDefs = DefDatabase<QueenWorkerMappingDef>.AllDefs;
|
||||
|
||||
List<GeneDef> workerGenes = new List<GeneDef>();
|
||||
|
||||
var defaultMapping = mappingDefs.First(m => m.defName == "rjw_genes_default_worker_genes");
|
||||
if (defaultMapping == null)
|
||||
{
|
||||
ModLog.Error("Did not find default worker genes for queen-offspring! Please make sure you did not rename the 'rjw_genes_default_worker_genes'.");
|
||||
return workerGenes;
|
||||
}
|
||||
|
||||
foreach (string geneName in defaultMapping.workerGenes)
|
||||
{
|
||||
GeneDef workerGene = DefDatabase<GeneDef>.GetNamed(geneName);
|
||||
if (workerGene != null)
|
||||
workerGenes.Add(workerGene);
|
||||
else if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Warning($"Could not look up gene {geneName} for rjw_genes_default_worker_genes.");
|
||||
}
|
||||
|
||||
return workerGenes;
|
||||
}
|
||||
|
||||
public static IEnumerable<XenotypeDef> getQueenXenotypes()
|
||||
{
|
||||
return DefDatabase<XenotypeDef>.AllDefs.Where(type => type.genes.Contains(GeneDefOf.rjw_genes_queen));
|
||||
}
|
||||
|
||||
public static IEnumerable<XenotypeDef> getDroneXenotypes()
|
||||
{
|
||||
return DefDatabase<XenotypeDef>.AllDefs.Where(type => type.genes.Contains(GeneDefOf.rjw_genes_drone));
|
||||
}
|
||||
|
||||
|
||||
public static String GetXenotypeDefName(Either<XenotypeDef, CustomXenotype> def)
|
||||
{
|
||||
if (def == null)
|
||||
return null;
|
||||
else if (def.isLeft)
|
||||
return def.left.defName;
|
||||
else
|
||||
return def.right.name;
|
||||
}
|
||||
|
||||
public static HiveOffspringChanceDef LookupDefaultHiveInheritanceChances()
|
||||
{
|
||||
IEnumerable<HiveOffspringChanceDef> offspringChanceDefs = DefDatabase<HiveOffspringChanceDef>.AllDefs;
|
||||
|
||||
List<GeneDef> workerGenes = new List<GeneDef>();
|
||||
|
||||
var defaultChance = offspringChanceDefs.First(m => m.defName == "rjw_genes_default_hive_offspring_chances");
|
||||
|
||||
if (defaultChance == null)
|
||||
ModLog.Warning("Did not find `rjw_genes_default_hive_offspring_chances`. Someone likely changed the defname!");
|
||||
|
||||
return defaultChance;
|
||||
}
|
||||
|
||||
public static HiveOffspringChanceDef LookupHiveInheritanceChances(Either<XenotypeDef, CustomXenotype> queenDef)
|
||||
{
|
||||
if (queenDef == null)
|
||||
return LookupDefaultHiveInheritanceChances();
|
||||
|
||||
String queenDefName = queenDef.isLeft ? queenDef.left.defName : queenDef.right.name;
|
||||
|
||||
IEnumerable<HiveOffspringChanceDef> offspringChanceDefs = DefDatabase<HiveOffspringChanceDef>.AllDefs;
|
||||
|
||||
return offspringChanceDefs.FirstOrFallback(t => t.queenXenotype == queenDefName, LookupDefaultHiveInheritanceChances());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// Patches the method `ApplyBirthOutcome` from `PregnancyUtility`.
|
||||
///
|
||||
/// The 'ApplyBirthOutcome' returns the finished baby, for which we alter the pawn according to our xenotypes.
|
||||
/// </summary>
|
||||
|
||||
[HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.ApplyBirthOutcome))]
|
||||
public class Patch_BirthOutcome_SetHiveGenes
|
||||
{
|
||||
|
||||
|
||||
[HarmonyPostfix]
|
||||
static void HandleHiveBasedInheritance(ref Thing __result)
|
||||
{
|
||||
|
||||
// Check: Was the born thing a pawn?
|
||||
if (__result == null || !(__result is Pawn))
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
|
||||
return;
|
||||
}
|
||||
|
||||
Pawn pawn = (Pawn)__result;
|
||||
|
||||
// Important: Not all pawns have mother/father. Some Pawns are born in Growth-Vats or born from mod.
|
||||
bool hasQueenParent = HiveBirthLogic.TryFindParentQueenXenotype(pawn) != null;
|
||||
bool hasDroneParent = HiveBirthLogic.TryFindParentDroneXenotype(pawn) != null;
|
||||
|
||||
if (hasQueenParent)
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix PregnancyUtility::ApplyBirthOutcome - Checking Hive Inheritance because {pawn} has a queen parent.");
|
||||
|
||||
HiveBirthLogic.ManageHiveBirth(pawn, hasDroneParent);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Ignoring Postfix PregnancyUtility::ApplyBirthOutcome - No Quene Parent - Doing Nothing");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,99 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using Verse;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// This Class patches the AfterSexUtility to also fertilize eggs if Pawn A has "InsectBreeder" and Pawn B has Insect Eggs.
|
||||
/// Patched Class is https://gitgud.io/Ed86/rjw/-/blob/master/1.4/Source/Common/Helpers/SexUtility.cs
|
||||
///
|
||||
/// Normal Egg-Pregnancy logic is in https://gitgud.io/Ed86/rjw/-/blob/master/1.4/Source/Modules/Pregnancy/Pregnancy_Helper.cs
|
||||
/// Gene: rjw_genes_insectbreeder
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(SexUtility), "Aftersex")]
|
||||
static class Patch_InsectBreeder_EggFertilization
|
||||
{
|
||||
public static void Postfix(SexProps props)
|
||||
{
|
||||
// Only Fertilize on vaginal / anal sex
|
||||
if (!(props.sexType == xxx.rjwSextype.Vaginal || props.sexType == xxx.rjwSextype.Anal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (canDoEggFertilization(props.pawn, props.partner))
|
||||
{
|
||||
// Pawn has gene and Partner has eggs
|
||||
if (props.pawn.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(props.partner).NullOrEmpty())
|
||||
{
|
||||
Pawn eggHolder = props.partner;
|
||||
Pawn impregnator = props.pawn;
|
||||
|
||||
foreach (Hediff_InsectEgg egg in getEggsforPawn(eggHolder))
|
||||
{
|
||||
if (!egg.fertilized)
|
||||
egg.Fertilize(impregnator);
|
||||
}
|
||||
}
|
||||
|
||||
// Partner has gene and Pawn has eggs
|
||||
if (props.partner.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(props.pawn).NullOrEmpty())
|
||||
{
|
||||
Pawn eggHolder = props.pawn;
|
||||
Pawn impregnator = props.partner;
|
||||
|
||||
foreach (Hediff_InsectEgg egg in getEggsforPawn(eggHolder))
|
||||
{
|
||||
if (!egg.fertilized)
|
||||
egg.Fertilize(impregnator);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static bool canDoEggFertilization(Pawn a, Pawn b)
|
||||
{
|
||||
|
||||
// No Partner / Other Errors
|
||||
if (a != null || b != null)
|
||||
return false;
|
||||
// None of the pawns has the relevant gene
|
||||
if (!a.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !b.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder))
|
||||
return false;
|
||||
// None of the pawns has eggs
|
||||
if (getEggsforPawn(a).NullOrEmpty() && getEggsforPawn(b).NullOrEmpty())
|
||||
return false;
|
||||
|
||||
// A has gene and B has eggs
|
||||
if (a.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(b).NullOrEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
// B has gene and A has eggs
|
||||
if (b.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(a).NullOrEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
// Any other case: Do nothing
|
||||
return false;
|
||||
}
|
||||
|
||||
private static List<Hediff_InsectEgg> getEggsforPawn(Pawn pawn)
|
||||
{
|
||||
List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
|
||||
pawn.health.hediffSet.GetHediffs(ref eggs);
|
||||
foreach (var egg in eggs)
|
||||
egg.Fertilize(pawn);
|
||||
|
||||
return eggs;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,112 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// Patches the method `ProcessHumanLikeInsectEgg` from `Hediff_InsectEgg`.
|
||||
///
|
||||
/// The 'ProcessHumanLikeInsectEgg' returns the finished baby, for which we alter the pawn according to our xenotypes.
|
||||
/// Note: This covers Insect-Egg Pregnancies only, and there is a (very similar) class `Patch_BirthOutCome_SetHiveGenes.cs` that handles normal pregnancies
|
||||
/// </summary>
|
||||
|
||||
[HarmonyPatch(typeof(Hediff_InsectEgg), "ProcessHumanLikeInsectEgg")]
|
||||
public class Patch_InsectEgg_BirthBaby_SetHiveGenes
|
||||
{
|
||||
|
||||
|
||||
[HarmonyPostfix]
|
||||
static void HandleHiveBasedInheritance(ref Thing __result, ref Hediff_InsectEgg __instance)
|
||||
{
|
||||
// Check: Was the born thing a pawn?
|
||||
if (__result == null || !(__result is Pawn))
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
|
||||
return;
|
||||
}
|
||||
|
||||
Pawn pawn = (Pawn)__result;
|
||||
|
||||
Either<XenotypeDef,CustomXenotype> queenDef = HiveBirthLogic.TryFindParentQueenXenotype(pawn) ?? TryFindParentQueenXenotypeFromEgg(__instance);
|
||||
Either<XenotypeDef, CustomXenotype> droneDef = HiveBirthLogic.TryFindParentDroneXenotype(pawn) ?? TryFindParentDroneXenotypeFromEgg(__instance);
|
||||
|
||||
bool hasQueenParent = queenDef != null;
|
||||
bool hasDroneParent = droneDef != null;
|
||||
|
||||
if (hasQueenParent)
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix Hediff_InsectEgg::ProcessHumanLikeInsectEgg - Checking Hive Inheritance because {pawn} has a queen parent.");
|
||||
HiveBirthLogic.ManageHiveBirth(pawn, hasDroneParent, fallbackQueenDef: queenDef, fallbackDroneDef: droneDef);
|
||||
} else
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Ignoring Postfix Hediff_InsectEgg::ProcessHumanLikeInsectEgg - No Queen Parent - No Action.");
|
||||
|
||||
// Extra Debug for #56
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
{
|
||||
ModLog.Message($"Implanter was: ({__instance.implanter.genes.xenotypeName}|{__instance.implanter.genes.Xenotype}), Fertilizer was: ({__instance.father.genes.xenotypeName}|{__instance.father.genes.Xenotype})");
|
||||
ModLog.Message($"Implanter Xenotype From helper: {HiveUtility.TryGetQueenXenotype(__instance.implanter)} and has Queen {__instance.implanter.genes.HasGene(GeneDefOf.rjw_genes_queen)}");
|
||||
ModLog.Message($"Father Xenotype From helper: {HiveUtility.TryGetDroneXenotype(__instance.implanter)} and has Drone {__instance.father.genes.HasGene(GeneDefOf.rjw_genes_drone)}");
|
||||
CustomXenotype custom = __instance.implanter.genes.CustomXenotype;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a queen-xenotype-def from a given egg.
|
||||
/// Checking priority goes: Implanter > Fertilizer > Null Otherwise.
|
||||
///
|
||||
/// This is meant to be a fallback to the parent-relations which were not present in RJW 5.3.1.
|
||||
/// Some comments and thoughts are captured in Issue #37.
|
||||
/// </summary>
|
||||
/// <param name="egg">An Egg for which queens are looked up for</param>
|
||||
/// <returns>The relevant xenotypedef of a queen, or null.</returns>
|
||||
public static Either<XenotypeDef, CustomXenotype> TryFindParentQueenXenotypeFromEgg(Hediff_InsectEgg egg)
|
||||
{
|
||||
Either<XenotypeDef, CustomXenotype> queenDef = null;
|
||||
if (egg == null)
|
||||
return null;
|
||||
|
||||
if (egg.implanter != null)
|
||||
queenDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
|
||||
|
||||
if (queenDef == null && egg.father != null)
|
||||
queenDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
|
||||
|
||||
return queenDef;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a drone-xenotype-def from a given egg.
|
||||
/// Checking priority goes: Implanter > Fertilizer > Null Otherwise.
|
||||
///
|
||||
/// This is meant to be a fallback to the parent-relations which were not present in RJW 5.3.1.
|
||||
/// Some comments and thoughts are captured in Issue #37.
