1.5 update

This commit is contained in:
Jaaldabaoth 2024-05-24 00:33:37 +02:00
parent 7d9e399a47
commit e6db43f31d
231 changed files with 95 additions and 6968 deletions

View file

@ -32,7 +32,8 @@ namespace RJW_Genes
public static readonly GeneDef rjw_genes_extra_anus;
public static readonly GeneDef rjw_genes_no_anus;
public static readonly GeneDef rjw_genes_futa;
public static readonly GeneDef rjw_genes_featureless_chest;
public static readonly GeneDef rjw_genes_femboy;
public static readonly GeneDef rjw_genes_featureless_chest;
// Genitalia Sizes
public static readonly GeneDef rjw_genes_big_male_genitalia;
@ -52,8 +53,6 @@ namespace RJW_Genes
// Breeding
public static readonly GeneDef rjw_genes_mechbreeder;
public static readonly GeneDef rjw_genes_insectincubator;
public static readonly GeneDef rjw_genes_insectbreeder;
public static readonly GeneDef rjw_genes_zoophile;
// Cum
@ -83,35 +82,7 @@ namespace RJW_Genes
public static readonly GeneDef rjw_genes_sexual_mytosis;
public static readonly GeneDef rjw_genes_hormonal_saliva;
// LifeForce
public static readonly GeneDef rjw_genes_lifeforce;
public static readonly GeneDef rjw_genes_pussyhealing;
public static readonly GeneDef rjw_genes_lifeforce_drain;
public static readonly GeneDef rjw_genes_cum_eater;
public static readonly GeneDef rjw_genes_fertilin_absorber;
public static readonly GeneDef rjw_genes_drainer;
public static readonly GeneDef rjw_genes_seduce;
public static readonly GeneDef rjw_genes_paralysingkiss;
public static readonly GeneDef rjw_genes_cockeater;
public static readonly GeneDef rjw_genes_lifeforce_empath;
// Cosmetic
public static readonly GeneDef rjw_genes_succubus_tail;
public static readonly GeneDef rjw_genes_succubus_wings;
// Hive
public static readonly GeneDef rjw_genes_queen;
public static readonly GeneDef rjw_genes_drone;
public static readonly GeneDef rjw_genes_worker;
public static readonly GeneDef rjw_genes_zealous_loyalty;
public static readonly GeneDef rjw_genes_cocoonweaver;
public static readonly GeneDef rjw_genes_spawn_spelopede;
//Other Defs
public static readonly XenotypeDef rjw_genes_succubus;
public static readonly DutyDef rjw_genes_flirt;
public static readonly MentalBreakDef rjw_genes_lifeforce_randomrape;
}

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@ -9,7 +9,6 @@ using HarmonyLib;
using rjw;
using RimWorld;
using Verse;
using LicentiaLabs;
namespace RJW_Genes
{

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@ -9,7 +9,7 @@ using HarmonyLib;
using rjw;
using RimWorld;
using Verse;
using LicentiaLabs;
namespace RJW_Genes
{
@ -29,13 +29,6 @@ namespace RJW_Genes
// I could have done some transpiler stuff, but that is scary and might need to be adjusted quite a lot
// Hence, I simply re-book the nutrition back to the giver in the Postfix. That should be robust and easy.
if (GeneUtility.IsGenerousDonor(giver)) {
float donatedNutrition = CumflationHelper.CalculateNutritionAmount(giver, cumAmount);
// TODO: In theory, there could be something weird happening if the donor has food less than X and the "IgnoreThermodynamics" is set on.
// Then it can happen that the donor ends up with more food than he had before cumshot, but I think that is somewhat funny given that you have ignore Thermodynamics on.
Need_Food inflatorFood = giver.needs.TryGetNeed<Need_Food>();
inflatorFood.CurLevel += donatedNutrition;
}
}
}
}

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@ -1,51 +0,0 @@
using LicentiaLabs;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Gene adds Licentia-Labs Elasticised Hediff to a Pawn.
/// Note: I had a HarmonyPatch first, similar to skipping cumflation, but the Stretching Logic is called quite a lot and for both pawns actually.
/// Hence, I think choosing the Elasticiced Hediff was good as then everything is covered by "Licentia-Logic".
/// </summary>
public class Gene_Elasticity : Gene
{
private const int RESET_INTERVAL = 60000; // 60k should be 1 day
public override void PostAdd()
{
base.PostAdd();
// Doing it like this will add the hediff with a severity of ~0.5, but it will decay.
// Hence we check with the Ticks to update.
this.pawn.health.AddHediff(Licentia.HediffDefs.Elasticised);
ResetSeverity();
}
public override void Tick()
{
base.Tick();
if (pawn.IsHashIntervalTick(RESET_INTERVAL))
ResetSeverity();
}
public override void PostRemove()
{
Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
if (candidate != null)
{
pawn.health.RemoveHediff(candidate);
}
base.PostRemove();
}
private void ResetSeverity(float severity = 0.7f)
{
Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
if (candidate != null)
{
candidate.Severity = severity;
}
}
}
}

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@ -0,0 +1,63 @@
using Verse;
using rjw;
using RimWorld;
namespace RJW_Genes
{
public class Gene_Femboy : RJW_Gene
{
// Token: 0x06000335 RID: 821 RVA: 0x0000401D File Offset: 0x0000221D
public override void PostMake()
{
base.PostMake();
if (GenderUtility.IsMale(this.pawn) && this.additional_genital == null)
{
this.CreateAndAddVagina();
}
}
// Token: 0x06000336 RID: 822 RVA: 0x00004040 File Offset: 0x00002240
public override void PostAdd()
{
base.PostAdd();
if (this.pawn.gender == Gender.Male && this.additional_genital == null)
{
this.CreateAndAddVagina();
}
}
// Token: 0x06000337 RID: 823 RVA: 0x0000EE4C File Offset: 0x0000D04C
internal void CreateAndAddVagina()
{
if (this.pawn.gender != Gender.Female)
{
GenderHelper.ChangeSex(this.pawn, delegate ()
{
this.pawn.gender = Gender.Female;
GenitaliaChanger.RemoveAllGenitalia(this.pawn);
Sexualizer.sexualize_pawn(this.pawn);
});
GenderUtility.AdjustBodyToTargetGender(this.pawn, Gender.Female);
}
BodyPartRecord bodyPartRecord = Genital_Helper.get_genitalsBPR(this.pawn);
Hediff hediff = Genital_Helper.get_AllPartsHediffList(this.pawn).FindLast((Hediff x) => Genital_Helper.is_vagina(x));
if (hediff != null)
{
this.pawn.health.RemoveHediff(hediff);
}
HediffDef penisForGene = GenitaliaUtility.GetPenisForGene(GenitaliaUtility.GetGenitaliaTypeGeneForPawn(this.pawn));
BodyPartRecord part = Genital_Helper.get_genitalsBPR(this.pawn);
this.additional_genital = HediffMaker.MakeHediff(penisForGene, this.pawn, null);
CompHediffBodyPart compHediffBodyPart = this.additional_genital.TryGetComp<CompHediffBodyPart>();
if (compHediffBodyPart != null)
{
compHediffBodyPart.initComp(this.pawn, false);
compHediffBodyPart.updatesize(0f);
}
this.pawn.health.AddHediff(this.additional_genital, part, null, null);
}
// Token: 0x040001B0 RID: 432
internal Hediff additional_genital;
}
}

View file

@ -69,7 +69,6 @@ namespace RJW_Genes
}
// Force Redraw at the spot
pawn.Drawer.renderer.graphics.SetAllGraphicsDirty();
}
// Fetch these once at load time because they don't change inside RJW

View file

@ -138,7 +138,6 @@ namespace RJW_Genes
SwitchBreasts();
RemoveLicentiaVaginaHediffs();
}
@ -199,38 +198,7 @@ namespace RJW_Genes
/// Checks the pawn if it has any of the vagina-related hediffs (e.g. stretched) and removes them.
/// Anal Soreness, Stretching etc. remains.
/// </summary>
private void RemoveLicentiaVaginaHediffs()
{
try
{
if (ModsConfig.IsActive("LustLicentia.RJWLabs")){
Hediff cumflation = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.Cumflation);
if (cumflation != null)
pawn.health.RemoveHediff(cumflation);
Hediff stretched = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.Stretched);
if (stretched != null && stretched.Part != Genital_Helper.get_anusBPR(pawn))
pawn.health.RemoveHediff(stretched);
Hediff torn = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.StretchTear);
if (torn != null && torn.Part != Genital_Helper.get_anusBPR(pawn))
pawn.health.RemoveHediff(torn);
Hediff prolapsed = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.Prolapse);
if (prolapsed != null && prolapsed.Part != Genital_Helper.get_anusBPR(pawn))
pawn.health.RemoveHediff(prolapsed);
Hediff extremeProlapsed = pawn.health.hediffSet.GetFirstHediffOfDef(LicentiaLabs.Licentia.HediffDefs.ExtremeProlapse);
if (extremeProlapsed != null && extremeProlapsed.Part != Genital_Helper.get_anusBPR(pawn))
pawn.health.RemoveHediff(extremeProlapsed);
};
}
//TODO: Don't make this an "catch all" Exception!
catch (Exception ex)
{
// To be expected for people without Licentia Labs, do nothing.
}
}
/// <summary>
@ -252,8 +220,6 @@ namespace RJW_Genes
|| (pawn.jobs.curDriver is JobDriver_SexQuick)
|| (pawn.jobs.curDriver is JobDriver_SexBaseRecieverQuickie)
|| (pawn.jobs.curDriver is JobDriver_SexOnSpot)
|| (pawn.jobs.curDriver is JobDriver_SexOnSpotReciever)
|| (pawn.jobs.curDriver is JobDriver_Knotted)
|| (pawn.jobs.curDriver is JobDriver_Mate)

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@ -7,81 +7,10 @@ namespace RJW_Genes
public class GeneUtility
{
//Split function so I can offsetlifeforce from gene without needing to look for the gene agian (for the constant drain tick)
public static Gene_LifeForce GetLifeForceGene(Pawn pawn)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_LifeForce = genes.GetFirstGeneOfType<Gene_LifeForce>();
return gene_LifeForce;
}
public static void OffsetLifeForce(IGeneResourceDrain drain, float offset)
{
if (drain.Resource != null && drain.Resource.Active) {
float old_value = drain.Resource.Value;
drain.Resource.Value += offset;
PostOffSetLifeForce(drain, old_value);
}
}
public static void PostOffSetLifeForce(IGeneResourceDrain drain, float old_value)
{
if (drain.Resource != null && drain.Resource.Active)
{
if (old_value > 0.2f && drain.Resource.Value <= 0.2f)
{
//TODO: Mood debuff
}
else if (old_value > 0f && drain.Resource.Value <= 0f)
{
Pawn pawn = drain.Pawn;
if (!drain.Pawn.health.hediffSet.HasHediff(HediffDefOf.rjw_genes_fertilin_craving))
{
drain.Pawn.health.AddHediff(HediffDefOf.rjw_genes_fertilin_craving);
}
}
}
}
public static bool HasLowLifeForce(Pawn pawn)
{
if (HasLifeForce(pawn))
{
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene == null || !gene.Active)
return false;
if (gene.Resource.Value < gene.targetValue)
{
return true;
}
}
return false;
}
public static bool HasCriticalLifeForce(Pawn pawn)
{
if (HasLifeForce(pawn))
{
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene == null || !gene.Active)
return false;
if (gene.Resource.Value < gene.MinLevelForAlert)
{
return true;
}
}
return false;
}
public static float MaxEggSizeMul(Pawn pawn)
{
float MaxEggSize = 1;
if (IsInsectIncubator(pawn))
{
MaxEggSize *= 2;
}
return MaxEggSize;
}
public static List<Gene_GenitaliaResizingGene> GetGenitaliaResizingGenes(Pawn pawn)
@ -115,21 +44,13 @@ namespace RJW_Genes
return pawn.genes.HasGene(genedef);
}
public static bool HasLifeForce(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_lifeforce); }
public static bool IsMechbreeder(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_mechbreeder); }
public static bool IsInsectIncubator(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_insectincubator); }
public static bool IsYouthFountain(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_youth_fountain); }
public static bool IsAgeDrainer(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_sex_age_drain); }
public static bool IsInsectBreeder(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_insectbreeder); }
public static bool IsElastic(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_elasticity); }
public static bool IsCumflationImmune(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_cumflation_immunity); }
public static bool IsGenerousDonor(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_generous_donor); }
public static bool IsPussyHealer(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_pussyhealing); }
public static bool IsUnbreakable(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_unbreakable); }
public static bool HasParalysingKiss(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_paralysingkiss); }
public static bool HasSeduce(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_seduce); }
public static bool IsSexualDrainer(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_drainer); }
public static bool IsCumEater(Pawn pawn) { return HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_cum_eater); }
}
}

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@ -1,81 +0,0 @@
using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// The CocoonWeaver Ability applies the RJW-Cocoon to a pawn.
/// Friendly Pawns can always be cocooned, neutral and hostile pawns must be downed.
/// </summary>
public class CompAbilityEffect_CocoonWeaver : CompAbilityEffect
{
private new CompProperties_AbilityCocoonWeaver Props
{
get
{
return (CompProperties_AbilityCocoonWeaver)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn CocooningPawn = this.parent.pawn;
Pawn PawnToCocoon = target.Pawn;
// Error Case - Null Pawn
if (PawnToCocoon == null)
{
return;
}
PawnToCocoon.health.AddHediff(HediffDef.Named("RJW_Cocoon"));
}
/// <summary>
/// For validity, there are a few checks:
/// 0. Target is not already cocooned
/// 1. Target is either Colonist / Prisoner
/// 2. If the Target is an enemy or neutral, it must be downed.
/// </summary>
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn cocoonTarget = target.Pawn;
if (cocoonTarget != null)
{
bool CocoonTargetIsColonistOrPrisoner = cocoonTarget.Faction == this.parent.pawn.Faction || cocoonTarget.IsPrisonerOfColony;
bool CocoonTargetIsHostile = cocoonTarget.HostileTo(this.parent.pawn);
bool CocoonTargetIsDowned = cocoonTarget.Downed;
if (cocoonTarget.health.hediffSet.hediffs.Any(t => t.def.defName == "RJW_Cocoon"))
{
if (throwMessages)
Messages.Message(cocoonTarget.Name + " is already cocooned.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
return false;
}
if (!CocoonTargetIsColonistOrPrisoner && !(CocoonTargetIsHostile && CocoonTargetIsDowned))
{
if (throwMessages)
{
if(CocoonTargetIsHostile && !CocoonTargetIsDowned)
{
Messages.Message(cocoonTarget.Name + " is hostile, but not downed.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
}
else if (!CocoonTargetIsColonistOrPrisoner)
{
Messages.Message(cocoonTarget.Name + " is not a part of the colony or hostile.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
}
}
return false;
}
}
return base.Valid(target, throwMessages);
}
}
}

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@ -1,80 +0,0 @@
using Verse;
using RimWorld;
using rjw;
using RimWorld.Planet;
using System;
namespace RJW_Genes
{
/// <summary>
/// Spawns tame spelopedes at the caster.
///
/// TODO: Play some sound? I think this can be done with some CompProperties.
/// </summary>
public class CompAbilityEffect_SpawnSpelopede : CompAbilityEffect
{
public CompProperties_AbilitySpawnSpelopede Props => (CompProperties_AbilitySpawnSpelopede) this.props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
int spelopedesToSpawn = CalculateSpelopedeAmount();
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Using Spelopede Spawn, spawning {spelopedesToSpawn}");
for (int i = 0; i < spelopedesToSpawn; i++) {
var request = new PawnGenerationRequest(
this.Props.pawnKindDef,
faction: this.parent.pawn.Faction,
forceGenerateNewPawn: true,
fixedBiologicalAge: 0.0f,
fixedChronologicalAge: 0.0f,
canGeneratePawnRelations: false,
colonistRelationChanceFactor: 0.0f
);
Pawn insect = PawnGenerator.GeneratePawn(request);
PawnUtility.TrySpawnHatchedOrBornPawn(insect, this.parent.pawn);
if (Props.tamed)
{
insect.training.Train(TrainableDefOf.Tameness, this.parent.pawn, true);
insect.training.Train(TrainableDefOf.Obedience, this.parent.pawn, true);
insect.training.Train(TrainableDefOf.Release, this.parent.pawn, true);
// I could do bonding here, but I think it's nicer if the queen is not "bonded" to their offspring.
}
}
MakeDirt(1);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("Finished Spelopede Spawn");
}
private int CalculateSpelopedeAmount()
{
Pawn caster = this.parent.pawn;
float spelopedes = Props.sensitivityMultiplier * caster.psychicEntropy.PsychicSensitivity;
return (spelopedes > 1.49f) ? (int)Math.Round(spelopedes) : 1;
}
private void MakeDirt(int multiplier = 1)
{
Pawn caster = this.parent.pawn;
FilthMaker.TryMakeFilth(caster.Position, caster.Map, ThingDefOf.Filth_AmnioticFluid, caster.LabelIndefinite(), count: Rand.Range(5,5*multiplier));
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
if (!target.Cell.Filled(this.parent.pawn.Map) && (target.Cell.GetEdifice(this.parent.pawn.Map) == null))
return true;
if (throwMessages)
Messages.Message((string)("CannotUseAbility".Translate((NamedArgument)this.parent.def.label) + ": " + "AbilityOccupiedCells".Translate()), (LookTargets)target.ToTargetInfo(this.parent.pawn.Map), MessageTypeDefOf.RejectInput, false);
return false;
}
}
}

