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Added a Twinkification Draft
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4 changed files with 95 additions and 24 deletions
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@ -35,44 +35,87 @@ namespace RJW_Genes
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if (pawn == null) return;
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Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_twinkification_progress);
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if (hediff == null) return;
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var Random = new Random();
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switch (hediff.SeverityLabel)
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// DevNote: I first had a switch (hediff.SeverityLabel) but SeverityLabel was null.
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// So now I have this approach which feels a bit more robust.
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// I was thinking about looking for strings in the label, but I think that will break the logic in case of translations.
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switch (hediff.Severity)
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{
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case "severe":
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case "critical":
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case float f when f > 0.8f:
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{
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if (Random.NextDouble() < MAJOR_APPLICATION_CHANCE)
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majorChange(pawn);
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MajorChange(pawn);
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} break;
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case "minor":
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case float f when f > 0.6f:
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{
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if (Random.NextDouble() < MINOR_APPLICATION_CHANCE)
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minorChange(pawn);
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MinorChange(pawn);
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} break;
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default:
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{
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ModLog.Debug($"Tried to twinkify {pawn} - severity of twinkification was too low ({hediff.def} @ {hediff.Severity} - {hediff.Label})") ;
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} break;
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}
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}
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private static void minorChange(Pawn pawn)
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private static void MinorChange(Pawn pawn)
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{
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// Minor Infectious Vulnerability
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// Smaller Genitalia
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// Remove Beard
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// Thin Body Type
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List<GeneDef> possibleGenes = new List<GeneDef>() {
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GeneDefOf.rjw_genes_small_male_genitalia,
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DefDatabase<GeneDef>.GetNamed("Beard_NoBeardOnly"),
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DefDatabase<GeneDef>.GetNamed("Body_Thin"),
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GeneDefOf.rjw_genes_homosexual
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};
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GeneDef chosen = possibleGenes.RandomElement();
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if (chosen == null)
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{
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ModLog.Warning($"Error in retrieving a minor-twinkification gene for twinkifying {pawn}");
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return;
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}
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// DevNote: I could do "hasActiveGene" but that could lead to the gene being there but not active.
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if (!pawn.genes.GenesListForReading.Any(p => p.def == chosen))
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{
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ModLog.Debug($"{pawn} experienced a minor twinkification change; {pawn} got new gene {chosen}.");
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pawn.genes.AddGene(chosen, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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} else
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{
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ModLog.Debug($"Tryed a minor twinkification for {pawn} - {pawn} already had {chosen}");
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}
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}
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private static void majorChange(Pawn pawn)
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private static void MajorChange(Pawn pawn)
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{
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// Final Gene-Pool should have:
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// - Fragile (?)
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// - Infectious Vulnerability
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// - Infectious Homosexuality
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// - Beauty
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// - Fertile Anus
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List<GeneDef> possibleGenes = new List<GeneDef>() {
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GeneDefOf.rjw_genes_fertile_anus,
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DefDatabase<GeneDef>.GetNamed("Beauty_Pretty"),
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DefDatabase<GeneDef>.GetNamed("Delicate"),
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GeneDefOf.rjw_genes_minor_vulnerability,
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GeneDefOf.rjw_genes_infectious_homosexuality
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};
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pawn.genes.AddGene(GeneDefOf.rjw_genes_fertile_anus, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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pawn.genes.AddGene(GeneDefOf.rjw_genes_infectious_homosexuality, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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GeneDef chosen = possibleGenes.RandomElement();
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if (chosen == null)
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{
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ModLog.Warning($"Error in retrieving a minor-twinkification gene for twinkifying {pawn}");
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return;
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}
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// DevNote: I could do "hasActiveGene" but that could lead to the gene being there but not active.
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if (!pawn.genes.GenesListForReading.Any(p => p.def == chosen))
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{
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ModLog.Debug($"{pawn} experienced a major twinkification change; {pawn} got new gene {chosen}.");
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pawn.genes.AddGene(chosen, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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}
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else
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{
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ModLog.Debug($"Tryed a major twinkification for {pawn} - {pawn} already had {chosen}");
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ModLog.Debug($"Trying minor twinkification for {pawn} instead ...");
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MinorChange(pawn);
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}
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}
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}
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}
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