|
||||
/// </summary>
|
||||
/// <param name="egg">An Egg for which drones are looked up for</param>
|
||||
/// <returns>The relevant xenotypedef of a drone, or null.</returns>
|
||||
public static Either<XenotypeDef, CustomXenotype> TryFindParentDroneXenotypeFromEgg(Hediff_InsectEgg egg)
|
||||
{
|
||||
Either<XenotypeDef, CustomXenotype> droneDef = null;
|
||||
if (egg == null)
|
||||
return null;
|
||||
|
||||
if (egg.implanter != null)
|
||||
droneDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
|
||||
|
||||
if (droneDef == null && egg.father != null)
|
||||
droneDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
|
||||
|
||||
return droneDef;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,56 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// This Class patches the RJW-DoEgg to allow up to MaxEggSizeMul times the original amount of eggs.
|
||||
/// This harmony patch was kindly provided by 'shabalox' https://github.com/Shabalox/RJW_Genes_Addons/
|
||||
///
|
||||
/// For Gene: rjw_genes_insectincubator
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(PregnancyHelper), "DoEgg")]
|
||||
static class Patch_InsectIncubator_PregnancyHelper
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator il)
|
||||
{
|
||||
//MethodInfo isinsectincubator = AccessTools.Method(typeof(GeneUtility), "IsInsectIncubator");
|
||||
MethodInfo maxeggsizemul = AccessTools.Method(typeof(GeneUtility), "MaxEggSizeMul");
|
||||
FieldInfo partner = AccessTools.Field(typeof(SexProps), "partner");
|
||||
|
||||
Label skiplabel = il.DefineLabel();
|
||||
bool finished = false;
|
||||
foreach (CodeInstruction codeInstruction in instructions)
|
||||
{
|
||||
if (!finished)
|
||||
{
|
||||
if (codeInstruction.opcode == OpCodes.Ldc_R4 && codeInstruction.operand.ToString() == "0")
|
||||
{
|
||||
yield return new CodeInstruction(OpCodes.Ldarg_0, null);
|
||||
yield return new CodeInstruction(OpCodes.Ldfld, partner);
|
||||
//yield return new CodeInstruction(OpCodes.Call, isinsectincubator);
|
||||
yield return new CodeInstruction(OpCodes.Callvirt, maxeggsizemul);
|
||||
//yield return new CodeInstruction(OpCodes.Brfalse_S, skiplabel);
|
||||
yield return new CodeInstruction(OpCodes.Ldloc_0, null);
|
||||
//yield return new CodeInstruction(OpCodes.Ldc_R4, 2f);
|
||||
yield return new CodeInstruction(OpCodes.Mul, null);
|
||||
yield return new CodeInstruction(OpCodes.Stloc_0, null);
|
||||
//codeInstruction.labels.Add(skiplabel);
|
||||
finished = true;
|
||||
}
|
||||
}
|
||||
yield return codeInstruction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThoughtWorker_QueenPresent_Social : ThoughtWorker
|
||||
{
|
||||
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
|
||||
{
|
||||
// p is the pawn `thinking`, and other is the pawn being thought about.
|
||||
// here: p = loyal pawn, other = potential queen
|
||||
|
||||
if (!p.RaceProps.Humanlike)
|
||||
return (ThoughtState) false;
|
||||
|
||||
if (!other.RaceProps.Humanlike)
|
||||
return (ThoughtState) false;
|
||||
|
||||
if (!RelationsUtility.PawnsKnowEachOther(p, other))
|
||||
return (ThoughtState) false;
|
||||
|
||||
// Only check if they are spawned
|
||||
if (!p.Spawned || !other.Spawned)
|
||||
return (ThoughtState)false;
|
||||
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
|
||||
{
|
||||
return (ThoughtState) HiveUtility.IsAdultQueen(other);
|
||||
}
|
||||
|
||||
return (ThoughtState)false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThoughtWorker_RivalQueen_Social : ThoughtWorker
|
||||
{
|
||||
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
|
||||
{
|
||||
if (!p.RaceProps.Humanlike)
|
||||
return (ThoughtState)false;
|
||||
if (!other.RaceProps.Humanlike)
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (!RelationsUtility.PawnsKnowEachOther(p, other))
|
||||
return (ThoughtState)false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
// Only check if they are spawned
|
||||
if (!p.Spawned || !other.Spawned)
|
||||
{
|
||||
return (ThoughtState)false;
|
||||
}
|
||||
|
||||
if(HiveUtility.IsAdultQueen(p) && HiveUtility.IsAdultQueen(other))
|
||||
{
|
||||
return (ThoughtState)true;
|
||||
}
|
||||
return (ThoughtState)false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThoughtWorker_WorkerDespised_Social : ThoughtWorker
|
||||
{
|
||||
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
|
||||
{
|
||||
// p is the pawn `thinking`, and other is the pawn being thought about.
|
||||
// here: p = queen, other = potential worker
|
||||
|
||||
if (!p.RaceProps.Humanlike)
|
||||
return (ThoughtState) false;
|
||||
|
||||
if (!other.RaceProps.Humanlike)
|
||||
return (ThoughtState) false;
|
||||
|
||||
if (!RelationsUtility.PawnsKnowEachOther(p, other))
|
||||
return (ThoughtState) false;
|
||||
|
||||
// Only check if they are spawned
|
||||
if (!p.Spawned || !other.Spawned)
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen) && GeneUtility.HasGeneNullCheck(other, GeneDefOf.rjw_genes_worker))
|
||||
{
|
||||
return (ThoughtState)true;
|
||||
}
|
||||
|
||||
return (ThoughtState)false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Thoughtworker_MultipleQueens_Mood : ThoughtWorker
|
||||
{
|
||||
|
||||
protected override ThoughtState CurrentStateInternal(Pawn p)
|
||||
{
|
||||
// Error Handling and Check for Pawn being on Map
|
||||
if (p == null || !p.Spawned)
|
||||
return (ThoughtState) false;
|
||||
// Queens cannot have loyalty thoughts
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
|
||||
return (ThoughtState)false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() >= 2)
|
||||
{
|
||||
return (ThoughtState)true;
|
||||
}
|
||||
|
||||
return (ThoughtState) false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Thoughtworker_QueenAbsent_Mood : ThoughtWorker
|
||||
{
|
||||
|
||||
protected override ThoughtState CurrentStateInternal(Pawn p)
|
||||
{
|
||||
// Error Handling and Check for Pawn being on Map
|
||||
if (p == null || !p.Spawned)
|
||||
return (ThoughtState) false;
|
||||
// Queens cannot have loyalty thoughts
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
|
||||
return (ThoughtState)false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 0)
|
||||
{
|
||||
return (ThoughtState)true;
|
||||
}
|
||||
|
||||
return (ThoughtState) false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Thoughtworker_QueenPresent_Mood : ThoughtWorker
|
||||
{
|
||||
|
||||
protected override ThoughtState CurrentStateInternal(Pawn p)
|
||||
{
|
||||
// Error Handling and Check for Pawn being on Map
|
||||
if (p == null || !p.Spawned)
|
||||
return (ThoughtState) false;
|
||||
// Queens cannot have loyalty thoughts
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
|
||||
return (ThoughtState)false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
|
||||
{
|
||||
return (ThoughtState)true;
|
||||
}
|
||||
|
||||
return (ThoughtState) false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Thoughtworker_RivalQueen_Mood : ThoughtWorker
|
||||
{
|
||||
|
||||
protected override ThoughtState CurrentStateInternal(Pawn p)
|
||||
{
|
||||
if (p == null || !p.Spawned)
|
||||
return (ThoughtState) false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (HiveUtility.IsAdultQueen(p) && HiveUtility.QueensOnMap() >= 2)
|
||||
{
|
||||
return (ThoughtState) true;
|
||||
}
|
||||
|
||||
return (ThoughtState) false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,71 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse.Sound;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
using rjw.Modules.Interactions.Helpers;
|
||||
using rjw.Modules.Interactions.Enums;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class AbilityUtility
|
||||
{
|
||||
public static void PussyHeal(SexProps props)
|
||||
{
|
||||
if (InteractionHelper.GetWithExtension(props.dictionaryKey).DominantHasFamily(GenitalFamily.Vagina) || InteractionHelper.GetWithExtension(props.dictionaryKey).SubmissiveHasFamily(GenitalFamily.Vagina))
|
||||
{
|
||||
Pawn pawn = props.pawn;
|
||||
Pawn partner = props.partner;
|
||||
FloatRange tendQualityRange;
|
||||
tendQualityRange.min = 0.4f;
|
||||
tendQualityRange.max = 0.8f;
|
||||
if (GeneUtility.IsPussyHealer(pawn))
|
||||
{
|
||||
Heal(partner, tendQualityRange);
|
||||
}
|
||||
if (GeneUtility.IsPussyHealer(partner))
|
||||
{
|
||||
Heal(pawn, tendQualityRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Heal(Pawn pawn, FloatRange tendQualityRange)
|
||||
{
|
||||
bool any_wound_tended = false;
|
||||
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
|
||||
for (int i = hediffs.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
|
||||
{
|
||||
hediffs[i].Tended(tendQualityRange.RandomInRange, tendQualityRange.TrueMax, 1);
|
||||
any_wound_tended = true;
|
||||
}
|
||||
}
|
||||
return any_wound_tended;
|
||||
}
|
||||
|
||||
public static float LifeForceCost(Ability ability)
|
||||
{
|
||||
if (ability.comps != null)
|
||||
{
|
||||
using (List<AbilityComp>.Enumerator enumerator = ability.comps.GetEnumerator())
|
||||
{
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
CompAbilityEffect_LifeForceCost compAbilityEffect_HemogenCost;
|
||||
if ((compAbilityEffect_HemogenCost = (enumerator.Current as CompAbilityEffect_LifeForceCost)) != null)
|
||||
{
|
||||
return compAbilityEffect_HemogenCost.Props.fertilinCost;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
//Summary//
|
||||
//Returns invalid if a pawn is not naked
|
||||
//Summary//
|
||||
public class CompAbilityEffect_CasterIsNaked : CompAbilityEffect_WithDest
|
||||
{
|
||||
private new CompProperties_CasterIsNaked Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (CompProperties_CasterIsNaked)this.props;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool GizmoDisabled(out string reason)
|
||||
{
|
||||
Pawn pawn = this.CasterPawn;
|
||||
if (pawn != null)
|
||||
{
|
||||
//Copied from ThoughtWorker_NudistNude.CurrentStateInternal
|
||||
List<Apparel> wornApparel = pawn.apparel.WornApparel;
|
||||
for (int i = 0; i < wornApparel.Count; i++)
|
||||
{
|
||||
Apparel apparel = wornApparel[i];
|
||||
if (apparel.def.apparel.countsAsClothingForNudity)
|
||||
{
|
||||
for (int j = 0; j < apparel.def.apparel.bodyPartGroups.Count; j++)
|
||||
{
|
||||
if (apparel.def.apparel.bodyPartGroups[j] == BodyPartGroupDefOf.Torso)
|
||||
{
|
||||
reason = pawn.Name + " is not naked";
|
||||
return true;
|
||||
}
|
||||
if (apparel.def.apparel.bodyPartGroups[j] == BodyPartGroupDefOf.Legs)
|
||||
{
|
||||
reason = pawn.Name + " is not naked";
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
reason = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,121 +0,0 @@
|
|||
using Verse;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// The CockEater Ability bites off the first found non-artifical cock of an target pawn.
|
||||
/// It will restore {MINIMUM_LIFEFORCE_GAIN} multiplied by up to 2-times the Cock-Size.
|
||||
/// Consuming a "towering" cock will give 2*{MINIMUM_LIFEFORCE_GAIN}, resulting in default 0.5f LifeForce.
|
||||
/// This number is reduced for consuming animals by Settings.
|
||||
///
|
||||
/// Balancing note: With the Cock-Eaters a drain of 0.08 is normal per day. This means 1 average cock should hold for 3-4 days of fertilin-fuel and half a day for an animal.