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityCocoonWeaver : CompProperties_AbilityEffect
{
public CompProperties_AbilityCocoonWeaver()
{
this.compClass = typeof(CompAbilityEffect_CocoonWeaver);
}
}
}

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@ -1,21 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilitySpawnSpelopede : CompProperties_AbilityEffect
{
public PawnKindDef pawnKindDef;
public float sensitivityMultiplier;
public bool tamed;
public CompProperties_AbilitySpawnSpelopede()
{
this.compClass = typeof(CompAbilityEffect_SpawnSpelopede);
}
}
}

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@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class HiveOffspringChanceDef : Def
{
public string queenXenotype;
// Chance of the below should be 1 when summed up!
// Otherwise the roll-logic fails.
public double queenChance;
public double droneChance;
public double workerChance;
}
}

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This def covers the birth of workers for each queen-xenotype.
///
/// It is used when a baby is born to a pawn with the queen-xenotype;
/// There is a random check for the type of the baby, and if the baby is born to be a worker,
/// additional genes are looked up here.
/// </summary>
public class QueenWorkerMappingDef : Def
{
public string queenXenotype;
public List<string> workerGenes;
}
}

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@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// Checks if there are multiple queens on the map.
/// </summary>
public class ConditionalStatAffecter_MultipleQueens : ConditionalStatAffecter
{
public override string Label => (string)"StatsReport_MultipleQueens".Translate();
public override bool Applies(StatRequest req)
{
if (req.Pawn == null || !req.Pawn.Spawned)
return false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
return false;
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty))
{
return HiveUtility.QueensOnMap() >= 2;
}
return false;
}
}
}

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@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// Checks if there is no queen on the map.
/// </summary>
public class ConditionalStatAffecter_QueenAbsent : ConditionalStatAffecter
{
public override string Label => (string)"StatsReport_QueenAbsent".Translate();
public override bool Applies(StatRequest req)
{
if (req.Pawn == null || !req.Pawn.Spawned)
return false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
return false;
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty))
{
return HiveUtility.QueensOnMap() == 0;
}
return false;
}
}
}

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@ -1,55 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// Checks if there is (exactly) one queen nearby.
/// If the pawn is a queen itself, it's checked if there are OTHER queens nearby.
/// While this is used for mostly positive things for workers and drones, for queens it checks if there is a rival nearby.
/// </summary>
public class ConditionalStatAffecter_QueenCloseBy : ConditionalStatAffecter
{
const float EFFECT_DISTANCE = 10.0f;
public override string Label => (string)"StatsReport_QueenCloseBy".Translate();
public override bool Applies(StatRequest req)
{
if (req.Pawn == null || !req.Pawn.Spawned)
return false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
return false;
// Case A: Check for Loyal Pawns if their One Queen is nearby
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
{
Pawn queen = HiveUtility.GetQueensOnMap()[0];
return req.Pawn.Position.DistanceTo(queen.Position) <= EFFECT_DISTANCE;
}
// Case A: Check for Queen if another Queen is nearby
if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() >= 2)
{
foreach (Pawn queen in HiveUtility.GetQueensOnMap())
{
if (queen != req.Pawn && req.Pawn.Position.DistanceTo(queen.Position) <= EFFECT_DISTANCE)
return true;
}
}
return false;
}
}
}

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@ -1,42 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// Manages the rjw_genes_fervent_ovipositor to grow eggs much faster.
///
/// TODO: Move the Multiplier into XML
/// TODO: This gene only works after the first egg, the first egg for two new pawns spawns at the same time (strange).
/// </summary>
public class Gene_FerventOvipositor : Gene
{
const int MULTIPLIER = 3; // Tick 3 times as much, making a pawn with this Gene Produce Eggs 4 times as fast as the normal.
public override void Tick()
{
base.Tick();
if (pawn == null) return;
Hediff_PartBaseNatural OvipositorF = (Hediff_PartBaseNatural) pawn.health.hediffSet.GetFirstHediffOfDef(rjw.Genital_Helper.ovipositorF);
if (OvipositorF == null) return;
OvipositorF.nextEggTick = Math.Max(OvipositorF.nextEggTick - MULTIPLIER, -1);
// DevNote: I first had a for-loop calling OviPositorF.tick(), but I fear that would be a performance sink.
// Also, it would double other aspects as well, such as bleeding out through your insect-PP or dropping out the eggs.
}
}
}

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using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Gene checks for all parasitic Insect-Eggs in a Pawn:
/// 1. Is it fertilized ? => tick it down "extra".
/// 2. Is it not fertilized? => fertilize it with the Incubator as parent
///
/// To save performance, this gene fires (default) every 0.5h, which also means a slight delay until fertilization happens.
///
/// Important: The other half of the behavior for the gene (more egg-capacity) is in `Patch_InsectINcubator_PregnancyHelper`.
/// </summary>
public class Gene_InsectIncubator : Gene
{
const int TICK_INTERVAL = 60000 / 48; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
public override void Tick()
{
base.Tick();
// Don't check too often, only in the HashTickInterval to safe some computing power
if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
{
List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
pawn.health.hediffSet.GetHediffs<Hediff_InsectEgg>(ref eggs);
// This part works as intended and shows Non-Human Eggs too
//if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Gene_InsectIncubator: Found {eggs.Count} Hediff_InsectEgg in {pawn}");
foreach (Hediff_InsectEgg egg in eggs)
{
// The implanter check checks if the egg is still in an ovipositor.
if (egg.implanter == null || egg.implanter == pawn)
continue;
if (!egg.fertilized && egg.implanter != null) {
egg.Fertilize(pawn);
// DevNote Issue 38: Sometimes Eggs are not fertilized here, because the normal Fertilize Function is called which has an upper Limit on Gestation.
// I will not do anything about it here, maybe upstream, but I print here.
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
{
if (egg.fertilized)
ModLog.Message($"Gene_InsectIncubator: fertilized egg {egg} in {pawn}");
else if (egg.GestationProgress > 0.5)
ModLog.Message($"Gene_InsectIncubator: Failed to fertilize {egg} in {pawn} due to high gestation progress");
else
ModLog.Message($"Gene_InsectIncubator: failed to fertiliz egg {egg} in {pawn}");
}
}
// DevNote: There is an issue with Eggs reaching too much gestation progress (>100%), which causes DownStream bugs. To avoid this, there are some extra checks in place.
else if (egg.fertilized && egg.GestationProgress <= .93)
{
egg.lastTick += TICK_INTERVAL;
}
}
}
}
}
}

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using RimWorld;
using rjw;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// DevNote: Issue #37 came along because I checked for getMother() and getFather(), but it can happen that a pawn has two mothers.
/// They are called Mother if they have a ParentRelation and are female.
/// New behaviour iterates over all parents and returns the first queen/drone or null.
/// </summary>
public class HiveBirthLogic
{
/// <summary>
/// Central function for the Hive-Birth logic used in Patches.
/// *Only* run this, if the pawn has a queen parent (either as mother/father, or as implanter in case of egg-logic).
/// Covers the following behavior:
/// 1. look up the Defs for the mother and HiveOffspringChances (or defaults)
/// 2. If there is no drone involved, default to worker
/// 3. Roll a random dice
/// 3.1 Make a queen
/// 3.2 Make a drone
/// 3.3 Make a worker
/// </summary>
/// <param name="pawn">The pawn born, that maybe becomes a hive-xenotype.</param>
/// <param name="hasDroneParent">whether there was a drone parent involved</param>
public static void ManageHiveBirth(Pawn pawn, bool hasDroneParent = false, Either<XenotypeDef, CustomXenotype> fallbackQueenDef = null, Either<XenotypeDef, CustomXenotype> fallbackDroneDef = null)
{
Either<XenotypeDef,CustomXenotype> queenDef = TryFindParentQueenXenotype(pawn);
if (queenDef == null) queenDef = fallbackQueenDef;
HiveOffspringChanceDef hiveOffspringChanceDef = HiveUtility.LookupHiveInheritanceChances(queenDef);
// Case 1: Mother is Queen, Father is something else. Produce Worker.
if (!hasDroneParent)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)");
MakeWorker(pawn, queenDef);
}
// Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance.
else
{
double roll = (new Random()).NextDouble();
// Case 2.a: New Queen born
if (roll < hiveOffspringChanceDef.queenChance)
{
MakeQueen(pawn, queenDef);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Queen Chance: {hiveOffspringChanceDef.queenChance * 100}% chance,rolled { roll}");
}
// Case 2.b: New Drone born
else if (roll < hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance)
{
var droneDef = TryFindParentDroneXenotype(pawn);
MakeDrone(pawn,droneDef);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Drone Chance ({(hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) * 100}% chance,rolled {roll}))");
}
// Case 2.c: Worker
else
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(hiveOffspringChanceDef.workerChance) * 100}% chance,rolled {roll}))");
MakeWorker(pawn, queenDef);
}
}
}
private static void MakeQueen(Pawn pawnToBeQueen, Either<XenotypeDef,CustomXenotype> queenDef) {
if (queenDef == null && pawnToBeQueen == null)
return;
if (queenDef.isLeft) {
var xenotype = queenDef.left;
pawnToBeQueen.genes.SetXenotype(xenotype);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeQueen} born as a new queen with Xenotype {xenotype.defName}");
} else {
var customXenotype = queenDef.right;
foreach (var gene in customXenotype.genes)
pawnToBeQueen.genes.AddGene(gene, true);
pawnToBeQueen.genes.xenotypeName = customXenotype.name;
pawnToBeQueen.genes.iconDef = customXenotype.iconDef;
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeQueen} born as a new queen with custom Xenotype {customXenotype.name}");
}
MakeQueenBornLetter(pawnToBeQueen);
}
private static void MakeDrone(Pawn pawnToBeDrone, Either<XenotypeDef, CustomXenotype> droneDef)
{
if (droneDef == null && pawnToBeDrone == null)
return;
if (droneDef.isLeft)
{
var xenotype = droneDef.left;
pawnToBeDrone.genes.SetXenotype(xenotype);
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeDrone} born as a new drone with Xenotype {xenotype.defName}");
}
else
{
var customXenotype = droneDef.right;
foreach (var gene in customXenotype.genes)
pawnToBeDrone.genes.AddGene(gene, true);
pawnToBeDrone.genes.xenotypeName = customXenotype.name;
pawnToBeDrone.genes.iconDef = customXenotype.iconDef;
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawnToBeDrone} born as a new drone with custom Xenotype {customXenotype.name}");
}
}
/// <summary>
/// Turns a given pawn into a worker, by looking up the relevant genes as per queen.
///
/// If the queen xenotype has no mapping, the "rjw_genes_default_worker_xenotype" are used instead.
/// The genes are added as endogenes, so the worker can still become a xenotype.
/// </summary>
/// <param name="pawnTobeWorker">The pawn for which the genes are added.</param>
/// <param name="queenDef">The xenotype of the queen, used for lookup.</param>
private static void MakeWorker(Pawn pawnTobeWorker, Either<XenotypeDef, CustomXenotype> queenDef)
{
if (pawnTobeWorker == null)
return;
var mappings = HiveUtility.GetQueenWorkerMappings();
String queenDefName = HiveUtility.GetXenotypeDefName(queenDef);
if (queenDef == null || mappings.NullOrEmpty())
return;
var genes = mappings.TryGetValue(queenDefName, HiveUtility.LookupDefaultWorkerGenes());
if (genes == null)
return;
foreach (var gene in genes)
pawnTobeWorker.genes.AddGene(gene, false);
pawnTobeWorker.genes.xenotypeName = "Worker";
}
/// <summary>
/// Looks up if there is a Xenotype with Drone-Gene for the pawns parents.
/// This is to account that maybe father or mother are the drone (instead of hardcoding things for father).
/// If both are drones, the mothers is returned.
/// </summary>
/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
/// <returns>The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred.</returns>
public static Either<XenotypeDef,CustomXenotype> TryFindParentDroneXenotype(Pawn pawn)
{
if (pawn == null)
return null;
List<DirectPawnRelation> parentRelations = pawn.relations.DirectRelations.FindAll(rel => rel.def.Equals(PawnRelationDefOf.Parent));
foreach (DirectPawnRelation parent in parentRelations)
{
var xenotype = HiveUtility.TryGetDroneXenotype(parent.otherPawn);
if (xenotype != null) return xenotype;
}
return null;
}
public static void MakeQueenBornLetter(Pawn bornQueen)
{
if (bornQueen == null) return;
var letter = LetterMaker.MakeLetter(
"rjw_genes_queenbirth_letter_label".Translate(),
string.Format("rjw_genes_queenbirth_letter_description".Translate(), xxx.get_pawnname(bornQueen)),
LetterDefOf.NeutralEvent, bornQueen);
Find.LetterStack.ReceiveLetter(letter);
}
/// <summary>
/// Looks up if there is a Xenotype with Queen-Gene for the pawns parents.
/// This is to account that maybe father or mother are the queen (instead of hardcoding things for father).
/// If both are queens, the first is returned.
/// </summary>
/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
/// <returns>The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred.</returns>
public static Either<XenotypeDef,CustomXenotype> TryFindParentQueenXenotype(Pawn pawn)
{
if (pawn == null)
return null;
List<DirectPawnRelation> parentRelations = pawn.relations.DirectRelations.FindAll(rel => rel.def.Equals(PawnRelationDefOf.Parent));
foreach (var parent in parentRelations)
{
var xenotype = HiveUtility.TryGetQueenXenotype(parent.otherPawn);
if (xenotype != null) return xenotype;
}
return null;
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
internal class HiveUtility
{
/// <summary>
/// Checks for existance of the RJW-Gene `queen`, if the pawn is spawned and if the pawn has reached adulthood.
/// Despite the naming, a Queen can also be male.
/// </summary>
/// <param name="pawn">The pawn that could be an Adult Queen</param>
/// <returns>Whether the pawn is an adult queen.</returns>
public static bool IsAdultQueen(Pawn pawn)
{
if (pawn == null || !pawn.Spawned)
return false;
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_queen))
{
return pawn.ageTracker.Adult;
}
return false;
}
public static int QueensOnMap() => GetQueensOnMap().Count;
/// <summary>
/// Checks for all pawns on the Players Home Map if they are an adult queen.
/// Adultness is determined by Base-Game Logic, Queen is determined by the rjw_genes_queen GeneDefOf (Not Xenotype).
/// </summary>
/// <returns>A list of queens on the players HomeMap</returns>
public static List<Pawn> GetQueensOnMap()
{
Map map = Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).First();
if (map != null)
{
List<Pawn> playersPawns = map.mapPawns.SpawnedPawnsInFaction(Faction.OfPlayer);
return playersPawns.FindAll(pawn => pawn.Spawned && IsAdultQueen(pawn));
}
// Fallback: Something is wrong with Map
return new List<Pawn>();
}
/// <summary>
/// Checks if the pawn is on the players home map.
///
/// Reason is that drones should only be punished for absence of queen if they are on the map and there is no queen.
/// If they are on a mission, transport-pod etc. they should not get boni or mali.
/// </summary>
/// <param name="pawn">The pawn for which to check map-presence.</param>
/// <returns>True if the pawn is on the home-map, False otherwise.</returns>
public static bool PawnIsOnHomeMap(Pawn pawn)
{
if (Find.Maps.NullOrEmpty() || !Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).Any()) {
return false;
}
Map homeMap = Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).First();
return
homeMap != null && pawn != null
&& pawn.Spawned
&& pawn.Map == homeMap;
}
/// <summary>
/// Returns the Xenotype of a pawn if the pawn has a xenotype with the queen gene.
/// Null otherwise.
/// </summary>
/// <param name="pawn"></param>
/// <returns>A xenotype with a queen gene, or null.</returns>
public static Either<XenotypeDef,CustomXenotype> TryGetQueenXenotype(Pawn pawn)
{
if (pawn == null)
return null;
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_queen))
{
var potentialXenotype = pawn.genes.Xenotype;
if (potentialXenotype != null && potentialXenotype.genes.Contains(GeneDefOf.rjw_genes_queen))
{
return new Either<XenotypeDef,CustomXenotype>(potentialXenotype);
}
var potentialCustomXenotype = pawn.genes.CustomXenotype;
if (potentialCustomXenotype != null && potentialCustomXenotype.genes.Contains(GeneDefOf.rjw_genes_queen))
{
return new Either<XenotypeDef, CustomXenotype>(potentialCustomXenotype);
}
}
return null;
}
/// <summary>
/// Returns the Xenotype of a pawn if the pawn has a xenotype with the drone gene.
/// Null otherwise.
/// </summary>
/// <param name="pawn"></param>
/// <returns>A xenotype with a drone gene, or null.</returns>
public static Either<XenotypeDef,CustomXenotype> TryGetDroneXenotype(Pawn pawn)
{
if (pawn == null)
return null;
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_drone))
{
var potentialXenotype = pawn.genes.Xenotype;
if (potentialXenotype != null && potentialXenotype.genes.Contains(GeneDefOf.rjw_genes_drone))
{
return new Either<XenotypeDef,CustomXenotype>(potentialXenotype);
}
var potentialCustomXenotype = pawn.genes.CustomXenotype;
if (potentialCustomXenotype != null && potentialCustomXenotype.genes.Contains(GeneDefOf.rjw_genes_drone))
{
return new Either<XenotypeDef, CustomXenotype>(potentialCustomXenotype);
}
}
return null;
}
/// <summary>
/// Looks up the Queen-WorkerMappings and returns a cleaned / updated dictionary.
///
/// This method takes care of genes maybe not existing (from other mods) or misspellings etc.
/// Prints a bigger piece of information when debug printing is enabled.
/// </summary>
/// <returns>A mapping which Queen-Xenotypes should produce which worker genes.</returns>
public static Dictionary<String,List<GeneDef>> GetQueenWorkerMappings()
{
IEnumerable<QueenWorkerMappingDef> mappingDefs = DefDatabase<QueenWorkerMappingDef>.AllDefs;
Dictionary<string, List<GeneDef>> results = new Dictionary<string, List<GeneDef>>();
// Dev-Note: I first a nice lambda here, but I used nesting in favour of logging.
foreach (QueenWorkerMappingDef mappingDef in mappingDefs)
{
// Option A) This is the default worker genes, expected, just ignore.
if (mappingDef.defName == "rjw_genes_default_worker_genes")
{
// Do nothing, there is no lookup but this entry is fine and should not log a warning.
continue;
}
// Option B) The Xenotype is a "static" Xenotype, from a mod or something.
XenotypeDef queenDef = DefDatabase<XenotypeDef>.GetNamed(mappingDef.queenXenotype);
string defName = null;
if (queenDef != null)
{
defName = queenDef.defName;
}
else if (Current.Game != null && Current.Game.customXenotypeDatabase != null)
{
// Option C) The Xenotype is a Custom Xenotype, created by the player
CustomXenotype customQueenDef = Current.Game.customXenotypeDatabase.customXenotypes.Find(f => f.name == mappingDef.defName);
defName = customQueenDef?.name;
}
if (defName != null)
{
List<GeneDef> workerGenes = new List<GeneDef>();
foreach (string geneName in mappingDef.workerGenes)
{
GeneDef workerGene = DefDatabase<GeneDef>.GetNamed(geneName);
if (workerGene != null)
workerGenes.Add(workerGene);
else if(RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Warning($"Could not look up Gene {geneName} for {mappingDef.queenXenotype}.");
}
results.Add(defName, workerGenes);
continue;
}
// Option D) Fallback, unknown
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Warning($"Did not find a matching xenotype for {mappingDef.queenXenotype}! Defaulting to rjw_genes_default_worker_genes.");
}
return results;
}
/// <summary>
/// Looks up the default genes for any queen offspring that has no other definition for it.
/// This is done by looking for the mapping with *exactly* defName rjw_genes_default_worker_genes.
///
/// The idea is that players can edit the default types, but that this is a protected keyword.
/// </summary>
/// <returns>A list of genes for workers that do not have specific mappings defined.</returns>
public static List<GeneDef> LookupDefaultWorkerGenes()
{
IEnumerable<QueenWorkerMappingDef> mappingDefs = DefDatabase<QueenWorkerMappingDef>.AllDefs;
List<GeneDef> workerGenes = new List<GeneDef>();
var defaultMapping = mappingDefs.First(m => m.defName == "rjw_genes_default_worker_genes");
if (defaultMapping == null)
{
ModLog.Error("Did not find default worker genes for queen-offspring! Please make sure you did not rename the 'rjw_genes_default_worker_genes'.");
return workerGenes;
}
foreach (string geneName in defaultMapping.workerGenes)
{
GeneDef workerGene = DefDatabase<GeneDef>.GetNamed(geneName);
if (workerGene != null)
workerGenes.Add(workerGene);
else if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Warning($"Could not look up gene {geneName} for rjw_genes_default_worker_genes.");
}
return workerGenes;
}
public static IEnumerable<XenotypeDef> getQueenXenotypes()
{
return DefDatabase<XenotypeDef>.AllDefs.Where(type => type.genes.Contains(GeneDefOf.rjw_genes_queen));
}
public static IEnumerable<XenotypeDef> getDroneXenotypes()
{
return DefDatabase<XenotypeDef>.AllDefs.Where(type => type.genes.Contains(GeneDefOf.rjw_genes_drone));
}
public static String GetXenotypeDefName(Either<XenotypeDef, CustomXenotype> def)
{
if (def == null)
return null;
else if (def.isLeft)
return def.left.defName;
else
return def.right.name;
}
public static HiveOffspringChanceDef LookupDefaultHiveInheritanceChances()
{
IEnumerable<HiveOffspringChanceDef> offspringChanceDefs = DefDatabase<HiveOffspringChanceDef>.AllDefs;
List<GeneDef> workerGenes = new List<GeneDef>();
var defaultChance = offspringChanceDefs.First(m => m.defName == "rjw_genes_default_hive_offspring_chances");
if (defaultChance == null)
ModLog.Warning("Did not find `rjw_genes_default_hive_offspring_chances`. Someone likely changed the defname!");
return defaultChance;
}
public static HiveOffspringChanceDef LookupHiveInheritanceChances(Either<XenotypeDef, CustomXenotype> queenDef)
{
if (queenDef == null)
return LookupDefaultHiveInheritanceChances();
String queenDefName = queenDef.isLeft ? queenDef.left.defName : queenDef.right.name;
IEnumerable<HiveOffspringChanceDef> offspringChanceDefs = DefDatabase<HiveOffspringChanceDef>.AllDefs;
return offspringChanceDefs.FirstOrFallback(t => t.queenXenotype == queenDefName, LookupDefaultHiveInheritanceChances());
}
}
}

