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Added a Twinkification Draft
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4 changed files with 95 additions and 24 deletions
28
CHANGELOG.md
28
CHANGELOG.md
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@ -66,6 +66,33 @@ Any gene can give immunity against any genetic disease using an extension:
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These extensions can be slapped on any gene,
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These extensions can be slapped on any gene,
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but they are meant mostly to have infectors immune against their own diseases.
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but they are meant mostly to have infectors immune against their own diseases.
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**Twinkification / Feminization**:
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Both approaches follow the same general logic.
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- Pawn `A` has Twinkifier Gene and fucks Pawn `B`
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- `B` receives a `twinkification progress` hediff with some effects
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- Upon having ANY sex, `B` can gain genes from a relevant genepool.
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- Genes can be minor or major, depending on the progress of twinkification.
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Pawn `B` might be immune against twinkifier as normal immunity logic against diseases.
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But once the hediff is there, the twinkification can happen unless you wait for it to cool down.
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Gene additions are subject to an application chance (25% for minor, 10% for major)
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and might try to add a gene that already exists - then nothing happens.
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*Twink Genepool*:
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- (Minor) Body_Thin
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- (Minor) Homosexual
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- (Minor) Beard_NoBeardOnly
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- (Minor) Small male genitalia
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- (Major) Minor Vulnerability
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- (Major) Infectious Homosexuality
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- (Major) Delicate
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- (Major) Beauty Pretty
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- (Major) Fertile Anus
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These are currently hardcoded but I can change them on popular demand.
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## Changelog
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## Changelog
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**Additions:**
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**Additions:**
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@ -83,6 +110,7 @@ but they are meant mostly to have infectors immune against their own diseases.
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- Gene: Sexual Genetic Swap. Pawns have a chance to switch a random gene with their sexpartner.
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- Gene: Sexual Genetic Swap. Pawns have a chance to switch a random gene with their sexpartner.
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- (Archite) Gene: Sexual Genetic Thief. Pawns have a chance to steal a gene from their sexpartner. Genetic Disease Immunity shields against this.
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- (Archite) Gene: Sexual Genetic Thief. Pawns have a chance to steal a gene from their sexpartner. Genetic Disease Immunity shields against this.
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- Gene: Sperm Displacement. Pawns might overwrite an existing pregnancy, becoming the new father. The pregnancy will stay in its gestation progress.
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- Gene: Sperm Displacement. Pawns might overwrite an existing pregnancy, becoming the new father. The pregnancy will stay in its gestation progress.
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- Gene: Twinkification. Pawns turn their (male) sexual partners into breedable twinks.
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- Pawns will have negative thoughts about pawns with more genetic diseases than themselves.
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- Pawns will have negative thoughts about pawns with more genetic diseases than themselves.
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- Faction Penalties for spreading diseases, stealing genes and aging pawns with age transfer
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- Faction Penalties for spreading diseases, stealing genes and aging pawns with age transfer
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- Patch for [Imphilee Xeno](https://steamcommunity.com/sharedfiles/filedetails/?id=2990674516) by @Bunuffin
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- Patch for [Imphilee Xeno](https://steamcommunity.com/sharedfiles/filedetails/?id=2990674516) by @Bunuffin
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@ -224,7 +224,7 @@
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<li Class="RJW_Genes.HediffIncreaseOnSexExtension">
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<li Class="RJW_Genes.HediffIncreaseOnSexExtension">
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<hediffDef>rjw_genes_twinkification_progress</hediffDef>
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<hediffDef>rjw_genes_twinkification_progress</hediffDef>
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<canCreateHediff>true</canCreateHediff>
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<canCreateHediff>true</canCreateHediff>
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<severityIncrease>0.99</severityIncrease>
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<severityIncrease>0.01</severityIncrease>
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<applicationChance>1.00</applicationChance>
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<applicationChance>1.00</applicationChance>
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<applicableForWomen>false</applicableForWomen>
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<applicableForWomen>false</applicableForWomen>
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<applicableForMen>true</applicableForMen>
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<applicableForMen>true</applicableForMen>
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@ -17,7 +17,7 @@
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</li>
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</li>
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</comps>
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</comps>
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<stages>
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<stages>
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<!-- DevNote: The labels and their effects can be changed, but the logic triggers at >0.6 for minor and >0.8 for major ! -->
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<li>
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<li>
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<label>neglectable</label>
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<label>neglectable</label>
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<becomeVisible>false</becomeVisible>
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<becomeVisible>false</becomeVisible>
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@ -89,7 +89,7 @@
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</li>
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</li>
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</comps>
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</comps>
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<stages>
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<stages>
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<!-- DevNote: The labels and their effects can be changed, but the logic triggers at >0.6 for minor and >0.8 for major ! -->
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<li>
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<li>
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<label>neglectable</label>
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<label>neglectable</label>
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<becomeVisible>false</becomeVisible>
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<becomeVisible>false</becomeVisible>
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@ -37,42 +37,85 @@ namespace RJW_Genes
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if (hediff == null) return;
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if (hediff == null) return;
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var Random = new Random();
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var Random = new Random();
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switch (hediff.SeverityLabel)
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// DevNote: I first had a switch (hediff.SeverityLabel) but SeverityLabel was null.