|
||||
/// </summary>
|
||||
public class CompAbilityEffect_CockEater : CompAbilityEffect
|
||||
{
|
||||
private new CompProperties_AbilityCockEater Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (CompProperties_AbilityCockEater)this.props;
|
||||
}
|
||||
}
|
||||
|
||||
public const float MINIMUM_LIFEFORCE_GAIN = 0.25f;
|
||||
|
||||
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||
{
|
||||
base.Apply(target, dest);
|
||||
Pawn CockBiter = this.parent.pawn;
|
||||
Pawn CockBittenPawn = target.Pawn;
|
||||
if (CockBittenPawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var partBPR = Genital_Helper.get_genitalsBPR(CockBittenPawn);
|
||||
var parts = Genital_Helper.get_PartsHediffList(CockBittenPawn, partBPR);
|
||||
if (!parts.NullOrEmpty())
|
||||
{
|
||||
foreach (Hediff part in parts)
|
||||
{
|
||||
if (GenitaliaChanger.IsArtificial(part))
|
||||
continue;
|
||||
|
||||
if (Genital_Helper.is_penis(part))
|
||||
{
|
||||
float gained_lifeforce = MINIMUM_LIFEFORCE_GAIN * (1 + part.Severity);
|
||||
if (CockBittenPawn.IsAnimal())
|
||||
{
|
||||
gained_lifeforce *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
|
||||
}
|
||||
// Increase LifeForce for Biter
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(CockBiter), gained_lifeforce);
|
||||
// Handle Damage for Bitten
|
||||
CockBittenPawn.TakeDamage(new DamageInfo(DamageDefOf.Bite, 99999f, 999f, hitPart: Genital_Helper.get_genitalsBPR(CockBittenPawn)));
|
||||
//CockBittenPawn.health.RemoveHediff(part);
|
||||
CockBittenPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, CockBittenPawn, null);
|
||||
|
||||
//Only one penis at the time
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For validity, there are a few checks:
|
||||
/// 1. Target has Penis
|
||||
/// 2. Target is either Colonist / Prisoner
|
||||
/// 3. If the Target is an enemy, it must be downed.
|
||||
/// </summary>
|
||||
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
|
||||
{
|
||||
Pawn CockBiteTarget = target.Pawn;
|
||||
if (CockBiteTarget != null)
|
||||
{
|
||||
bool CockBiteTargetIsColonistOrPrisoner = CockBiteTarget.Faction == this.parent.pawn.Faction || CockBiteTarget.IsPrisonerOfColony;
|
||||
bool CockBiteTargetIsHostile = CockBiteTarget.HostileTo(this.parent.pawn);
|
||||
bool CockBiteTargetIsDowned = CockBiteTarget.Downed;
|
||||
|
||||
if (!CockBiteTargetIsColonistOrPrisoner && !(CockBiteTargetIsHostile && CockBiteTargetIsDowned))
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
if(CockBiteTargetIsHostile && !CockBiteTargetIsDowned)
|
||||
{
|
||||
Messages.Message(CockBiteTarget.Name + " is hostile, but not downed.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
else if (!CockBiteTargetIsColonistOrPrisoner)
|
||||
{
|
||||
Messages.Message(CockBiteTarget.Name + " is not a part of the colony or hostile.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!Genital_Helper.has_penis_fertile(CockBiteTarget))
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message(CockBiteTarget.Name + " has no penis", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return base.Valid(target, throwMessages);
|
||||
}
|
||||
|
||||
public override bool GizmoDisabled(out string reason)
|
||||
{
|
||||
Pawn_GeneTracker genes = this.parent.pawn.genes;
|
||||
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
|
||||
if (gene_LifeForce == null)
|
||||
{
|
||||
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
|
||||
return true;
|
||||
}
|
||||
reason = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,107 +0,0 @@
|
|||
using Verse;
|
||||
using Verse.AI;
|
||||
using RimWorld;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompAbilityEffect_LifeForceCost : CompAbilityEffect
|
||||
{
|
||||
|
||||
public new CompProperties_AbilityLifeForceCost Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (CompProperties_AbilityLifeForceCost)this.props;
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasEnoughFertilin
|
||||
{
|
||||
get
|
||||
{
|
||||
Pawn_GeneTracker genes = this.parent.pawn.genes;
|
||||
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType < Gene_LifeForce>() : null;
|
||||
return gene_lifeforce != null && gene_lifeforce.Value >= this.Props.fertilinCost;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||
{
|
||||
base.Apply(target, dest);
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), -this.Props.fertilinCost);
|
||||
}
|
||||
|
||||
|
||||
public override bool GizmoDisabled(out string reason)
|
||||
{
|
||||
Pawn_GeneTracker genes = this.parent.pawn.genes;
|
||||
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
|
||||
if (gene_LifeForce == null)
|
||||
{
|
||||
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
|
||||
return true;
|
||||
}
|
||||
if (gene_LifeForce.Value < this.Props.fertilinCost)
|
||||
{
|
||||
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
|
||||
return true;
|
||||
}
|
||||
float num = this.TotalLifeForceCostOfQueuedAbilities();
|
||||
float num2 = this.Props.fertilinCost + num;
|
||||
if (this.Props.fertilinCost > 1E-45f && num2 > gene_LifeForce.Value)
|
||||
{
|
||||
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
|
||||
return true;
|
||||
}
|
||||
reason = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool AICanTargetNow(LocalTargetInfo target)
|
||||
{
|
||||
return this.HasEnoughFertilin;
|
||||
}
|
||||
|
||||
private float TotalLifeForceCostOfQueuedAbilities()
|
||||
{
|
||||
Pawn_JobTracker jobs = this.parent.pawn.jobs;
|
||||
object obj;
|
||||
if (jobs == null)
|
||||
{
|
||||
obj = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Job curJob = jobs.curJob;
|
||||
obj = ((curJob != null) ? curJob.verbToUse : null);
|
||||
}
|
||||
Verb_CastAbility verb_CastAbility = obj as Verb_CastAbility;
|
||||
float num;
|
||||
if (verb_CastAbility == null)
|
||||
{
|
||||
num = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
Ability ability = verb_CastAbility.ability;
|
||||
num = ((ability != null) ? AbilityUtility.LifeForceCost(ability) : 0f);
|
||||
}
|
||||
float num2 = num;
|
||||
if (this.parent.pawn.jobs != null)
|
||||
{
|
||||
for (int i = 0; i < this.parent.pawn.jobs.jobQueue.Count; i++)
|
||||
{
|
||||
Verb_CastAbility verb_CastAbility2;
|
||||
if ((verb_CastAbility2 = (this.parent.pawn.jobs.jobQueue[i].job.verbToUse as Verb_CastAbility)) != null)
|
||||
{
|
||||
float num3 = num2;
|
||||
Ability ability2 = verb_CastAbility2.ability;
|
||||
num2 = num3 + ((ability2 != null) ? AbilityUtility.LifeForceCost(ability2) : 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
return num2;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,95 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompAbilityEffect_PussyHeal : CompAbilityEffect
|
||||
{
|
||||
private new CompProperties_AbilityPussyHeal Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (CompProperties_AbilityPussyHeal)this.props;
|
||||
}
|
||||
}
|
||||
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||
{
|
||||
base.Apply(target, dest);
|
||||
Pawn pawn = target.Pawn;
|
||||
if (pawn == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bool any_wound_tended = AbilityUtility.Heal(pawn, this.Props.tendQualityRange);
|
||||
if (any_wound_tended)
|
||||
{
|
||||
MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Sex tended wounds", 3.65f);
|
||||
}
|
||||
}
|
||||
|
||||
//Not yet implemented, but the heal should also trigger after normal sex
|
||||
public void AfterSex(Pawn pawn, Pawn target)
|
||||
{
|
||||
List<Hediff> hediffs = target.health.hediffSet.hediffs;
|
||||
for (int i = 0; i < hediffs.Count; i++)
|
||||
{
|
||||
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
|
||||
{
|
||||
//target.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.Pussy_Healed, pawn, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
//InteractionHelper.GetWithExtension(dictionaryKey).DominantHasTag("CanBePenetrated")
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
|
||||
{
|
||||
Pawn pawn = target.Pawn;
|
||||
if (pawn != null)
|
||||
{
|
||||
//to be replaced with severel checks to make it clear why target is unable to have sex
|
||||
if (!CasualSex_Helper.CanHaveSex(pawn))
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message(pawn.Name + " is unable to have sex", pawn, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (pawn.IsAnimal() && !RJWSettings.bestiality_enabled)
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message("bestiality is disabled", pawn, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//TODO: Only make pawns targetable that have tendable wounds
|
||||
|
||||
}
|
||||
return base.Valid(target, throwMessages);
|
||||
}
|
||||
|
||||
public override bool GizmoDisabled(out string reason)
|
||||
{
|
||||
reason = null;
|
||||
if (!Genital_Helper.has_vagina(this.parent.pawn))
|
||||
{
|
||||
reason = this.parent.pawn.Name + " has no vagina to use.";
|
||||
return true;
|
||||
}
|
||||
else if (!RJWSettings.rape_enabled)
|
||||
{
|
||||
reason = "Rape is disabled";
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,90 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompAbilityEffect_Seduce : CompAbilityEffect_WithDest
|
||||
{
|
||||
private new CompProperties_Seduce Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (CompProperties_Seduce)this.props;
|
||||
}
|
||||
}
|
||||
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
|
||||
{
|
||||
base.Apply(target, dest);
|
||||
Pawn pawn = target.Thing as Pawn;
|
||||
Pawn pawn2 = this.parent.pawn;
|
||||
if (pawn != null && pawn2 != null && !pawn.Downed)
|
||||
{
|
||||
Job job = JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_seduced, pawn2);
|
||||
job.mote = MoteMaker.MakeThoughtBubble(pawn, this.parent.def.iconPath, true);
|
||||
pawn.jobs.StopAll(false, true);
|
||||
pawn.jobs.StartJob(job, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
|
||||
{
|
||||
|
||||
Pawn pawn = target.Pawn;
|
||||
if (pawn != null)
|
||||
{
|
||||
if (!xxx.can_be_fucked(pawn))
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message(pawn.Name + " is unable to have sex", pawn, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (pawn.IsAnimal() && !RJWSettings.bestiality_enabled)
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message("bestiality is disabled", pawn, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (GeneUtility.HasSeduce(pawn))
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message(pawn.Name + " cannot be seduced, as they also have the Seduce-Ability", pawn, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (pawn.Downed)
|
||||
{
|
||||
if (throwMessages)
|
||||
{
|
||||
Messages.Message(pawn.Name + " is unable to move", pawn, MessageTypeDefOf.RejectInput, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
return base.Valid(target, throwMessages);
|
||||
}
|
||||
|
||||
public override bool GizmoDisabled(out string reason)
|
||||
{
|
||||
reason = null;
|
||||
if (!RJWSettings.rape_enabled)
|
||||
{
|
||||
reason = "Rape is disabled";
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompProperties_AbilityCockEater : CompProperties_AbilityEffect
|
||||
{
|
||||
public CompProperties_AbilityCockEater()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_CockEater);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
// Token: 0x02000F65 RID: 3941
|
||||
public class CompProperties_AbilityLifeForceCost : CompProperties_AbilityEffect
|
||||
{
|
||||
// Token: 0x06005D16 RID: 23830 RVA: 0x001FA73F File Offset: 0x001F893F
|
||||
public CompProperties_AbilityLifeForceCost()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_LifeForceCost);
|
||||
}
|
||||
|
||||
// Token: 0x06005D17 RID: 23831 RVA: 0x001FA757 File Offset: 0x001F8957
|
||||
public override IEnumerable<string> ExtraStatSummary()
|
||||
{
|
||||
yield return "AbilityFertilinCost" + ": " + Mathf.RoundToInt(this.fertilinCost * 100f);
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Token: 0x040038CD RID: 14541
|
||||
public float fertilinCost;
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompProperties_AbilityPussyHeal : CompProperties_AbilityEffect
|
||||
{
|
||||
public CompProperties_AbilityPussyHeal()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_PussyHeal);
|
||||
}
|
||||
|
||||
public FloatRange tendQualityRange;
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompProperties_CasterIsNaked : CompProperties_EffectWithDest
|
||||
{
|
||||
public CompProperties_CasterIsNaked()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_CasterIsNaked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class CompProperties_Seduce : CompProperties_EffectWithDest
|
||||
{
|
||||
public CompProperties_Seduce()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_Seduce);
|
||||
}
|
||||
|
||||
public StatDef durationMultiplier;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class LifeForceEmpathExtension : DefModExtension
|
||||
{
|
||||
public float aheagoIncrement;
|
||||
public float satisfactionIncrement;
|
||||
public float frustratedDecrement;
|
||||
}
|
||||
}
|
|
@ -1,135 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using Verse.AI.Group;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class IncidentWorker_SuccubusDreamVisit : IncidentWorker
|
||||
{
|
||||
//This incidint will only fire if there is a pawn asleep and sexneed is lower than 0.25
|
||||
protected override bool CanFireNowSub(IncidentParms parms)
|
||||
{
|
||||
if (!base.CanFireNowSub(parms))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Map map = (Map)parms.target;
|
||||
if (!map.mapTemperature.SeasonAcceptableFor(ThingDefOf.Human))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi && !RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
|
||||
{
|
||||
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
protected override bool TryExecuteWorker(IncidentParms parms)
|
||||
{
|
||||
Map map = (Map)parms.target;
|
||||
List < Pawn > victims = ValidVictims(map).ToList();
|
||||
if(victims.NullOrEmpty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Faction faction;
|
||||
if (!this.TryFindFormerFaction(out faction))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int pawn_amount = RJW_Genes_Settings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
|
||||
List<Pawn> new_sexdemons = new List<Pawn>();
|
||||
for (int i = 0; i < pawn_amount; i++)
|
||||
{
|
||||
Pawn victim = victims.RandomElement();
|
||||
IntVec3 loc = victim.Position;
|
||||
|
||||
PawnKindDef pawnKindDef;
|
||||
Gender gender;
|
||||
if (victim.gender == Gender.Male || !RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi)
|
||||
{
|
||||
|
||||
}
|
||||
if ((Rand.Bool && RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi) || !RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi)
|
||||
{
|
||||
pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
|
||||
gender = Gender.Female;
|
||||
}
|
||||
else
|
||||
{
|
||||
pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
|
||||
gender = Gender.Male;
|
||||
}
|
||||
|
||||
//Spawn succubus at pawn
|
||||
Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
|
||||
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
|
||||
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
|
||||
DevelopmentalStage.Adult, null, null, null, false));
|
||||
sexdemon.SetFaction(null, null);
|
||||
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
|
||||
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
|
||||
new_sexdemons.Add(sexdemon);
|
||||
|
||||
|
||||
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
|
||||
|
||||
//Make succubus rape victim.