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using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// Patches the method `ApplyBirthOutcome` from `PregnancyUtility`.
///
/// The 'ApplyBirthOutcome' returns the finished baby, for which we alter the pawn according to our xenotypes.
/// </summary>
[HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.ApplyBirthOutcome))]
public class Patch_BirthOutcome_SetHiveGenes
{
[HarmonyPostfix]
static void HandleHiveBasedInheritance(ref Thing __result)
{
// Check: Was the born thing a pawn?
if (__result == null || !(__result is Pawn))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
return;
}
Pawn pawn = (Pawn)__result;
// Important: Not all pawns have mother/father. Some Pawns are born in Growth-Vats or born from mod.
bool hasQueenParent = HiveBirthLogic.TryFindParentQueenXenotype(pawn) != null;
bool hasDroneParent = HiveBirthLogic.TryFindParentDroneXenotype(pawn) != null;
if (hasQueenParent)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix PregnancyUtility::ApplyBirthOutcome - Checking Hive Inheritance because {pawn} has a queen parent.");
HiveBirthLogic.ManageHiveBirth(pawn, hasDroneParent);
}
else
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Ignoring Postfix PregnancyUtility::ApplyBirthOutcome - No Quene Parent - Doing Nothing");
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using Verse;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// This Class patches the AfterSexUtility to also fertilize eggs if Pawn A has "InsectBreeder" and Pawn B has Insect Eggs.
/// Patched Class is https://gitgud.io/Ed86/rjw/-/blob/master/1.4/Source/Common/Helpers/SexUtility.cs
///
/// Normal Egg-Pregnancy logic is in https://gitgud.io/Ed86/rjw/-/blob/master/1.4/Source/Modules/Pregnancy/Pregnancy_Helper.cs
/// Gene: rjw_genes_insectbreeder
/// </summary>
[HarmonyPatch(typeof(SexUtility), "Aftersex")]
static class Patch_InsectBreeder_EggFertilization
{
public static void Postfix(SexProps props)
{
// Only Fertilize on vaginal / anal sex
if (!(props.sexType == xxx.rjwSextype.Vaginal || props.sexType == xxx.rjwSextype.Anal))
{
return;
}
if (canDoEggFertilization(props.pawn, props.partner))
{
// Pawn has gene and Partner has eggs
if (props.pawn.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(props.partner).NullOrEmpty())
{
Pawn eggHolder = props.partner;
Pawn impregnator = props.pawn;
foreach (Hediff_InsectEgg egg in getEggsforPawn(eggHolder))
{
if (!egg.fertilized)
egg.Fertilize(impregnator);
}
}
// Partner has gene and Pawn has eggs
if (props.partner.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(props.pawn).NullOrEmpty())
{
Pawn eggHolder = props.pawn;
Pawn impregnator = props.partner;
foreach (Hediff_InsectEgg egg in getEggsforPawn(eggHolder))
{
if (!egg.fertilized)
egg.Fertilize(impregnator);
}
}
}
}
private static bool canDoEggFertilization(Pawn a, Pawn b)
{
// No Partner / Other Errors
if (a != null || b != null)
return false;
// None of the pawns has the relevant gene
if (!a.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !b.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder))
return false;
// None of the pawns has eggs
if (getEggsforPawn(a).NullOrEmpty() && getEggsforPawn(b).NullOrEmpty())
return false;
// A has gene and B has eggs
if (a.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(b).NullOrEmpty())
{
return true;
}
// B has gene and A has eggs
if (b.genes.GenesListForReading.Any(x => x.def == GeneDefOf.rjw_genes_insectbreeder) && !getEggsforPawn(a).NullOrEmpty())
{
return true;
}
// Any other case: Do nothing
return false;
}
private static List<Hediff_InsectEgg> getEggsforPawn(Pawn pawn)
{
List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
pawn.health.hediffSet.GetHediffs(ref eggs);
foreach (var egg in eggs)
egg.Fertilize(pawn);
return eggs;
}
}
}

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using HarmonyLib;
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// Patches the method `ProcessHumanLikeInsectEgg` from `Hediff_InsectEgg`.
///
/// The 'ProcessHumanLikeInsectEgg' returns the finished baby, for which we alter the pawn according to our xenotypes.
/// Note: This covers Insect-Egg Pregnancies only, and there is a (very similar) class `Patch_BirthOutCome_SetHiveGenes.cs` that handles normal pregnancies
/// </summary>
[HarmonyPatch(typeof(Hediff_InsectEgg), "ProcessHumanLikeInsectEgg")]
public class Patch_InsectEgg_BirthBaby_SetHiveGenes
{
[HarmonyPostfix]
static void HandleHiveBasedInheritance(ref Thing __result, ref Hediff_InsectEgg __instance)
{
// Check: Was the born thing a pawn?
if (__result == null || !(__result is Pawn))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
return;
}
Pawn pawn = (Pawn)__result;
Either<XenotypeDef,CustomXenotype> queenDef = HiveBirthLogic.TryFindParentQueenXenotype(pawn) ?? TryFindParentQueenXenotypeFromEgg(__instance);
Either<XenotypeDef, CustomXenotype> droneDef = HiveBirthLogic.TryFindParentDroneXenotype(pawn) ?? TryFindParentDroneXenotypeFromEgg(__instance);
bool hasQueenParent = queenDef != null;
bool hasDroneParent = droneDef != null;
if (hasQueenParent)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix Hediff_InsectEgg::ProcessHumanLikeInsectEgg - Checking Hive Inheritance because {pawn} has a queen parent.");
HiveBirthLogic.ManageHiveBirth(pawn, hasDroneParent, fallbackQueenDef: queenDef, fallbackDroneDef: droneDef);
} else
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Ignoring Postfix Hediff_InsectEgg::ProcessHumanLikeInsectEgg - No Queen Parent - No Action.");
// Extra Debug for #56
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
{
ModLog.Message($"Implanter was: ({__instance.implanter.genes.xenotypeName}|{__instance.implanter.genes.Xenotype}), Fertilizer was: ({__instance.father.genes.xenotypeName}|{__instance.father.genes.Xenotype})");
ModLog.Message($"Implanter Xenotype From helper: {HiveUtility.TryGetQueenXenotype(__instance.implanter)} and has Queen {__instance.implanter.genes.HasGene(GeneDefOf.rjw_genes_queen)}");
ModLog.Message($"Father Xenotype From helper: {HiveUtility.TryGetDroneXenotype(__instance.implanter)} and has Drone {__instance.father.genes.HasGene(GeneDefOf.rjw_genes_drone)}");
CustomXenotype custom = __instance.implanter.genes.CustomXenotype;
}
}
}
/// <summary>
/// Tries to retrieve a queen-xenotype-def from a given egg.
/// Checking priority goes: Implanter > Fertilizer > Null Otherwise.
///
/// This is meant to be a fallback to the parent-relations which were not present in RJW 5.3.1.
/// Some comments and thoughts are captured in Issue #37.
/// </summary>
/// <param name="egg">An Egg for which queens are looked up for</param>
/// <returns>The relevant xenotypedef of a queen, or null.</returns>
public static Either<XenotypeDef, CustomXenotype> TryFindParentQueenXenotypeFromEgg(Hediff_InsectEgg egg)
{
Either<XenotypeDef, CustomXenotype> queenDef = null;
if (egg == null)
return null;
if (egg.implanter != null)
queenDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
if (queenDef == null && egg.father != null)
queenDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
return queenDef;
}
/// <summary>
/// Tries to retrieve a drone-xenotype-def from a given egg.
/// Checking priority goes: Implanter > Fertilizer > Null Otherwise.
///
/// This is meant to be a fallback to the parent-relations which were not present in RJW 5.3.1.
/// Some comments and thoughts are captured in Issue #37.
/// </summary>
/// <param name="egg">An Egg for which drones are looked up for</param>
/// <returns>The relevant xenotypedef of a drone, or null.</returns>
public static Either<XenotypeDef, CustomXenotype> TryFindParentDroneXenotypeFromEgg(Hediff_InsectEgg egg)
{
Either<XenotypeDef, CustomXenotype> droneDef = null;
if (egg == null)
return null;
if (egg.implanter != null)
droneDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
if (droneDef == null && egg.father != null)
droneDef = HiveUtility.TryGetQueenXenotype(egg.implanter);
return droneDef;
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using System.Reflection;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// This Class patches the RJW-DoEgg to allow up to MaxEggSizeMul times the original amount of eggs.
/// This harmony patch was kindly provided by 'shabalox' https://github.com/Shabalox/RJW_Genes_Addons/
///
/// For Gene: rjw_genes_insectincubator
/// </summary>
[HarmonyPatch(typeof(PregnancyHelper), "DoEgg")]
static class Patch_InsectIncubator_PregnancyHelper
{
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator il)
{
//MethodInfo isinsectincubator = AccessTools.Method(typeof(GeneUtility), "IsInsectIncubator");
MethodInfo maxeggsizemul = AccessTools.Method(typeof(GeneUtility), "MaxEggSizeMul");
FieldInfo partner = AccessTools.Field(typeof(SexProps), "partner");
Label skiplabel = il.DefineLabel();
bool finished = false;
foreach (CodeInstruction codeInstruction in instructions)
{
if (!finished)
{
if (codeInstruction.opcode == OpCodes.Ldc_R4 && codeInstruction.operand.ToString() == "0")
{
yield return new CodeInstruction(OpCodes.Ldarg_0, null);
yield return new CodeInstruction(OpCodes.Ldfld, partner);
//yield return new CodeInstruction(OpCodes.Call, isinsectincubator);
yield return new CodeInstruction(OpCodes.Callvirt, maxeggsizemul);
//yield return new CodeInstruction(OpCodes.Brfalse_S, skiplabel);
yield return new CodeInstruction(OpCodes.Ldloc_0, null);
//yield return new CodeInstruction(OpCodes.Ldc_R4, 2f);
yield return new CodeInstruction(OpCodes.Mul, null);
yield return new CodeInstruction(OpCodes.Stloc_0, null);
//codeInstruction.labels.Add(skiplabel);
finished = true;
}
}
yield return codeInstruction;
}
}
}
}