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// So now I have this approach which feels a bit more robust.
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// I was thinking about looking for strings in the label, but I think that will break the logic in case of translations.
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switch (hediff.Severity)
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{
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{
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case "severe":
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case float f when f > 0.8f:
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case "critical":
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{
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{
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if (Random.NextDouble() < MAJOR_APPLICATION_CHANCE)
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if (Random.NextDouble() < MAJOR_APPLICATION_CHANCE)
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majorChange(pawn);
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MajorChange(pawn);
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} break;
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} break;
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case "minor":
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case float f when f > 0.6f:
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{
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{
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if (Random.NextDouble() < MINOR_APPLICATION_CHANCE)
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if (Random.NextDouble() < MINOR_APPLICATION_CHANCE)
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minorChange(pawn);
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MinorChange(pawn);
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} break;
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default:
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{
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ModLog.Debug($"Tried to twinkify {pawn} - severity of twinkification was too low ({hediff.def} @ {hediff.Severity} - {hediff.Label})") ;
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} break;
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} break;
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}
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}
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}
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}
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private static void minorChange(Pawn pawn)
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private static void MinorChange(Pawn pawn)
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{
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{
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// Minor Infectious Vulnerability
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List<GeneDef> possibleGenes = new List<GeneDef>() {
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// Smaller Genitalia
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GeneDefOf.rjw_genes_small_male_genitalia,
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// Remove Beard
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DefDatabase<GeneDef>.GetNamed("Beard_NoBeardOnly"),
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// Thin Body Type
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DefDatabase<GeneDef>.GetNamed("Body_Thin"),
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GeneDefOf.rjw_genes_homosexual
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};
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GeneDef chosen = possibleGenes.RandomElement();
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if (chosen == null)
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{
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ModLog.Warning($"Error in retrieving a minor-twinkification gene for twinkifying {pawn}");
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return;
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}
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// DevNote: I could do "hasActiveGene" but that could lead to the gene being there but not active.
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if (!pawn.genes.GenesListForReading.Any(p => p.def == chosen))
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{
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ModLog.Debug($"{pawn} experienced a minor twinkification change; {pawn} got new gene {chosen}.");
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pawn.genes.AddGene(chosen, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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} else
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{
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ModLog.Debug($"Tryed a minor twinkification for {pawn} - {pawn} already had {chosen}");
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}
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}
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}
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private static void majorChange(Pawn pawn)
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private static void MajorChange(Pawn pawn)
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{
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{
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// Final Gene-Pool should have:
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List<GeneDef> possibleGenes = new List<GeneDef>() {
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// - Fragile (?)
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GeneDefOf.rjw_genes_fertile_anus,
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// - Infectious Vulnerability
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DefDatabase<GeneDef>.GetNamed("Beauty_Pretty"),
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// - Infectious Homosexuality
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DefDatabase<GeneDef>.GetNamed("Delicate"),
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// - Beauty
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GeneDefOf.rjw_genes_minor_vulnerability,
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// - Fertile Anus
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GeneDefOf.rjw_genes_infectious_homosexuality
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};
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pawn.genes.AddGene(GeneDefOf.rjw_genes_fertile_anus, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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GeneDef chosen = possibleGenes.RandomElement();
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pawn.genes.AddGene(GeneDefOf.rjw_genes_infectious_homosexuality, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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if (chosen == null)
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{
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ModLog.Warning($"Error in retrieving a minor-twinkification gene for twinkifying {pawn}");
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return;
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}
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// DevNote: I could do "hasActiveGene" but that could lead to the gene being there but not active.
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if (!pawn.genes.GenesListForReading.Any(p => p.def == chosen))
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{
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ModLog.Debug($"{pawn} experienced a major twinkification change; {pawn} got new gene {chosen}.");
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pawn.genes.AddGene(chosen, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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}
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else
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{
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ModLog.Debug($"Tryed a major twinkification for {pawn} - {pawn} already had {chosen}");
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ModLog.Debug($"Trying minor twinkification for {pawn} instead ...");
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MinorChange(pawn);
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}
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}
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}
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}
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}
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}
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}
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