|
||||
if (RJWSettings.rape_enabled)
|
||||
{
|
||||
//follow rjw rules
|
||||
if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
|
||||
{
|
||||
sexdemon.pather.StopDead();
|
||||
sexdemon.jobs.StopAll();
|
||||
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
|
||||
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Find.LetterStack.ReceiveLetter("rjw_genes_sexdemon_visit_incident_label".Translate(), "rjw_genes_sexdemon_visit_incident_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
|
||||
//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<Pawn> ValidVictims(Map map)
|
||||
{
|
||||
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
|
||||
{
|
||||
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
|
||||
{
|
||||
yield return pawn;
|
||||
}
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
|
||||
private bool TryFindFormerFaction(out Faction formerFaction)
|
||||
{
|
||||
return Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out formerFaction, false, true, TechLevel.Undefined, false);
|
||||
}
|
||||
|
||||
protected virtual LordJob_SuccubusVisit CreateLordJob(IncidentParms parms, Pawn succubus, Pawn target)
|
||||
{
|
||||
return new LordJob_SuccubusVisit(target);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,102 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using Verse.AI.Group;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
//Based on LordJob_VisitColony
|
||||
public class LordJob_SuccubusVisit : LordJob
|
||||
{
|
||||
public LordJob_SuccubusVisit(){}
|
||||
public LordJob_SuccubusVisit(Pawn target)
|
||||
{
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
//
|
||||
//Stategraph has lordtoils which say what a pawn should be doing
|
||||
//Transitions say when active lordtoil for pawn should change
|
||||
//
|
||||
public override StateGraph CreateGraph()
|
||||
{
|
||||
StateGraph stateGraph = new StateGraph();
|
||||
|
||||
//Flirt
|
||||
LordToil_Flirt lordToil_Flirt = new LordToil_Flirt(this.target, 7f);
|
||||
stateGraph.AddToil(lordToil_Flirt);
|
||||
stateGraph.StartingToil = lordToil_Flirt;
|
||||
|
||||
//Leave
|
||||
LordToil_ExitMapRandom lordToil_ExitMapRandom = new LordToil_ExitMapRandom();
|
||||
stateGraph.AddToil(lordToil_ExitMapRandom);
|
||||
LordToil_ExitMapAndDefendSelf lordToil_ExitMapAndDefendSelf = new LordToil_ExitMapAndDefendSelf();
|
||||
stateGraph.AddToil(lordToil_ExitMapAndDefendSelf);
|
||||
|
||||
//Leave after some time
|
||||
Transition transition1 = new Transition(lordToil_Flirt, lordToil_ExitMapRandom, false, true);
|
||||
int tickLimit;
|
||||
if (this.durationTicks != null)
|
||||
{
|
||||
tickLimit = this.durationTicks.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
tickLimit = Rand.Range(60000, 180000); //~1-3 days
|
||||
}
|
||||
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
|
||||
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
|
||||
stateGraph.AddTransition(transition1);
|
||||
|
||||
//If they become hostile
|
||||
Transition transition3 = new Transition(lordToil_Flirt, lordToil_ExitMapAndDefendSelf, false, true);
|
||||
transition3.AddSource(lordToil_ExitMapRandom); //Not sure what this does
|
||||
transition3.AddTrigger(new Trigger_BecamePlayerEnemy());
|
||||
transition3.AddTrigger(new Trigger_PawnKilled());
|
||||
transition3.AddPostAction(new TransitionAction_EndAllJobs());
|
||||
stateGraph.AddTransition(transition3, false);
|
||||
|
||||
Transition transition4 = new Transition(lordToil_ExitMapRandom, lordToil_ExitMapAndDefendSelf, false, true);
|
||||
transition4.AddSource(lordToil_Flirt); //Not sure what this does
|
||||
transition4.AddTrigger(new Trigger_PawnHarmed(1f, true, Faction.OfPlayer));
|
||||
stateGraph.AddTransition(transition4, false);
|
||||
|
||||
return stateGraph;
|
||||
}
|
||||
|
||||
//add toggleable gizmo to allow playes to have colonists sex the succubus into joining your colony
|
||||
//comfort pawn? cooldown?
|
||||
public override IEnumerable<Gizmo> GetPawnGizmos(Pawn p)
|
||||
{
|
||||
return base.GetPawnGizmos(p);
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
|
||||
Scribe_References.Look<Pawn>(ref this.target, "target", false);
|
||||
}
|
||||
|
||||
public void SuccubiLeave()
|
||||
{
|
||||
foreach (Pawn pawn in this.lord.ownedPawns)
|
||||
{
|
||||
if(colonyJoiners.Contains(pawn))
|
||||
{
|
||||
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
|
||||
Find.LetterStack.ReceiveLetter("rjw_genes_succubus_joins_letter_label".Translate(), string.Format("rjw_genes_succubus_joins_letter_description".Translate(), xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Pawn target;
|
||||
private int? durationTicks;
|
||||
public List<Pawn> colonyJoiners = new List<Pawn>();
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Gene_LifeForce : Gene_Resource, IGeneResourceDrain
|
||||
{
|
||||
//Gene should only be active if sex is allowed for this pawn
|
||||
public override bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.Overridden)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Pawn pawn = this.pawn;
|
||||
|
||||
return ((pawn != null) ? pawn.ageTracker : null) == null ||
|
||||
((float)this.pawn.ageTracker.AgeBiologicalYears >= this.def.minAgeActive);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
Scribe_Values.Look<bool>(ref this.StoredCumAllowed, "StoredCumAllowed", true, false);
|
||||
}
|
||||
|
||||
public bool ShouldConsumeLifeForceNow()
|
||||
{
|
||||
return this.Value < this.targetValue;
|
||||
}
|
||||
|
||||
//Same as Gene_Hemogen
|
||||
public override IEnumerable<Gizmo> GetGizmos()
|
||||
{
|
||||
foreach (Gizmo gizmo in base.GetGizmos())
|
||||
{
|
||||
yield return gizmo;
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
|
||||
//every tick it decreases fertilin value and everyday if fertilin is below alert minimum there a ~50 chance for mental break
|
||||
public override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
if (this.CanOffset && this.Resource != null)
|
||||
{
|
||||
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000f);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool StoredCumAllowed = true;
|
||||
public Gene_Resource Resource
|
||||
{
|
||||
get
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
public Pawn Pawn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.pawn;
|
||||
}
|
||||
}
|
||||
public bool CanOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.pawn.Spawned && this.Active;
|
||||
}
|
||||
}
|
||||
|
||||
public float ResourceLossPerDay
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.def.resourceLossPerDay;
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayLabel
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.def.resourceLabel;
|
||||
}
|
||||
}
|
||||
|
||||
public override float InitialResourceMax
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1f;
|
||||
}
|
||||
}
|
||||
|
||||
public override float MinLevelForAlert
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0.2f;
|
||||
}
|
||||
}
|
||||
public override float MaxLevelOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.MaxLevelOffset;
|
||||
}
|
||||
}
|
||||
protected override Color BarColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.grey;
|
||||
}
|
||||
}
|
||||
protected override Color BarHighlightColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Gene_LifeForceDrain : Gene, IGeneResourceDrain
|
||||
{
|
||||
public Gene_Resource Resource
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.cachedLifeForceGene == null || !this.cachedLifeForceGene.Active)
|
||||
{
|
||||
this.cachedLifeForceGene = this.pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
|
||||
}
|
||||
return this.cachedLifeForceGene;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Active && this.Resource != null && this.Resource.Active;
|
||||
}
|
||||
}
|
||||
|
||||
public float ResourceLossPerDay
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.def.resourceLossPerDay;
|
||||
}
|
||||
}
|
||||
|
||||
public Pawn Pawn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.pawn;
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayLabel
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Label + " (" + "Gene".Translate() + ")";
|
||||
}
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
if (this.CanOffset && this.Resource != null)
|
||||
{
|
||||
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000);
|
||||
}
|
||||
}
|
||||
|
||||
[Unsaved(false)]
|
||||
private Gene_LifeForce cachedLifeForceGene;
|
||||
|
||||
private const float MinAgeForDrain = 3f;
|
||||
}
|
||||
}
|
|
@ -1,118 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Gene_LifeForce_Empath : Gene
|
||||
{
|
||||
|
||||
const int EMPATH_DISTANCE_FALLBACK = 25;
|
||||
const int TICK_INTERVAL_FALLBACK = 60000 / 48;
|
||||
|
||||
const float AHEAGO_FALLBACK = 0.02f, SATISFIED_FALLBACK = 0.01f, FRUSTRATED_FALLBACK = -0.01f;
|
||||
|
||||
int empathDistance = 25;
|
||||
int tickInterval = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
|
||||
|
||||
float aheagoIncrement = 0.02f;
|
||||
float satisfiedIncrement = 0.01f;
|
||||
float frustratedDecrement = -0.01f;
|
||||
|
||||
|
||||
public Gene_LifeForce_Empath() : base()
|
||||
{
|
||||
SetValuesFromExtension();
|
||||
}
|
||||
|
||||
private void SetValuesFromExtension()
|
||||
{
|
||||
LifeForceEmpathExtension empathExt = GeneDefOf.rjw_genes_lifeforce_empath.GetModExtension<LifeForceEmpathExtension>();
|
||||
|
||||
tickInterval = ModExtensionHelper.GetTickIntervalFromModExtension(GeneDefOf.rjw_genes_lifeforce_empath, TICK_INTERVAL_FALLBACK);
|
||||
empathDistance = ModExtensionHelper.GetTickIntervalFromModExtension(GeneDefOf.rjw_genes_lifeforce_empath, EMPATH_DISTANCE_FALLBACK);
|
||||
|
||||
aheagoIncrement = empathExt?.aheagoIncrement ?? AHEAGO_FALLBACK;
|
||||
satisfiedIncrement = empathExt?.satisfactionIncrement ?? SATISFIED_FALLBACK;
|
||||
frustratedDecrement = empathExt?.frustratedDecrement ?? FRUSTRATED_FALLBACK;
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
base.Tick();
|
||||
if (this.pawn.IsHashIntervalTick(tickInterval) && this.pawn.Map != null)
|
||||
{
|
||||
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
|
||||
{
|
||||
this.FarmLifeForce(pawn);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with lifeforce gene are skipped (to prevent loops).
|
||||
/// </summary>
|
||||
/// <param name="pos">The position of the empath on the map</param>
|
||||
/// <param name="map">The map the empath is on</param>
|
||||
/// <returns>A list of all pawns that are close enough for the empath to connect.</returns>
|
||||
private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
|
||||
{
|
||||
foreach (Pawn pawn in map.mapPawns.AllPawns)
|
||||
{
|
||||
// Return for trivial errors
|
||||
if (pawn == null || this.pawn == null || pawn == this.pawn)
|
||||
continue;
|
||||
// Check for position-existance
|
||||
if (pawn.Position == null || pos == null || pawn.Map == null)
|
||||
continue;
|
||||
// Do nothing if pawn is carried
|
||||
if (pawn.CarriedBy != null)
|
||||
continue;
|
||||
// Do nothing if Pawn is Baby or Child (#25)
|
||||
if (!pawn.ageTracker.Adult)
|
||||
continue;
|
||||
// Do nothing for pawns that also have lifeforce
|
||||
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_lifeforce))
|
||||
continue;
|
||||
|
||||
// Actual Logic:
|
||||
// Pawn qualifies in right distance and needs line of sight.