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@ -1,43 +0,0 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_QueenPresent_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
// p is the pawn `thinking`, and other is the pawn being thought about.
// here: p = loyal pawn, other = potential queen
if (!p.RaceProps.Humanlike)
return (ThoughtState) false;
if (!other.RaceProps.Humanlike)
return (ThoughtState) false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState) false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
{
return (ThoughtState) HiveUtility.IsAdultQueen(other);
}
return (ThoughtState)false;
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_RivalQueen_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
if (!p.RaceProps.Humanlike)
return (ThoughtState)false;
if (!other.RaceProps.Humanlike)
return (ThoughtState)false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
{
return (ThoughtState)false;
}
if(HiveUtility.IsAdultQueen(p) && HiveUtility.IsAdultQueen(other))
{
return (ThoughtState)true;
}
return (ThoughtState)false;
}
}
}

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@ -1,39 +0,0 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_WorkerDespised_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
// p is the pawn `thinking`, and other is the pawn being thought about.
// here: p = queen, other = potential worker
if (!p.RaceProps.Humanlike)
return (ThoughtState) false;
if (!other.RaceProps.Humanlike)
return (ThoughtState) false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState) false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen) && GeneUtility.HasGeneNullCheck(other, GeneDefOf.rjw_genes_worker))
{
return (ThoughtState)true;
}
return (ThoughtState)false;
}
}
}

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@ -1,36 +0,0 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class Thoughtworker_MultipleQueens_Mood : ThoughtWorker
{
protected override ThoughtState CurrentStateInternal(Pawn p)
{
// Error Handling and Check for Pawn being on Map
if (p == null || !p.Spawned)
return (ThoughtState) false;
// Queens cannot have loyalty thoughts
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() >= 2)
{
return (ThoughtState)true;
}
return (ThoughtState) false;
}
}
}

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@ -1,36 +0,0 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class Thoughtworker_QueenAbsent_Mood : ThoughtWorker
{
protected override ThoughtState CurrentStateInternal(Pawn p)
{
// Error Handling and Check for Pawn being on Map
if (p == null || !p.Spawned)
return (ThoughtState) false;
// Queens cannot have loyalty thoughts
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 0)
{
return (ThoughtState)true;
}
return (ThoughtState) false;
}
}
}

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@ -1,36 +0,0 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class Thoughtworker_QueenPresent_Mood : ThoughtWorker
{
protected override ThoughtState CurrentStateInternal(Pawn p)
{
// Error Handling and Check for Pawn being on Map
if (p == null || !p.Spawned)
return (ThoughtState) false;
// Queens cannot have loyalty thoughts
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
{
return (ThoughtState)true;
}
return (ThoughtState) false;
}
}
}

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@ -1,32 +0,0 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class Thoughtworker_RivalQueen_Mood : ThoughtWorker
{
protected override ThoughtState CurrentStateInternal(Pawn p)
{
if (p == null || !p.Spawned)
return (ThoughtState) false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
if (HiveUtility.IsAdultQueen(p) && HiveUtility.QueensOnMap() >= 2)
{
return (ThoughtState) true;
}
return (ThoughtState) false;
}
}
}

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@ -1,71 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse.Sound;
using Verse;
using RimWorld;
using rjw;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Enums;
namespace RJW_Genes
{
public class AbilityUtility
{
public static void PussyHeal(SexProps props)
{
if (InteractionHelper.GetWithExtension(props.dictionaryKey).DominantHasFamily(GenitalFamily.Vagina) || InteractionHelper.GetWithExtension(props.dictionaryKey).SubmissiveHasFamily(GenitalFamily.Vagina))
{
Pawn pawn = props.pawn;
Pawn partner = props.partner;
FloatRange tendQualityRange;
tendQualityRange.min = 0.4f;
tendQualityRange.max = 0.8f;
if (GeneUtility.IsPussyHealer(pawn))
{
Heal(partner, tendQualityRange);
}
if (GeneUtility.IsPussyHealer(partner))
{
Heal(pawn, tendQualityRange);
}
}
}
public static bool Heal(Pawn pawn, FloatRange tendQualityRange)
{
bool any_wound_tended = false;
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
for (int i = hediffs.Count - 1; i >= 0; i--)
{
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
{
hediffs[i].Tended(tendQualityRange.RandomInRange, tendQualityRange.TrueMax, 1);
any_wound_tended = true;
}
}
return any_wound_tended;
}
public static float LifeForceCost(Ability ability)
{
if (ability.comps != null)
{
using (List<AbilityComp>.Enumerator enumerator = ability.comps.GetEnumerator())
{
while (enumerator.MoveNext())
{
CompAbilityEffect_LifeForceCost compAbilityEffect_HemogenCost;
if ((compAbilityEffect_HemogenCost = (enumerator.Current as CompAbilityEffect_LifeForceCost)) != null)
{
return compAbilityEffect_HemogenCost.Props.fertilinCost;
}
}
}
}
return 0f;
}
}
}

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@ -1,59 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
//Summary//
//Returns invalid if a pawn is not naked
//Summary//
public class CompAbilityEffect_CasterIsNaked : CompAbilityEffect_WithDest
{
private new CompProperties_CasterIsNaked Props
{
get
{
return (CompProperties_CasterIsNaked)this.props;
}
}
public override bool GizmoDisabled(out string reason)
{
Pawn pawn = this.CasterPawn;
if (pawn != null)
{
//Copied from ThoughtWorker_NudistNude.CurrentStateInternal
List<Apparel> wornApparel = pawn.apparel.WornApparel;
for (int i = 0; i < wornApparel.Count; i++)
{
Apparel apparel = wornApparel[i];
if (apparel.def.apparel.countsAsClothingForNudity)
{
for (int j = 0; j < apparel.def.apparel.bodyPartGroups.Count; j++)
{
if (apparel.def.apparel.bodyPartGroups[j] == BodyPartGroupDefOf.Torso)
{
reason = pawn.Name + " is not naked";
return true;
}
if (apparel.def.apparel.bodyPartGroups[j] == BodyPartGroupDefOf.Legs)
{
reason = pawn.Name + " is not naked";
return true;
}
}
}
}
}
reason = null;
return false;
}
}
}

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using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// The CockEater Ability bites off the first found non-artifical cock of an target pawn.
/// It will restore {MINIMUM_LIFEFORCE_GAIN} multiplied by up to 2-times the Cock-Size.
/// Consuming a "towering" cock will give 2*{MINIMUM_LIFEFORCE_GAIN}, resulting in default 0.5f LifeForce.
/// This number is reduced for consuming animals by Settings.
///
/// Balancing note: With the Cock-Eaters a drain of 0.08 is normal per day. This means 1 average cock should hold for 3-4 days of fertilin-fuel and half a day for an animal.
/// </summary>
public class CompAbilityEffect_CockEater : CompAbilityEffect
{
private new CompProperties_AbilityCockEater Props
{
get
{
return (CompProperties_AbilityCockEater)this.props;
}
}
public const float MINIMUM_LIFEFORCE_GAIN = 0.25f;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn CockBiter = this.parent.pawn;
Pawn CockBittenPawn = target.Pawn;
if (CockBittenPawn == null)
{
return;
}
var partBPR = Genital_Helper.get_genitalsBPR(CockBittenPawn);
var parts = Genital_Helper.get_PartsHediffList(CockBittenPawn, partBPR);
if (!parts.NullOrEmpty())
{
foreach (Hediff part in parts)
{
if (GenitaliaChanger.IsArtificial(part))
continue;
if (Genital_Helper.is_penis(part))
{
float gained_lifeforce = MINIMUM_LIFEFORCE_GAIN * (1 + part.Severity);
if (CockBittenPawn.IsAnimal())
{
gained_lifeforce *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
}
// Increase LifeForce for Biter
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(CockBiter), gained_lifeforce);
// Handle Damage for Bitten
CockBittenPawn.TakeDamage(new DamageInfo(DamageDefOf.Bite, 99999f, 999f, hitPart: Genital_Helper.get_genitalsBPR(CockBittenPawn)));
//CockBittenPawn.health.RemoveHediff(part);
CockBittenPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, CockBittenPawn, null);
//Only one penis at the time
break;
}
}
}
}
/// <summary>
/// For validity, there are a few checks:
/// 1. Target has Penis
/// 2. Target is either Colonist / Prisoner
/// 3. If the Target is an enemy, it must be downed.
/// </summary>
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn CockBiteTarget = target.Pawn;
if (CockBiteTarget != null)
{
bool CockBiteTargetIsColonistOrPrisoner = CockBiteTarget.Faction == this.parent.pawn.Faction || CockBiteTarget.IsPrisonerOfColony;
bool CockBiteTargetIsHostile = CockBiteTarget.HostileTo(this.parent.pawn);
bool CockBiteTargetIsDowned = CockBiteTarget.Downed;
if (!CockBiteTargetIsColonistOrPrisoner && !(CockBiteTargetIsHostile && CockBiteTargetIsDowned))
{
if (throwMessages)
{
if(CockBiteTargetIsHostile && !CockBiteTargetIsDowned)
{
Messages.Message(CockBiteTarget.Name + " is hostile, but not downed.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
}
else if (!CockBiteTargetIsColonistOrPrisoner)
{
Messages.Message(CockBiteTarget.Name + " is not a part of the colony or hostile.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
}
}
return false;
}
if (!Genital_Helper.has_penis_fertile(CockBiteTarget))
{
if (throwMessages)
{
Messages.Message(CockBiteTarget.Name + " has no penis", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
}
return false;
}
}
return base.Valid(target, throwMessages);
}
public override bool GizmoDisabled(out string reason)
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_LifeForce == null)
{
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
return true;
}
reason = null;
return false;
}
}
}

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using Verse;
using Verse.AI;
using RimWorld;
namespace RJW_Genes
{
public class CompAbilityEffect_LifeForceCost : CompAbilityEffect
{
public new CompProperties_AbilityLifeForceCost Props
{
get
{
return (CompProperties_AbilityLifeForceCost)this.props;
}
}
private bool HasEnoughFertilin
{
get
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType < Gene_LifeForce>() : null;
return gene_lifeforce != null && gene_lifeforce.Value >= this.Props.fertilinCost;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), -this.Props.fertilinCost);
}
public override bool GizmoDisabled(out string reason)
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_LifeForce == null)
{
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
return true;
}
if (gene_LifeForce.Value < this.Props.fertilinCost)
{
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
return true;
}
float num = this.TotalLifeForceCostOfQueuedAbilities();
float num2 = this.Props.fertilinCost + num;
if (this.Props.fertilinCost > 1E-45f && num2 > gene_LifeForce.Value)
{
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
return true;
}
reason = null;
return false;
}
public override bool AICanTargetNow(LocalTargetInfo target)
{
return this.HasEnoughFertilin;
}
private float TotalLifeForceCostOfQueuedAbilities()
{
Pawn_JobTracker jobs = this.parent.pawn.jobs;
object obj;
if (jobs == null)
{
obj = null;
}
else
{
Job curJob = jobs.curJob;
obj = ((curJob != null) ? curJob.verbToUse : null);
}
Verb_CastAbility verb_CastAbility = obj as Verb_CastAbility;
float num;
if (verb_CastAbility == null)
{
num = 0f;
}
else
{
Ability ability = verb_CastAbility.ability;
num = ((ability != null) ? AbilityUtility.LifeForceCost(ability) : 0f);
}
float num2 = num;
if (this.parent.pawn.jobs != null)
{
for (int i = 0; i < this.parent.pawn.jobs.jobQueue.Count; i++)
{
Verb_CastAbility verb_CastAbility2;
if ((verb_CastAbility2 = (this.parent.pawn.jobs.jobQueue[i].job.verbToUse as Verb_CastAbility)) != null)
{
float num3 = num2;
Ability ability2 = verb_CastAbility2.ability;
num2 = num3 + ((ability2 != null) ? AbilityUtility.LifeForceCost(ability2) : 0f);
}
}
}
return num2;
}
}
}

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@ -1,95 +0,0 @@
using System.Collections.Generic;
using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class CompAbilityEffect_PussyHeal : CompAbilityEffect
{
private new CompProperties_AbilityPussyHeal Props
{
get
{
return (CompProperties_AbilityPussyHeal)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Pawn;
if (pawn == null)
{
return;
}
bool any_wound_tended = AbilityUtility.Heal(pawn, this.Props.tendQualityRange);
if (any_wound_tended)
{
MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Sex tended wounds", 3.65f);
}
}
//Not yet implemented, but the heal should also trigger after normal sex
public void AfterSex(Pawn pawn, Pawn target)
{
List<Hediff> hediffs = target.health.hediffSet.hediffs;
for (int i = 0; i < hediffs.Count; i++)
{
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
{
//target.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.Pussy_Healed, pawn, null);
break;
}
}
//InteractionHelper.GetWithExtension(dictionaryKey).DominantHasTag("CanBePenetrated")
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn != null)
{
//to be replaced with severel checks to make it clear why target is unable to have sex
if (!CasualSex_Helper.CanHaveSex(pawn))
{
if (throwMessages)
{
Messages.Message(pawn.Name + " is unable to have sex", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (pawn.IsAnimal() && !RJWSettings.bestiality_enabled)
{
if (throwMessages)
{
Messages.Message("bestiality is disabled", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
//TODO: Only make pawns targetable that have tendable wounds
}
return base.Valid(target, throwMessages);
}
public override bool GizmoDisabled(out string reason)
{
reason = null;
if (!Genital_Helper.has_vagina(this.parent.pawn))
{
reason = this.parent.pawn.Name + " has no vagina to use.";
return true;
}
else if (!RJWSettings.rape_enabled)
{
reason = "Rape is disabled";
return true;
}
return false;
}
}
}

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@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class CompAbilityEffect_Seduce : CompAbilityEffect_WithDest
{
private new CompProperties_Seduce Props
{
get
{
return (CompProperties_Seduce)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Thing as Pawn;
Pawn pawn2 = this.parent.pawn;
if (pawn != null && pawn2 != null && !pawn.Downed)
{
Job job = JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_seduced, pawn2);
job.mote = MoteMaker.MakeThoughtBubble(pawn, this.parent.def.iconPath, true);
pawn.jobs.StopAll(false, true);
pawn.jobs.StartJob(job, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn != null)
{
if (!xxx.can_be_fucked(pawn))
{
if (throwMessages)
{
Messages.Message(pawn.Name + " is unable to have sex", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (pawn.IsAnimal() && !RJWSettings.bestiality_enabled)
{
if (throwMessages)
{
Messages.Message("bestiality is disabled", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (GeneUtility.HasSeduce(pawn))
{
if (throwMessages)
{
Messages.Message(pawn.Name + " cannot be seduced, as they also have the Seduce-Ability", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (pawn.Downed)
{
if (throwMessages)
{
Messages.Message(pawn.Name + " is unable to move", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
}
return base.Valid(target, throwMessages);
}
public override bool GizmoDisabled(out string reason)
{
reason = null;
if (!RJWSettings.rape_enabled)
{
reason = "Rape is disabled";
return true;
}
return false;
}
}
}

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityCockEater : CompProperties_AbilityEffect
{
public CompProperties_AbilityCockEater()
{
this.compClass = typeof(CompAbilityEffect_CockEater);
}
}
}

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@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Verse;
using RimWorld;
namespace RJW_Genes
{
// Token: 0x02000F65 RID: 3941
public class CompProperties_AbilityLifeForceCost : CompProperties_AbilityEffect
{
// Token: 0x06005D16 RID: 23830 RVA: 0x001FA73F File Offset: 0x001F893F
public CompProperties_AbilityLifeForceCost()
{
this.compClass = typeof(CompAbilityEffect_LifeForceCost);
}
// Token: 0x06005D17 RID: 23831 RVA: 0x001FA757 File Offset: 0x001F8957
public override IEnumerable<string> ExtraStatSummary()
{
yield return "AbilityFertilinCost" + ": " + Mathf.RoundToInt(this.fertilinCost * 100f);
yield break;
}
// Token: 0x040038CD RID: 14541
public float fertilinCost;
}
}

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@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityPussyHeal : CompProperties_AbilityEffect
{
public CompProperties_AbilityPussyHeal()
{
this.compClass = typeof(CompAbilityEffect_PussyHeal);
}
public FloatRange tendQualityRange;
}
}

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@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_CasterIsNaked : CompProperties_EffectWithDest
{
public CompProperties_CasterIsNaked()
{
this.compClass = typeof(CompAbilityEffect_CasterIsNaked);
}
}
}

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@ -1,21 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_Seduce : CompProperties_EffectWithDest
{
public CompProperties_Seduce()
{
this.compClass = typeof(CompAbilityEffect_Seduce);
}
public StatDef durationMultiplier;
}
}

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@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class LifeForceEmpathExtension : DefModExtension
{
public float aheagoIncrement;
public float satisfactionIncrement;
public float frustratedDecrement;
}
}

