Elasticising Gene now stays elastic, does not decay

This commit is contained in:
Vegapnk 2022-11-26 21:56:44 +01:00
parent 84c0ab012e
commit dd40ae40ee
2 changed files with 28 additions and 7 deletions

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@ -1,25 +1,36 @@
using LicentiaLabs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
/// <summary>
/// This Gene adds Licentia-Labs Elasticised Hediff to a Pawn.
/// Important: I had a HarmonyPatch first, similar to skipping cumflation, but the Stretching Logic is called quite a lot and for both pawns actually.
/// Note: I had a HarmonyPatch first, similar to skipping cumflation, but the Stretching Logic is called quite a lot and for both pawns actually.
/// Hence, I think choosing the Elasticiced Hediff was good as then everything is covered by "Licentia-Logic".
/// </summary>
public class Gene_Elasticity : Gene
{
private int ticksToReset = RESET_INTERVAL;
private const int RESET_INTERVAL = 60000; // 60k should be 1 day
public override void PostAdd()
{
base.PostAdd();
this.pawn.health.AddHediff(Licentia.HediffDefs.Elasticised);
// Doing it like this will add the hediff with a severity of ~0.5, but it will decay.
// Hence we check with the Ticks to update.
this.pawn.health.AddHediff(Licentia.HediffDefs.Elasticised);
ResetSeverity();
}
public override void Tick()
{
base.Tick();
--this.ticksToReset;
if (this.ticksToReset > 0)
return;
this.ticksToReset = RESET_INTERVAL;
ResetSeverity();
}
public override void PostRemove()
@ -31,5 +42,15 @@ namespace RJW_Genes
}
base.PostRemove();
}
private void ResetSeverity(float severity = 0.7f)
{
Hediff candidate = pawn.health.hediffSet.GetFirstHediffOfDef(Licentia.HediffDefs.Elasticised);
if (candidate != null)
{
candidate.Severity = severity;
}
}
}
}