|
||||
if (pos.DistanceTo(pawn.Position) < empathDistance && GenSight.LineOfSight(pos, pawn.Position, pawn.Map))
|
||||
{
|
||||
yield return pawn;
|
||||
}
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjust the empaths lifeforce depending on the farmed pawns sexneed.
|
||||
/// </summary>
|
||||
/// <param name="farmedPawn">The pawn affecting the empath, increasing or decreasing his lifeforce. </param>
|
||||
private void FarmLifeForce(Pawn farmedPawn)
|
||||
{
|
||||
// Short rename to make rest more obvious.
|
||||
Pawn empath = pawn;
|
||||
|
||||
if (farmedPawn == null)
|
||||
return;
|
||||
|
||||
var sexneed = farmedPawn.needs.TryGetNeed<rjw.Need_Sex>();
|
||||
|
||||
// Shortwire: do nothing on no sexneed.
|
||||
if (sexneed == null)
|
||||
return;
|
||||
|
||||
if (sexneed.CurLevel >= sexneed.thresh_ahegao())
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), aheagoIncrement);
|
||||
else if (sexneed.CurLevel >= sexneed.thresh_satisfied())
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), satisfiedIncrement);
|
||||
else if (sexneed.CurLevel <= sexneed.thresh_frustrated())
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), frustratedDecrement);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class HediffCompProperties_SeverityFromFertilin : HediffCompProperties
|
||||
{
|
||||
public HediffCompProperties_SeverityFromFertilin()
|
||||
{
|
||||
this.compClass = typeof(HediffComp_SeverityFromFertilin);
|
||||
}
|
||||
|
||||
// Token: 0x04001162 RID: 4450
|
||||
public float severityPerHourEmpty;
|
||||
|
||||
// Token: 0x04001163 RID: 4451
|
||||
public float severityPerHourHemogen;
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class HediffComp_SeverityFromFertilin : HediffComp
|
||||
{
|
||||
public HediffCompProperties_SeverityFromFertilin Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (HediffCompProperties_SeverityFromFertilin)this.props;
|
||||
}
|
||||
}
|
||||
public override bool CompShouldRemove
|
||||
{
|
||||
get
|
||||
{
|
||||
Pawn_GeneTracker genes = base.Pawn.genes;
|
||||
return ((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null;
|
||||
}
|
||||
}
|
||||
private Gene_LifeForce LifeForce
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.cachedLifeForceGene == null)
|
||||
{
|
||||
this.cachedLifeForceGene = base.Pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
|
||||
}
|
||||
return this.cachedLifeForceGene;
|
||||
}
|
||||
}
|
||||
public override void CompPostTick(ref float severityAdjustment)
|
||||
{
|
||||
base.CompPostTick(ref severityAdjustment);
|
||||
severityAdjustment += ((this.LifeForce.Value > 0f) ? this.Props.severityPerHourHemogen : this.Props.severityPerHourEmpty) / 2500f;
|
||||
this.MentalBreak();
|
||||
}
|
||||
|
||||
public void MentalBreak()
|
||||
{
|
||||
if (cachedLifeForceGene.Resource.Value <= cachedLifeForceGene.Resource.MinLevelForAlert && this.Pawn.IsHashIntervalTick(2500) && Rand.Chance(0.03f)) //~50% chance each day for mental break
|
||||
{
|
||||
if (this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_cum_eater)
|
||||
|| this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_fertilin_absorber) || this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_drainer))
|
||||
{
|
||||
//TODO: use mentalstatedef instead of mentalbreakdef
|
||||
MentalBreakDef randomrape = GeneDefOf.rjw_genes_lifeforce_randomrape;
|
||||
if (ModsConfig.BiotechActive &&
|
||||
this.Pawn.Spawned && !this.Pawn.InMentalState && !this.Pawn.Downed &&
|
||||
randomrape.Worker.BreakCanOccur(this.Pawn))
|
||||
{
|
||||
randomrape.Worker.TryStart(this.Pawn, "MentalBreakNoFertilin".Translate(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Gene_LifeForce cachedLifeForceGene;
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// This class checks for pawns with LifeForce and Cumeater Gene to add Fertilin when eating cum (the Item from RJW-Sexperience).
|
||||
/// </summary>
|
||||
public class IngestionOutcomeDoer_LifeForceOffset : IngestionOutcomeDoer
|
||||
{
|
||||
public const float DEFAULT_FERTILIN_PER_UNIT = 1f;
|
||||
public float FertilinPerUnit = 1f;
|
||||
|
||||
protected override void DoIngestionOutcomeSpecial(Pawn pawn, Thing ingested)
|
||||
{
|
||||
if (GeneUtility.HasLifeForce(pawn) && GeneUtility.IsCumEater(pawn))
|
||||
{
|
||||
float num = ingested.stackCount * this.FertilinPerUnit / 100;
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(pawn), num);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,90 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobDriver_CastAbilityAfterSex : JobDriver_SexBaseInitiator
|
||||
{
|
||||
//Summary//
|
||||
//Similar to jobdriver rape, but it cast an ability after sex and tries to limit what kind of sexinteractions are allowed.
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
base.setup_ticks();
|
||||
//this.FailOnDespawnedOrNull(TargetIndex.A);
|
||||
//this.FailOnCannotTouch(TargetIndex.B, PathEndMode.OnCell);
|
||||
this.FailOnDespawnedNullOrForbidden(this.iTarget);
|
||||
//this.FailOn(() => !target.health.capacities.CanBeAwake);
|
||||
JobDef PartnerJob = xxx.gettin_raped;
|
||||
yield return Toils_Goto.Goto(TargetIndex.A, PathEndMode.OnCell);
|
||||
yield return new Toil
|
||||
{
|
||||
defaultCompleteMode = ToilCompleteMode.Instant,
|
||||
socialMode = RandomSocialMode.Off,
|
||||
initAction = delegate ()
|
||||
{
|
||||
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
|
||||
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
}
|
||||
};
|
||||
Toil toil = new Toil();
|
||||
toil.defaultCompleteMode = ToilCompleteMode.Never;
|
||||
toil.socialMode = RandomSocialMode.Off;
|
||||
toil.defaultDuration = this.duration;
|
||||
toil.handlingFacing = true;
|
||||
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
|
||||
toil.initAction = delegate ()
|
||||
{
|
||||
this.Partner.pather.StopDead();
|
||||
this.Partner.jobs.curDriver.asleep = false;
|
||||
|
||||
//Tries to find CompProperties_SexInteractionRequirements and if it finds it it will try and generate sexprops based on the sexpropsrequirements.
|
||||
foreach (AbilityComp comp in this.job.ability.comps)
|
||||
{
|
||||
if (comp.props is CompProperties_SexInteractionRequirements)
|
||||
{
|
||||
CompProperties_SexInteractionRequirements sexpropsreq = comp.props as CompProperties_SexInteractionRequirements;
|
||||
this.Sexprops = CustomSexInteraction_Helper.GenerateSexProps(this.pawn, this.Partner, sexpropsreq);
|
||||
}
|
||||
}
|
||||
this.Start();
|
||||
this.Sexprops.usedCondom = (CondomUtility.TryUseCondom(this.pawn) || CondomUtility.TryUseCondom(this.Partner));
|
||||
};
|
||||
toil.AddPreTickAction(delegate
|
||||
{
|
||||
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
|
||||
{
|
||||
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
|
||||
}
|
||||
this.SexTick(this.pawn, this.Partner, true, true);
|
||||
SexUtility.reduce_rest(this.Partner, 1f);
|
||||
SexUtility.reduce_rest(this.pawn, 1f);
|
||||
if (this.ticks_left <= 0)
|
||||
{
|
||||
this.ReadyForNextToil();
|
||||
}
|
||||
});
|
||||
toil.AddFinishAction(delegate
|
||||
{
|
||||
this.End();
|
||||
});
|
||||
yield return toil;
|
||||
yield return new Toil
|
||||
{
|
||||
initAction = delegate ()
|
||||
{
|
||||
SexUtility.ProcessSex(this.Sexprops);
|
||||
},
|
||||
defaultCompleteMode = ToilCompleteMode.Instant
|
||||
};
|
||||
yield return Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, false);
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,57 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobDriver_Flirt : JobDriver
|
||||
{
|
||||
private Pawn Target
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Pawn)((Thing)this.pawn.CurJob.GetTarget(TargetIndex.A));
|
||||
}
|
||||
}
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//Some wait toils to induce delay
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
this.FailOnDespawnedOrNull(TargetIndex.A);
|
||||
yield return Toils_Interpersonal.GotoInteractablePosition(TargetIndex.A);
|
||||
yield return Toils_General.Wait(300, TargetIndex.A);
|
||||
yield return Toils_Interpersonal.WaitToBeAbleToInteract(this.pawn);
|
||||
Toil toil = Toils_Interpersonal.GotoInteractablePosition(TargetIndex.A);
|
||||
toil.socialMode = RandomSocialMode.Off;
|
||||
yield return toil;
|
||||
yield return this.InteractToil();
|
||||
Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
|
||||
toil1.socialMode = RandomSocialMode.Off;
|
||||
yield return toil1;
|
||||
yield break;
|
||||
}
|
||||
private Toil InteractToil()
|
||||
{
|
||||
return Toils_General.Do(delegate
|
||||
{
|
||||
if (this.pawn.interactions.TryInteractWith(this.Target, ThoughtDefOf.rjw_genes_flirt))
|
||||
{
|
||||
Need_Sex need_Sex = this.Target.needs.TryGetNeed<Need_Sex>();
|
||||
need_Sex.CurLevel += -0.01f;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private const TargetIndex TargetInd = TargetIndex.A;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
using rjw.Modules.Interactions.Enums;
|
||||
using rjw.Modules.Interactions.Helpers;
|
||||
using rjw.Modules.Interactions.Objects;
|
||||
using rjw.Modules.Interactions.Contexts;
|
||||
using rjw.Modules.Interactions.Implementation;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobDriver_Seduced : JobDriver
|
||||
{
|
||||
//Summary//
|
||||
//Makes a pawn move to seducing pawn and then tries to rape them.