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@ -1,135 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class IncidentWorker_SuccubusDreamVisit : IncidentWorker
{
//This incidint will only fire if there is a pawn asleep and sexneed is lower than 0.25
protected override bool CanFireNowSub(IncidentParms parms)
{
if (!base.CanFireNowSub(parms))
{
return false;
}
Map map = (Map)parms.target;
if (!map.mapTemperature.SeasonAcceptableFor(ThingDefOf.Human))
{
return false;
}
if (!RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi && !RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi)
{
return false;
}
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
{
return true;
}
}
return false;
}
protected override bool TryExecuteWorker(IncidentParms parms)
{
Map map = (Map)parms.target;
List < Pawn > victims = ValidVictims(map).ToList();
if(victims.NullOrEmpty())
{
return false;
}
Faction faction;
if (!this.TryFindFormerFaction(out faction))
{
return false;
}
int pawn_amount = RJW_Genes_Settings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
List<Pawn> new_sexdemons = new List<Pawn>();
for (int i = 0; i < pawn_amount; i++)
{
Pawn victim = victims.RandomElement();
IntVec3 loc = victim.Position;
PawnKindDef pawnKindDef;
Gender gender;
if (victim.gender == Gender.Male || !RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi)
{
}
if ((Rand.Bool && RJW_Genes_Settings.rjw_genes_sexdemon_visit_succubi) || !RJW_Genes_Settings.rjw_genes_sexdemon_visit_incubi)
{
pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
gender = Gender.Female;
}
else
{
pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
gender = Gender.Male;
}
//Spawn succubus at pawn
Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
sexdemon.SetFaction(null, null);
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
new_sexdemons.Add(sexdemon);
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
{
//follow rjw rules
if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
{
sexdemon.pather.StopDead();
sexdemon.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
}
Find.LetterStack.ReceiveLetter("rjw_genes_sexdemon_visit_incident_label".Translate(), "rjw_genes_sexdemon_visit_incident_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
return true;
}
private IEnumerable<Pawn> ValidVictims(Map map)
{
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
{
yield return pawn;
}
}
yield break;
}
private bool TryFindFormerFaction(out Faction formerFaction)
{
return Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out formerFaction, false, true, TechLevel.Undefined, false);
}
protected virtual LordJob_SuccubusVisit CreateLordJob(IncidentParms parms, Pawn succubus, Pawn target)
{
return new LordJob_SuccubusVisit(target);
}
}
}

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@ -1,102 +0,0 @@
using System;
using System.Collections.Generic;
using Verse;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJW_Genes
{
//Based on LordJob_VisitColony
public class LordJob_SuccubusVisit : LordJob
{
public LordJob_SuccubusVisit(){}
public LordJob_SuccubusVisit(Pawn target)
{
this.target = target;
}
//
//Stategraph has lordtoils which say what a pawn should be doing
//Transitions say when active lordtoil for pawn should change
//
public override StateGraph CreateGraph()
{
StateGraph stateGraph = new StateGraph();
//Flirt
LordToil_Flirt lordToil_Flirt = new LordToil_Flirt(this.target, 7f);
stateGraph.AddToil(lordToil_Flirt);
stateGraph.StartingToil = lordToil_Flirt;
//Leave
LordToil_ExitMapRandom lordToil_ExitMapRandom = new LordToil_ExitMapRandom();
stateGraph.AddToil(lordToil_ExitMapRandom);
LordToil_ExitMapAndDefendSelf lordToil_ExitMapAndDefendSelf = new LordToil_ExitMapAndDefendSelf();
stateGraph.AddToil(lordToil_ExitMapAndDefendSelf);
//Leave after some time
Transition transition1 = new Transition(lordToil_Flirt, lordToil_ExitMapRandom, false, true);
int tickLimit;
if (this.durationTicks != null)
{
tickLimit = this.durationTicks.Value;
}
else
{
tickLimit = Rand.Range(60000, 180000); //~1-3 days
}
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
stateGraph.AddTransition(transition1);
//If they become hostile
Transition transition3 = new Transition(lordToil_Flirt, lordToil_ExitMapAndDefendSelf, false, true);
transition3.AddSource(lordToil_ExitMapRandom); //Not sure what this does
transition3.AddTrigger(new Trigger_BecamePlayerEnemy());
transition3.AddTrigger(new Trigger_PawnKilled());
transition3.AddPostAction(new TransitionAction_EndAllJobs());
stateGraph.AddTransition(transition3, false);
Transition transition4 = new Transition(lordToil_ExitMapRandom, lordToil_ExitMapAndDefendSelf, false, true);
transition4.AddSource(lordToil_Flirt); //Not sure what this does
transition4.AddTrigger(new Trigger_PawnHarmed(1f, true, Faction.OfPlayer));
stateGraph.AddTransition(transition4, false);
return stateGraph;
}
//add toggleable gizmo to allow playes to have colonists sex the succubus into joining your colony
//comfort pawn? cooldown?
public override IEnumerable<Gizmo> GetPawnGizmos(Pawn p)
{
return base.GetPawnGizmos(p);
}
public override void ExposeData()
{
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
Scribe_References.Look<Pawn>(ref this.target, "target", false);
}
public void SuccubiLeave()
{
foreach (Pawn pawn in this.lord.ownedPawns)
{
if(colonyJoiners.Contains(pawn))
{
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
Find.LetterStack.ReceiveLetter("rjw_genes_succubus_joins_letter_label".Translate(), string.Format("rjw_genes_succubus_joins_letter_description".Translate(), xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
}
else
{
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
}
}
}
public Pawn target;
private int? durationTicks;
public List<Pawn> colonyJoiners = new List<Pawn>();
}
}

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@ -1,140 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class Gene_LifeForce : Gene_Resource, IGeneResourceDrain
{
//Gene should only be active if sex is allowed for this pawn
public override bool Active
{
get
{
if (this.Overridden)
{
return false;
}
Pawn pawn = this.pawn;
return ((pawn != null) ? pawn.ageTracker : null) == null ||
((float)this.pawn.ageTracker.AgeBiologicalYears >= this.def.minAgeActive);
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<bool>(ref this.StoredCumAllowed, "StoredCumAllowed", true, false);
}
public bool ShouldConsumeLifeForceNow()
{
return this.Value < this.targetValue;
}
//Same as Gene_Hemogen
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (Gizmo gizmo in base.GetGizmos())
{
yield return gizmo;
}
yield break;
}
//every tick it decreases fertilin value and everyday if fertilin is below alert minimum there a ~50 chance for mental break
public override void Tick()
{
base.Tick();
if (this.CanOffset && this.Resource != null)
{
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000f);
}
}
public bool StoredCumAllowed = true;
public Gene_Resource Resource
{
get
{
return this;
}
}
public Pawn Pawn
{
get
{
return this.pawn;
}
}
public bool CanOffset
{
get
{
return this.pawn.Spawned && this.Active;
}
}
public float ResourceLossPerDay
{
get
{
return this.def.resourceLossPerDay;
}
}
public string DisplayLabel
{
get
{
return this.def.resourceLabel;
}
}
public override float InitialResourceMax
{
get
{
return 1f;
}
}
public override float MinLevelForAlert
{
get
{
return 0.2f;
}
}
public override float MaxLevelOffset
{
get
{
return base.MaxLevelOffset;
}
}
protected override Color BarColor
{
get
{
return Color.grey;
}
}
protected override Color BarHighlightColor
{
get
{
return Color.white;
}
}
}
}

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@ -1,68 +0,0 @@
using System;
using System.Collections.Generic;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Gene_LifeForceDrain : Gene, IGeneResourceDrain
{
public Gene_Resource Resource
{
get
{
if (this.cachedLifeForceGene == null || !this.cachedLifeForceGene.Active)
{
this.cachedLifeForceGene = this.pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
}
return this.cachedLifeForceGene;
}
}
public bool CanOffset
{
get
{
return this.Active && this.Resource != null && this.Resource.Active;
}
}
public float ResourceLossPerDay
{
get
{
return this.def.resourceLossPerDay;
}
}
public Pawn Pawn
{
get
{
return this.pawn;
}
}
public string DisplayLabel
{
get
{
return this.Label + " (" + "Gene".Translate() + ")";
}
}
public override void Tick()
{
base.Tick();
if (this.CanOffset && this.Resource != null)
{
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000);
}
}
[Unsaved(false)]
private Gene_LifeForce cachedLifeForceGene;
private const float MinAgeForDrain = 3f;
}
}

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@ -1,118 +0,0 @@
using System.Collections.Generic;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Gene_LifeForce_Empath : Gene
{
const int EMPATH_DISTANCE_FALLBACK = 25;
const int TICK_INTERVAL_FALLBACK = 60000 / 48;
const float AHEAGO_FALLBACK = 0.02f, SATISFIED_FALLBACK = 0.01f, FRUSTRATED_FALLBACK = -0.01f;
int empathDistance = 25;
int tickInterval = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
float aheagoIncrement = 0.02f;
float satisfiedIncrement = 0.01f;
float frustratedDecrement = -0.01f;
public Gene_LifeForce_Empath() : base()
{
SetValuesFromExtension();
}
private void SetValuesFromExtension()
{
LifeForceEmpathExtension empathExt = GeneDefOf.rjw_genes_lifeforce_empath.GetModExtension<LifeForceEmpathExtension>();
tickInterval = ModExtensionHelper.GetTickIntervalFromModExtension(GeneDefOf.rjw_genes_lifeforce_empath, TICK_INTERVAL_FALLBACK);
empathDistance = ModExtensionHelper.GetTickIntervalFromModExtension(GeneDefOf.rjw_genes_lifeforce_empath, EMPATH_DISTANCE_FALLBACK);
aheagoIncrement = empathExt?.aheagoIncrement ?? AHEAGO_FALLBACK;
satisfiedIncrement = empathExt?.satisfactionIncrement ?? SATISFIED_FALLBACK;
frustratedDecrement = empathExt?.frustratedDecrement ?? FRUSTRATED_FALLBACK;
}
public override void Tick()
{
base.Tick();
if (this.pawn.IsHashIntervalTick(tickInterval) && this.pawn.Map != null)
{
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
{
this.FarmLifeForce(pawn);
}
}
}
/// <summary>
/// Creates an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with lifeforce gene are skipped (to prevent loops).
/// </summary>
/// <param name="pos">The position of the empath on the map</param>
/// <param name="map">The map the empath is on</param>
/// <returns>A list of all pawns that are close enough for the empath to connect.</returns>
private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
{
foreach (Pawn pawn in map.mapPawns.AllPawns)
{
// Return for trivial errors
if (pawn == null || this.pawn == null || pawn == this.pawn)
continue;
// Check for position-existance
if (pawn.Position == null || pos == null || pawn.Map == null)
continue;
// Do nothing if pawn is carried
if (pawn.CarriedBy != null)
continue;
// Do nothing if Pawn is Baby or Child (#25)
if (!pawn.ageTracker.Adult)
continue;
// Do nothing for pawns that also have lifeforce
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_lifeforce))
continue;
// Actual Logic:
// Pawn qualifies in right distance and needs line of sight.
if (pos.DistanceTo(pawn.Position) < empathDistance && GenSight.LineOfSight(pos, pawn.Position, pawn.Map))
{
yield return pawn;
}
}
yield break;
}
/// <summary>
/// Adjust the empaths lifeforce depending on the farmed pawns sexneed.
/// </summary>
/// <param name="farmedPawn">The pawn affecting the empath, increasing or decreasing his lifeforce. </param>
private void FarmLifeForce(Pawn farmedPawn)
{
// Short rename to make rest more obvious.
Pawn empath = pawn;
if (farmedPawn == null)
return;
var sexneed = farmedPawn.needs.TryGetNeed<rjw.Need_Sex>();
// Shortwire: do nothing on no sexneed.
if (sexneed == null)
return;
if (sexneed.CurLevel >= sexneed.thresh_ahegao())
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), aheagoIncrement);
else if (sexneed.CurLevel >= sexneed.thresh_satisfied())
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), satisfiedIncrement);
else if (sexneed.CurLevel <= sexneed.thresh_frustrated())
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), frustratedDecrement);
}
}
}

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@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class HediffCompProperties_SeverityFromFertilin : HediffCompProperties
{
public HediffCompProperties_SeverityFromFertilin()
{
this.compClass = typeof(HediffComp_SeverityFromFertilin);
}
// Token: 0x04001162 RID: 4450
public float severityPerHourEmpty;
// Token: 0x04001163 RID: 4451
public float severityPerHourHemogen;
}
}

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@ -1,66 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class HediffComp_SeverityFromFertilin : HediffComp
{
public HediffCompProperties_SeverityFromFertilin Props
{
get
{
return (HediffCompProperties_SeverityFromFertilin)this.props;
}
}
public override bool CompShouldRemove
{
get
{
Pawn_GeneTracker genes = base.Pawn.genes;
return ((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null;
}
}
private Gene_LifeForce LifeForce
{
get
{
if (this.cachedLifeForceGene == null)
{
this.cachedLifeForceGene = base.Pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
}
return this.cachedLifeForceGene;
}
}
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
severityAdjustment += ((this.LifeForce.Value > 0f) ? this.Props.severityPerHourHemogen : this.Props.severityPerHourEmpty) / 2500f;
this.MentalBreak();
}
public void MentalBreak()
{
if (cachedLifeForceGene.Resource.Value <= cachedLifeForceGene.Resource.MinLevelForAlert && this.Pawn.IsHashIntervalTick(2500) && Rand.Chance(0.03f)) //~50% chance each day for mental break
{
if (this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_cum_eater)
|| this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_fertilin_absorber) || this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_drainer))
{
//TODO: use mentalstatedef instead of mentalbreakdef
MentalBreakDef randomrape = GeneDefOf.rjw_genes_lifeforce_randomrape;
if (ModsConfig.BiotechActive &&
this.Pawn.Spawned && !this.Pawn.InMentalState && !this.Pawn.Downed &&
randomrape.Worker.BreakCanOccur(this.Pawn))
{
randomrape.Worker.TryStart(this.Pawn, "MentalBreakNoFertilin".Translate(), false);
}
}
}
}
private Gene_LifeForce cachedLifeForceGene;
}
}

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@ -1,24 +0,0 @@
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This class checks for pawns with LifeForce and Cumeater Gene to add Fertilin when eating cum (the Item from RJW-Sexperience).
/// </summary>
public class IngestionOutcomeDoer_LifeForceOffset : IngestionOutcomeDoer
{
public const float DEFAULT_FERTILIN_PER_UNIT = 1f;
public float FertilinPerUnit = 1f;
protected override void DoIngestionOutcomeSpecial(Pawn pawn, Thing ingested)
{
if (GeneUtility.HasLifeForce(pawn) && GeneUtility.IsCumEater(pawn))
{
float num = ingested.stackCount * this.FertilinPerUnit / 100;
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(pawn), num);
}
}
}
}

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@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class JobDriver_CastAbilityAfterSex : JobDriver_SexBaseInitiator
{
//Summary//
//Similar to jobdriver rape, but it cast an ability after sex and tries to limit what kind of sexinteractions are allowed.
protected override IEnumerable<Toil> MakeNewToils()
{
base.setup_ticks();
//this.FailOnDespawnedOrNull(TargetIndex.A);
//this.FailOnCannotTouch(TargetIndex.B, PathEndMode.OnCell);
this.FailOnDespawnedNullOrForbidden(this.iTarget);
//this.FailOn(() => !target.health.capacities.CanBeAwake);
JobDef PartnerJob = xxx.gettin_raped;
yield return Toils_Goto.Goto(TargetIndex.A, PathEndMode.OnCell);
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
};
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.socialMode = RandomSocialMode.Off;
toil.defaultDuration = this.duration;
toil.handlingFacing = true;
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
toil.initAction = delegate ()
{
this.Partner.pather.StopDead();
this.Partner.jobs.curDriver.asleep = false;
//Tries to find CompProperties_SexInteractionRequirements and if it finds it it will try and generate sexprops based on the sexpropsrequirements.
foreach (AbilityComp comp in this.job.ability.comps)
{
if (comp.props is CompProperties_SexInteractionRequirements)
{
CompProperties_SexInteractionRequirements sexpropsreq = comp.props as CompProperties_SexInteractionRequirements;
this.Sexprops = CustomSexInteraction_Helper.GenerateSexProps(this.pawn, this.Partner, sexpropsreq);
}
}
this.Start();
this.Sexprops.usedCondom = (CondomUtility.TryUseCondom(this.pawn) || CondomUtility.TryUseCondom(this.Partner));
};
toil.AddPreTickAction(delegate
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
this.SexTick(this.pawn, this.Partner, true, true);
SexUtility.reduce_rest(this.Partner, 1f);
SexUtility.reduce_rest(this.pawn, 1f);
if (this.ticks_left <= 0)
{
this.ReadyForNextToil();
}
});
toil.AddFinishAction(delegate
{
this.End();
});
yield return toil;
yield return new Toil
{
initAction = delegate ()
{
SexUtility.ProcessSex(this.Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield return Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, false);
yield break;
}
}
}

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@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class JobDriver_Flirt : JobDriver
{
private Pawn Target
{
get
{
return (Pawn)((Thing)this.pawn.CurJob.GetTarget(TargetIndex.A));
}
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return true;
}
//Some wait toils to induce delay
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedOrNull(TargetIndex.A);
yield return Toils_Interpersonal.GotoInteractablePosition(TargetIndex.A);
yield return Toils_General.Wait(300, TargetIndex.A);
yield return Toils_Interpersonal.WaitToBeAbleToInteract(this.pawn);
Toil toil = Toils_Interpersonal.GotoInteractablePosition(TargetIndex.A);
toil.socialMode = RandomSocialMode.Off;
yield return toil;
yield return this.InteractToil();
Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
toil1.socialMode = RandomSocialMode.Off;
yield return toil1;
yield break;
}
private Toil InteractToil()
{
return Toils_General.Do(delegate
{
if (this.pawn.interactions.TryInteractWith(this.Target, ThoughtDefOf.rjw_genes_flirt))
{
Need_Sex need_Sex = this.Target.needs.TryGetNeed<Need_Sex>();
need_Sex.CurLevel += -0.01f;
}
});
}
private const TargetIndex TargetInd = TargetIndex.A;
}
}

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@ -1,55 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
public class JobDriver_Seduced : JobDriver
{
//Summary//
//Makes a pawn move to seducing pawn and then tries to rape them.
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
this.FailOn(() => !this.pawn.CanReserve(TargetA, xxx.max_rapists_per_prisoner, 0, null, false));
this.FailOn(() => this.pawn.IsFighting());
this.FailOn(() => this.pawn.Drafted);
Pawn partner = this.job.GetTarget(TargetIndex.A).Pawn;
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
if(partner != null)
{
partner.drafter.Drafted = false;
this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_seduced, partner, null);
Job newJob = JobMaker.MakeJob(JobDefOf.sex_on_spot, pawn);
partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
};
yield break;
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return this.pawn.Reserve(TargetA, this.job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
}
}
}

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@ -1,108 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
public class JobDriver_SexOnSpot : JobDriver_SexBaseInitiator
{
protected override IEnumerable<Toil> MakeNewToils()
{
if (RJWSettings.DebugRape)
{
ModLog.Message(base.GetType().ToString() + "::MakeNewToils() called");
}
base.setup_ticks();
JobDef PartnerJob = JobDefOf.sex_on_spot_reciever;
this.FailOnDespawnedNullOrForbidden(this.iTarget);
this.FailOn(() => !this.pawn.CanReserve(this.Partner, xxx.max_rapists_per_prisoner, 0, null, false));
this.FailOn(() => this.pawn.IsFighting());
this.FailOn(() => this.Partner.IsFighting());
this.FailOn(() => this.pawn.Drafted);
yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.Touch);
if (this.pawn.HostileTo(this.Partner))
{
Partner.health.AddHediff(xxx.submitting);
}
yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.OnCell);
//Give thought malus to partner (I was seduced into having sex against my will)
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
if (!(this.Partner.jobs.curDriver is JobDriver_SexOnSpotReciever))
{
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn);
Building_Bed building_Bed = null;
if (this.Partner.GetPosture() == PawnPosture.LayingInBed)
{
building_Bed = this.Partner.CurrentBed();
}
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
if (building_Bed != null)
{
JobDriver_SexOnSpotReciever jobDriver_SexOnSpotReciever = this.Partner.jobs.curDriver as JobDriver_SexOnSpotReciever;
if (jobDriver_SexOnSpotReciever == null)
{
return;
}
jobDriver_SexOnSpotReciever.Set_bed(building_Bed);
}
}
}
};
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.defaultDuration = this.duration;
toil.handlingFacing = true;
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
toil.initAction = delegate ()
{
this.Partner.pather.StopDead();
this.Partner.jobs.curDriver.asleep = false;
this.Start();
};
toil.tickAction = delegate ()
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
this.SexTick(this.pawn, this.Partner, true, true);
SexUtility.reduce_rest(this.Partner, 1f);
SexUtility.reduce_rest(this.pawn, 2f);
if (this.ticks_left <= 0)
{
this.ReadyForNextToil();
}
};
toil.AddFinishAction(delegate
{
this.End();
});
yield return toil;
yield return new Toil
{
initAction = delegate ()
{
SexUtility.ProcessSex(this.Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield break;
}
}
}

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@ -1,83 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
//Modified JobDriver_SexBaseRecieverLoved from rjw
public class JobDriver_SexOnSpotReciever : JobDriver_SexBaseReciever
{
protected override IEnumerable<Toil> MakeNewToils()
{
base.setup_ticks();
this.parteners.Add(base.Partner);
if (this.pawn.relations.OpinionOf(base.Partner) < 0)
{
this.ticks_between_hearts += 50;
}
else if (this.pawn.relations.OpinionOf(base.Partner) > 60)
{
this.ticks_between_hearts -= 25;
}
this.FailOnDespawnedOrNull(this.iTarget);
this.FailOn(() => !base.Partner.health.capacities.CanBeAwake);
this.FailOn(() => this.pawn.Drafted);
this.FailOn(() => base.Partner.Drafted);
yield return Toils_Reserve.Reserve(this.iTarget, 1, 0, null);
Toil toil2 = this.MakeSexToil();
toil2.handlingFacing = false;
yield return toil2;
yield break;
}
private Toil MakeSexToil()
{
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.socialMode = RandomSocialMode.Off;
toil.handlingFacing = true;
toil.tickAction = delegate ()
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
base.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
};
toil.AddEndCondition(delegate
{
if (this.parteners.Count <= 0)
{
return JobCondition.Succeeded;
}
return JobCondition.Ongoing;
});
toil.AddFinishAction(delegate
{
if (xxx.is_human(this.pawn))
{
this.pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
}
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(this.pawn);
Hediff submitting = this.pawn.health.hediffSet.GetFirstHediffOfDef(xxx.submitting);
if (submitting != null)
{
this.pawn.health.RemoveHediff(submitting);
this.pawn.stances.stunner.StunFor(60, this.pawn, true, true);
}
});
toil.socialMode = RandomSocialMode.Off;
return toil;
}
}
}

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@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using RimWorld;
namespace RJW_Genes
{
public class JobGiver_Flirt : ThinkNode_JobGiver
{
// Token: 0x0600405A RID: 16474 RVA: 0x0017271C File Offset: 0x0017091C
protected override Job TryGiveJob(Pawn pawn)
{
Pawn target = pawn.mindState.duty.focus.Pawn;
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
{
return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
}
return null;
}
}
}

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@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class JobGiver_GetLifeForce : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_lifeforce == null)
{
return null;
}
if (!gene_lifeforce.ShouldConsumeLifeForceNow())
{
return null;
}
if (ModsConfig.IsActive("rjw.sexperience") && gene_lifeforce.StoredCumAllowed && genes.HasGene(GeneDefOf.rjw_genes_cum_eater))
{
Thing gatheredCum = this.GetStoredCum(pawn);
if (gatheredCum == null)
{
return null;
}
IngestionOutcomeDoer_LifeForceOffset ingestionOutcomeDoer = (IngestionOutcomeDoer_LifeForceOffset)gatheredCum.def.ingestible.outcomeDoers.First((IngestionOutcomeDoer x) => x is IngestionOutcomeDoer_LifeForceOffset);
if (ingestionOutcomeDoer == null)
{
return null;
}
int num = Mathf.RoundToInt(((gene_lifeforce.targetValue - gene_lifeforce.Value) * 100 + 10) / IngestionOutcomeDoer_LifeForceOffset.DEFAULT_FERTILIN_PER_UNIT);
if (gatheredCum != null && num > 0)
{
Job job = JobMaker.MakeJob(RimWorld.JobDefOf.Ingest, gatheredCum);
job.count = Mathf.Min(gatheredCum.stackCount, num);
job.ingestTotalCount = true;
return job;
}
}
return null;
}
//From JobGiver_GetHemogen, dont know exactly what this influences
public override float GetPriority(Pawn pawn)
{
if (!ModsConfig.BiotechActive)
{
return 0f;
}
Pawn_GeneTracker genes = pawn.genes;
if (((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null)
{
return 0f;
}
return 9.1f;
}
private Thing GetStoredCum(Pawn pawn)
{
Thing carriedThing = pawn.carryTracker.CarriedThing;
ThingDef gatheredCum = ThingDef.Named("GatheredCum");
if (carriedThing != null && carriedThing.def == gatheredCum)
{
return carriedThing;
}
for (int i = 0; i < pawn.inventory.innerContainer.Count; i++)
{
if (pawn.inventory.innerContainer[i].def == gatheredCum)
{
return pawn.inventory.innerContainer[i];
}
}
return GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, pawn.Map.listerThings.ThingsOfDef(gatheredCum), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false, false, false), 9999f, (Thing t) => pawn.CanReserve(t, 1, -1, null, false) && !t.IsForbidden(pawn), null);
}
}
}

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class JobGiver_LifeForce_RandomRape : JobGiver_RandomRape
{
protected override Job TryGiveJob(Pawn pawn)
{
if (!can_rape(pawn, false))
{
return null;
}
Pawn pawn2 = this.find_victim(pawn, pawn.Map);
if (pawn2 == null)
{
return null;
}
return JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_randomrape, pawn2);
}
//same as xxx.canrape from rjw, but without last requirements.
public static bool can_rape(Pawn pawn, bool forced = false)
{
return RJWSettings.rape_enabled && (xxx.is_mechanoid(pawn) || ((xxx.can_fuck(pawn) ||
(!xxx.is_male(pawn) && xxx.get_vulnerability(pawn) < RJWSettings.nonFutaWomenRaping_MaxVulnerability &&
xxx.can_be_fucked(pawn))) && (!xxx.is_human(pawn) || ((pawn.ageTracker.Growth >= 1f || pawn.ageTracker.CurLifeStage.reproductive)))));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using RJWSexperience;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using UnityEngine;
namespace RJW_Genes
{
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
Pawn target = pawn.mindState.duty.focus.Pawn;
Pawn_JobTracker jobs = target.jobs;
string pawn_name = xxx.get_pawnname(pawn);
string target_name = xxx.get_pawnname(target);
//can reserve eachother
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
{
//Dont interrupt player
if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
{
float willingness = TargetWillingness(pawn, target);
if (Rand.Chance(willingness))
{
Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
//Pawn joins faction when lordJob ends instead of leaving
//in the future determine the chance of this another way
if (Rand.Chance(JoinChance(pawn, target)))
{
Lord lord = pawn.GetLord();
LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
if (lordJob != null)
{
if (!lordJob.colonyJoiners.Contains(pawn))
{
lordJob.colonyJoiners.Add(pawn);
}
}
}
return newJob;
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(string.Format("{0} was not interested in having sex with {1}: ({2} chance)", pawn_name, target_name, willingness));
}
}
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
}
}
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(" (" + pawn_name + "): cannot reach or reserve " + target_name);
}
}
return null;
}
public static float TargetWillingness(Pawn pawn, Pawn target)
{
string pawn_name = xxx.get_pawnname(pawn);
float willingness = SexAppraiser.would_fuck(target,pawn);
bool nymph = xxx.is_nympho(target);
bool loverelation = LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target);
if (nymph || loverelation)
{
willingness *= 2;
}
if (xxx.HasNonPolyPartner(pawn, false) && !loverelation)
{
if (RJWHookupSettings.NymphosCanCheat && nymph && xxx.is_frustrated(pawn))
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I'm a nympho and I'm so frustrated that I'm going to cheat");
}
}
else
{
if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"), false))
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
}
//Succubus has a small chance to seduce even if target is in relationship
willingness *= 0.1f;
}
else
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I want to bang and im too drunk to care if its cheating");
}
//No change
}
}
}
return willingness;
}
public static float JoinChance(Pawn pawn ,Pawn target)
{
float chance = 0.1f;
//Sex satisfaction, how good the target is at sex
chance *= xxx.get_sex_satisfaction(target);
//Succubus mood
if (pawn.needs != null && pawn.needs.mood != null)
{
chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
}
//Size of genitals
bool size_matters = true; //To be placed in modsettings
if (size_matters)
{
//The larger the penis to greater the chance
if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
{
chance *= GetGenitalSize(target, true) + 0.5f;
}
//The tighter the vagine the greater the chance, a size above 1 is considered as 1
if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
{
chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
}
}
//Sex ability from sexperience
if (ModsConfig.IsActive("rjw.sexperience"))
{
chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
}
return Mathf.Max(chance,0f);
}
//Gets the size of the largest penis or the tightest vagina
public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
{
List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
if(!genitals.NullOrEmpty())
{
if (penis_else_vagina)
{
List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
{
if (!penises.NullOrEmpty())
{
return penises.Max(genital => genital.Severity);
}
}
}
else
{
List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
{
if (!vaginas.NullOrEmpty())
{
return vaginas.Min(genital => genital.Severity);
}
}
}
}
return 0f;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
namespace RJW_Genes
{
//Based on LordToil_EscortPawn
public class LordToil_Flirt : LordToil
{
public LordToil_Flirt(Pawn victim, float followRadius)
{
this.victim = victim;
this.followRadius = followRadius;
}
public override void UpdateAllDuties()
{
for (int i = 0; i < this.lord.ownedPawns.Count; i++)
{
PawnDuty duty = new PawnDuty(GeneDefOf.rjw_genes_flirt, this.victim, this.followRadius);
this.lord.ownedPawns[i].mindState.duty = duty;
}
}
public Pawn victim;
public float followRadius;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using RimWorld;
using Verse.AI;
namespace RJW_Genes
{
public class LifeForceMentalBreakWorker : MentalBreakWorker
{
public override bool BreakCanOccur(Pawn pawn)
{
if (pawn.Spawned && base.BreakCanOccur(pawn))
{
if (!GeneUtility.HasLifeForce(pawn))
{
return false;
}
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if( gene.Resource.Value <= 0)
{
return true;
}
}
return false;
}
}
}

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@ -1,23 +0,0 @@
using System;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class LifeForceMentalState : MentalState
{
public override void MentalStateTick()
{
if (this.pawn.IsHashIntervalTick(150) && !GeneUtility.HasCriticalLifeForce(this.pawn))
{
Pawn_JobTracker jobs = this.pawn.jobs;
if (!(((jobs != null) ? jobs.curDriver : null) is JobDriver_Sex))
{
base.RecoverFromState();
return;
}
}
base.MentalStateTick();
}
}
}

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@ -1,14 +0,0 @@
using System;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class LifeForceMentalStateWorker : MentalStateWorker
{
public override bool StateCanOccur(Pawn pawn)
{
return base.StateCanOccur(pawn) && (xxx.is_human(pawn) && JobGiver_LifeForce_RandomRape.can_rape(pawn));
}
}
}

