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Added Settings for RJW Genes, minor Cleanups
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commit
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11 changed files with 115 additions and 45 deletions
38
Source/Settings/RJW_Genes_Settings.cs
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38
Source/Settings/RJW_Genes_Settings.cs
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using System;
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using Verse;
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using UnityEngine;
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namespace RJW_Genes
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{
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public class RJW_Genes_Settings : ModSettings
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{
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public static void DoWindowContents(Rect inRect)
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{
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//Copied from RJW settings mostly
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Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f);
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Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f);
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//Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true);
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Listing_Standard listing_Standard = new Listing_Standard();
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listing_Standard.maxOneColumn = true;
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listing_Standard.ColumnWidth = rect.width / 2.05f;
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listing_Standard.Begin(rect);
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listing_Standard.Gap(24f);
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listing_Standard.Label("Fertlin-Gain from Animals" + ": " +
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Math.Round((double)(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor * 100f), 0).ToString() + "%", -1f, "of fertilin gained (compared to human-baseline).");
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RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor = listing_Standard.Slider(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, 0f, 3f);
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listing_Standard.Gap(5f);
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listing_Standard.CheckboxLabeled("detailed-debug", ref rjw_genes_detailed_debug, "Adds detailed information to the log about interactions and genes.", 0f, 1f);
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listing_Standard.End();
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look<float>(ref RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, "rjw_genes_fertilin_from_animals_factor", RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, true);
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Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_detailed_debug, "rjw_genes_detailed_debug", RJW_Genes_Settings.rjw_genes_detailed_debug, true);
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}
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public static bool rjw_genes_detailed_debug = false;
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public static float rjw_genes_fertilin_from_animals_factor = 0.1f;
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}
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}
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22
Source/Settings/RJW_Genes_SettingsController.cs
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Source/Settings/RJW_Genes_SettingsController.cs
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using Verse;
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using UnityEngine;
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namespace RJW_Genes
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{
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public class RJW_Genes_SettingsController : Mod
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{
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public RJW_Genes_SettingsController(ModContentPack content) : base(content)
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{
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base.GetSettings<RJW_Genes_Settings>();
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}
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public override string SettingsCategory()
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{
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return "RJW Genes - General";
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}
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public override void DoSettingsWindowContents(Rect inRect)
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{
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RJW_Genes_Settings.DoWindowContents(inRect);
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}
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}
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}
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