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
|
||||
this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
|
||||
this.FailOn(() => !this.pawn.CanReserve(TargetA, xxx.max_rapists_per_prisoner, 0, null, false));
|
||||
this.FailOn(() => this.pawn.IsFighting());
|
||||
this.FailOn(() => this.pawn.Drafted);
|
||||
|
||||
Pawn partner = this.job.GetTarget(TargetIndex.A).Pawn;
|
||||
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
|
||||
yield return new Toil
|
||||
{
|
||||
defaultCompleteMode = ToilCompleteMode.Instant,
|
||||
socialMode = RandomSocialMode.Off,
|
||||
initAction = delegate ()
|
||||
{
|
||||
if(partner != null)
|
||||
{
|
||||
partner.drafter.Drafted = false;
|
||||
this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_seduced, partner, null);
|
||||
Job newJob = JobMaker.MakeJob(JobDefOf.sex_on_spot, pawn);
|
||||
partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
}
|
||||
}
|
||||
};
|
||||
yield break;
|
||||
}
|
||||
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed)
|
||||
{
|
||||
return this.pawn.Reserve(TargetA, this.job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,108 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
using rjw.Modules.Interactions.Enums;
|
||||
using rjw.Modules.Interactions.Helpers;
|
||||
using rjw.Modules.Interactions.Objects;
|
||||
using rjw.Modules.Interactions.Contexts;
|
||||
using rjw.Modules.Interactions.Implementation;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobDriver_SexOnSpot : JobDriver_SexBaseInitiator
|
||||
{
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
if (RJWSettings.DebugRape)
|
||||
{
|
||||
ModLog.Message(base.GetType().ToString() + "::MakeNewToils() called");
|
||||
}
|
||||
base.setup_ticks();
|
||||
JobDef PartnerJob = JobDefOf.sex_on_spot_reciever;
|
||||
this.FailOnDespawnedNullOrForbidden(this.iTarget);
|
||||
this.FailOn(() => !this.pawn.CanReserve(this.Partner, xxx.max_rapists_per_prisoner, 0, null, false));
|
||||
this.FailOn(() => this.pawn.IsFighting());
|
||||
this.FailOn(() => this.Partner.IsFighting());
|
||||
this.FailOn(() => this.pawn.Drafted);
|
||||
yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.Touch);
|
||||
if (this.pawn.HostileTo(this.Partner))
|
||||
{
|
||||
Partner.health.AddHediff(xxx.submitting);
|
||||
}
|
||||
yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.OnCell);
|
||||
//Give thought malus to partner (I was seduced into having sex against my will)
|
||||
yield return new Toil
|
||||
{
|
||||
defaultCompleteMode = ToilCompleteMode.Instant,
|
||||
socialMode = RandomSocialMode.Off,
|
||||
initAction = delegate ()
|
||||
{
|
||||
if (!(this.Partner.jobs.curDriver is JobDriver_SexOnSpotReciever))
|
||||
{
|
||||
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn);
|
||||
Building_Bed building_Bed = null;
|
||||
if (this.Partner.GetPosture() == PawnPosture.LayingInBed)
|
||||
{
|
||||
building_Bed = this.Partner.CurrentBed();
|
||||
}
|
||||
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
if (building_Bed != null)
|
||||
{
|
||||
JobDriver_SexOnSpotReciever jobDriver_SexOnSpotReciever = this.Partner.jobs.curDriver as JobDriver_SexOnSpotReciever;
|
||||
if (jobDriver_SexOnSpotReciever == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
jobDriver_SexOnSpotReciever.Set_bed(building_Bed);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Toil toil = new Toil();
|
||||
toil.defaultCompleteMode = ToilCompleteMode.Never;
|
||||
toil.defaultDuration = this.duration;
|
||||
toil.handlingFacing = true;
|
||||
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
|
||||
toil.initAction = delegate ()
|
||||
{
|
||||
this.Partner.pather.StopDead();
|
||||
this.Partner.jobs.curDriver.asleep = false;
|
||||
this.Start();
|
||||
};
|
||||
toil.tickAction = delegate ()
|
||||
{
|
||||
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
|
||||
{
|
||||
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
|
||||
}
|
||||
this.SexTick(this.pawn, this.Partner, true, true);
|
||||
SexUtility.reduce_rest(this.Partner, 1f);
|
||||
SexUtility.reduce_rest(this.pawn, 2f);
|
||||
if (this.ticks_left <= 0)
|
||||
{
|
||||
this.ReadyForNextToil();
|
||||
}
|
||||
};
|
||||
toil.AddFinishAction(delegate
|
||||
{
|
||||
this.End();
|
||||
});
|
||||
yield return toil;
|
||||
yield return new Toil
|
||||
{
|
||||
initAction = delegate ()
|
||||
{
|
||||
SexUtility.ProcessSex(this.Sexprops);
|
||||
},
|
||||
defaultCompleteMode = ToilCompleteMode.Instant
|
||||
};
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,83 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
using rjw.Modules.Interactions.Enums;
|
||||
using rjw.Modules.Interactions.Helpers;
|
||||
using rjw.Modules.Interactions.Objects;
|
||||
using rjw.Modules.Interactions.Contexts;
|
||||
using rjw.Modules.Interactions.Implementation;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
//Modified JobDriver_SexBaseRecieverLoved from rjw
|
||||
public class JobDriver_SexOnSpotReciever : JobDriver_SexBaseReciever
|
||||
{
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
base.setup_ticks();
|
||||
this.parteners.Add(base.Partner);
|
||||
if (this.pawn.relations.OpinionOf(base.Partner) < 0)
|
||||
{
|
||||
this.ticks_between_hearts += 50;
|
||||
}
|
||||
else if (this.pawn.relations.OpinionOf(base.Partner) > 60)
|
||||
{
|
||||
this.ticks_between_hearts -= 25;
|
||||
}
|
||||
this.FailOnDespawnedOrNull(this.iTarget);
|
||||
this.FailOn(() => !base.Partner.health.capacities.CanBeAwake);
|
||||
this.FailOn(() => this.pawn.Drafted);
|
||||
this.FailOn(() => base.Partner.Drafted);
|
||||
yield return Toils_Reserve.Reserve(this.iTarget, 1, 0, null);
|
||||
Toil toil2 = this.MakeSexToil();
|
||||
toil2.handlingFacing = false;
|
||||
yield return toil2;
|
||||
yield break;
|
||||
}
|
||||
|
||||
private Toil MakeSexToil()
|
||||
{
|
||||
Toil toil = new Toil();
|
||||
toil.defaultCompleteMode = ToilCompleteMode.Never;
|
||||
toil.socialMode = RandomSocialMode.Off;
|
||||
toil.handlingFacing = true;
|
||||
toil.tickAction = delegate ()
|
||||
{
|
||||
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
|
||||
{
|
||||
base.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
|
||||
}
|
||||
};
|
||||
toil.AddEndCondition(delegate
|
||||
{
|
||||
if (this.parteners.Count <= 0)
|
||||
{
|
||||
return JobCondition.Succeeded;
|
||||
}
|
||||
return JobCondition.Ongoing;
|
||||
});
|
||||
toil.AddFinishAction(delegate
|
||||
{
|
||||
if (xxx.is_human(this.pawn))
|
||||
{
|
||||
this.pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
|
||||
}
|
||||
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(this.pawn);
|
||||
Hediff submitting = this.pawn.health.hediffSet.GetFirstHediffOfDef(xxx.submitting);
|
||||
if (submitting != null)
|
||||
{
|
||||
this.pawn.health.RemoveHediff(submitting);
|
||||
this.pawn.stances.stunner.StunFor(60, this.pawn, true, true);
|
||||
}
|
||||
});
|
||||
toil.socialMode = RandomSocialMode.Off;
|
||||
return toil;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using RimWorld;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobGiver_Flirt : ThinkNode_JobGiver
|
||||
{
|
||||
// Token: 0x0600405A RID: 16474 RVA: 0x0017271C File Offset: 0x0017091C
|
||||
protected override Job TryGiveJob(Pawn pawn)
|
||||
{
|
||||
Pawn target = pawn.mindState.duty.focus.Pawn;
|
||||
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
|
||||
{
|
||||
return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,87 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobGiver_GetLifeForce : ThinkNode_JobGiver
|
||||
{
|
||||
protected override Job TryGiveJob(Pawn pawn)
|
||||
{
|
||||
Pawn_GeneTracker genes = pawn.genes;
|
||||
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
|
||||
if (gene_lifeforce == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (!gene_lifeforce.ShouldConsumeLifeForceNow())
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (ModsConfig.IsActive("rjw.sexperience") && gene_lifeforce.StoredCumAllowed && genes.HasGene(GeneDefOf.rjw_genes_cum_eater))
|
||||
{
|
||||
Thing gatheredCum = this.GetStoredCum(pawn);
|
||||
if (gatheredCum == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
IngestionOutcomeDoer_LifeForceOffset ingestionOutcomeDoer = (IngestionOutcomeDoer_LifeForceOffset)gatheredCum.def.ingestible.outcomeDoers.First((IngestionOutcomeDoer x) => x is IngestionOutcomeDoer_LifeForceOffset);
|
||||
if (ingestionOutcomeDoer == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
int num = Mathf.RoundToInt(((gene_lifeforce.targetValue - gene_lifeforce.Value) * 100 + 10) / IngestionOutcomeDoer_LifeForceOffset.DEFAULT_FERTILIN_PER_UNIT);
|
||||
if (gatheredCum != null && num > 0)
|
||||
{
|
||||
Job job = JobMaker.MakeJob(RimWorld.JobDefOf.Ingest, gatheredCum);
|
||||
job.count = Mathf.Min(gatheredCum.stackCount, num);
|
||||
job.ingestTotalCount = true;
|
||||
return job;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//From JobGiver_GetHemogen, dont know exactly what this influences
|
||||
public override float GetPriority(Pawn pawn)
|
||||
{
|
||||
if (!ModsConfig.BiotechActive)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
Pawn_GeneTracker genes = pawn.genes;
|
||||
if (((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
return 9.1f;
|
||||
}
|
||||
|
||||
private Thing GetStoredCum(Pawn pawn)
|
||||
{
|
||||
Thing carriedThing = pawn.carryTracker.CarriedThing;
|
||||
ThingDef gatheredCum = ThingDef.Named("GatheredCum");
|
||||
if (carriedThing != null && carriedThing.def == gatheredCum)
|
||||
{
|
||||
return carriedThing;
|
||||
}
|
||||
for (int i = 0; i < pawn.inventory.innerContainer.Count; i++)
|
||||
{
|
||||
if (pawn.inventory.innerContainer[i].def == gatheredCum)
|
||||
{
|
||||
return pawn.inventory.innerContainer[i];
|
||||
}
|
||||
}
|
||||
return GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, pawn.Map.listerThings.ThingsOfDef(gatheredCum), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false, false, false), 9999f, (Thing t) => pawn.CanReserve(t, 1, -1, null, false) && !t.IsForbidden(pawn), null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobGiver_LifeForce_RandomRape : JobGiver_RandomRape
|
||||
{
|
||||
protected override Job TryGiveJob(Pawn pawn)
|
||||
{
|
||||
if (!can_rape(pawn, false))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
Pawn pawn2 = this.find_victim(pawn, pawn.Map);
|
||||
if (pawn2 == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_randomrape, pawn2);
|
||||
}
|
||||
|
||||
//same as xxx.canrape from rjw, but without last requirements.
|
||||
public static bool can_rape(Pawn pawn, bool forced = false)
|
||||
{
|
||||
return RJWSettings.rape_enabled && (xxx.is_mechanoid(pawn) || ((xxx.can_fuck(pawn) ||
|
||||
(!xxx.is_male(pawn) && xxx.get_vulnerability(pawn) < RJWSettings.nonFutaWomenRaping_MaxVulnerability &&
|
||||
xxx.can_be_fucked(pawn))) && (!xxx.is_human(pawn) || ((pawn.ageTracker.Growth >= 1f || pawn.ageTracker.CurLifeStage.reproductive)))));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,188 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using rjw;
|
||||
using RJWSexperience;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using Verse.AI.Group;
|
||||
using UnityEngine;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
|
||||
{
|
||||
protected override Job TryGiveJob(Pawn pawn)
|
||||
{
|
||||
Pawn target = pawn.mindState.duty.focus.Pawn;
|
||||
Pawn_JobTracker jobs = target.jobs;
|
||||
string pawn_name = xxx.get_pawnname(pawn);
|
||||
string target_name = xxx.get_pawnname(target);
|
||||
//can reserve eachother
|
||||
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
|
||||
{
|
||||
//Dont interrupt player
|
||||
if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
|
||||
{
|
||||
float willingness = TargetWillingness(pawn, target);
|
||||
if (Rand.Chance(willingness))
|
||||
{
|
||||
Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
|
||||
|
||||
//Pawn joins faction when lordJob ends instead of leaving
|
||||
//in the future determine the chance of this another way
|
||||
if (Rand.Chance(JoinChance(pawn, target)))
|
||||
{
|
||||
Lord lord = pawn.GetLord();
|
||||
LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
|
||||
if (lordJob != null)
|
||||
{
|
||||
if (!lordJob.colonyJoiners.Contains(pawn))
|
||||
{
|
||||
lordJob.colonyJoiners.Add(pawn);
|
||||
}
|
||||
}
|
||||
}
|
||||
return newJob;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
|
||||
{
|
||||
ModLog.Message(string.Format("{0} was not interested in having sex with {1}: ({2} chance)", pawn_name, target_name, willingness));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
|
||||
{
|
||||
//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
|
||||
{
|
||||
ModLog.Message(" (" + pawn_name + "): cannot reach or reserve " + target_name);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public static float TargetWillingness(Pawn pawn, Pawn target)
|
||||
{
|
||||
string pawn_name = xxx.get_pawnname(pawn);
|
||||
float willingness = SexAppraiser.would_fuck(target,pawn);
|
||||
bool nymph = xxx.is_nympho(target);
|
||||
bool loverelation = LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target);
|
||||
if (nymph || loverelation)
|
||||
{
|
||||
willingness *= 2;
|
||||
}
|
||||
if (xxx.HasNonPolyPartner(pawn, false) && !loverelation)