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@ -1,203 +0,0 @@
using HarmonyLib;
using rjw;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Patch hooks after "SatisfyPersonal"(i.E. when the pawn finished fucking) and covers LifeForceGain.
/// If the pawn has LifeForce, all relevant Genes are checked and applied.
/// </summary>
[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
public static class Patch_SatisfyPersonal_LifeForceGain
{
public const float LIFEFORCE_GAINED_FROM_DRAINER_GENE = 0.25f;
public static void Postfix(SexProps props)
{
// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
if (props.pawn == null || !props.hasPartner())
return;
// Exit if pawn has fertilin themself, it won't give any if it has lifeforce themself.
if (GeneUtility.HasLifeForce(props.pawn))
{
return;
}
//Summary//
//We use the positions of the pawn (dom or sub) and based on that which interactions will transfer fertilin
//By checking isreceiver we know if the succubus is the dom or the sub and if the situation is reverse we also swap the function we use
float absorb_factor = 0f;
if (GeneUtility.HasLifeForce(props.partner))
{
Pawn PawnWithLifeForce = props.partner;
if (!props.isRevese)
{
if (props.isReceiver)
{
// Scenario Dom Succubus, normal
absorb_factor = BaseDom(props, PawnWithLifeForce);
}
else
{
// Scenario Sub Succubus, normal
absorb_factor = BaseSub(props, PawnWithLifeForce);
}
}
else
{
if (props.isReceiver)
{
// Scenario Dom Succubus, Reverse
absorb_factor = BaseSub(props, PawnWithLifeForce);
}
else
{
// Scenario Sub Succubus, Reverse
absorb_factor = BaseDom(props, PawnWithLifeForce);
}
}
// If we remove this check fertilin is always lost, but the succubus doesn't always gain any
if (absorb_factor != 0f)
{
TransferFertilin(props, absorb_factor);
}
// Handle Gene: Sexual_Drainer
// to be drained, a pawn must not-be-drained-already and drainers cannot be drained either.
if (GeneUtility.IsSexualDrainer(PawnWithLifeForce)
&& !props.pawn.health.hediffSet.HasHediff(HediffDefOf.rjw_genes_succubus_drained)
&& !GeneUtility.IsSexualDrainer(props.pawn))
{
if (GeneUtility.IsGenerousDonor(props.pawn) && RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode)
{
// Cheatmode is on, do not drain but give life
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(PawnWithLifeForce), LIFEFORCE_GAINED_FROM_DRAINER_GENE);
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{props.pawn.Name} was not (sexually) drained by {PawnWithLifeForce.Name}, because Cheatmode for Generous Donors is on");
} else
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{props.pawn.Name} has been (sexually) drained by {PawnWithLifeForce.Name}");
props.pawn.health.AddHediff(HediffDefOf.rjw_genes_succubus_drained);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(PawnWithLifeForce), LIFEFORCE_GAINED_FROM_DRAINER_GENE);
}
}
}
}
public static void TransferFertilin(SexProps props, float absorb_percentage = 1f)
{
Pawn_GeneTracker genes = props.partner.genes;
Gene_LifeForce gene = genes.GetFirstGeneOfType<Gene_LifeForce>();
Hediff fertilin_lost = props.pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_fertilin_lost);
//Around quarter get ejected everytime pawn cums
float multiplier = Rand.Range(0.10f, 0.40f);
if (GeneUtility.IsGenerousDonor(props.pawn) && RJW_Genes_Settings.rjw_genes_generous_donor_cheatmode)
{
// Do nothing, Cheatmode is on
multiplier = 1;
}
else
{
//Create a new ferilin_lost hediff or increase it
if (fertilin_lost == null)
{
Hediff new_fertilin_lost = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_fertilin_lost, props.pawn);
props.pawn.health.AddHediff(new_fertilin_lost);
new_fertilin_lost.Severity = multiplier;
} else
{
multiplier *= 1 - fertilin_lost.Severity;
fertilin_lost.Severity += multiplier;
}
}
multiplier *= absorb_percentage;
//Currently taking the sum of all penises, maybe I should just consider one at random
float valuechange = TotalFertilinAmount(props, multiplier);
if (props.partner.IsAnimal())
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"Fertilin-Source of {props.pawn.Name} was an Animal, Fertilin-Gain is being adjusted by {RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor}%");
valuechange *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
}
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(props.partner), valuechange);
}
public static float TotalFertilinAmount(SexProps props, float multiplier)
{
float total_fluid = CumUtility.GetTotalFluidAmount(props.pawn) / 100;
//More in the tank means more to give
if (props.pawn.Has(Quirk.Messy))
{
total_fluid *= 2;
}
if (props.pawn.RaceProps.Animal)
{
total_fluid *= 0.1f; //Should make this settable in settings
}
return total_fluid;
}
/// <summary>
/// Handles the Case that the Life-Force wielder initiated the Sex (They are "Dom").
/// </summary>
/// <param name="props">The summary of the sex act, used for checking conditions.</param>
/// <param name="PawnWithLifeForce">The pawn that might gain LifeForce through this method.</param>
/// <returns>A factor between 0 and 1 how much of output-fertilin will be used for input-lifeforce</returns>
public static float BaseDom(SexProps props, Pawn PawnWithLifeForce)
{
float absorb_factor = 0f;
if (props.sexType == xxx.rjwSextype.Sixtynine && GeneUtility.IsCumEater(PawnWithLifeForce))
{
absorb_factor += 1f;
}
return absorb_factor;
}
/// <summary>
/// Handles the Case that the Life-Force wielder got initiated into sex (They are "Sub").
/// </summary>
/// <param name="props">The summary of the sex act, used for checking conditions.</param>
/// <param name="PawnWithLifeForce">The pawn that might gain LifeForce through this method.</param>
/// <returns>A factor between 0 and 1 how much of output-fertilin will be used for input-lifeforce</returns>
public static float BaseSub(SexProps props, Pawn PawnWithLifeForce)
{
float absorb_factor = 0f;
if ((props.sexType == xxx.rjwSextype.Oral || props.sexType == xxx.rjwSextype.Fellatio || props.sexType == xxx.rjwSextype.Sixtynine)
&& GeneUtility.IsCumEater(PawnWithLifeForce))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Vaginal && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Anal && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.DoublePenetration && GeneUtility.HasGeneNullCheck(PawnWithLifeForce, GeneDefOf.rjw_genes_fertilin_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Scissoring || props.sexType == xxx.rjwSextype.Cunnilingus)
{
//with vaginal cum absorbtion
//absorb_factor += 1f;
}
return absorb_factor;
}
}
}

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@ -1,62 +0,0 @@
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This patch enables cum-eater pawns to drain cumflations for more fertilin drain by passively having sex.
/// It is hooked after RJWs Change-Psyfocus so that pawns that are having prolonged sex (e.g. by overdrive) can fully drain the cumflation over time.
///
/// It is conditionally loaded only when LicentiaLabs is enabled, as this is the necessary source for cumflation-hediffs.
/// The patched function is: [HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))]
/// </summary>
public static class Patch_SexTicks_ChangePsyfocus
{
public const float LIFEFORCE_GAIN_PER_TICK = 0.05f;
public const float CUMFLATION_SEVERITY_LOSS_PER_TICK = 0.1f;
//Using ChangePsyfocus as it is something that fires every 60 ticks
public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
{
SexProps props = __instance.Sexprops;
if (props != null && props.sexType == xxx.rjwSextype.Cunnilingus && props.partner != null && target != null)
{
Pawn pawn2 = target as Pawn;
// Case 1: Pawn is "drinking" and has CumEater Gene
if (props.isRevese && GeneUtility.IsCumEater(pawn))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{pawn.Name} is draining {pawn2.Name}'s cumflation for additional fertilin (CumEater-Gene ChangePsyFocus-Trigger).");
DrinkCumflation(pawn2, pawn);
}
// Case 2: Pawn2 is "drinking" and has CumEater Gene
else if (GeneUtility.IsCumEater(pawn2))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{pawn.Name} is draining {pawn2.Name}'s cumflation for additional fertilin (CumEater-Gene ChangePsyFocus-Trigger).");
DrinkCumflation(pawn, pawn2);
}
}
}
public static void DrinkCumflation(Pawn source, Pawn consumer)
{
if (GeneUtility.HasLifeForce(consumer) && GeneUtility.IsCumEater(consumer)
&& source.health.hediffSet.HasHediff(HediffDef.Named("Cumflation")))
{
Hediff cumflation = source.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
Gene_LifeForce gene_LifeForce = consumer.genes.GetFirstGeneOfType<Gene_LifeForce>();
cumflation.Severity = Math.Max(0f,cumflation.Severity - CUMFLATION_SEVERITY_LOSS_PER_TICK);
gene_LifeForce.Resource.Value += LIFEFORCE_GAIN_PER_TICK;
}
}
}
}

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@ -1,79 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Patch is applied to add a absorption gene for fertilin if it has none, but it does have the fertilin gene
/// First tries to get one from the parents else chooses one of them at random
/// the genes are determined and "simply added".
///
/// This fixes the potential problem that Pawns could inherit Fertilin, but no gene to gain Fertilin.
/// </summary>
[HarmonyPatch(typeof(PregnancyUtility), "GetInheritedGeneSet", new Type[]
{
typeof(Pawn),
typeof(Pawn)
}
)]
public static class Patch_Vanilla_Inheritance_Fertilin
{
[HarmonyPostfix]
public static void InheritedGenes(Pawn father, Pawn mother, ref GeneSet __result)
{
//Also make a setting for this
if (__result.GenesListForReading.Contains(GeneDefOf.rjw_genes_lifeforce))
{
List<GeneDef> babies_genes = __result.GenesListForReading;
//If there is no absorption gene get one from the parents, else a random one
if(!Has_Fertilin_Source_Gene(babies_genes))
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"Child of ({father.Name};{mother.Name}) has Genes with LifeForce-Resource but no Source-Gene, adding one of parents random if possible or any random otherwise.");
// Gather Parents Source-Genes
List<GeneDef> absorption_genes_parents = new List<GeneDef>();
foreach (GeneDef geneDef in FertilinSourceGenes)
{
if(mother.genes != null && mother.genes.HasGene(geneDef))
absorption_genes_parents.Add(geneDef);
if (father.genes != null && father.genes.HasGene(geneDef))
absorption_genes_parents.Add(geneDef);
}
// Parents had Genes - Pick a random one of them
if (!absorption_genes_parents.NullOrEmpty())
__result.AddGene(absorption_genes_parents.RandomElement());
// Create a fully random one for your little Cumfueled missbreed
else
__result.AddGene(FertilinSourceGenes.RandomElement());
}
}
}
private static List<GeneDef> FertilinSourceGenes = new List<GeneDef>() {
GeneDefOf.rjw_genes_drainer,
GeneDefOf.rjw_genes_cum_eater,
GeneDefOf.rjw_genes_fertilin_absorber,
GeneDefOf.rjw_genes_cockeater
};
private static bool Has_Fertilin_Source_Gene(List<GeneDef> genes)
{
foreach (GeneDef gene in genes)
{
if (FertilinSourceGenes.Contains(gene))
{
return true;
}
}
return false;
}
}
}

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalCannotInteract : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn pawn)
{
Pawn target = pawn.mindState.duty.focus.Pawn;
if (target == null)
{
return true;
}
return (target.jobs != null && target.jobs.curDriver.asleep) || !pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly);
}
}
}

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@ -1,14 +0,0 @@
using System;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalCritcalLifeForce : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
return GeneUtility.HasCriticalLifeForce(p);
}
}
}

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@ -1,14 +0,0 @@
using System;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalLowLifeForce : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
return GeneUtility.HasLowLifeForce(p);
}
}
}

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@ -1,37 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class ThinkNode_NewFlirtTarget : ThinkNode
{
public override ThinkResult TryIssueJobPackage(Pawn pawn, JobIssueParams jobParams)
{
List<Pawn> validTargets = ValidTargets(pawn, pawn.Map).ToList();
Pawn new_target = validTargets.NullOrEmpty() ? null : validTargets.RandomElement();
if (new_target != null)
{
pawn.mindState.duty.focus = new_target;
}
return ThinkResult.NoJob;
}
private IEnumerable<Pawn> ValidTargets(Pawn pawn, Map map)
{
foreach (Pawn pawn2 in map.mapPawns.FreeAdultColonistsSpawned)
{
if (pawn != null && pawn2 != null && pawn != pawn2 && !pawn2.jobs.curDriver.asleep && SexAppraiser.would_fuck(pawn, pawn2) > 0.1f)
{
yield return pawn2;
}
}
//IEnumerator<Pawn> enumerator = null;
yield break;
}
}
}

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@ -1,68 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld.Planet;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Alert_CriticalFertilin : Alert
{
private List<GlobalTargetInfo> Targets
{
get
{
this.CalculateTargets();
return this.targets;
}
}
public override string GetLabel()
{
if (this.Targets.Count == 1)
{
return "AlertLowFertilin".Translate() + ": " + this.targetLabels[0];
}
return "AlertLowFertilin".Translate();
}
private void CalculateTargets()
{
this.targets.Clear();
this.targetLabels.Clear();
if (!ModsConfig.BiotechActive)
{
return;
}
foreach (Pawn pawn in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive)
{
if (pawn.RaceProps.Humanlike && pawn.Faction == Faction.OfPlayer)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_Lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_Lifeforce != null && gene_Lifeforce.Active && gene_Lifeforce.Value < gene_Lifeforce.MinLevelForAlert)
{
this.targets.Add(pawn);
this.targetLabels.Add(pawn.NameShortColored.Resolve());
}
}
}
}
public override TaggedString GetExplanation()
{
return "AlertLowFertilinDesc".Translate() + ":\n" + this.targetLabels.ToLineList(" - ");
}
public override AlertReport GetReport()
{
return AlertReport.CulpritsAre(this.Targets);
}
private List<GlobalTargetInfo> targets = new List<GlobalTargetInfo>();
private List<string> targetLabels = new List<string>();
}
}

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@ -1,83 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using UnityEngine;
namespace RJW_Genes
{
//Copied from GeneGizmo_ResourceHemogen, with small modifications
public class GeneGizmo_ResourceLifeForce : GeneGizmo_Resource
{
public GeneGizmo_ResourceLifeForce(Gene_Resource gene, List<IGeneResourceDrain> drainGenes, Color barColor, Color barhighlightColor) : base(gene, drainGenes, barColor, barhighlightColor)
{
this.draggableBar = true;
}
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
{
return base.GizmoOnGUI(topLeft, maxWidth, parms);
}
protected override string GetTooltip()
{
this.tmpDrainGenes.Clear();
string text = string.Format("{0}: {1} / {2}\n", this.gene.ResourceLabel.CapitalizeFirst().Colorize(ColoredText.TipSectionTitleColor), this.gene.ValueForDisplay, this.gene.MaxForDisplay);
if (this.gene.pawn.IsColonistPlayerControlled || this.gene.pawn.IsPrisonerOfColony)
{
if (this.gene.targetValue <= 0f)
{
text += "NeverSeekFertilin";
}
else
{
text = text + ("SeekFertilinBelow" + ": ") + this.gene.PostProcessValue(this.gene.targetValue);
}
}
if (!this.drainGenes.NullOrEmpty<IGeneResourceDrain>())
{
float num = 0f;
foreach (IGeneResourceDrain geneResourceDrain in this.drainGenes)
{
if (geneResourceDrain.CanOffset)
{
this.tmpDrainGenes.Add(new Pair<IGeneResourceDrain, float>(geneResourceDrain, geneResourceDrain.ResourceLossPerDay));
num += geneResourceDrain.ResourceLossPerDay;
}
}
if (num != 0f)
{
string text2 = (num < 0f) ? "RegenerationRate".Translate() : "DrainRate".Translate();
text = string.Concat(new string[]
{
text,
"\n\n",
text2,
": ",
"PerDay".Translate(Mathf.Abs(this.gene.PostProcessValue(num))).Resolve()
});
foreach (Pair<IGeneResourceDrain, float> pair in this.tmpDrainGenes)
{
text = string.Concat(new string[]
{
text,
"\n - ",
pair.First.DisplayLabel.CapitalizeFirst(),
": ",
"PerDay".Translate(this.gene.PostProcessValue(-pair.Second).ToStringWithSign()).Resolve()
});
}
}
}
if (!this.gene.def.resourceDescription.NullOrEmpty())
{
text = text + "\n\n" + this.gene.def.resourceDescription.Formatted(this.gene.pawn.Named("PAWN")).Resolve();
}
return text;
}
private List<Pair<IGeneResourceDrain, float>> tmpDrainGenes = new List<Pair<IGeneResourceDrain, float>>();
}
}

View file

@ -143,7 +143,7 @@ namespace RJW_Genes
copy.style = CopyStyleTracker(copy, toMultiply.style);
copy.story = CopyStoryTracker(copy, toMultiply.story);
copy.Draw();
return copy;
}

View file

@ -36,8 +36,7 @@ namespace RJW_Genes
if (!RelationsUtility.PawnsKnowEachOther(pawn, other))
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(pawn))
return (ThoughtState)false;
// Do nothing for pawns that also have pheromones

View file

@ -15,27 +15,7 @@ namespace RJW_Genes
// Patch Licentia, if Licentia exists
// Logic & Explanation taken from https://rimworldwiki.com/wiki/Modding_Tutorials/Compatibility_with_DLLs
// Adjusted to use ModsConfig (which makes it work, the example above does not run out of the box)
try
{
((Action)(() =>
{
if (ModsConfig.IsActive("LustLicentia.RJWLabs"))
{
// Gene: Cumflation Immunity [Prefix Patch]
harmony.Patch(AccessTools.Method(typeof(LicentiaLabs.CumflationHelper), nameof(LicentiaLabs.CumflationHelper.Cumflation)),
prefix: new HarmonyMethod(typeof(Patch_Cumflation), nameof(Patch_Cumflation.Prefix)));
// Gene: Generous Donor [Postfix Patch]
harmony.Patch(AccessTools.Method(typeof(LicentiaLabs.CumflationHelper), nameof(LicentiaLabs.CumflationHelper.TransferNutrition)),
postfix: new HarmonyMethod(typeof(Patch_TransferNutrition), nameof(Patch_TransferNutrition.Postfix)));
// Gene: CumEater [Postfix Patch]
harmony.Patch(AccessTools.Method(typeof(rjw.JobDriver_Sex), nameof(rjw.JobDriver_Sex.ChangePsyfocus)),
postfix: new HarmonyMethod(typeof(Patch_SexTicks_ChangePsyfocus), nameof(Patch_SexTicks_ChangePsyfocus.Postfix)));
}
}))();
}
catch (TypeLoadException ex) {
// To be expected for people without Licentia Labs
}
}
}
}

View file

@ -12,10 +12,9 @@ namespace RJW_Genes
public static class HediffDefOf
{
public static readonly HediffDef rjw_genes_aphrodisiac_pheromone;
public static readonly HediffDef rjw_genes_fertilin_lost;
public static readonly HediffDef rjw_genes_succubus_drained;
public static readonly HediffDef rjw_genes_orgasm_rush_hediff;
public static readonly HediffDef rjw_genes_fertilin_craving;
public static readonly HediffDef rjw_genes_evergrowth_sideeffect;

View file

@ -1,52 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using rjw.Modules.Interactions;
using rjw.Modules.Interactions.Internals.Implementation;
using rjw.Modules.Interactions.Objects;
using rjw;
using rjw.Modules.Interactions.Enums;
//Modefied code based of RJW-AI code at https://gitgud.io/Ed86/rjw-ia/-/tree/master/
namespace RJW_Genes
{
[StaticConstructorOnStartup]
public class DomSuccubusTailCustomRequirementHandler : ICustomRequirementHandler
{
public string HandlerKey
{
get
{
return "DomSuccubusTailCustomRequirementHandler";
}
}
static DomSuccubusTailCustomRequirementHandler()
{
Register();
}
public static void Register()
{
InteractionRequirementService.CustomRequirementHandlers.Add(new DomSuccubusTailCustomRequirementHandler());
if (Prefs.DevMode)
{
Log.Message("DomSuccubusTailCustomRequirementHandler registered: ");
}
}
public bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive)
{
if (GeneUtility.HasGeneNullCheck(dominant.Pawn, GeneDefOf.rjw_genes_succubus_tail))
{
return true;
}
return false;
}
//public static readonly StringListDef filter = DefDatabase<StringListDef>.GetNamed("DomSuccubusTailFilter");
}
}

View file

@ -1,74 +0,0 @@
using System;
using System.Collections.Generic;
using rjw;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Rules.PartKindUsageRules;
using rjw.Modules.Shared;
using Verse;
namespace RJW_Genes.Interactions
{
//Summary//
//Set custom preferences for pawn. Gets integrated into rjw by AddtoIPartPreferenceRule in First
//Depending on the level of lifeforce increase the chance for using the mouth.
public class GenesPartKindUsageRule : IPartPreferenceRule
{
public IEnumerable<Weighted<LewdablePartKind>> ModifiersForDominant(InteractionContext context)
{
Pawn pawn = context.Internals.Dominant.Pawn;
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene != null)
{
float weight = 2f;
if (gene.Value < gene.MinLevelForAlert)
{
weight *= 10;
}
else if (gene.Value < gene.targetValue)
{
weight *= 2.5f;
}
if (pawn.genes.HasGene(GeneDefOf.rjw_genes_cum_eater))
{
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Mouth);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Beak);
}
if (pawn.genes.HasGene(GeneDefOf.rjw_genes_fertilin_absorber))
{
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Vagina);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Anus);
}
}
yield break;
}
public IEnumerable<Weighted<LewdablePartKind>> ModifiersForSubmissive(InteractionContext context)
{
Pawn pawn = context.Internals.Dominant.Pawn;
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene != null)
{
float weight = 2f;
if (gene.Value < gene.MinLevelForAlert)
{
weight *= 10;
}
else if (gene.Value < gene.targetValue)
{
weight *= 2.5f;
}
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Mouth);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Beak);
if (pawn.genes.HasGene(GeneDefOf.rjw_genes_fertilin_absorber))
{
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Vagina);
yield return new Weighted<LewdablePartKind>(weight, LewdablePartKind.Anus);
}
}
yield break;
}
}
}

View file

@ -1,44 +0,0 @@
using Verse;
using rjw.Modules.Interactions;
using rjw.Modules.Interactions.Internals.Implementation;
using rjw.Modules.Interactions.Objects;
//Modified code based of RJW-AI code at https://gitgud.io/Ed86/rjw-ia/-/tree/master/
namespace RJW_Genes
{
[StaticConstructorOnStartup]
public class SubSuccubusTailCustomRequirementHandler : ICustomRequirementHandler
{
public string HandlerKey
{
get
{
return "SubSuccubusTailCustomRequirementHandler";
}
}
static SubSuccubusTailCustomRequirementHandler()
{
Register();
}
public static void Register()
{
InteractionRequirementService.CustomRequirementHandlers.Add(new SubSuccubusTailCustomRequirementHandler());
if (Prefs.DevMode)
{
Log.Message("SubSuccubusTailCustomRequirementHandler registered: ");
}
}
public bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive)
{
if (GeneUtility.HasGeneNullCheck(submissive.Pawn, GeneDefOf.rjw_genes_succubus_tail))
{
return true;
}
return false;
}
//public static readonly StringListDef filter = DefDatabase<StringListDef>.GetNamed("SubSuccubusTailFilter");
}
}

View file

@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
[DefOf]
public static class JobDefOf
{
public static readonly JobDef rjw_genes_lifeforce_randomrape;
public static readonly JobDef rjw_genes_lifeforce_seduced;
public static readonly JobDef sex_on_spot;
public static readonly JobDef sex_on_spot_reciever;
public static readonly JobDef rjw_genes_flirt;
}
}

View file

@ -11,16 +11,7 @@ namespace RJW_Genes
static RJW_Genes()
{
ModLog.Message("RJW-Genes loaded");
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
{
ModLog.Message($"{HiveUtility.getQueenXenotypes().EnumerableCount()} Queen-Xenotypes ({string.Join(",", HiveUtility.getQueenXenotypes().Select(t => t.defName))})");
ModLog.Message($"{HiveUtility.getDroneXenotypes().EnumerableCount()} Drone-Xenotypes ({string.Join(",", HiveUtility.getDroneXenotypes().Select(t => t.defName))})");
ModLog.Message($"Found {HiveUtility.GetQueenWorkerMappings().Count} Queen-Worker Mappings ({string.Join(",", HiveUtility.GetQueenWorkerMappings().Keys.Select(t => t))} + Default) ");
IEnumerable<HiveOffspringChanceDef> offspringChanceDefs = DefDatabase<HiveOffspringChanceDef>.AllDefs;
IEnumerable<HiveOffspringChanceDef> faultOffspringDefs = offspringChanceDefs.Where(t => t.queenChance + t.workerChance + t.workerChance > 1.02 || t.queenChance + t.workerChance + t.workerChance < 0.98 );
ModLog.Message($"Found {offspringChanceDefs.Count()} OffspringChanceDefs, of which {faultOffspringDefs.Count()} had faulty chances ({string.Join(",", faultOffspringDefs.Select(t => t.defName))})");
}
}
}
}

View file

@ -26,7 +26,9 @@
<None Include="..\Common\Defs\Genes\GeneCategories.xml" />
<None Include="..\Common\Defs\Genes\GeneDefs_ExtraGenitaliaEndogenes.xml" />
<None Include="..\Common\Defs\Genes\GeneDefs_GenitaliaTypeEndogenes.xml" />
<None Include="..\Common\Languages\**" />
<None Include="..\Common\Languages\English\Keyed\Dialog_StatsReport.xml" />
<None Include="..\Common\Languages\English\Keyed\Hive.xml" />
<None Include="..\Common\Languages\English\Keyed\Lifeforce.xml" />
<None Include="..\Common\Patches\**" />
</ItemGroup>
<ItemGroup>
@ -47,24 +49,17 @@
<Compile Include="GeneDefOf.cs" />
<Compile Include="Genes\Breeding\Gene_MechBreeder.cs" />
<Compile Include="Genes\Breeding\PatchMechBirth.cs" />
<Compile Include="Genes\ExtraGenitalia\Gene_Femboy.cs" />
<Compile Include="Genes\ExtraGenitalia\Gene_UdderBreasts.cs" />
<Compile Include="Genes\Gender\Defs\GenderFluidExtension.cs" />
<Compile Include="Genes\Gender\Gene_GenderFluid.cs" />
<Compile Include="Genes\GenitaliaSize\Gene_EvergrowingGenitalia.cs" />
<Compile Include="Genes\Hive\Defs\HiveOffspringChanceDef.cs" />
<Compile Include="Genes\Hive\Genes\Gene_FerventOvipositor.cs" />
<Compile Include="Genes\Hive\Genes\Gene_InsectIncubator.cs" />
<Compile Include="Genes\Hive\Helpers\HiveBirthLogic.cs" />
<Compile Include="Genes\Hive\Patches\Patch_InsectEggs_BirthBaby_SetHiveGenes.cs" />
<Compile Include="Genes\Hive\Patches\Patch_InsectBreeder_EggFertilization.cs" />
<Compile Include="Genes\Hive\Patches\Patch_InsectIncubator_PregnancyHelper.cs" />
<Compile Include="Genes\Cum\CumUtility.cs" />
<Compile Include="Genes\Cum\Gene_VeryMuchCum.cs" />
<Compile Include="Genes\Cum\Gene_MuchCum.cs" />
<Compile Include="Genes\Cum\Gene_NoCum.cs" />
<Compile Include="Genes\Cum\Patch_TransferNutrition.cs" />
<Compile Include="Genes\Damage\Gene_Unbreakable.cs" />
<Compile Include="Genes\Damage\Gene_Elasticity.cs" />
<Compile Include="Genes\Cum\Patch_Cumflation.cs" />
<Compile Include="Genes\ExtraGenitalia\Gene_ExtraBreasts.cs" />
<Compile Include="Genes\ExtraGenitalia\Gene_ExtraAnus.cs" />
@ -99,54 +94,6 @@
<Compile Include="Genes\Genitalia\Gene_DemonicGenitalia.cs" />
<Compile Include="Genes\Genitalia\Gene_EquineGenitalia.cs" />
<Compile Include="Genes\Genitalia\GenitaliaChanger.cs" />
<Compile Include="Genes\Hive\Abilities\CompAbilityEffect_SpawnSpelopede.cs" />
<Compile Include="Genes\Hive\Abilities\CompAbilityEffect_CocoonWeaver.cs" />
<Compile Include="Genes\Hive\Abilities\CompProperties_AbilitySpawnSpelopede.cs" />
<Compile Include="Genes\Hive\Abilities\CompProperties_AbilityCocoonWeaver.cs" />
<Compile Include="Genes\Hive\Genes\ConditionalStatAffecters\ConditionalStatAffecter_MultipleQueens.cs" />
<Compile Include="Genes\Hive\Genes\ConditionalStatAffecters\ConditionalStatAffecter_QueenCloseBy.cs" />
<Compile Include="Genes\Hive\Genes\ConditionalStatAffecters\ConditionalStatAffecter_QueenAbsent.cs" />
<Compile Include="Genes\Hive\Helpers\HiveUtility.cs" />
<Compile Include="Genes\Hive\Defs\QueenWorkerMappingDef.cs" />
<Compile Include="Genes\Hive\Patches\Patch_BirthOutcome_SetHiveGenes.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_QueenAbsent_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_MultipleQueens_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_QueenPresent_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_WorkerDespised_Social.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_RivalQueen_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_QueenPresent_Social.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_RivalQueen_Social.cs" />
<Compile Include="Genes\Life_Force\Abilities\AbilityUtility.cs" />
<Compile Include="Genes\Life_Force\Defs\LifeForceEmpathExtension.cs" />
<Compile Include="Genes\Life_Force\Genes\Gene_LifeForce_Empath.cs" />
<Compile Include="Genes\Life_Force\UI\Alert_LowFertilin.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_CasterIsNaked.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompProperties_CasterIsNaked.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_Seduce.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_LifeForceCost.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_CockEater.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompProperties_Seduce.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompProperties_AbilityCockEater.cs" />
<Compile Include="Genes\Life_Force\Genes\Gene_LifeForceDrain.cs" />
<Compile Include="Genes\Life_Force\HediffCompProperties_SeverityFromFertilin.cs" />
<Compile Include="Genes\Life_Force\HediffComp_SeverityFromFertilin.cs" />
<Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusDreamVisit.cs" />
<Compile Include="Genes\Life_Force\IngestionOutcomeDoer_LifeForceOffset.cs" />
<Compile Include="Genes\Life_Force\JobGivers\JobGiver_TryQuickieWith.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_Flirt.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_SexOnSpotReceiver.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_SexOnSpot.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_Seduced.cs" />
<Compile Include="Genes\Life_Force\JobGivers\JobGiver_Flirt.cs" />
<Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
<Compile Include="Genes\Life_Force\LordToil_Flirt.cs" />
<Compile Include="Genes\Life_Force\Patches\Patch_SexTicks_ChangePsyfocus.cs" />
<Compile Include="Genes\Life_Force\Patches\Patch_Vanilla_Inheritance_Fertilin.cs" />
<Compile Include="Genes\Life_Force\ThinkNodes\ThinkNode_ConditionalCannotInteract.cs" />
<Compile Include="Genes\Life_Force\ThinkNodes\ThinkNode_ConditionalLowLifeForce.cs" />
<Compile Include="Genes\Life_Force\ThinkNodes\ThinkNode_ConditionalCritcalLifeForce.cs" />
<Compile Include="Genes\Life_Force\JobGivers\JobGiver_GetLifeForce.cs" />
<Compile Include="Genes\Life_Force\ThinkNodes\ThinkNode_NewFlirtTarget.cs" />
<Compile Include="Genes\Patch_AddNotifyOnGeneration.cs" />
<Compile Include="Genes\Special\Defs\AgeTransferExtension.cs" />
<Compile Include="Genes\Special\Defs\HormonalSalivaExtension.cs" />
@ -155,30 +102,15 @@
<Compile Include="Genes\Special\Patches\Patch_OrgasmMytosis.cs" />
<Compile Include="Genes\Special\Thoughts\ThoughtWorker_Aphrodisiac_Pheromones_Social.cs" />
<Compile Include="Interactions\SuccubusTailjob\CompAbility_SexInteractionRequirements.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_PussyHeal.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompProperties_AbilityLifeForceCost.cs" />
<Compile Include="Interactions\SuccubusTailjob\CompProperties_SexInteractionRequirements.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompProperties_AbilityPussyHeal.cs" />
<Compile Include="Genes\Life_Force\UI\GeneGizmo_ResourceLifeForce.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_CastAbilityAfterSex.cs" />
<Compile Include="Genes\Life_Force\MentalStates\LifeForceMentalState.cs" />
<Compile Include="Genes\Life_Force\MentalStates\LifeForceMentalStateWorker.cs" />
<Compile Include="Genes\Life_Force\JobGivers\JobGiver_LifeForce_RandomRape.cs" />
<Compile Include="Genes\Life_Force\MentalStates\LifeForceMentalBreakWorker.cs" />
<Compile Include="Genes\Life_Force\Genes\Gene_LifeForce.cs" />
<Compile Include="Genes\RJW_Gene.cs" />
<Compile Include="Genes\Genitalia\GenitaliaUtility.cs" />
<Compile Include="Genes\Special\Genes\Gene_Aphrodisiac_Pheromones.cs" />
<Compile Include="Genes\Life_Force\Patches\Patch_SatisfyPersonal_LifeForceGain.cs" />
<Compile Include="Genes\Special\Patches\Patch_OrgasmRush.cs" />
<Compile Include="Genes\Special\Patches\Patch_Youth_Fountain.cs" />
<Compile Include="HarmonyInit.cs" />
<Compile Include="HediffDefOf.cs" />
<Compile Include="Interactions\SuccubusTailjob\CustomSexInteraction_Helper.cs" />
<Compile Include="Interactions\SuccubusTailjob\GenesPartKindUsageRule.cs" />
<Compile Include="Interactions\SuccubusTailjob\SubSuccubusTailCustomRequirementHandler.cs" />
<Compile Include="Interactions\SuccubusTailjob\DomSuccubusTailCustomRequirementHandler.cs" />
<Compile Include="JobDefOf.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RJW_Genes.cs" />
<Compile Include="Settings\RJW_Genes_Settings.cs" />
@ -199,18 +131,13 @@
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LicentiaLabs, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\licentia-labs\Assemblies\LicentiaLabs.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJWSexperience">
<HintPath>..\..\RJW-Sexperience-1.1.4.0\1.4\Assemblies\RJWSexperience.dll</HintPath>
<HintPath>..\..\rjw-sexperience\1.5\Assemblies\RJWSexperience.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />

View file

@ -10,12 +10,11 @@ namespace RJW_Genes
[DefOf]
public static class ThoughtDefOf
{
public static readonly ThoughtDef rjw_genes_cock_eaten;
public static readonly ThoughtDef rjw_genes_seduced;
public static readonly ThoughtDef rjw_genes_pheromone_carrier_nearby;
//Others with same names but other defs than in genedefof
public static readonly InteractionDef rjw_genes_flirt;
}
}