|
||||
{
|
||||
if (RJWHookupSettings.NymphosCanCheat && nymph && xxx.is_frustrated(pawn))
|
||||
{
|
||||
if (RJWSettings.DebugLogJoinInBed)
|
||||
{
|
||||
ModLog.Message(" find_partner(" + pawn_name + "): I'm a nympho and I'm so frustrated that I'm going to cheat");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"), false))
|
||||
{
|
||||
if (RJWSettings.DebugLogJoinInBed)
|
||||
{
|
||||
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
|
||||
}
|
||||
//Succubus has a small chance to seduce even if target is in relationship
|
||||
willingness *= 0.1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RJWSettings.DebugLogJoinInBed)
|
||||
{
|
||||
ModLog.Message(" find_partner(" + pawn_name + "): I want to bang and im too drunk to care if its cheating");
|
||||
}
|
||||
//No change
|
||||
}
|
||||
}
|
||||
}
|
||||
return willingness;
|
||||
}
|
||||
|
||||
public static float JoinChance(Pawn pawn ,Pawn target)
|
||||
{
|
||||
|
||||
float chance = 0.1f;
|
||||
|
||||
//Sex satisfaction, how good the target is at sex
|
||||
chance *= xxx.get_sex_satisfaction(target);
|
||||
|
||||
//Succubus mood
|
||||
if (pawn.needs != null && pawn.needs.mood != null)
|
||||
{
|
||||
chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
|
||||
}
|
||||
|
||||
//Size of genitals
|
||||
bool size_matters = true; //To be placed in modsettings
|
||||
if (size_matters)
|
||||
{
|
||||
//The larger the penis to greater the chance
|
||||
if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
|
||||
{
|
||||
chance *= GetGenitalSize(target, true) + 0.5f;
|
||||
}
|
||||
|
||||
//The tighter the vagine the greater the chance, a size above 1 is considered as 1
|
||||
if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
|
||||
{
|
||||
chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
//Sex ability from sexperience
|
||||
if (ModsConfig.IsActive("rjw.sexperience"))
|
||||
{
|
||||
chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
|
||||
}
|
||||
return Mathf.Max(chance,0f);
|
||||
}
|
||||
|
||||
//Gets the size of the largest penis or the tightest vagina
|
||||
public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
|
||||
{
|
||||
List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
|
||||
if(!genitals.NullOrEmpty())
|
||||
{
|
||||
if (penis_else_vagina)
|
||||
{
|
||||
List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
|
||||
{
|
||||
if (!penises.NullOrEmpty())
|
||||
{
|
||||
return penises.Max(genital => genital.Severity);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
|
||||
{
|
||||
if (!vaginas.NullOrEmpty())
|
||||
{
|
||||
return vaginas.Min(genital => genital.Severity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0f;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using Verse.AI.Group;
|
||||
using RimWorld;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
//Based on LordToil_EscortPawn
|
||||
public class LordToil_Flirt : LordToil
|
||||
{
|
||||
public LordToil_Flirt(Pawn victim, float followRadius)
|
||||
{
|
||||
this.victim = victim;
|
||||
this.followRadius = followRadius;
|
||||
}
|
||||
|
||||
|
||||
public override void UpdateAllDuties()
|
||||
{
|
||||
for (int i = 0; i < this.lord.ownedPawns.Count; i++)
|
||||
{
|
||||
PawnDuty duty = new PawnDuty(GeneDefOf.rjw_genes_flirt, this.victim, this.followRadius);
|
||||
this.lord.ownedPawns[i].mindState.duty = duty;
|
||||
}
|
||||
}
|
||||
|
||||
public Pawn victim;
|
||||
public float followRadius;
|
||||
}
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using Verse.AI;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class LifeForceMentalBreakWorker : MentalBreakWorker
|
||||
{
|
||||
public override bool BreakCanOccur(Pawn pawn)
|
||||
{
|
||||
if (pawn.Spawned && base.BreakCanOccur(pawn))
|
||||
{
|
||||
if (!GeneUtility.HasLifeForce(pawn))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
|
||||
if( gene.Resource.Value <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
using System;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class LifeForceMentalState : MentalState
|
||||
{
|
||||
public override void MentalStateTick()
|
||||
{
|
||||
if (this.pawn.IsHashIntervalTick(150) && !GeneUtility.HasCriticalLifeForce(this.pawn))
|
||||
{
|
||||
Pawn_JobTracker jobs = this.pawn.jobs;
|
||||
if (!(((jobs != null) ? jobs.curDriver : null) is JobDriver_Sex))
|
||||
{
|
||||
base.RecoverFromState();
|
||||
return;
|
||||
}
|
||||
}
|
||||
base.MentalStateTick();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
using System;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class LifeForceMentalStateWorker : MentalStateWorker
|
||||
{
|
||||
public override bool StateCanOccur(Pawn pawn)
|
||||
{
|
||||
return base.StateCanOccur(pawn) && (xxx.is_human(pawn) && JobGiver_LifeForce_RandomRape.can_rape(pawn));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,203 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using rjw;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// This Patch hooks after "SatisfyPersonal"(i.E. when the pawn finished fucking) and covers LifeForceGain.
|
||||
/// If the pawn has LifeForce, all relevant Genes are checked and applied.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
|
||||
public static class Patch_SatisfyPersonal_LifeForceGain
|
||||
{
|
||||
public const float LIFEFORCE_GAINED_FROM_DRAINER_GENE = 0.25f;
|
||||
|
||||
public static void Postfix(SexProps props)
|
||||
{
|
||||
// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
|
||||
if (props.pawn == null || !props.hasPartner())
|
||||
return;
|
||||
|
||||
// Exit if pawn has fertilin themself, it won't give any if it has lifeforce themself.
|
||||
if (GeneUtility.HasLifeForce(props.pawn))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Summary//
|
||||
//We use the positions of the pawn (dom or sub) and based on that which interactions will transfer fertilin
|
||||
//By checking isreceiver we know if the succubus is the dom or the sub and if the situation is reverse we also swap the function we use
|
||||
float absorb_factor = 0f;
|
||||
if (GeneUtility.HasLifeForce(props.partner))
|
||||
{
|
||||
Pawn PawnWithLifeForce = props.partner;
|
||||
|
||||
if (!props.isRevese)
|
||||
{
|
||||
if (props.isReceiver)
|
||||
{
|
||||
// Scenario Dom Succubus, normal
|
||||
absorb_factor = BaseDom(props, PawnWithLifeForce);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Scenario Sub Succubus, normal
|
||||
absorb_factor = BaseSub(props, PawnWithLifeForce);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (props.isReceiver)
|
||||
{
|
||||
// Scenario Dom Succubus, Reverse
|
||||
absorb_factor = BaseSub(props, PawnWithLifeForce);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Scenario Sub Succubus, Reverse
|
||||
absorb_factor = BaseDom(props, PawnWithLifeForce);
|
||||
}
|
||||
}
|
||||
|
||||
// If we remove this check fertilin is always lost, but the succubus doesn't always gain any
|
||||
if (absorb_factor != 0f)
|
||||
{
|
||||
TransferFertilin(props, absorb_factor);
|
||||
}
|
||||
|
||||
// Handle Gene: Sexual_Drainer
|
||||
// to be drained, a pawn must not-be-drained-already and drainers cannot be drained either.
|
||||
if (GeneUtility.IsSexualDrainer(PawnWithLifeForce)
|
||||
&& !props.pawn.health.hediffSet.HasHediff(HediffDefOf.rjw_genes_succubus_drained)
|
||||
&& !GeneUtility.IsSexualDrainer(props.pawn))
|
||||
{
|
||||
if (GeneUtility.IsGenerousDonor(props.pawn) && RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode)
|
||||
{
|
||||
// Cheatmode is on, do not drain but give life
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(PawnWithLifeForce), LIFEFORCE_GAINED_FROM_DRAINER_GENE);
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Message($"{props.pawn.Name} was not (sexually) drained by {PawnWithLifeForce.Name}, because Cheatmode for Generous Donors is on");
|
||||
} else
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Message($"{props.pawn.Name} has been (sexually) drained by {PawnWithLifeForce.Name}");
|
||||
props.pawn.health.AddHediff(HediffDefOf.rjw_genes_succubus_drained);
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(PawnWithLifeForce), LIFEFORCE_GAINED_FROM_DRAINER_GENE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void TransferFertilin(SexProps props, float absorb_percentage = 1f)
|
||||
{
|
||||
Pawn_GeneTracker genes = props.partner.genes;
|
||||
Gene_LifeForce gene = genes.GetFirstGeneOfType<Gene_LifeForce>();
|
||||
|
||||
Hediff fertilin_lost = props.pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_fertilin_lost);
|
||||
//Around quarter get ejected everytime pawn cums
|
||||
float multiplier = Rand.Range(0.10f, 0.40f);
|
||||
|
||||
if (GeneUtility.IsGenerousDonor(props.pawn) && RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode)
|
||||
{
|
||||
// Do nothing, Cheatmode is on
|
||||
multiplier = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create a new ferilin_lost hediff or increase it
|
||||
if (fertilin_lost == null)
|
||||
{
|
||||
Hediff new_fertilin_lost = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_fertilin_lost, props.pawn);
|
||||
props.pawn.health.AddHediff(new_fertilin_lost);
|
||||
new_fertilin_lost.Severity = multiplier;
|
||||
} else
|
||||
{
|
||||
multiplier *= 1 - fertilin_lost.Severity;
|
||||
fertilin_lost.Severity += multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
multiplier *= absorb_percentage;
|
||||
//Currently taking the sum of all penises, maybe I should just consider one at random
|
||||
float valuechange = TotalFertilinAmount(props, multiplier);
|
||||
|
||||
if (props.partner.IsAnimal())
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Message($"Fertilin-Source of {props.pawn.Name} was an Animal, Fertilin-Gain is being adjusted by {RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor}%");
|
||||
valuechange *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
|
||||
}
|
||||
|
||||
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(props.partner), valuechange);
|
||||
}
|
||||
|
||||
public static float TotalFertilinAmount(SexProps props, float multiplier)
|
||||
{
|
||||
float total_fluid = CumUtility.GetTotalFluidAmount(props.pawn) / 100;
|
||||
|
||||
//More in the tank means more to give
|
||||
if (props.pawn.Has(Quirk.Messy))
|
||||
{
|
||||
total_fluid *= 2;
|
||||
}
|
||||
if (props.pawn.RaceProps.Animal)
|
||||
{
|
||||
total_fluid *= 0.1f; //Should make this settable in settings
|
||||
}
|
||||
|
||||
return total_fluid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the Case that the Life-Force wielder initiated the Sex (They are "Dom").
|
||||
/// </summary>
|
||||
/// <param name="props">The summary of the sex act, used for checking conditions.</param>
|
||||
/// <param name="PawnWithLifeForce">The pawn that might gain LifeForce through this method.</param>
|
||||
/// <returns>A factor between 0 and 1 how much of output-fertilin will be used for input-lifeforce</returns>
|
||||
public static float BaseDom(SexProps props, Pawn PawnWithLifeForce)
|
||||
{
|
||||
float absorb_factor = 0f;
|
||||
if (props.sexType == xxx.rjwSextype.Sixtynine && GeneUtility.IsCumEater(PawnWithLifeForce))
|
||||
{
|
||||
absorb_factor += 1f;
|
||||
}
|
||||
return absorb_factor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the Case that the Life-Force wielder got initiated into sex (They are "Sub").
|
||||
/// </summary>
|
||||
/// <param name="props">The summary of the sex act, used for checking conditions.</param>
|
||||
/// <param name="PawnWithLifeForce">The pawn that might gain LifeForce through this method.</param>
|
||||
/// <returns>A factor between 0 and 1 how much of output-fertilin will be used for input-lifeforce</returns>
|
||||
public static float BaseSub(SexProps props, Pawn PawnWithLifeForce)
|
||||
{
|
||||
float absorb_factor = 0f;
|
||||
if ((props.sexType == xxx.rjwSextype.Oral || props.sexType == xxx.rjwSextype.Fellatio || props.sexType == xxx.rjwSextype.Sixtynine)
|
||||
&& GeneUtility.IsCumEater(PawnWithLifeForce))
|
||||
{
|
||||
absorb_factor += 1f;
|
||||
}
|
||||
else if (props.sexType == xxx.rjwSextype.Vaginal && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
|
||||
{
|
||||
absorb_factor += 1f;
|
||||
}
|
||||
else if (props.sexType == xxx.rjwSextype.Anal && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
|
||||
{
|
||||
absorb_factor += 1f;
|
||||
}
|
||||
else if (props.sexType == xxx.rjwSextype.DoublePenetration && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
|
||||
{
|
||||
absorb_factor += 1f;
|
||||
}
|
||||
else if (props.sexType == xxx.rjwSextype.Scissoring || props.sexType == xxx.rjwSextype.Cunnilingus)
|
||||
{
|
||||
//with vaginal cum absorbtion
|
||||
//absorb_factor += 1f;
|
||||
}
|
||||
return absorb_factor;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
using HarmonyLib;
|
||||
using rjw;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This patch enables cum-eater pawns to drain cumflations for more fertilin drain by passively having sex.
|
||||
/// It is hooked after RJWs Change-Psyfocus so that pawns that are having prolonged sex (e.g. by overdrive) can fully drain the cumflation over time.
|
||||
///
|
||||
/// It is conditionally loaded only when LicentiaLabs is enabled, as this is the necessary source for cumflation-hediffs.
|
||||
/// The patched function is: [HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))]
|
||||
/// </summary>
|
||||
public static class Patch_SexTicks_ChangePsyfocus
|
||||
{
|
||||
public const float LIFEFORCE_GAIN_PER_TICK = 0.05f;
|
||||
public const float CUMFLATION_SEVERITY_LOSS_PER_TICK = 0.1f;
|
||||
|
||||
//Using ChangePsyfocus as it is something that fires every 60 ticks
|
||||
public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
|
||||
{
|
||||
SexProps props = __instance.Sexprops;
|
||||
if (props != null && props.sexType == xxx.rjwSextype.Cunnilingus && props.partner != null && target != null)
|
||||
{
|
||||
Pawn pawn2 = target as Pawn;
|
||||
// Case 1: Pawn is "drinking" and has CumEater Gene
|
||||
if (props.isRevese && GeneUtility.IsCumEater(pawn))
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Message($"{pawn.Name} is draining {pawn2.Name}'s cumflation for additional fertilin (CumEater-Gene ChangePsyFocus-Trigger).");
|
||||
DrinkCumflation(pawn2, pawn);
|
||||
}
|
||||
// Case 2: Pawn2 is "drinking" and has CumEater Gene
|
||||
else if (GeneUtility.IsCumEater(pawn2))
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Message($"{pawn.Name} is draining {pawn2.Name}'s cumflation for additional fertilin (CumEater-Gene ChangePsyFocus-Trigger).");
|
||||
DrinkCumflation(pawn, pawn2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrinkCumflation(Pawn source, Pawn consumer)
|
||||
{
|
||||
if (GeneUtility.HasLifeForce(consumer) && GeneUtility.IsCumEater(consumer)
|
||||
&& source.health.hediffSet.HasHediff(HediffDef.Named("Cumflation")))
|
||||
{
|
||||
Hediff cumflation = source.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
|
||||
Gene_LifeForce gene_LifeForce = consumer.genes.GetFirstGeneOfType<Gene_LifeForce>();
|
||||
cumflation.Severity = Math.Max(0f,cumflation.Severity - CUMFLATION_SEVERITY_LOSS_PER_TICK);
|
||||
gene_LifeForce.Resource.Value += LIFEFORCE_GAIN_PER_TICK;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
/// <summary>
|
||||
/// This Patch is applied to add a absorption gene for fertilin if it has none, but it does have the fertilin gene
|
||||
/// First tries to get one from the parents else chooses one of them at random
|
||||
/// the genes are determined and "simply added".
|
||||
///
|
||||
/// This fixes the potential problem that Pawns could inherit Fertilin, but no gene to gain Fertilin.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(PregnancyUtility), "GetInheritedGeneSet", new Type[]
|
||||
{
|
||||
typeof(Pawn),
|
||||
typeof(Pawn)
|
||||
}
|
||||
)]
|
||||
public static class Patch_Vanilla_Inheritance_Fertilin
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void InheritedGenes(Pawn father, Pawn mother, ref GeneSet __result)
|
||||
{
|
||||
//Also make a setting for this
|
||||
if (__result.GenesListForReading.Contains(GeneDefOf.rjw_genes_lifeforce))
|
||||
{
|
||||
List<GeneDef> babies_genes = __result.GenesListForReading;
|
||||
|
||||
//If there is no absorption gene get one from the parents, else a random one
|
||||
if(!Has_Fertilin_Source_Gene(babies_genes))
|
||||
{
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
ModLog.Message($"Child of ({father.Name};{mother.Name}) has Genes with LifeForce-Resource but no Source-Gene, adding one of parents random if possible or any random otherwise.");
|
||||
// Gather Parents Source-Genes
|
||||
List<GeneDef> absorption_genes_parents = new List<GeneDef>();
|
||||
foreach (GeneDef geneDef in FertilinSourceGenes)
|
||||
{
|
||||
if(mother.genes != null && mother.genes.HasGene(geneDef))
|
||||
absorption_genes_parents.Add(geneDef);
|
||||
|
||||
if (father.genes != null && father.genes.HasGene(geneDef))
|
||||
absorption_genes_parents.Add(geneDef);
|
||||
}
|
||||
// Parents had Genes - Pick a random one of them
|
||||
if (!absorption_genes_parents.NullOrEmpty())
|
||||
__result.AddGene(absorption_genes_parents.RandomElement());
|
||||
// Create a fully random one for your little Cumfueled missbreed
|
||||
else
|
||||
__result.AddGene(FertilinSourceGenes.RandomElement());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static List<GeneDef> FertilinSourceGenes = new List<GeneDef>() {
|
||||
GeneDefOf.rjw_genes_drainer,
|
||||
GeneDefOf.rjw_genes_cum_eater,
|
||||
GeneDefOf.rjw_genes_fertilin_absorber,
|
||||
GeneDefOf.rjw_genes_cockeater
|
||||
};
|
||||
|
||||
private static bool Has_Fertilin_Source_Gene(List<GeneDef> genes)
|
||||
{
|
||||
foreach (GeneDef gene in genes)
|
||||
{
|
||||
if (FertilinSourceGenes.Contains(gene))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThinkNode_ConditionalCannotInteract : ThinkNode_Conditional
|
||||
{
|
||||
protected override bool Satisfied(Pawn pawn)
|
||||
{
|
||||
Pawn target = pawn.mindState.duty.focus.Pawn;
|
||||
if (target == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return (target.jobs != null && target.jobs.curDriver.asleep) || !pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
using System;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThinkNode_ConditionalCritcalLifeForce : ThinkNode_Conditional
|
||||
{
|
||||
protected override bool Satisfied(Pawn p)
|
||||
{
|
||||
return GeneUtility.HasCriticalLifeForce(p);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
using System;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThinkNode_ConditionalLowLifeForce : ThinkNode_Conditional
|
||||
{
|
||||
protected override bool Satisfied(Pawn p)
|
||||
{
|
||||
return GeneUtility.HasLowLifeForce(p);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class ThinkNode_NewFlirtTarget : ThinkNode
|
||||
{
|
||||
public override ThinkResult TryIssueJobPackage(Pawn pawn, JobIssueParams jobParams)
|
||||
{
|
||||
List<Pawn> validTargets = ValidTargets(pawn, pawn.Map).ToList();
|
||||
Pawn new_target = validTargets.NullOrEmpty() ? null : validTargets.RandomElement();
|
||||
if (new_target != null)
|
||||
{
|
||||
pawn.mindState.duty.focus = new_target;
|
||||
}
|
||||
return ThinkResult.NoJob;
|
||||
}
|
||||
|
||||
private IEnumerable<Pawn> ValidTargets(Pawn pawn, Map map)
|
||||
{
|
||||
foreach (Pawn pawn2 in map.mapPawns.FreeAdultColonistsSpawned)
|
||||
{
|
||||
if (pawn != null && pawn2 != null && pawn != pawn2 && !pawn2.jobs.curDriver.asleep && SexAppraiser.would_fuck(pawn, pawn2) > 0.1f)
|
||||
{
|
||||
yield return pawn2;
|
||||
}
|
||||
}
|
||||
//IEnumerator<Pawn> enumerator = null;
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RimWorld.Planet;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class Alert_CriticalFertilin : Alert
|
||||
{
|
||||
private List<GlobalTargetInfo> Targets
|
||||
{
|
||||
get
|
||||
{
|
||||
this.CalculateTargets();
|
||||
return this.targets;
|
||||
}
|
||||
}
|
||||
|
||||
public override string GetLabel()
|
||||
{
|
||||
if (this.Targets.Count == 1)
|
||||
{
|
||||
return "AlertLowFertilin".Translate() + ": " + this.targetLabels[0];
|
||||
}
|
||||
return "AlertLowFertilin".Translate();
|
||||
}
|
||||
|
||||
private void CalculateTargets()
|
||||
{
|
||||
this.targets.Clear();
|
||||
this.targetLabels.Clear();
|
||||
if (!ModsConfig.BiotechActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (Pawn pawn in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive)
|
||||
{
|
||||
if (pawn.RaceProps.Humanlike && pawn.Faction == Faction.OfPlayer)
|
||||
{
|
||||
Pawn_GeneTracker genes = pawn.genes;
|
||||
Gene_LifeForce gene_Lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
|
||||
if (gene_Lifeforce != null && gene_Lifeforce.Active && gene_Lifeforce.Value < gene_Lifeforce.MinLevelForAlert)
|
||||
{
|
||||
this.targets.Add(pawn);
|
||||
this.targetLabels.Add(pawn.NameShortColored.Resolve());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override TaggedString GetExplanation()
|
||||
{
|
||||
return "AlertLowFertilinDesc".Translate() + ":\n" + this.targetLabels.ToLineList(" - ");
|
||||
}
|
||||
|
||||
public override AlertReport GetReport()
|
||||
{
|
||||
return AlertReport.CulpritsAre(this.Targets);
|
||||
}
|
||||
|
||||
private List<GlobalTargetInfo> targets = new List<GlobalTargetInfo>();
|
||||
|
||||
private List<string> targetLabels = new List<string>();
|
||||
}
|
||||
}
|
|
@ -1,83 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
//Copied from GeneGizmo_ResourceHemogen, with small modifications
|
||||
public class GeneGizmo_ResourceLifeForce : GeneGizmo_Resource
|
||||
{
|
||||
public GeneGizmo_ResourceLifeForce(Gene_Resource gene, List<IGeneResourceDrain> drainGenes, Color barColor, Color barhighlightColor) : base(gene, drainGenes, barColor, barhighlightColor)
|
||||
{
|
||||
this.draggableBar = true;
|
||||
}
|
||||
|
||||
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
|
||||
{
|
||||
return base.GizmoOnGUI(topLeft, maxWidth, parms);
|
||||
}
|
||||
|
||||
protected override string GetTooltip()
|
||||
{
|
||||
|
||||
this.tmpDrainGenes.Clear();
|
||||
string text = string.Format("{0}: {1} / {2}\n", this.gene.ResourceLabel.CapitalizeFirst().Colorize(ColoredText.TipSectionTitleColor), this.gene.ValueForDisplay, this.gene.MaxForDisplay);
|
||||
if (this.gene.pawn.IsColonistPlayerControlled || this.gene.pawn.IsPrisonerOfColony)
|
||||
{
|
||||
if (this.gene.targetValue <= 0f)
|
||||
{
|
||||
text += "NeverSeekFertilin";
|
||||
}
|
||||
else
|
||||
{
|
||||
text = text + ("SeekFertilinBelow" + ": ") + this.gene.PostProcessValue(this.gene.targetValue);
|
||||
}
|
||||
}
|
||||
if (!this.drainGenes.NullOrEmpty<IGeneResourceDrain>())
|
||||
{
|
||||
float num = 0f;
|
||||
foreach (IGeneResourceDrain geneResourceDrain in this.drainGenes)
|
||||
{
|
||||
if (geneResourceDrain.CanOffset)
|
||||
{
|
||||
this.tmpDrainGenes.Add(new Pair<IGeneResourceDrain, float>(geneResourceDrain, geneResourceDrain.ResourceLossPerDay));
|
||||
num += geneResourceDrain.ResourceLossPerDay;
|
||||
}
|
||||
}
|
||||
if (num != 0f)
|
||||
{
|
||||
string text2 = (num < 0f) ? "RegenerationRate".Translate() : "DrainRate".Translate();
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text,
|
||||
"\n\n",
|
||||
text2,
|
||||
": ",
|
||||
"PerDay".Translate(Mathf.Abs(this.gene.PostProcessValue(num))).Resolve()
|
||||
});
|
||||
foreach (Pair<IGeneResourceDrain, float> pair in this.tmpDrainGenes)
|
||||
{
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text,
|
||||
"\n - ",
|
||||
pair.First.DisplayLabel.CapitalizeFirst(),
|
||||
": ",
|
||||
"PerDay".Translate(this.gene.PostProcessValue(-pair.Second).ToStringWithSign()).Resolve()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!this.gene.def.resourceDescription.NullOrEmpty())
|
||||
{
|
||||
text = text + "\n\n" + this.gene.def.resourceDescription.Formatted(this.gene.pawn.Named("PAWN")).Resolve();
|
||||
}
|
||||
return text;
|
||||
}
|
||||
private List<Pair<IGeneResourceDrain, float>> tmpDrainGenes = new List<Pair<IGeneResourceDrain, float>>();
|
||||
}
|
||||
}
|
|
@ -143,7 +143,7 @@ namespace RJW_Genes
|
|||
copy.style = CopyStyleTracker(copy, toMultiply.style);
|
||||
copy.story = CopyStoryTracker(copy, toMultiply.story);
|
||||
|
||||
copy.Draw();
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,8 +36,7 @@ namespace RJW_Genes
|
|||
if (!RelationsUtility.PawnsKnowEachOther(pawn, other))
|
||||
return (ThoughtState)false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(pawn))
|
||||
return (ThoughtState)false;
|
||||
|
||||
|
||||
|
||||
// Do nothing for pawns that also have pheromones
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue